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What's the Hardest Fight in DA:I / the Dragon Age Series?


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#1
jgwhiteus

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I saw older versions of this question in the forum, but no recent thread now that DA:I has been out for a while.

 

What do you consider to be the hardest fights in Dragon Age: Inquisition, and in all three Dragon Age games? Maybe ones that required the most prep / tactics, or that you found the most frustrating.

 

In DA:I, I've found the following to be tough (all on Nightmare difficulty):

 

1. Fallow Mire beacons, against the Terrors - if you're at / below their level, this is a complete chore, because you don't have much of a skill arsenal to escape their AoE attacks, and with multiple Terrors targeting your party you can barely get a command in before you're laid out flat on your back. These aren't rift fights, so you can't use Disrupt or Dispel. There are several archers targeting your ranged / mage characters. Only got through this by taking control of a mage companion and Fade-Stepping around the battlefield while casting Barrier / Fire Mine, etc... then I had to repeat the battle another three times.

 

2. First Pride Demon (as a mage) - funnily enough, I found this to be one of the tougher battles because your party is at low levels with only basic skills and supplies, and if you're a mage you've pretty much got only staff attacks and a few spells, with weak defense. It's a bit easier as a rogue because you can use Stealth to sneak away and Disrupt the rift.

 

Still, the above pale in comparison to:

 

1. Harvester in Golems of Amgarrak (DA:O) - the only battle where I've considered turning down the difficulty from Nightmare. So frustrating, especially because you're stuck with a pre-made (crappy) party, though it'd still be plenty tough even with your own companions.

 

2. Golem treasure room in Golems of Amgarrak (DA:O) - perhaps one of the most frustrating battles ever. You're in a small enclosed space, and you can't take a step without eight Sentinel golems throwing boulders at you simultaneously and knocking everyone out / killing them. I don't even remember how I beat this one - maybe I drew one or two outside the room somehow.


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#2
Cydh

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Honestly the very first Emissary that runs away into traps on the bridge of the Korkari Wilds in DA:O, or the first fight on the first level of the Tower of Ishal.

 

If your very first playthrough is on nightmare difficulty, the learning curve is steep.

 

DA2, I can't think of anything outside of the Ancient Rock Wraith fight on nightmare, the closest thing to a wake-up call.


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#3
RoyalRel

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This comes to mind, lol. I think most players employed the tactic :lol:

 


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#4
Inex

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On nightmare difficulty, i thought these were the hardest battles in DA games:

 

(DA:I) First Pride demon boss battle can be really tough for several reasons: basic skills only, limited potions with no supply cache before the fight and depending on your class it may not be easy to disrupt the rift, especially with those demons spawning and a low level tank that can barely maintain aggro.

 

(DA:I) Too many battles can be really hard at lower levels, like the templar guys in 'in your heart shall burn' and high dragons. Also the fallow mire beacons like the OP mentioned.

 

(DA:2) Arishok. This guy has a lot of health, can use potions and knock you down all the time.

 

(DA:2) Malvernis battle in Legacy DLC. Damn those ghost archers!

 

(DA:O) Ser Cauthrien's attempt to arrest you (First battle).

 

(DA:O) Harvester battle in golems of amgarrak. First time i fought this guy i had to reduce difficulty to hard because i didn't bring any respec tomes or any high level gear for those dwarf guys.



#5
DirkJake

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The fight in the Abandoned Thaig (Forbidden Knowledge quest) in DA2 is the most difficult for me.



#6
FeliciaM

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Mage Hawke vs the Arishok in DA2. The comedy battle with the Arishok is definitely true :P I mastered running in a figure 8, and taking pot shots! And definitely the first pride demon in the prologue of Inquisition, again... as a mage. Those shades just love to spawn as I'm trying to disrupt the rift.

 

And... the Harvester in golems of agmarak. No thanks. Even the adds were boss level. /shudder


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#7
Duelist

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Envy Demon, Malvernis from DA2 Legacy and the Sky Horror from Mark of the Assassin.

For all the praise Origins gets, I never found any of the fights particularly hard even in Golems of Amgarrak. (Rogue Warden can curb stomp the Harvester in seconds)

 

Same deal with the Arishok although that's more to do with Rogue Hawke being hilariously OP.



#8
DementedSheep

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DA:I :  Knight Captain Denam in the attack on haven if you side with the mages.

DA2: hmm nothing comes to mind because I rushed this game, probably the Arishock. 

DA:O: Both the fights you mentioned in Golems. The one vs regular golems was harder than the Harvester.  Flemeth the first time I fought her though you can cheese her. 



#9
Sylvius the Mad

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Fighting Caridin with Shale as your tank.


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#10
ottffsse

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DAO: in terms of needing to be efficient / max out build potential definately harvester, though eventually one can solo him. I did that with a keeper/ blood mage personally.

 

da2: the abandoned thaig act 2 as suddenly for some reason I was spawning all 4 waves at once, crazy. And I did not employ force mage abilities yet in that fight. had to run into a small side room and kill every mini wave as it was approaching me and hope its buddies would not attack until I finish off the first group.

 

DAI: without cheese tactics (lets hide on the rocks yo!) haven red templars, especially when just turning the wheel without pausing. Also Cory without a party member who casts barrier :) - good luck dodging the ray of death attack. In the dlc the island archer fight and gurd are challenging if not employing appropriate tactics to make it much easier.



#11
Lynas

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DAO : The dragon before the temple of andrastre, cuz i was too low :P

DA2 : The arishok as mage, my first time i was "wtf a single fight agaisnt him"

DAI : The Nightmare in... Nightmare lol



#12
Lumix19

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Malvernis and Hybris were my hardest I think. I actually turned the difficulty down for those two fights.

#13
Dieb

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DAO: Zathrian.

I don't know why, and whenever the topic comes up, I'm the only one. Freaking trees, and their tree-like features, all rooty and stuff.

 

DA2: The summoned Arcane Horror in the Mark of the Assassin DLC.

Mostly because Bethany is availible again and I cannot not bring Varric, so I have 3 rogues and no tank.

 

DAI:

Any non-random fight in Jaws of Hakkon was more difficult than any non-random fight in vanilla DAI.



#14
PhroXenGold

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And definitely the first pride demon in the prologue of Inquisition, again... as a mage. Those shades just love to spawn as I'm trying to disrupt the rift.

 

I found that hardest as a 2-h warrior (although I haven't tried a melee rogue on nightmare yet). But overall, yeah, it does seem to be one of the more difficult fights in the game on the higher difficulties, in no small part because there's no way to "outlevel" it if you're having trouble.


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#15
Zikade

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DAO: Gaxkang

This guy whooped my ass so many times. Forced me to try out different party combinations, change gear/weapons and level up to get particular spells. Seemed to be very clever too since whenever he switched to melee he pretty much ignored my tanks and constantly came after me (a mage). Fun times.

 

DA2: The Sky Horror in the Mark of the Assassin DLC

I think partly because having to bring Tallis kind of broke my usual fighting dynamics and the Horror kept repeatedly one-shotting her... though he also was capable of one-shotting Anders and myself and... well, he could pretty much trash everyone with that one spell of his. Btw, I really have to start up DA2 Legacy again and find this Malvernis boss fight. 

 

DAI: hmmm... I guess Vinsomer(Don't have Jaws of Hakkon DLC) 

I was underleveled when I fought her. Also had a deeeelightful glitch. After some failures, I got a successful run. It was long and tedious battle where others kept dying, but me and Cassandra kept going. The victory was so close you could almost taste it... and then out of nowhere the game decided to launch my character hundreds of feet into air, drop down, revive all my allies AND give the Dragon all her health back. I rage-quitted. Though later came back to finish the job.


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#16
AshenSugar

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Good question.

 

Origins:

For Origins, I'm going to be a bit different and go with the optional Devara fight during Unrest at the Alienage. This can be pretty danged challenging, because you are forced to fight a great many tough opponents in a very confined space, and to make things worse you're thrown right in after a cut scene - no chance to position your party in advance. The barrage of stunning arrows from behind the barricade can be murderous, and getting off any kind AOE against them is problematic due to the high stun chance. Devera herself hits like a truck and can pierce her way through squishy party members in seconds if left untanked.

 

After that we have good old Gaxkang, in his little hut. He seems to be either untankable, or will intelligently target the squishier party members once they get up a good head of DPS steam against him. Luckily he's vulnerable to Mana Clash while in Arcane Horror mode.

 

Flemmeth can also be a challenge at low levels, and far harder than the high Dragon. Luckily, once you suss out the old Alistair+Forcefield+Three ranged attackers method, things aren't too much of a problem.

 

DA:2

There's a real tough fight against an absolute truckload of demons in the 'Recently Opened Passage' in Sundermount.

 

The High Dragon - purely because the damned thing so often bugs out, and remains perched on it's ledge, refusing to land, forcing you to restart the fight! This seems to occur when a party member inadvertently attacks it while it's on it's ledge.

 

Corypheus (Legacy) requires a great deal of careful positioning and party management during the AOE/Beacon phase, get it wrong and your toast. It's not too hard once you work out the method, but it does take some learning.

 

The Rock Wraith can be a real problem if you are unprepared, because you tend to fight it at a very low level with only basic spells and abilities for such a prolonged fight.

 

The ALL STAR BADASS AWARD goes to Sky Horror (Mark of the Assassin) That damned fight is a pure horror show, and the key is basically never attack it with a melee attack... like... ever... I usually have to restart it a couple of times before I get it right.

 

DA:I

 

It's hard for me to comment, because I'm still a relative newbie and L10, and have thus far only seen the Hinterlands and part of the Storm Coast.

 

At the time of writing this, I've found the rifts in the woods to be absolutely murderous. Those demons kicked my Inquisitor's ass so hard that it was last seen flying toward the Anderfels at twice the speed of sound.

 

The one close to the farms, right at the end of the river was also pretty bad. I managed to finally close it at level 9, but it was far from easy.

 

 

Right now all my angst is reserved for the Hurlock Alphas in Valammar.

 

There I was, level 9, thinking "Oh I'm doing OK in here, let's continue", and then I run into this bastard lurking at the base of the stairs. Blackwall did a fine job tanking it, Sera and Solas were doing OK, albeit in a 'death by a thousand tiny cuts' kind of way.

 

But my poor dual wield rogue.. oh dear.....  :unsure:

 

Any attempt to actually hit that sodding brute resulted in his health being depleted by half, I'd run in from behind, try and get off a quick stab... run away... but no,, he still beats his ass to pulp even when unaggroed and flanked. Eventually I was down ot one health potion, before I finally slew the beast.

 

.. into the next room behind the locked door.. and there was another..... This time I got Roguey concentrating purely on adds and kept Blackwall and my ranged guys focusing on the Hurlock, leaving Roguey to sit around twiddling his thumbs once all the adds were dead. Downed the damned thing after around a zillion hours, and decided I needed to go back to camp for more potions.

 

Schlepped all the way there and back.... only to discover that every single enemy in the dungeon had respawned, including the Alphas!

 

 

Screw Valammar! They can take their Dwarven Ruins and shove them somewhere private!   :angry:


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#17
jgwhiteus

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DA:I

 

It's hard for me to comment, because I'm still a relative newbie and L10, and have thus far only seen the Hinterlands and part of the Storm Coast.

 

At the time of writing this, I've found the rifts in the woods to be absolutely murderous. Those demons kicked my Inquisitor's ass so hard that it was last seen flying toward the Anderfels at twice the speed of sound.

 

The one close to the farms, right at the end of the river was also pretty bad. I managed to finally close it at level 9, but it was far from easy.

 

Oh man, I'm pretty sure the rift at the farm has level 12 monsters (most of the other HInterlands rifts are at level 8 or at your party's level). After my first play-through I chose to specifically avoid that one until I'm at a higher level - to beat that at level 9 is really impressive, since the game is pretty punishing when you attempt to fight anything 2 or more levels above you. I think the game is designed to "encourage" you to leave and explore other regions, and to only come back to finish off the Hinterlands quests when you're at a higher level - like, definitely go explore the Forbidden Oasis when you have the chance, and eventually the Fallow Mire (but then you'll have to watch out for the Fallow Mire beacons...)



#18
AshenSugar

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Hehe thanks. To be honest, I wasn't regarding it as very impressive, I was more like the exact opposite - 'man, I only just did that by the skin of my teeth, I suck!' :D It also took me about three attempts before I cracked it. I think I lost Varric during the fight, but was far too busy trying to keep the rest of my party alive to try and revive him.

 

As far as I recall the method I used was to place Varric and Solas on hold position half way up the embankment, well out of harm's way. I then focussed fire on each demon in turn, ignoring the rest until one was down, starting with the Terror guys, then the big nasty demon with the frost attack (forgot what they are called), did the first rift seal when only the big demon thing was left alive, then got the whole group back into position and repeated.. though this time there were two of the big nasty guys to contend with, ignored one and focused everything on the first... something like that anyway.

 

As for the Fallow Mire beacons, I did three of those also at around L9 (I didn't know that the Fallow Mire was intended a a higher level zone at the time) but was stopped cold at the second rift, which proved too tough for me to handle. I was planning to go back at around L12 or thereabouts. Yeah those three beacons were pretty punishing, but once again I put it down to me not being very good rather than being outlevelled. :D Still I've got three of 'em closed, only one to go.



#19
happy_daiz

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I thought Corypheus was pretty tough in Legacy.

 

The first time through, anyway. Until I'd figured out the strategy, I was sure I'd never finish the DLC, because I'd be stuck right there.  :lol:



#20
Xerxes52

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DA:O: Ser Cauthrien. To use a phrase from Mass Effect: ENEMIES EVERYWHERE!

 

DA2: Sky Horror in Mark of the Assassin. Tank goes down, cue rapid party wipe.

 

DA:I: Large Bears in the Hinterlands. Then regular bears join in, then Lyrium Smugglers join in, then the Kool Aid Man joins in, then...



#21
Commander Michael

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The Harvester. I loved that bossfight. Hopefully they'll make something else like that for DAI.

 

Everything else in comparison is trivial. Any fight that you can prepare for (by levelling, in DAI case), should not be any trouble. DAI had NO hard fights for me personally, and I was always a couple levels ahead of the actual location I was in. I was level 14 during the attack on Haven; I think it was a level 9 quest... 

 

I don't remember any fights in DA2, lol. I only remember the ridiculous immunities enemies had; like random thugs were IMMUNE to some elements on nightmare. It was quite funny.

 

Anyone who wants a fun challange should try to play Golems of Amgarrak with a fresh warrior warden. 



#22
thruaglassdarkly

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This comes to mind, lol. I think most players employed the tactic :lol:

 

 

That's pretty much how I remember it, yes.


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#23
jgwhiteus

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If you really want to tear your hair out with some of these battles, try doing them without having any party members dying / needing to be revived. That tends to be my personal preference (to do a "perfect" battle with no deaths), but that preference really gets tested sometimes... I think with Harvester I had one party member die and in the end I said, "I'm not doing that again." Golems of Amgarrak is probably the biggest barrier to my ever doing another "full" playthrough of all of DA:O's DLC, because I just don't think I'd have the patience (well, I wasn't too big a fan of the Darkspawn Chronicles either, but that's another matter).

 

Honestly the very first Emissary that runs away into traps on the bridge of the Korkari Wilds in DA:O, or the first fight on the first level of the Tower of Ishal.

 

If your very first playthrough is on nightmare difficulty, the learning curve is steep.

 

Yeah, for the Korcari Wilds I remember that very first Emissary being annoying (especially if he starts off with Fireball, and then your Warriors get stuck in the bridge traps), as well as the group of Darkspawn waiting in the camp who greet you with fire arrows. I think for a lot of the early fights in Nightmare I took the easy way out and had my party wait far away while my Warden scouted ahead to lure enemies closer to my group for an ambush... though I guess, even if "cheap", that makes more tactical sense than rushing in full throttle.



#24
thruaglassdarkly

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Great question indeed.

 

DA:O

 

If we are counting DLCs, than its the Harvester hands down for me. Its not my favorite boss battle but it was definitely the trickiest for me.  The random party does not help.  In the vanilla game, the Ser Cautherine fight you are really not suppose to win (which makes it all the more exciting when you do).

 

DA II

 

There are several in this game.  The Arishok can be a beast, and the Sky Horror and Malvernus, but honestly the fight I have the hardest time with is the nondescript  blood mage praying to the statue of the severed Qunari head.  What with the hoard of demons and blood mage's ability to paralyze and strip your armor can make things go bad in a hurry.  Now that anticipate it, it tends to go better, but the first time I died really quickly.

 

DA: I

 

The second to last boss fight on Jaws.  Really all of Jaws.  I won't say more because I know a lot of you still have not played it.  In the vanilla game, maybe the Highland Reaver if my characters are a little under-leveled.  That first Pride Demon is rather difficult the first time one plays the game as well.



#25
Richiesdisplayname

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This comes to mind, lol. I think most players employed the tactic :lol:

 

Oh man. The Benny Hill music made me spit take my coffee all over my keyboard. So worth it!


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