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What's the Hardest Fight in DA:I / the Dragon Age Series?


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#76
RoughTumble

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Hakkon was very easy for my archer rogue. With fully upgraded cold resistance tonics he did no damage to me or to my party. Level 3 Thousand Cuts brought him down to 60% or so hp and rest was just tank and spank.

Good advice.  That's how she finally beat him.  All the cold resist she could grab and range rogue in the group.

 

Hardest fight[s] for me [2H Warrior]: Stinking despair demons. ^^Goatchicken's post



#77
Gilli

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I don't remember a particular hard fight in DA:O, tho I had my problems with the Werewolves, so I did that quest a little later, when I already had Wynne with me.

 

DAII: The Dragon in the Bone Pit (I made two attempts to fight Malvernis, then I said forget it  :whistle: )

 

DAI: Stupid despair demons. One is okay, but as soon as there are 2 or more  :pinched:



#78
deadkai

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Multiple Terrors are far more difficult. Despair Demons are easily panicked with Wall of Fire.



#79
Gilli

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Oh, I love having to fight a horde of Greater Horrors. Setting them on fire with Immolate, or make them panic with Horror is great. The problem with depair demons is, when I fight one, another is behind me and freezes me to death.  <_< And my team is mostly too busy fighting another despair demon to help me.  <_<



#80
deadkai

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?? Terrors are immun against fear.



#81
Gilli

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Ah, yeah, but with the Despair upgrade they still get Spirit Damage. I mostly cast Immolate & Horror direct after each other, so they panic, are on fire and get spirit damage all at once.



#82
devSin

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Terrors are harmless once you drop a Static Cage on them. They try their stupid teleport but just get sucked back in and paralyzed.

As long as you have somebody there to detonate, they all get ravaged before they can do anything. If any do escape, you can use Lightning Bolt to paralyze them (you can get it off even if they knock you down before they have time to scream), and Veilstrike always puts them down (which interrupts their nonsense).

The only hard part is trying to guess who they'll initially target with their teleport. After that, they're done.

#83
Elhanan

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Guess for me it is Gurd Harofsen. I place it higher than some others as it is not a pattern dependent battle (ie; no mazes, timed explosions, no kiting between pillars, etc). It was fun. And it kicked me to the curb for almost an entire day of attempts on Nightmare.

While the Inq could last fairly well, the party died fairly quickly, at least in my early encounters. Then I switched from Cold Resist potions to Bees and Fire grenades to help against his minions. This seemed to work a lot more effectively. But to be honest, after all those attempts, I never beat him purposely; he died by falling over the edge when someone Fade Stepped stepped away from him when he charged. Goal achieved; take it as a win!

#84
ApostleinTriumph

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The beacons in Fallow Mire are really difficult to deal with in Nightmare. They permastun you while the zombie archers destroy you. I still dread that part when I want to start a new playthrough.



#85
ottffsse

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The beacons in Fallow Mire are really difficult to deal with in Nightmare. They permastun you while the zombie archers destroy you. I still dread that part when I want to start a new playthrough.



Use your head in such situations. In thefallow mire the beacons are tough but who says you have to fight at the beacon and be attacked from all sides rather than withdraw immediately to a more preferable spot and attack the demons as you see fit.

#86
Elhanan

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Use your head in such situations. In thefallow mire the beacons are tough but who says you have to fight at the beacon and be attacked from all sides rather than withdraw immediately to a more preferable spot and attack the demons as you see fit.


No offense, but who says they didn't? Terrain tactics aside, those encounters are difficult at lower levels.

#87
ottffsse

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DA2 bone pit legacy dragon solo albeit with a dual mage-rogue hybrid class, shadow assassin can do this too but it would take longer:



#88
Lulupab

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Its probably Malvernis the "secret" boss in DA2 DLC legacy.

 

Malvernis is toughest fight on nightmare, probbaly in comparison to all other DA games. There is no where to go or no tricks to be used. You need to high level with best items to remotely have a chance. Also its almost impossible without Anders or mage Hawke.



#89
jgwhiteus

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In starting another DA:I Nightmare play-through with a mage, I realized the first Pride Demon fight becomes significantly easier if you take Barrier as one of your first skills. With some attention to timing, you can just have Solas and your Inquisitor switch off in casting Barrier throughout the fight, which helps keep your health up. Was able to get through the Pride Demon this time around barely using any potions; still required a bit of micro-management, though.

 

But here's a fight I haven't seen mentioned yet - those frickin' Spiders in the cave at the top of the Forbidden Oasis map. How many of them are there? 20 in an enclosed space? And for some reason they all re-spawned when I went back to the cave a second time to collect the treasure, which led to another painful drawn-out fight (maybe I wasn't supposed to light all the torches or something). I guess they're easier if you over-level a bit, but since Forbidden Oasis is one of the earlier accessible maps it was definitely a challenge for my party.



#90
jareklajkosz

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Envy Demon, Malvernis from DA2 Legacy and the Sky Horror from Mark of the Assassin.

For all the praise Origins gets, I never found any of the fights particularly hard even in Golems of Amgarrak. (Rogue Warden can curb stomp the Harvester in seconds)

 

Same deal with the Arishok although that's more to do with Rogue Hawke being hilariously OP.

 

Yyyyeeeppp. All dex rogue = evade everything, tear him into a million pieces. Don't need the other party members. It was obviously balanced around coming in fresh so I imagine bringing in just about any decked out Warden would make the fight easy, even on nightmare.

 

DA:O - Nothing. I recently did two playthroughs with zFCR very hard tweak on nightmare mode and still found it kind of easy. Although granted I was using the uber items from Improved Atmosphere, but I don't think those particularly unbalance the game that much.

 

In those two playthroughs, the hardest part was the dwarf noble origin. Especially the fight with Trian.

 

Funnily enough, with zFCR very hard, the shrieks and shadow wolves using overwhelm basically one shot anyone, ESPECIALLY in Awakening.

 

DA2 - Malvernis probably. Also Corypheus. Malvernis mostly because phase 1 is pretty hard. Clever positioning can make it so you can pick off archers a few at a time without taking damage though. Corypheus because your party members LOVE pathing the EXACT wrong way during the 2nd and 3rd flamethrower phases.

 

Another interesting fight is the Arishok melee. This battle really comes down to whether or not the saarebas decide to nuke you. That lightning explodey ball of death doom does WAY too much damage on nightmare.

 

DA:I - Haven't beaten the game yet but the Ferelden Frostback and Knight-Captain Denam have been the hardest for me so far. Both because you're at a low level with bad gear and limited abilities.



#91
PapaCharlie9

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But here's a fight I haven't seen mentioned yet - those frickin' Spiders in the cave at the top of the Forbidden Oasis map. How many of them are there? 20 in an enclosed space? And for some reason they all re-spawned when I went back to the cave a second time to collect the treasure, which led to another painful drawn-out fight (maybe I wasn't supposed to light all the torches or something). I guess they're easier if you over-level a bit, but since Forbidden Oasis is one of the earlier accessible maps it was definitely a challenge for my party.

That spider cave is a tough one, but only on your first encounter when they take you by surprise. After that, it's easy enough to kite them one at a time out the entrance and pick them off. The entrance is also a chokepoint, so lots of AoE options are possible there. Once you figure out this tactic, that battle is just tedious rather than hard.



#92
tcun44

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I found an easy/cheesy way to dispatch the Pride Demon during the Prologue fight in DAI. Stand behind the giant pillar. Move left or right- opposite wherever the Pride Demon is. Sneak up while your party has him occupied and disrupt the rift- you'll need to do it, I think, 3 or 4 times. You'll have to dispatch a few lesser shades that spawn- but they won't cause much problem.



#93
PapaCharlie9

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I found an easy/cheesy way to dispatch the Pride Demon during the Prologue fight in DAI. Stand behind the giant pillar. Move left or right- opposite wherever the Pride Demon is. Sneak up while your party has him occupied and disrupt the rift- you'll need to do it, I think, 3 or 4 times. You'll have to dispatch a few lesser shades that spawn- but they won't cause much problem.

That's not cheesy, that is the government approved tactic. ;)



#94
Ninna

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I wanted to cry during the fight against Corypheus in Legacy. It was so frustrating. I just wanted it to end someday.



#95
Wulfram

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Florianne is pretty tough. Particularly since I don't think you get a handy barrel of potions after the previous rift fight.

#96
Jester

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DA:I - The battle near the trebuchet in Haven, with the last wave being Captain Denam.

DA2 - Either Sky Horror in MotA or Corypheus in Legacy.

DA:O - Ser Cauthrien by a large margin.

 

The Harvester in Golems of Amgarrak was a joke, once you respec the rogue dwarf to archer or played an archer yourself (because archer was broken as hell with Awakening's skills). Or if you ran Arcane Warrior (because immortality is good). 



#97
stop_him

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Yeah, DAI first pride demon on nightmare difficulty was tough. The assault on Haven on nightmare difficulty was rough too because I had a lower level character.