Opinion on what class to play in all three games.
#1
Posté 11 avril 2015 - 11:23
So like the title says I want to start with origins and play through to inquisition, because I haven't done that yet. I'm thinking of playing the games like so.
Origins: Human warrior 2 handed weapons.
DA2: Warrior 2 handed weapons.
Inquisition: Elven mage.
But I'm not sure if that will be fun, can I get some people's opinions on what they think will be fun?
#2
Posté 11 avril 2015 - 11:38
#3
Posté 11 avril 2015 - 11:46
Personally I think dual-wielding rogue is best for a first run of Origins, it's tactical, deals good damage and gets you access to a load of stuff. For DA2 probably a mage, melee just gets a bit monotonous in that game (just my opinion), plus mage seems a lot more connected to the story. As for Inquisition I'd recommend a female elven mage for everyone. Romance Solas. Totally worth it. So many bonus feelsuh. But again, this is my humble opinion. Don't eat me.
#4
Posté 11 avril 2015 - 11:48
It really comes down to personal preference.
DAO combat is the most slow, with really slow animations (I have a mod that makes combat a lot faster and it makes all the difference). I personally had the most fun with a sword and shield, class wise. Mage is the most slow and boring (in my opinion) to play unless you spam your spells.
In DA2 combat is super fast, so even if you choose a two hander warrior, you won't be slow. I personally loved playing as a mage in DA2 because they really feel mobile with their active animations and spells (they feel really powerful too). But all classes are pretty fun, and if you want to be extremely fast, choose a dagger rogue. I am a fan of really fast combat in general.
In DAI, so far I've had the most fun with the archer, because you can still move while shooting while a mage has to stand still. A mage is a lot of fun as a knight enchanter, because it basically adds melee to the class and it'll be the closest you're going to get to a hybrid class in this game. Sword and shield is also pretty fun, though sometimes it's pretty frustrating that your attacks won't connect to the target (an issue with melee classes in general in DAI). The only classes I haven't played as are a dagger rogue and a two handed warrior so I can't tell you much about them, but combat is a lot slower than DA2's, while not being as slow as DAO's.
- baconluigi aime ceci
#5
Posté 11 avril 2015 - 11:55
So far... rogue in DA:O. Mage and DW rogue in DA2, and mage... or archer, in Inquisition. I'm not fond of warriors at all ![]()
#6
Posté 12 avril 2015 - 12:33
Two handed warrior in 2
And shield and sword warrior again in DAI
#7
Posté 12 avril 2015 - 01:14
With these types of threads you're going to hear all different sorts of answers. Personally I've always preferred mages because, besides being fun, they are a central theme of the DA series. Being part of that "special group" adds a lot of extra dialogue and intrigue.
- Lara Denton et dragonflight288 aiment ceci
#8
Posté 12 avril 2015 - 01:26
It depends. Story wise and gameplay wise.
Gameplay wise rogues are most fun with backstabs and all of that. tough personally, I played as an weapon and shield warrior, and later on in the game they become nearly unkillable tanks.
In DA2 I thought rogue Hawke was most fun. Really fast paced and versatile, while also better story wise. Mage Hawke can have some really jarring moments.
In Inquisition mage is my favourite, Knight enchanters are invicible tanks. And story wise, human mage is deeply tied to the main plot, tough elven Inquisitor also have a lot of relevance.
- Emerald Rift aime ceci
#9
Posté 12 avril 2015 - 01:38
It depends. Story wise and gameplay wise.
Gameplay wise rogues are most fun with backstabs and all of that. tough personally, I played as an weapon and shield warrior, and later on in the game they become nearly unkillable tanks.
In DA2 I thought rogue Hawke was most fun. Really fast paced and versatile, while also better story wise. Mage Hawke can have some really jarring moments.
In Inquisition mage is my favourite, Knight enchanters are invicible tanks. And story wise, human mage is deeply tied to the main plot, tough elven Inquisitor also have a lot of relevance.
Warriors in DA:O remind me of soldiers in ME1 in how unstoppable they can get.
I sound like a n00b for asking, but why are knight enchanters so great? I always play necromancers because I like the concept, and on paper to me they seemed better than the other specializations. The knight enchanter sword, for example, requires being close to the enemy and only doing damage with each successive swing. With necromancer you can just use spirit mark/walking bomb for strong passive damage and turn your attention to other spells.
Can you explain why I hear knight-enchanters are so over-powered?
#10
Posté 12 avril 2015 - 01:38
But all classes are pretty fun, and if you want to be extremely fast, choose a dagger rogue. I am a fan of really fast combat in general.
No, warriors are the speed class in both DAO and DA2. In DAO, combining haste and momentum on a dual wielding warrior combined with precise striking makes you attack at the fastest speed physically possible in DAO. In case you don't know how that works... Exceeding a certain threshold of attack speed actually makes your attacks slower than they should be. This is why 2 mages casting haste or having momentum and haste on at the same time makes you so slow. But precise striking slows your attack speed with higher criticals as the trade-off. But if you combine the speed slowing of precise striking with the speed of momentum+haste (or the power of blood ability), you gain an attack speed not possible by rogues. Warriors can attack twice as fast as a rogue.
And in DA2, warrior reavers+berserkers combos get you speeds even rogues can't match thanks to both specializations abilities (barrage+fervor). Look at the berserker vanguard build, which is all about speed. And it combined with Anders casting haste is... Holy sh!t fast. Having played as a berserker vanguard and a dual wielding rogue with the speed specialist ability fully leveled up, I think the warrior was faster.
I know, it's backwards that the heavy armor warriors are the speedsters... But it's true.
As for the topic itself... Only dual wield in DAO. Trust me, everything else is sluggish as hell. Don't play a 2-handed weapon warrior, you'll hate yourself for that choice. Warrior and rogue are good, just make sure you dual wield. I hate mages in this game, magic damage scales badly late game to the point that other classes will be outdamaging you unless you're spamming storm-of-the-century's everywhere.
DA2, pick whatever. All 3 classes are fast and fun, though I like mage the most.
DAI, I would say mages again. They're probably more fun than they even were in DA2.
#11
Posté 12 avril 2015 - 01:47
Warriors in DA:O remind me of soldiers in ME1 in how unstoppable they can get.
I sound like a n00b for asking, but why are knight enchanters so great? I always play necromancers because I like the concept, and on paper to me they seemed better than the other specializations. The knight enchanter sword, for example, requires being close to the enemy and only doing damage with each successive swing. With necromancer you can just use spirit mark/walking bomb for strong passive damage and turn your attention to other spells.
Can you explain why I hear knight-enchanters are so over-powered?
They gain barrier for every hit of the spirit blade, so just spamming it makes your barrier pretty much indestructible. Combine that with passives of other trees like the one that makes your mana regen faster the more spells you use, combined with the spirit blades attack rate and... Yeah. You're unkillable and never run out of mana. And there's an ability that cuts your barrier in half to make your damage output dramatically increase, and KE's can spawn a barrier with every swing of their spirit blade. See the combo of awesome there?
- congokong aime ceci
#12
Posté 12 avril 2015 - 02:00
Origin: Rogue or Mage because there are plenty of warrior companions. If you're on console, don't pick archer because there attack is bugged.
DA2: Mage because it makes the story more interesting.
Inquisition: Archer rogue for most damage, S&S warrior for tank or Knight Enchanter Mage for most fun.
#13
Posté 12 avril 2015 - 02:00
MAGE
- Lara Denton aime ceci
#14
Posté 12 avril 2015 - 02:01
They gain barrier for every hit of the spirit blade, so just spamming it makes your barrier pretty much indestructible. Combine that with passives of other trees like the one that makes your mana regen faster the more spells you use, combined with the spirit blades attack rate and... Yeah. You're unkillable and never run out of mana. And there's an ability that cuts your barrier in half to make your damage output dramatically increase, and KE's can spawn a barrier with every swing of their spirit blade. See the combo of awesome there?
Pretty much this. An knight enchanter is strong enough to solo an dragon. They are the true vanguards of the team. So long as you manage to keep your barriers up, you never go down, they can deal massive damage with fade wall and sprint around the battlefield with fade steps, quickly approaching a enemy. And better of all. They can use group heal if things get ugly.
- congokong et Beregond5 aiment ceci
#15
Posté 12 avril 2015 - 02:03
Pretty much this. An knight enchanter is strong enough to solo an dragon. They are the true vanguards of the team. So long as you manage to keep your barriers up, you never go down, they can deal massive damage with fade wall and sprint around the battlefield with fade steps, quickly approaching a enemy. And better of all. They can use group heal if things get ugly.
Good comparison, they are pretty much DAI's version of the ME3 vanguard Shepard.
#16
Posté 12 avril 2015 - 02:15
Good comparison, they are pretty much DAI's version of the ME3 vanguard Shepard.
A very solid comparison actually.
They gain barrier for every hit of the spirit blade, so just spamming it makes your barrier pretty much indestructible. Combine that with passives of other trees like the one that makes your mana regen faster the more spells you use, combined with the spirit blades attack rate and... Yeah. You're unkillable and never run out of mana. And there's an ability that cuts your barrier in half to make your damage output dramatically increase, and KE's can spawn a barrier with every swing of their spirit blade. See the combo of awesome there?
Oh, right... You're referring to the fade shield passive ability. That does sound pretty broken. Does that make the specialization boring to play if you're practically unstoppable? I think I'd find it boring to spam spirit blade without even needing any caution.
#17
Posté 12 avril 2015 - 02:18
For DA2, archer assassin is also pretty powerful.
DAI- the only class I can stomach playing is mage.
#18
Posté 12 avril 2015 - 02:39
I say utilize the duel wielding in DA:O, it is the only game in the series that has it, and it is sort of cool--I like to play either a duel wielding warrior, or a rouge (sword and dagger) with the duelist specialization. In DA:2 , I like the mage and the warrior (two handed) classes, the rouge just seemed too over the top. As for DA:I, if you like swords go with a two handed warrior (sword and board does not have that many strong or interesting sword models) , but really all of the classes in DA:I are fun. I don't think you can really go wrong when picking a class in DA:I, except if the nuances bother you.E.g., Knight Enchanter being a bit too OP, sword and board being more axe and board etc. lol
#19
Posté 12 avril 2015 - 02:54
I wouldn't recommend two handed warrior for DAO. Too slow. A dual wielding rogue is a lot of fun, and fast (for DAO). Sword and shield warrior is fun in DAO, too.
I think mage is the most fun in DA2, more fun than the DAI mage, imo. The story is better if you're playing a mage, in DA2, I think.
And in DAI, mage is the only class I've thought was fun so far.
#20
Posté 12 avril 2015 - 03:19
It has always been in my opinion that playing a mage (especially in inquistion) gives you expanded lore options. Therefore, my canon hero's are always mages.
Plus, I like the visuals of mages anyway. Nothing is better than explosions everwhere! ![]()
#21
Posté 12 avril 2015 - 04:34
If you want magic, go mage in Origins/DA2 (or both), 'cause Inquisition is where magic goes to die.
#22
Posté 12 avril 2015 - 05:01
Thanks for contributing everyone.
Origins: Dual wielding rogue. (Or should I go dual wielding warrior?)
DA:2: 2h warrior
Inquisition: Elven mage
- coldwetn0se aime ceci
#23
Posté 12 avril 2015 - 05:12
Origins: Dual wielding rogue. (Or should I go dual wielding warrior?)
Honestly? Rogue. Warrior dual wielders can never measure up to dual wielding rogues, even with their faster attack speed. Rogues cunning scores letting them score very high critical damage on top of awesome abilities like evasion that makes 1 in 5 attacks miss (and that's on top of your dodge rate from the high defense stat you'll have from high dexderity), much better specializations (warrior specializations suck, only berserk is actually truly GOOD), and ability to stealth in the middle of combat so that you can literally just heal yourself with health regeneration while enemies stand around contemplating their navels... All makes rogues better. Warriors are supposed to be the tough ones that can last the longest in combat, but every warrior I've ever made has never had near the survivability as my rogues.
It doesn't help that I have a rule of using dual swords for warriors, and dual daggers for rogues. Dual daggers is flat-out superior for dual wielding since the higher attack speed and armor penetration wins out, but I still use swords for warriors? Why? Style, and it's my way of distinguishing a dual wielding warrior from a dual wielding rogue. Somehow it fits for a warrior to be using 2 full sized swords at once while the rogue stick to lighter weapons. I do it knowing that I'm just making the game harder for myself (and I play on nightmare), but... Oh well. It's how I do it. But even if I did make my warriors use daggers too, the rogues would still do it better.
Warriors are good at dual wielding and faster at it, but rogues are the masters of that style. My last dual wield warrior was completely upstaged every time late-game Zevran was with me, he'd kill as many or more enemies in a given fight than I could (and I was over-freaking-powered since I had spellward and lifegiver and Andruil's blessing all on at the same time, and he still killed enemies faster than I could). Put it this way, if I had Zevran from the start and brought him everywhere, his actual kill count would have been higher than mine. I barely brought him anywhere and he still managed to get 350 kills by the end, making his kill count highest out of everyone but the Warden's. THAT is the power of a properly built dual wield rogue, and I know how to build them right. I only pick warrior for roleplaying and interesting dialogue like a certain sexist comment from Howe if you're a female warrior, but rogues are definitely the objectively better choice for dual wielding.
- coldwetn0se aime ceci
#24
Posté 12 avril 2015 - 05:20
Wow this post really blew up!
Thanks for contributing everyone.
Origins: Dual wielding rogue. (Or should I go dual wielding warrior?)
DA:2: 2h warrior
Inquisition: Elven mage
With a dule wielding warrior, eventutaly you can use two swords (however you will be using a sword and a dagger for a good chunk of the game), or a sword and axe. With the rogue you are left with a dagger and a sword, or two daggers. Rogues are great for lockpicking, and backstabbing (more critical damage), yet rogues are a bit more complex to use. Duel warriors are all about dealing heavy damage without having to worry too much about your positioning, you also have higher armor (so you can tank out a bit).
#25
Posté 12 avril 2015 - 05:27
I'm normally a mage type but with the addition of the "guard" mechanic in DA:I it was first time I really felt I could dominate with a fighter, absorbing all those hits and dishing it back out. Never really got that sense in the previous two; it also feels meatier. I went Mage (DA:O), Rogue (DA:2) and Warrior (DA:I)





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