These are great points. The only thing I would add is to have some type of planet exploration back. If evryone did not want to drive around in a little 5km square fine... make if a shuttle that can fly around. It can be faster than a ground vechicle but at least I get the feeling that I am searching and discovery things for myself not just led there. The inventory system needs to be changed as well its just boring.Anticitizen1 wrote...
Popstick wrote...
Half-Life 2 doesn't share every single characteristic from Half-Life 1. That sure didn't stop HL2 from becoming one of the great shooters of our time. If BW had left everything intact from ME 1 and only changed the story for ME 2, you'd be calling them lazy for not trying to fix or remove the many flaws from ME 1. Maybe if you want a more complete RPG for ME 3, you should start with constructive criticism.
Example: For ME 3, why not have both an ammo and a cool-down system. You can still eject the heatsink like in ME 2, but if you run out, you'll still be able to fire, but only briefly and in short bursts to prevent overheating.
Or, for ME 3, while the unique outfits were a decent idea for ME 2, it still doesn't make sense that we can't at least equip our squad with better or more protective gear. If it's a suicide mission, wearing the best armour would seem like a no-brainer. Why not offer both? Customise their outfits as well as their armour.
And finally: For ME 3, why not give us slightly more abilities to choose from? ME 1 had too many redundant abilities. But ME 2 didn't have enough. Add more Biotic powers, more Tech powers so players have more options available to create a unique class.
See? It's not so difficult to give some decent feedback to BioWare for ME 3. It's a lot more helpful than the 'ME 2 is not a proper sequel!!!! BW have stuffed everything up!111' mentality that's around here.
This man has it perfect.
I love ME2, but I do wish there were a little more RPG elements to the game. But really, the overall vision they had is great: Get rid of the useless stuff from the first game. The combat in ME2 is how it should have been from the beginning, but again feel it could use [i]a little[/b] more role-playing to it.
I have confidence that BioWare will find the right balance between RPG/shooter with ME3.
I also love the ammo & cool-down system you suggested, that would be a great addition.
Anyone else bored already?
#326
Posté 28 janvier 2010 - 07:25
#327
Posté 28 janvier 2010 - 07:32
in my opinion its still a great game especially when you look at it as a shooter. with some creature comforts.
#328
Posté 28 janvier 2010 - 07:33
#329
Posté 28 janvier 2010 - 07:35
Popstick wrote...
How can you even stand to play through ME 1 a dozen times? The characters had half a page of dialogue, the Mako was both frustrating and boring, progression of your character was slow and by end-game, pretty much every one had identical class builds, sorting through the inventory was a nightmare, especially with the 150 item limit, reducing all the useless loot to omni-gel was a chore, the combat was horrible and about as fun to play as seeing how many needles you can stick in your arm before screaming. Holding down left-mouse button in the middle of a battlefield is better than taking cover, firing in short bursts to conserve ammo and making sure you're not being flanked is better how exactly? Because that's pretty much all you had to in ME 1. Tape down left mouse.
Loved ME1 and had multiple play throughs as well.
I honestly cant see myself playing more then 3 play throughs on ME2 and thats pushing it!
OP is right, this game just doesnt have that feeling of nessessity and epic adventure that the first one had.
Yes the Mako missions in the first one sucked, but after the first play through you didnt have to do them really. With ME2, Bioware said in a vid if you pass up the scanning bordom of ME2 you will die in the suicide mission. So you dont have the same freedom in ME2.
And im sorry, the same 25 people can spam the forums with praise of the shooter combat all they want, this game just isnt that interesting combat wise because the game is more about combat and less about why you doing the combat.
And lets be honest, Bioware is never going to attract the hard core shooter types as even ME2 has to much story and words for their liking. They simply will not play it cause of that.
Bioware, in ME3, go back to your base and satisfy your base. ME2 could have been a home run if you had just worried more about why you doing something then how you doing something.
And lose the planet scanning, that makes the Mako look like game idea of the decade.
#330
Posté 28 janvier 2010 - 07:36
#331
Guest_Bercilak de Hautdesert_*
Posté 28 janvier 2010 - 07:51
Guest_Bercilak de Hautdesert_*
Orogenic wrote...
Hehe.
Thanks for the clarification.. I now have a firm grasp of the level of discussion I can expect on this forum.
Welcome to the internet.
On a serious note, I agree with some of the things you've pointed out. I would add that, although the gameplay is fun (for the most part) and the graphics are improved, I find that I'm somehow. . .underwhelmed by ME2 even though I can't quite put my finger on it. I had a real sense of wonder when I went through ME (even with the tedious Mako missions) and I was genuinely touched at the end, listening to a 50,000 year old AI talk about the desperate, slow death of its creators' race while I was surrounded by the sarcophagi of those creators deep in the catacombs.
Maybe it's the story? At the end of ME, you get a definite sense that the bad guys lost, you've won, and things will be good; there wasn't--if memory serves--even a foreshadowing of the story that would become ME2 so it feels. . .tacked on, maybe?
In any case, I share some of your disappointment even though the completist in me ensures that I'll finish ME2. And who knows? I may come across something in ME2 that'll make me go, "Wow!" just like the first one did. If you haven't finished playing through it, maybe consider doing so. . .
My two cents (about what this post's worth).
#332
Posté 28 janvier 2010 - 07:55
#333
Posté 28 janvier 2010 - 08:00
#334
Posté 28 janvier 2010 - 08:04
#335
Posté 28 janvier 2010 - 08:10
Kalfear wrote...
And lets be honest, Bioware is never going to attract the hard core shooter types as even ME2 has to much story and words for their liking. They simply will not play it cause of that..
They've got me playing, and I'm a hardcore shooter fan.
#336
Posté 28 janvier 2010 - 08:14
#337
Posté 28 janvier 2010 - 08:18
Modifié par HeyUder, 28 janvier 2010 - 08:19 .
#338
Posté 28 janvier 2010 - 09:33
And yes I relize the Cerberus system is money maker but I dont think that it was intirely their idea to use it I think it was an idea from un-said finacial advisiors used to make the creators of Mass Effect believe it was nessecery to ensure a ME3.
#339
Posté 28 janvier 2010 - 09:40
#340
Posté 28 janvier 2010 - 09:42
#341
Posté 28 janvier 2010 - 09:56
Starhaus wrote...
The new combat interface and mechanics are HORRIBLE. I enjoyed combat in ME1, but ME2 sucks big time. The sticky auto-movement and auto-shelter crap was bad enough in ME1 but they plunged it to new lows in ME2 making all combat more a struggle against the game's interface than against the storyline enemies. Worse you have little on screen info about anything, forcing you into ridiculous stop and start menus which interrupts movement and makes the games devs the only people you want to kill.
troll that loves copy and paste she has done this rant in 5 topics already
#342
Posté 28 janvier 2010 - 09:57
walker834 wrote...
lycid still can't give an intelligent response to what I asked. That's what is funny. Can you even think for yourself Lycid? Please lay out in detail why ME2 is what you say it is. I'm waiting. lolololol. People like you are all the same. You are probably a grad student I bet who can't think for yourself. I dare you to get into it with me. Please do.
At least I didn't drag CAPITALISM and ART into this discussion. You are really dumb.
I like ME 2, because the presentation is great and the combat is fun. What they dropped from ME 1 was the outdated aspects of RPGs that I suspect a lot of future RPGs will be dropping as well. Seriously if you want to deal with inventory management and having your bags filled with garbages that weight blah blah pounds, go play Fallout 3.
The real "RPG" aspects of the game have been superb, the voice acting, the cut scenes, the quest descriptions, the dialogue trees, etc. "ZOMG THEY ARE USING MAINSTREAM ACTORS LIKE MARTIN SHEEN FOR VOICES. THEY SOLD OUT TO TEH EVIL HOLLYWOOD." Grow up. I haven't finished it yet, and I'm 20 hours in, so I can't comment on the story completely (and spoilers), but so far so good.
#343
Posté 28 janvier 2010 - 10:01
Modifié par SIlence Dogood, 28 janvier 2010 - 10:02 .
#344
Posté 28 janvier 2010 - 10:06
SIlence Dogood wrote...
One of the few flaws that Bioware made is the game's romances. They are getting too cliche. The storyline may have been a bit predictable, but they could have done a MUCH better job with the romances. Some of their personalities seemed static and not as real as ME1. Where have the strong, witty women gone?
Very interesting, since I found the romance interests in ME1 massively lacking. Different strokes?
#345
Posté 28 janvier 2010 - 10:13
Pocketgb wrote...
SIlence Dogood wrote...
One of the few flaws that Bioware made is the game's romances. They are getting too cliche. The storyline may have been a bit predictable, but they could have done a MUCH better job with the romances. Some of their personalities seemed static and not as real as ME1. Where have the strong, witty women gone?
Very interesting, since I found the romance interests in ME1 massively lacking. Different strokes?
In ME1, the romances may have been lacking because they were soldiers, military to the core. It was understandable that they didn't have a lot of times to flirt, but, when they had their personalities and reactions were quite well done. In ME2 ... I will say that not ALL women get flustered and melt into a puddle at the sight of a nice face and hard abs. It usually works, but that's not the point.
#346
Posté 28 janvier 2010 - 10:14
#347
Posté 28 janvier 2010 - 10:22
#348
Posté 28 janvier 2010 - 10:25
laststarfighter wrote...
Bioware runied the ME experience with all the changes in ME2 by catering to the shooter crowd. ME2 is the biggest disappointment in my gaming history.
The game wasn't that horrid, they just laxed on the character's personalities a bit.
Modifié par SIlence Dogood, 28 janvier 2010 - 10:25 .
#349
Posté 28 janvier 2010 - 10:25
SIlence Dogood wrote...
In ME1, the romances may have been lacking because they were soldiers, military to the core. It was understandable that they didn't have a lot of times to flirt, but, when they had their personalities and reactions were quite well done. In ME2 ... I will say that not ALL women get flustered and melt into a puddle at the sight of a nice face and hard abs. It usually works, but that's not the point.
I just found them boring in ME1.
Liara's romance went WAY too quick, and felt rushed.
I did not like hanging out with Ash. General attitude just didn't "latch on" to me.
Quite the opposite in DA:O, though. Loved nearly all of them.
#350
Posté 28 janvier 2010 - 10:31
Pocketgb wrote...
SIlence Dogood wrote...
In ME1, the romances may have been lacking because they were soldiers, military to the core. It was understandable that they didn't have a lot of times to flirt, but, when they had their personalities and reactions were quite well done. In ME2 ... I will say that not ALL women get flustered and melt into a puddle at the sight of a nice face and hard abs. It usually works, but that's not the point.
I just found them boring in ME1.
Liara's romance went WAY too quick, and felt rushed.
I did not like hanging out with Ash. General attitude just didn't "latch on" to me.
Quite the opposite in DA:O, though. Loved nearly all of them.
Their personalities were too sophisticated to be put in a game. To me games are a form of entertainment. I love it when the storyline and characters are unpredictable, realistic, and exciting. All women do.
Games like Dragon Age: Origins are predictable, but not to the point of dullness, thus these games are perfect for not as realistic characters.
Modifié par SIlence Dogood, 28 janvier 2010 - 10:34 .




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