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Anyone else bored already?


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#401
Orogenic

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pawpal wrote...

I completed ME 2 last night and I regret buying it. While there are nice aspects to the game it's incredibly generic and simplified. Really really dumbed down.

Additionally, why have us spend so much time building (or rebuilding if you've played ME) up our teams just to finish the main story line in two missions? It's like watching a three hour movie that spends most of the time on the first act, has no second act, and finishes off with a brief five minute third act. It feels more like a reboot of ME to cater to a wider audience


Seriously... do you remember the STELLAR ending to ME 1??  I couldn't WAIT to get my team back together and jump back in... and then we find out that none of that carries over. Buzzkill extraordinaire.

#402
Never

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Orogenic wrote...

pawpal wrote...

I completed ME 2 last night and I regret buying it. While there are nice aspects to the game it's incredibly generic and simplified. Really really dumbed down.

Additionally, why have us spend so much time building (or rebuilding if you've played ME) up our teams just to finish the main story line in two missions? It's like watching a three hour movie that spends most of the time on the first act, has no second act, and finishes off with a brief five minute third act. It feels more like a reboot of ME to cater to a wider audience


Seriously... do you remember the STELLAR ending to ME 1??  I couldn't WAIT to get my team back together and jump back in... and then we find out that none of that carries over. Buzzkill extraordinaire.


Agreed and agreed.  Well, I don't regret buying it.  I still thought it was fun, but it certainly felt empty. Image IPB

#403
VasQuipQuip

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I liked it. I think you're all overreacting.



The only thing I didn't like was the Talimance. It was like my sister was hitting on me. And I hate all of you Tali lovers twice as much after doing the Flotilla mission.

#404
Morty Smith

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Bored? In no way. At first I was a bit overwhelmed by the changes of how the galaxymap does work to the upgrates you can develop and buy for you and the Normandy V2. In the first ME the way you explored the galaxy was very passiv and it didn´t feel like you would really explore the clusters of the milkyway. Now I actually have to prepare to search for unkown planets and even resource-gathering is fun (well, for me). And then there are N7 missions and I like that you have to actively search for them.



As for the new/old team without spoiling anything. I love how everyone evolved even the minor characters. I was chuckling many, many times about the references and even inside-jokes you get when you have acted in a certain way with them in ME1. (Well, maybe if you treated them unjust or even killed certain encounters you are missing out on these) It made for a very personal experience and as for me that experience is gold.



I am 20+ hours in the game, have not recuited everyone and I am enjoying the sights (new and old).





Bored? No.

#405
wrexisawesome

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Just finished my first playthrough (39hours) and went straitn into another. So fun!!!!

#406
cerberus1701

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I'm not bored at all.

I am amused by some people on this forum. Much like the Modern Warfare 2 forum we have an OP and select others suffering from what Dr. William Joel coined as The Good Old Days Weren't Always Good Syndrome. I am a big fan of Bioware in general. I have and enjoy Dragon Age and I still own and still occasionally play KOTOR. They do a good job overall.

ME was a day one purchase for me and I still own that one, too. In fact, I don't see getting rid of it. Let's be honest though: it wasn't anywhere near the holy grail of gaming the some people here hold it up as being while voicing their displeasure at ME2. Some of the comments I've seen:

* Oh noes, weapon customization is gone.

There was no weapon customization in ME, so what are you missing? You kept what you could find until you got the SPECTRE 7s or 10s. If you used anything else after those were open to you you were intentionally gimping yourself. (Which is fine, just own it) And if you used the Dr. Michele/Expat exploit you had those before you even headed out the first time.

How ever you did it, after that you were just farming Omni-Gel.

* Oh noes, it's so linear.

So was ME.

* The sidequests are just so lame.

In ME you have to chase down a monkey that stole a data module. That alone makes the above complaint nonsense.

* The characters are so cliche now.

Every single character in ME is also a cookie-cutter archetype. And with a page and a half of dialogue between them to only flesh out backstory and no real interaction there was no real sense of knowing them. Hell, I've had more signifficant back and forth with my yeoman at this point than I ever got out of Ashley or Liara.

* The story is so predictable.

As was ME. I knew exactly how the entire game was going to play out after Shepard's first interaction with the Council. It is and was pretty by-the-numbers stuff.

* They completely destroyed the inventory system.

Thank God.

* The planet exploration minigame sucks.

Could it be a faster process? For some, yes, I can see their issue. Though I will say again that if you have that scanner in "radar sweep" mode and are holding the trigger down as you slowly drag it accross the face of the planet you're doing it wrong.

I can sweep a planet far faster than i could have  climbed 20 hills in the MAKO to get to some far corner of the map just to get to play "A,B,X,X,Y,X, B, A."

* They removed leveling up.

No. They changed it. With the skill points and their limited number you can't just dump them anymore like you could in ME.. You have to think about what will be most helpful to your class and playstyle in that class.

Further, each class has signifficant differences that genuinely affect playstyle. In ME there was very little difference between the weapon user play styles. (i.e. a soldier was never vastly different from an Infiltrator.) With these changes, for instance, Shepard as an Engineer is now a viable class.

* Oh noes, they turned it into a generic shooter.

Which is a vast improvement over what the fights were in ME On insanity I could literally stand in the room, shoot my rifle in a straight line and everyone, eventually would walk into it and die.

Or, if I were using Kaiden and Liara I could literally do nothing. They would spam lift and fire and I could take a bathroom break and come back and the room was cleared.

The ME2 battles are exactly what Bioware was trying to do in ME, but failed at. Sadly, this means myself and others have to pay attention to the fight now.

* The load screens are too long.

Yes. I agree. But I cut them more slack this time around because there's a lot more detail to load.

Everyone is free not to like it. It's not going to appeal to everyone. There are some things in the story I would have done differently. But too many here that rail against it essentially wanted a re-skinned ME with a few glitch fixes.
 
I didn't. I wanted them to push it. See what they could come up with while still keeping me well inside that universe.

In that, they succeeded in spades.

If you don't like it, ok. But don't try to 'justify' that dislike by saying its predecessor had qualities that it didn't.

A lot of this slamming in this thread can be summed up in the immortal words of James Tiberius Kirk:

"People can be very frightened of change."

#407
Orogenic

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Glad you like the changes. Thanks for your input.

#408
MassEffect762

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Edit: Yep.

Modifié par MassEffect762, 20 février 2010 - 05:57 .


#409
Fhaileas

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mynameisdanza wrote...

Orogenic wrote...

pawpal wrote...

I completed ME 2 last night and I regret buying it. While there are nice aspects to the game it's incredibly generic and simplified. Really really dumbed down.

Additionally, why have us spend so much time building (or rebuilding if you've played ME) up our teams just to finish the main story line in two missions? It's like watching a three hour movie that spends most of the time on the first act, has no second act, and finishes off with a brief five minute third act. It feels more like a reboot of ME to cater to a wider audience


Seriously... do you remember the STELLAR ending to ME 1??  I couldn't WAIT to get my team back together and jump back in... and then we find out that none of that carries over. Buzzkill extraordinaire.


Agreed and agreed.  Well, I don't regret buying it.  I still thought it was fun, but it certainly felt empty. Image IPB


Same here, and I sorely regret my purchase!

#410
pawpal

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Orogenic wrote...
Seriously... do you remember the STELLAR ending to ME 1??  I couldn't WAIT to get my team back together and jump back in... and then we find out that none of that carries over. Buzzkill extraordinaire.


Yeah, one of the many reasons why I'm so disappointed in ME2. The scope, cinematic and epic feel from ME was lost.

Was playing Borderlands before this. Never expected it to be more RPG than a Bioware title (and Borderlands is as lite an RPG as them come). Oh well, Bioshock 2 comes out in two weeks. Going to sell off my copies of DA and ME2 to fund that.... ;)

#411
Orogenic

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Well, I've finished my first playthrough.



While there are a few very touching moments during this game (mostly associated with Tali) I have to say that my original assessment is pretty much right on the money.



The game and combat system have been adjusted to the "short attention span" crowd, and the storyline and emotional immersion of this game have been dumbed down almost to the point of non-existence.



The game has essentially zero replay value as I predicted in the beginning... I just tried to start a second playthrough to look at different choices and I was so bored by the second mission that I stopped.



I hope ME 3 will bring the series back to the fundamentals that made ME 1 one of the greatest and most unique games of all time.




#412
Justin2k

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I think people are looking at ME1 with rose tinted glasses.



I loved it the first time round. I tried to get in a playthrough before ME2 release and I got tired of doing the same side mission in the same looking bunker in the same looking world about 40 times.



It was a good game but so is this. Although I agree its more shooter with RPG elements than RPG with shooter elements (like ME1 was).



Still, good game none the less.

#413
TopUSGun

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I can't stop playing it's like a drug addiction.

#414
Colinissile

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There is no doubt this game has less replayability than ME1. The side quests in ME1 had different outcomes, choices, and were fun to play even after 8 or 9 times. With this one, I see maybe 6 playthroughs (one for each class)...we'll see though. Maybe it'll grow on me. I mean I love this game, but it doesn't have the same atmosphere or immersion to me that ME1 had.

#415
Orogenic

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Justin2k wrote...

I think people are looking at ME1 with rose tinted glasses.


No, I can tell you with absolute certainty that there are moments in ME 1 that BLOW AWAY anything in ME 2.

I can't post spoilers here, but I'll say that some of the cutscenes in the battle for the citidel still make me awestruck when I watch them.  I actually went back and looked because I also suspected that I had pink spectacles on : )

#416
Orogenic

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Alright...

I just finished my second playthrough of ME 2 so I think I've earned the right to make constructive critical remarks about the game.

One thing that drives me nuts on this forum: People worried about classifying the game. Is it a shooter or RPG or hybrid?? My answer is WHO THE F*** CARES? My assessment of the game is based on one thing only: how fun and rewarding is the game to play?

The answer, after 2 playthroughs, is STILL "not as much fun as ME 1, but still better than any other single player game out there."

Before I make the next statement, I would like to ask those who can't stop CRYING and PERSONALLY INSULTING everyone they disagree with to go to their sock drawer, grab a large ball of woolen footwear, and stick it in your pie hole at least until you can write something intelligent instead of "QQ more," "you suck at shooters," or "the game got a 96 on metacritic so you are a douche."

As I predicted, this game is a LOT less interesting than ME 1 with regard to replay value.

The single factor (after a lot of thought) that I think is responsible for this loss in fun factor is that ME 2 has REALLY lost the ability to progressively update, improve, and customize your squad.

I understand that people did not like collecting tons of useless loot that ended up as omni-gel in ME 1, but I SWEAR TO GOD it was a lot of fun getting new loot as the game progressed. Getting a gun that was a little better, or interesting combinations of armor/ weapon buffs was freaking FUN. It also gave you something to strive for as the game went on. People say, "duh, all you used was colossus X and SPECTRE X gear anyway"..... my answer to that is "yeah, maybe after 50 hours of gameplay!!" On the way to that "end game" state I used damn near every weapon/ armor out there... I still remember Tsunami, Armageddon, Harpoon, Phantom, Predator H, Titan, Mercenary... on and on and on...

And each armor set had a COOL unique look. And it ROCKED when you could get your squad in matching armor... and it ROCKED when you got the loadout you wanted for each of your team members weapons.

HOLY CRAP I just realized I hadn't even THOUGHT about the omni tools and biotic amps! Prodigy X!! You remember how psyched you were to get all your techs/ biotics rolling with sweet hardware? You remember how cool it was to switch out your grenade damage types?

Do you remember the first time you figured out that level VII ammo mods were the best in game and kicked yourself for turning a ton of them into omni-gel?

And the skills... man, it did require some thought. If you wanted those blue (or red) dialogue options early in the game you had to burn skillpoints on charm or intimidate. If you wanted to hack into the best loot containers you had to burn points on electronics early on... and that took away from your combat/ defense skills. Once you had played though once, those bonus skills opened up REALLY interesting combinations. My favorite build of all time was a vanguard with a sniper rifle.... spending points was a fun dilemma there. POINT IS.... it was FUN. You could say "what if" all day long and the results were entertaining.

The MAKO.

Yeah, that's right. I'm going there.

You know you kids that say I don't like ME 2 because I suck at shooters?? Well I SAY you didn't like ME 1 because you SUCKED AT DRIVING! Yes, it was awkward and counter-intuitive and hard to learn, but the MAKO ended up bein a LOT of fun in my book. Killing thresher maws in it was a minor art form.

The biggest thing that we lost with the Mako was the sense of SCALE. Those secondary planets that everyone whined about.... they felt DESOLATE. Sometimes PAINFULLY so. I can still remember the creepy feelings that some of the planets generated.... remember the one with the howling/ rumbling constant wind? I would go as far as saying that place was almost SCARY. It was BRILLIANT world building. they made the galaxy seem REALLY big and REALLY hostile. It was simply fantastic science fiction. I feel sorry for the people that were unable to appreciate what Bioware created in those environments. All people could do, apparently, was whine about how hard the Mako was to drive. You ever been to Yosemite valley? I've climbed there twice and you spend a lot of time just sitting in awe of the sights before you. On those secondary planets they created some environments that were worth the price of admission just to look at.

This is still the no spoilers forum, so I won't go into storyline stuff....but I still maintain that the first game created a sense of urgency and purpose that made me REALLY care about making it to the next phase. The was quite effectively recreated in subsequent playthroughs.. how they did this SO WELL in ME 1 and lost it SO COMPLETELY in ME 2 I can't quite put my finger on. I think part of it is the feeling that Shep has "sold out" and that EVERYTHING you "accomplished" in ME 1 really doesn't mean SQUAT in ME 2. I couldn't WAIT to continue my quest to save the galaxy in the next game.... instead I find I'm a reconstituted borderline bad guy. WTF??

Anyway, that's enough of a rant. I still enjoy ME 2 and I'm no longer regretting my purchase... but PLEASE BIOWARE get back to you roots a bit and make ME 3 the absolutely stellar masterpiece that it deserves to be. I will probably even pre-order the damned thing. Again.

That's all for now.

I'm Commander Shepard, and this is my favorite rant on the internet.

Modifié par Orogenic, 06 février 2010 - 07:03 .


#417
SocraticMethod

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I am dreading playing through this game again. Beating it once seems to be enough. Out of all the things people complain about I'm more ticked at the inability to alter colors on DLC armors and parts of the normal armor. If you ever noticed the back side of the "normal" armor Shepard wears.. there are parts of the armor that glow blue. Why can I not change that color!! I have to look at it the entire game from the 3rd person point of view. You'd think they would of thought of that!!!



Oh well, whats done is done.

Glad I have finished Bioshock 2 yet.

#418
yoomazir

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Well I must say that I didn't spend half the time on ME2 that I did on ME, don't know why, maybe it's because....there's nothing left to do except scanning planets?

Modifié par yoomazir, 20 février 2010 - 05:46 .


#419
alickar

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well its not supposed to be a 2 years long of game content fit into two discs its would take almost 20 years to do all thatO_O n thats what DLCs are for

#420
Cris Shepard

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I'm on my 3rd play through right now and i'm not bored at all, I plan to play through with Every class, have a few renegade play through's, play through a bunch of times to see how different each save file will be in Mass Effect 3... Sure a lot could have been done differently but I still love this game, it's better than the first for sure..

#421
lukandroll

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Orogenic wrote...

I played through ME 1 at least a dozen times and enjoyed every minute of it.

ME 2 is the first game I've ever pre-ordered.  It will also be the last.

I'm not saying ME 2 is necessarily a bad game in its own right, but it is missing so much that made the original unique that it seems almost misleading to call it a sequel.

ME2 is so linear it hurts. 

Simplify the inventory system? That would have been great.  Completely eliminate loot and inventory?? What??

Reduce the amount of time consumed roaming around secondary planets? Worthy goal.  Eliminate this aspect completely??  What??

ME 1: achievenents unlocked new, interesting options.

ME 2: achievements are pointless.

ME 1: skill tree allowed experimenting with unconventional skillsets.. lots of fun, GREAT replayability.

ME 2: skill planning is brain optional.

ME 1: character development made events feel important, made the scope of the game epic.  I often told friends that one of the best movies I saw in 2008 was actually a video game....

ME 2: I'm finding it hard to care if my team lives or dies...

etc, etc....


There are so many games out there that appeal to the simpler "shooter" mindset.  I've played a number of them and enjoyed them.  ME 1 was unique though.. something really special.  It was actually the only reason I didn't pitch my console completely.  Looks like I'll be able to clear up some space for new AV equipment now.


The game changes will certainly open up the Mass Effect series to a much larger customer base.  Can't fault a business for making a good business decision.  It is sad to realize, however, that games like ME 1 will forever remain vulnerable to their own success.


I agree, I'm having a hard time pushing my second play with my Fem Shep.
I think the game has change TOO much
Anyway, time to move on

#422
FataliTensei

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Defintely agree with OP

#423
incinerator950

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I found ME 1 boring at times and ME 2 to keep me entertained long enough to finish every side quest, save all my crew members, and keep my Entire Ground team alive. I had to play ME 1 at intervals, ME 2 I can keep playing till I notice that night and day have shifted.



I'm on my 5th playthrough, I've got all but one DLC. The only real problem I have is the lack of my Mako, Planet scanning is a terrible chore. Also, I'm not on the bandwagon for helmet toggles.

#424
Dinkamus_Littlelog

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First playthrough was okay, but found LOTS things to criticise and dislike about ME2.



Second playthrough was starting to drag on, and felt forced.



Im trying a third playthrough and is it simply a droning chore, and I can only play in short bursts, if that, so long as I force myself.



Compare that to ME1, where by my third playthrough, very little of the initial joy and excitement had worn off.



In answer to the thread title: OH YES! Yes indeedy. This game is in dire need of DLC, and it cant come fast enough. I only hope their DLC plans are as "aggressive" and "extensive" as they have hyped, because without new content this game just gets boring damn fast.

#425
Jackal904

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I still play it every day, alot. And I still want more.