Alright...
I just finished my second playthrough of ME 2 so I think I've earned the right to make constructive critical remarks about the game.
One thing that drives me nuts on this forum: People worried about classifying the game. Is it a shooter or RPG or hybrid?? My answer is WHO THE F*** CARES? My assessment of the game is based on one thing only: how fun and rewarding is the game to play?
The answer, after 2 playthroughs, is STILL "not as much fun as ME 1, but still better than any other single player game out there."
Before I make the next statement, I would like to ask those who can't stop CRYING and PERSONALLY INSULTING everyone they disagree with to go to their sock drawer, grab a large ball of woolen footwear, and stick it in your pie hole at least until you can write something intelligent instead of "QQ more," "you suck at shooters," or "the game got a 96 on metacritic so you are a douche."
As I predicted, this game is a LOT less interesting than ME 1 with regard to replay value.
The single factor (after a lot of thought) that I think is responsible for this loss in fun factor is that ME 2 has REALLY lost the ability to progressively update, improve, and customize your squad.
I understand that people did not like collecting tons of useless loot that ended up as omni-gel in ME 1, but I SWEAR TO GOD it was a lot of fun getting new loot as the game progressed. Getting a gun that was a little better, or interesting combinations of armor/ weapon buffs was freaking FUN. It also gave you something to strive for as the game went on. People say, "duh, all you used was colossus X and SPECTRE X gear anyway"..... my answer to that is "yeah, maybe after 50 hours of gameplay!!" On the way to that "end game" state I used damn near every weapon/ armor out there... I still remember Tsunami, Armageddon, Harpoon, Phantom, Predator H, Titan, Mercenary... on and on and on...
And each armor set had a COOL unique look. And it ROCKED when you could get your squad in matching armor... and it ROCKED when you got the loadout you wanted for each of your team members weapons.
HOLY CRAP I just realized I hadn't even THOUGHT about the omni tools and biotic amps! Prodigy X!! You remember how psyched you were to get all your techs/ biotics rolling with sweet hardware? You remember how cool it was to switch out your grenade damage types?
Do you remember the first time you figured out that level VII ammo mods were the best in game and kicked yourself for turning a ton of them into omni-gel?
And the skills... man, it did require some thought. If you wanted those blue (or red) dialogue options early in the game you had to burn skillpoints on charm or intimidate. If you wanted to hack into the best loot containers you had to burn points on electronics early on... and that took away from your combat/ defense skills. Once you had played though once, those bonus skills opened up REALLY interesting combinations. My favorite build of all time was a vanguard with a sniper rifle.... spending points was a fun dilemma there. POINT IS.... it was FUN. You could say "what if" all day long and the results were entertaining.
The MAKO.
Yeah, that's right. I'm going there.
You know you kids that say I don't like ME 2 because I suck at shooters?? Well I SAY you didn't like ME 1 because you SUCKED AT DRIVING! Yes, it was awkward and counter-intuitive and hard to learn, but the MAKO ended up bein a LOT of fun in my book. Killing thresher maws in it was a minor art form.
The biggest thing that we lost with the Mako was the sense of SCALE. Those secondary planets that everyone whined about.... they felt DESOLATE. Sometimes PAINFULLY so. I can still remember the creepy feelings that some of the planets generated.... remember the one with the howling/ rumbling constant wind? I would go as far as saying that place was almost SCARY. It was BRILLIANT world building. they made the galaxy seem REALLY big and REALLY hostile. It was simply fantastic science fiction. I feel sorry for the people that were unable to appreciate what Bioware created in those environments. All people could do, apparently, was whine about how hard the Mako was to drive. You ever been to Yosemite valley? I've climbed there twice and you spend a lot of time just sitting in awe of the sights before you. On those secondary planets they created some environments that were worth the price of admission just to look at.
This is still the no spoilers forum, so I won't go into storyline stuff....but I still maintain that the first game created a sense of urgency and purpose that made me REALLY care about making it to the next phase. The was quite effectively recreated in subsequent playthroughs.. how they did this SO WELL in ME 1 and lost it SO COMPLETELY in ME 2 I can't quite put my finger on. I think part of it is the feeling that Shep has "sold out" and that EVERYTHING you "accomplished" in ME 1 really doesn't mean SQUAT in ME 2. I couldn't WAIT to continue my quest to save the galaxy in the next game.... instead I find I'm a reconstituted borderline bad guy. WTF??
Anyway, that's enough of a rant. I still enjoy ME 2 and I'm no longer regretting my purchase... but PLEASE BIOWARE get back to you roots a bit and make ME 3 the absolutely stellar masterpiece that it deserves to be. I will probably even pre-order the damned thing. Again.
That's all for now.
I'm Commander Shepard, and this is my favorite rant on the internet.
Modifié par Orogenic, 06 février 2010 - 07:03 .