Aller au contenu

Photo

Anyone else bored already?


  • Ce sujet est fermé Ce sujet est fermé
430 réponses à ce sujet

#76
Kabraxal

Kabraxal
  • Members
  • 4 818 messages
For the new characters, the writing is decent enough (though some of Jack's early stuff is groan inducing).



The whole Liara deal was just so jarring though that it really makes me question the entirety of the writing for this game. My perception is a bit tainted because of that moment now, so any cheesy lines or overly dramatic rants are a bit more noticeable now.

#77
Orogenic

Orogenic
  • Members
  • 346 messages
Well, this is a bad sign.



I actually just started unconsciously working on my taxes to put off booting up ME 2 again.



What an odd feeling.

#78
LucidStrike

LucidStrike
  • Members
  • 900 messages
I think BioWare just wanted to abort the ME1 characters, more or less, or at least not pay much attention to them in ME2, because they were so proud of their new characters.

I couldn't get my copy today, because I can't find my ID, but I'm still excited. Most of the complaints are about gameplay mechanics, which are way less important to me than story and "emotional engagement". Hell, I never noticed that ME1's combat was apparently bad.

:bandit:

Modifié par LucidStrike, 27 janvier 2010 - 08:55 .


#79
Coldcall01

Coldcall01
  • Members
  • 270 messages

Orogenic wrote...

Well, this is a bad sign.

I actually just started unconsciously working on my taxes to put off booting up ME 2 again.

What an odd feeling.


Yes that is a really bad sign :-) I usually do my taxes or business admin when i feel Ive got absolutely nothing better to do, or i want to do them now to make time for something fun later!

The fact you;ve got ME2 in your hands and thinking of doing your taxes is scary, i may cancel my pre-order.

#80
jimbo vision

jimbo vision
  • Members
  • 10 messages
the game is verey difrent from ME1 I found the combat more like playing paint ball in ME1 and in ME2 I curentley find it like.... playing halo... but not in a good fun way.



I was verey emotionaley envolved with the cast of ME1. and I dont like waht hapend to sheperd. its more like a zombi movie starting then a bad sci fi.



on the plus side I am starting to find some small comfort in the 3 houers that I have played. but I am still missing my favorit mass efect game.

#81
SageSangres

SageSangres
  • Members
  • 10 messages
People need to realise that there is no such thing as a human being who actually believes that what he thinks is so important that he goes on a forum to complain to other forumers on the internet. They are only trolls. Troll here is obvious. Video Games are based on opinion so argueing over opinion and making ridiculously false inferences such as 'share some characteristics with the original..' just seek you out as the filfthy disgusting troll that you are, OP.

#82
warrior1904

warrior1904
  • Members
  • 3 messages
hi everyone .iam new to the forum.i had to pre order my collectors edition through walmart.com.i so cannot wait to play it.it seems eveyone here has played.iam not going to any of the threads that contain spoilers.

#83
AlbertoAquilani

AlbertoAquilani
  • Members
  • 737 messages

jimbo vision wrote...

 My GOD thank you.!!!

(my spelling is verey poor I know)

it has been about 40 minuts and this game has givien me nothing but disapontment. its horid I had beter see some kind of improvment in the next houer or so. if not I think I might just give up all hope on humanitey. 

I am so deepely disaponted that I just had to put my gref on paper (or text on a forum) 

my god dont take one of the greates games ever creatad a fantaskic blend of RPG and FPS and turne it in to an all out slug crap fest!!

I am so disaponted.... ok to keep from killing my self now i must play some steel batalion, or skyes of arcadia. 

 



I'm sorry but you are a 100% grade A idiot. You've played the game for 40 minutes. I really understand people's negative opinions, and I respect them, but not yours because it doesn't deserve to be. You've played probably 3% of a game. Would you quit half way through something and dismiss it as a let-down? Would you leave a movie 5 minutes in because it didn't have a good opening? How about you actually spend sometime with the game?

I swear some of the posters on this forum are idiots and are trolling for the sake of trolling.

#84
Ozymandias23

Ozymandias23
  • Members
  • 90 messages

Kabraxal wrote...

I think the point is, is that this game does not actually feel like a sequel to ME1. Too many changes and most are not for the better (IMO). The reloading "heat sink" is tedious, the power/abilities has been completely butchered, the whole space exploration deal is horrible (despite the MAKO being frustrating at times, it was nowhere near as horrible as this), the aura of the universe does not fit that of ME1, and Liara... the less said about that clear example of hack writing the better.


From what I've seen the Liara in ME2 is little other than a changeling. She's effectively been given a personality transplant, placed in a contrived story designed to make her unappealing in the hopes that we'll write her off and switch our attentions to the new temporary squad mates designed as cannon fodder for ME2.

I'm left with the feeling that with ME2 Bioware have provided us with a template of their intentions for ME3. Brand new squad mates once again, cameos for Wrex, Liara and anyone who survived ME2. With the pitiful roles given to Wrex and particularly Liara, Kaidan and Ashley I'd hazard a guess that Bioware has no intention of ever bringing them back as squadmates.

#85
Crock-a-duck Enthusiast

Crock-a-duck Enthusiast
  • Members
  • 26 messages
I find two things of great interest in this thread.



First, there are several people who are saying that after 3 to 5 hours that they have a fully developed idea of whether this game does a proper job paying tribute and living up to ME1. I have played for 9 hours and feel like I am just scratching the surface.



Second, there seems to be a shared opinion that rpg's are about massive inventories, convoluted leveling systems and a decidedly non-shooter gaming mechanics. I may just be showing my age here but I'm fairly certain that a rpg is supposed to be about playing a role where you are left to make the decisions or the character not just follow some story on tracks kind of experience like Uncharted 2 or something (which was a brilliant game in it's own right, just not an rpg). ME2 delivers "role-playing" in spades. Seriously, this trilogy may be the most user decision oriented piece of media ever released. This is undeniably a rpg.



I just thought that I would throw out there that these two things truly baffle me.

#86
Guest_SwobyJ_*

Guest_SwobyJ_*
  • Guests

Zakmonster85 wrote...

Strangely, I find the planet scanning addictive. Although it isn't as visually impressive as driving around in the Mako, I don't have to spend time in a vehicle that ignores the laws of Newtonian Physics. Still, planet scanning appeals to the obsessive gamer in me and I find myself scanning planets until they're depleted even though I don't need the minerals anymore. Still, I can understand how some people would find it tedious. We'll give this one a Minus point.

Combat is far more tactical now and a lot more intense. Just holding down the Fire button in ME1 got old really quick, especially when you were on your second playthrough as a Level 50+ Soldier (or anything else, really).

Also, reloading is a standard amongst shooter-games. Shooter players (like myself) got really weirded out the first time I played ME1 and couldn't reload (again, its a mild OCD thing). And since ammo clips are scattered everywhere, I don't really find myself running out of ammunition. This one is up in the air, really. I'll go for Plus point here, because it's more similar to other shooters and thusly, more familiar.

The skills trees have been pared down, which is both good and bad. We lack the options we used to have which is limiting. But what it means is that you have to make a choice between being offensive (choosing Miranda's Slam as your Advanced Training option), or by being more defensive (selecting Fortification or Barrier from Jacob or Grunt, respectively). Is that not customizability? And you can change this skill anytime you want, assuming you have enough resources to do so. Also, they got rid of the weapon proficiency skills, which were just a waste of time and talent points. Being automatically proficient in the associated weapon makes a lot more sense and is easier on the learning curve.

For instance, you play a level 1 Infiltrator in ME1. You can use Pistols and Sniper Rifles, but you can't really use Sniper Rifles until you unlock the skill tree, which means that you might spend 10 to 20 levels using just the pistol.

In ME2, the Infiltrator can effectively use the Sniper Rifle the moment he gets one in the second mission. Definitely Plus point overall.

Finally, the dialogue is weaker in some parts, but stronger in others. I agree with Liara T'soni being a bit of a hack job, but Jack (Patient Zero), is really well-written. And you have Yvonne Strahosvki (Miranda Lawson), as a potential love interest. How is that not awesome?

I don't see where the RPG elements have disappeared. The conversation options are as strong and as varied as ever. While your talent tree builds have been reduced in its customizability, you can now freely change the color and appearance of your armor. Once more, Plus point.

I, personally, am glad that Bioware didn't just make a copypasta sequel. While the changes they made are radical and affects everyone's gameplay experience, it will be some time before anyone can truly decide whether these changes are for the better or for the worse.

And no one can make any judgements to the replayability of the game until they've completed it at least once.

YMMV.


Oh thank god for you! I just finished the recruitment missions on Omega (except for the DLC one) and am now discovering the first sidequests and I'm LOVING it. 

The scanning minigame (if it can be called that) was first sooo slow because I was just dragging the circle along, until I realized I could scan with a trigger like a gun :) Now I'm addicted and finishing planets very quickly!

Somewhere on Omega I accidentally turned the difficulty to Hardcore and I was astonished as how crazy difficult it was whenever I was out of cover. It frustrated me to no end but I LOVED that and it forced me to learn the new gameplay and its truly by far better than ME1 (Which from a birds eye view would have looked like spaztic dancing most of the time). However, I'm just not not good enough for Hardcore, so I noticed the mistake and I'm thankfully down to Normal :P

I dunno if I can go back to ME1. I'm liking this too much!

Oh and the upgrade system isn't too bad. What it lacks in changing customization, it gains in making you prioritise:
1)What you actually *want* first (adding assault rifle power is silly if you're not going to use it, but crutial for others as an example).
2)Will you be willing to spend credits on it? (credit system is much better now imo)
3)Do you have the minerals for it?

I only have 4 squaddies so far, but it's already making me make tough choices... far more than "Do I want frictionless materials or... nah I want it."

#87
Kabraxal

Kabraxal
  • Members
  • 4 818 messages

Crock-a-duck Enthusiast wrote...

I find two things of great interest in this thread.

First, there are several people who are saying that after 3 to 5 hours that they have a fully developed idea of whether this game does a proper job paying tribute and living up to ME1. I have played for 9 hours and feel like I am just scratching the surface.

Second, there seems to be a shared opinion that rpg's are about massive inventories, convoluted leveling systems and a decidedly non-shooter gaming mechanics. I may just be showing my age here but I'm fairly certain that a rpg is supposed to be about playing a role where you are left to make the decisions or the character not just follow some story on tracks kind of experience like Uncharted 2 or something (which was a brilliant game in it's own right, just not an rpg). ME2 delivers "role-playing" in spades. Seriously, this trilogy may be the most user decision oriented piece of media ever released. This is undeniably a rpg.

I just thought that I would throw out there that these two things truly baffle me.


Over ten hours in and this does not feel like Mass Effect in almost any respect.  In fact, my opinion has only worsened of this supposed sequel and I now seriously doubt Bioware is going to actually deliver a quality sequel or quality DLC after this.  The treatment of "choice" and previous characters has proven that Bioware does not give a damn about the ME1 fans and are simply trying to appeal to a completely different subsect of gaming.

#88
Guest_SwobyJ_*

Guest_SwobyJ_*
  • Guests

Kabraxal wrote...

For the new characters, the writing is decent enough (though some of Jack's early stuff is groan inducing).

The whole Liara deal was just so jarring though that it really makes me question the entirety of the writing for this game. My perception is a bit tainted because of that moment now, so any cheesy lines or overly dramatic rants are a bit more noticeable now.


I thought it was very well done considering the context of her situation - it also brings a maturity to the narrative that only makes the fans of Liara upset as it doesn't fulfill their wishes for how they think she should be, instead of how the plot demands her to be (for ME3, cuz you know she is pretty much going to be a presence in ME3). People, don't worry.

One thing I didn't like wasn't the script for her, but the voice acting. Too deep sounding.

#89
gotthammer

gotthammer
  • Members
  • 1 237 messages
I've only put in several hours into the game, but I, too, have mixed feelings (I'm not bored w/ it, tho').

I definitely don't like the reloading (I don't really like their 'fluff' reason for it, too), nor am I too happy w/ the combat.

The game does feel 'smoother' than ME1, tho' (I have an old CPU/Mobo, only thing new is my 2nd GB of RAM, and my 8800GT 512MB GPU). The story's nice so far, as are some of the characters (tho' I keep expecting Chuck to suddenly appear on screen...).

I like the hacking/cracking mechanic now, as it's no longer tied down to any skills.

As for the inventory (of lack thereof): I dunno. I kinda miss the old one, but ME2's kinda makes sense, I guess (i.e., outfitting before going into a mission).

I like the game so far...and am hoping to put in at least 4 hrs. more when I get home. :D

#90
Guest_SwobyJ_*

Guest_SwobyJ_*
  • Guests

LucidStrike wrote...

I think BioWare just wanted to abort the ME1 characters, more or less, or at least not pay much attention to them in ME2, because they were so proud of their new characters.

I couldn't get my copy today, because I can't find my ID, but I'm still excited. Most of the complaints are about gameplay mechanics, which are way less important to me than story and "emotional engagement". Hell, I never noticed that ME1's combat was apparently bad.

:bandit:


ME1's combat is horrid compared to pretty much every game with shooting that wishes for critical appraisal. :P

What part of 'dark, second act' did people not get? Again, *don't worry* as Kaiden/Ashley and Liara will likely return in full force in ME3, barring a huge change in writing. Hopefully that doesn't happen and Bioware keeps tight to its IP and the tone of the Mass Effect universe (and no, I don't think the story is ruined in ME2 in any big way).

#91
Ozymandias23

Ozymandias23
  • Members
  • 90 messages

Mox Ruuga wrote...

Kabraxal wrote...

Until I play the Hammerhead, I can't say that it is the MAKO as is or improved. For all we know it might be added to a few planets here and there but not open up the universe like the MAKO did. As the game stands right now, without the said fixes in DLC, the complaint is valid.

Hopefully, the outcry for some of this will force Bioware's hand... though the only things that absolutely need fixing are the reloading fiasco and the atrocius hack job of writing for Liara. That seriously needs to be retconned or Bioware really cannot be considered top tier anymore. The other complaints, though they add up, are rather trivial. Liara in ME2 is the definition of unforgivable f*** up.


I think the way the ME1 LIs were handled was the reason why Bioware is so sure everyone will move on to the new ones. Their shoddy treatment was by design, not an oversight or a "resource" issue. I wouldn't put too much trust in the "we are sparing them for ME3" spiel. Most likely, they and the ME2 LIs get something similar to make them unappealing compared to the new and shiny ME3 LIs.


This, exactly this.

#92
Foxd1e

Foxd1e
  • Members
  • 386 messages

Orogenic wrote...
....
ME 2 is the first game I've ever pre-ordered.  It will also be the last.
....

Ooouuu a Badass ultimatum! Gotta love em... not. Ya know there is about 12 million other people who have used the same lame line, no one really cares. Everyone has their own legitimate gripes about every game including Mass Effect 2.  But reinforcing them with that just makes your argument look weak.

#93
mewarmo990

mewarmo990
  • Members
  • 227 messages
Oh, this thread again?

#94
Maioz

Maioz
  • Members
  • 26 messages
This forum is full of snot nosed people... The story is great from my POV , and just because some characters from ME 1 don't make a glorious comeback , it does not mean the whole game is a letdown ...

Please grow up and learn to have a more opened mind ( for example dont judge a game after 3-4 hours of play ... )

#95
Foxd1e

Foxd1e
  • Members
  • 386 messages
The only real gripe I have is I miss the inventory, everything else is fine. As to the people whining about the MAKO a lot of people complained that the MAKO was stupid and pointless and that the explorable worlds were too bland. Make up your dang mind gawd.

#96
Guest_SwobyJ_*

Guest_SwobyJ_*
  • Guests

Ozymandias23 wrote...

Kabraxal wrote...

I think the point is, is that this game does not actually feel like a sequel to ME1. Too many changes and most are not for the better (IMO). The reloading "heat sink" is tedious, the power/abilities has been completely butchered, the whole space exploration deal is horrible (despite the MAKO being frustrating at times, it was nowhere near as horrible as this), the aura of the universe does not fit that of ME1, and Liara... the less said about that clear example of hack writing the better.


From what I've seen the Liara in ME2 is little other than a changeling. She's effectively been given a personality transplant, placed in a contrived story designed to make her unappealing in the hopes that we'll write her off and switch our attentions to the new temporary squad mates designed as cannon fodder for ME2.

I'm left with the feeling that with ME2 Bioware have provided us with a template of their intentions for ME3. Brand new squad mates once again, cameos for Wrex, Liara and anyone who survived ME2. With the pitiful roles given to Wrex and particularly Liara, Kaidan and Ashley I'd hazard a guess that Bioware has no intention of ever bringing them back as squadmates.


As optimistic as I am, this is certainly my worry. Come on Bioware - these characters (Wrex, Liara, Ash/Kaiden, all ME2 survivors) better not be cast offs. I can tolerate it in ME2 as *imo* it fits the whole framework of ME2's story, but in ME3.. nah. 

Seeing what was done to Garrus and Tali gives me hope, but seeing what happened to Ash/Kaiden and Liara (more so Ashley and Kaiden imo, since Liara I personally felt acted how she should...) gives me worries. The biggest strike would be if Shepard does he suicide mission with everyone (probably 12 total...) and they feel so close to him then... they drift apart and/or do their own things. A real cop-out, especially with it clear that ME3 is THE 'epic' title to look for in the future.

#97
Guest_SwobyJ_*

Guest_SwobyJ_*
  • Guests

Crock-a-duck Enthusiast wrote...

I find two things of great interest in this thread.

First, there are several people who are saying that after 3 to 5 hours that they have a fully developed idea of whether this game does a proper job paying tribute and living up to ME1. I have played for 9 hours and feel like I am just scratching the surface.

Second, there seems to be a shared opinion that rpg's are about massive inventories, convoluted leveling systems and a decidedly non-shooter gaming mechanics. I may just be showing my age here but I'm fairly certain that a rpg is supposed to be about playing a role where you are left to make the decisions or the character not just follow some story on tracks kind of experience like Uncharted 2 or something (which was a brilliant game in it's own right, just not an rpg). ME2 delivers "role-playing" in spades. Seriously, this trilogy may be the most user decision oriented piece of media ever released. This is undeniably a rpg.

I just thought that I would throw out there that these two things truly baffle me.


This. It confuses me too.

#98
Kabraxal

Kabraxal
  • Members
  • 4 818 messages

SwobyJ wrote...

LucidStrike wrote...

I think BioWare just wanted to abort the ME1 characters, more or less, or at least not pay much attention to them in ME2, because they were so proud of their new characters.

I couldn't get my copy today, because I can't find my ID, but I'm still excited. Most of the complaints are about gameplay mechanics, which are way less important to me than story and "emotional engagement". Hell, I never noticed that ME1's combat was apparently bad.

:bandit:


ME1's combat is horrid compared to pretty much every game with shooting that wishes for critical appraisal. :P

What part of 'dark, second act' did people not get? Again, *don't worry* as Kaiden/Ashley and Liara will likely return in full force in ME3, barring a huge change in writing. Hopefully that doesn't happen and Bioware keeps tight to its IP and the tone of the Mass Effect universe (and no, I don't think the story is ruined in ME2 in any big way).


Well since this game's combat is worse than ME1 then that is really saying something then.

As for the LI issue and Liara: IF, and that is a big question mark how this game has handled the universe, they actually return full force in ME3, Ash and Kaidan can easily make up for this game's lack of them.  However, the ****** poor writing job on Liara, which dismisses character continuity (it isn't that we "think" she should be a certain way, but that it is clear that the ME2 version is not Liara), will have to be dramatically improved, fixed, and Bioware completely beg the old fans to forgive the horrid way they handled Liara. 

#99
Guest_SwobyJ_*

Guest_SwobyJ_*
  • Guests

Kabraxal wrote...

SwobyJ wrote...

LucidStrike wrote...

I think BioWare just wanted to abort the ME1 characters, more or less, or at least not pay much attention to them in ME2, because they were so proud of their new characters.

I couldn't get my copy today, because I can't find my ID, but I'm still excited. Most of the complaints are about gameplay mechanics, which are way less important to me than story and "emotional engagement". Hell, I never noticed that ME1's combat was apparently bad.

:bandit:


ME1's combat is horrid compared to pretty much every game with shooting that wishes for critical appraisal. :P

What part of 'dark, second act' did people not get? Again, *don't worry* as Kaiden/Ashley and Liara will likely return in full force in ME3, barring a huge change in writing. Hopefully that doesn't happen and Bioware keeps tight to its IP and the tone of the Mass Effect universe (and no, I don't think the story is ruined in ME2 in any big way).


Well since this game's combat is worse than ME1 then that is really saying something then.

As for the LI issue and Liara: IF, and that is a big question mark how this game has handled the universe, they actually return full force in ME3, Ash and Kaidan can easily make up for this game's lack of them.  However, the ****** poor writing job on Liara, which dismisses character continuity (it isn't that we "think" she should be a certain way, but that it is clear that the ME2 version is not Liara), will have to be dramatically improved, fixed, and Bioware completely beg the old fans to forgive the horrid way they handled Liara. 


"Well since this game's combat is worse than ME1 then that is really saying something then."

Wow... wowww. All I would need to do on ME1 Insanity was frictionless material my shotgun, immunity, and shoot over and over while standing in one place. IT SUCKED, and I'm not even a shooter fan. I played for the story.

#100
Guest_SwobyJ_*

Guest_SwobyJ_*
  • Guests

Kabraxal wrote...

SwobyJ wrote...

LucidStrike wrote...

I think BioWare just wanted to abort the ME1 characters, more or less, or at least not pay much attention to them in ME2, because they were so proud of their new characters.

I couldn't get my copy today, because I can't find my ID, but I'm still excited. Most of the complaints are about gameplay mechanics, which are way less important to me than story and "emotional engagement". Hell, I never noticed that ME1's combat was apparently bad.

:bandit:


ME1's combat is horrid compared to pretty much every game with shooting that wishes for critical appraisal. :P

What part of 'dark, second act' did people not get? Again, *don't worry* as Kaiden/Ashley and Liara will likely return in full force in ME3, barring a huge change in writing. Hopefully that doesn't happen and Bioware keeps tight to its IP and the tone of the Mass Effect universe (and no, I don't think the story is ruined in ME2 in any big way).


Well since this game's combat is worse than ME1 then that is really saying something then.

As for the LI issue and Liara: IF, and that is a big question mark how this game has handled the universe, they actually return full force in ME3, Ash and Kaidan can easily make up for this game's lack of them.  However, the ****** poor writing job on Liara, which dismisses character continuity (it isn't that we "think" she should be a certain way, but that it is clear that the ME2 version is not Liara), will have to be dramatically improved, fixed, and Bioware completely beg the old fans to forgive the horrid way they handled Liara. 


I think it's Liara after experiences over an interesting 2 years, not a naive living in ruins Liara. It was done right. What *wasn't* done right was characters like Udina and Anderson, who just shrug off the whole thing (Udina much more so). The whole Cerberus thing as well is on one hand interesting and awesome to consider, but also annoying as I feel manipulated to think of them as purely good.