Moodath wrote...
Snukkems wrote...
Moodath wrote...
If scanning didn't play so much into how the story turns out (you need upgrades for a suicide mission) I wouldn't be so let down....But bioware made the mistake of making a huge aspect of the game really really really fricken retarded.
Its as if they held a meeting and went "Ok, we're gonna have a contest to see who can come up with the worst idea imaginable...then we're gonna take the winner and put it into the game to annoy the crap out of everyone."
Even that aside, the side quests are boring. What happened to "The side quests will actually have something to do with the main story." Only 3 side missions had anything remotely to do with the main story.
Don't get me wrong...i still LOVE the game, i just started my 2nd playthrough (insanity is...insane). But the scanning system can't be ignored, I don't understand how something that impacts the outcome of the game so much is the weakest, most boring part of it. Guess its something that can be fixed for ME3. If its not....well.... my ME story might just end here
The scanning system is by far the greatest aspect of the game, and if you can't see that... Then it's probably because you've never made games.
you is funny, harharhar
I'm serious.
It's a very real simulation on how we really Scan planets. It's a fantastically done MINI-GAME, that you don't really have to do.
Besides, with the ship upgrades, you can scan a planet in about 10 seconds flat.




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