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#151
Snukkems

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Moodath wrote...

Snukkems wrote...

Moodath wrote...

If scanning didn't play so much into how the story turns out (you need upgrades for a suicide mission) I wouldn't be so let down....But bioware made the mistake of making a huge aspect of the game really really really fricken retarded.

Its as if they held a meeting and went "Ok, we're gonna have a contest to see who can come up with the worst idea imaginable...then we're gonna take the winner and put it into the game to annoy the crap out of everyone."

Even that aside, the side quests are boring. What happened to "The side quests will actually have something to do with the main story." Only 3 side missions had anything remotely to do with the main story.

Don't get me wrong...i still LOVE the game, i just started my 2nd playthrough (insanity is...insane). But the scanning system can't be ignored, I don't understand how something that impacts the outcome of the game so much is the weakest, most boring part of it. Guess its something that can be fixed for ME3. If its not....well.... my ME story might just end here :P


The scanning system is by far the greatest aspect of the game, and if you can't see that... Then it's probably because you've never made games.



you is funny, harharhar


I'm serious.

It's a very real simulation on how we really Scan planets.  It's a fantastically done MINI-GAME, that you don't really have to do. 

Besides, with the ship upgrades, you can scan a planet in about 10 seconds flat.

#152
Allen63

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I'm only a couple hours into the game -- played the first hour or so twice to get a feel for game play.



The game is so new to me that I like it (not "love" it as ME1). Still, I can see coming in the future the problems listed here -- "out of the corner of my eye". I may be very disappointed with ME2 versus ME1. Hope not -- I remain open minded.



Anyhow, I rarely preorder -- but did preorder ME2. I already think ME3 might be a "pass" -- because ME2 did change a lot and not for the better. One more large set of "watering down" will make ME3 not interesting.

#153
Ryllen Laerth Kriel

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I think we're getting a little spoiled here on good gaming these days. So the game isn't perfect for everyone...so what? It's still alot better than Pong, or Super Mario or anything that we were stuck with in the 90s.



The things that annoy me:



Linear level design

Streamlining of inventory (weapons, armor)

Complete change of controls from ME1

Streamlining of class powers (less options)

Lack of knowing which weapons are better (no stats that I've noticed)





The things I love:



More diversity between classes (class specific skills are cool)

New exploration system (I like fuel limitations)

Armor customization for Shepard

New resource mining system (saves time, more creative)

Space hampster!

Interesting plot/characters

Attractive areas





I think Bioware did a nice job with ME2. I am enjoying it pretty well so far. The differences from ME1 in controls and game play annoyed me at first. That was something I didn't see needed to be improved upon much. class streamlining has helped make the classes stand out more, but the customization lost in the process from ME1's many upgradable skills kind of hurts. It's a good game though, it's interesting. I'm wondering if Bioware has settled on this format or they are going to switch up everything again for the third game. I hope they blend the lessons learned in ME1 and 2.

#154
Falklol

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Snukkems wrote...
I'm serious.

It's a very real simulation on how we really Scan planets.  It's a fantastically done MINI-GAME, that you don't really have to do. 

Besides, with the ship upgrades, you can scan a planet in about 10 seconds flat.


Well that's a bit exaggerated, no? 10 seconds? I don't think it's possible with just the upgrades, you'd probably need to turn up your sensitivity quite a bit.

I don't really understand all the hate for the planet-scanning, I think it's a nice addition, something to do after you've completed a mission and need to take a few minutes to relax. I also love that you can sometimes find side-missions while you're scanning them. It would be alot more intersting if you didn't get to know there is a mission on the planet at once though. I would love it if you actually had to scan over the area of the transmission to even hear it, and then launch a probe. It would feel more like a secret or hidden mission, would be alot more exciting that way.

#155
jimmyjoefro

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I guess no one cares that this game builds basically nothing on the previous game. We spend 30+ hours and nearly two disks gathering a team for a suicide mission, and getting to know them. Awesome. I already had a damn team. A pretty good one, too. After two little years everyone has become so involved with other things that they can't rejoin? Crap. Complete crap. I could understand 8 or 10 years, but 2?



Bioware has been officially EAed. It may not even be Bioware's fault, it's just what EA does. Promise that they won't F it up, but they just can't help themselves.

#156
walker834

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jimmyjoefro wrote...

I guess no one cares that this game builds basically nothing on the previous game. We spend 30+ hours and nearly two disks gathering a team for a suicide mission, and getting to know them. Awesome. I already had a damn team. A pretty good one, too. After two little years everyone has become so involved with other things that they can't rejoin? Crap. Complete crap. I could understand 8 or 10 years, but 2?

Bioware has been officially EAed. It may not even be Bioware's fault, it's just what EA does. Promise that they won't F it up, but they just can't help themselves.


yeah i found it interesting they basically blew up the ship first scene and make you start all over.  It's not really a continuation of the last game.  They have you working for cerberus and they are assigning you your crew.  Wouldn't surprise me if the story kind of parallels what is happening with Bioware being bought out by EA.  People tend to write about what they are experiencing in some ways.  Lord of the rings had parallels to world war 2.   Mass effect has parallels to bioware being gobbled up by EA.  just my opinion but cerberus is EA.  That said in game i've decided to scoff at anything cerberus says.   Who says this isn't an rpg?

Modifié par walker834, 28 janvier 2010 - 10:51 .


#157
AtreiyaN7

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I'm not even remotely tired - I like the characters, and they're not one-dimensional stereotypes when you take the time to talk to them. I care if they live or die. My first conversation with one character would seem to indicate that he's more complex than a lot of people thought. Regarding the skills/powers - you do realize that research essentially performs the same function as some of the formerly boring skills we ended up having to dump points into, yes? Things are certainly streamlined with the skills, but you DO have the option to pick up bonus skills as well. Combat is more fluid and interesting now.

Also, the writing/dialogue is still  good as far as I can tell. I will say that a certain person is hilarious in what he says about...umm...better not mention that. Let me put it this way: there are bits of dialogue throughout the game showing an awareness of fans/gamers and their interests in a humorous way. On the issue of the inventory...no, I can't say that I miss omni-gelling 300 items particularly much. It drove me completely insane after the first two playthroughs or so.

BTW, research compensates for the need to insert all those bloody mods into your weapons. I hated keeping track of what mod was actually in which weapon. On the exploration: I'll take the level of quality in the new missions over wandering around in the Mako for 20+ bloody minutes (which got to be aggravating after my first two ME1 playthroughs since I'm a completionist), along with the formerly cookie-cutter bases with the SAME freaking  layout in ME1 - now they're all pretty unique. Some people are nostalgic about the first game however, but that's fine. As far as I'm concerned though, the game is an improvement over the first in many ways. I do, however, wish I could still map my weapons to the F# keys (and keybind common commands). I even like the new mini-games, as they're much better than leapfrog in ME1. :P

Sidenote: I don't get why people complain about the planet scanning. It's pretty easy to find major mineral spikes and then leave when you have what you want (it's not like you should go after every single small spike), oh well. That and I just spin the globe fast with my mouse, but I digress. Anyhow, back to the game now.

Modifié par AtreiyaN7, 28 janvier 2010 - 09:53 .


#158
jimmyjoefro

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They should have called it Mass Effect: Cerberus because this game has little to do with the first game or the original story, you know, Reapers, Geth, mass galactic extinction. ME2 is like a nice sidestory, that adds nothing to the big picture, that would have been better left as a novel than a sequel to the game. Even worse, they altered lore for the sake of potential popularity. That is just sad.

#159
Guest_Elithranduil_*

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jimmyjoefro wrote...

They should have called it Mass Effect: Cerberus because this game has little to do with the first game or the original story, you know, Reapers, Geth, mass galactic extinction. ME2 is like a nice sidestory, that adds nothing to the big picture, that would have been better left as a novel than a sequel to the game. Even worse, they altered lore for the sake of potential popularity. That is just sad.


I think you are being overly harsh. The new team is awesome. I just hope they don't fade away into obscurity for ME3. 

Given that any of them can potentially kick the bucket (not a spoiler) it would be very hard indeed for Bioware to implement so many variables in crew mates for the final part of the trilogy. My guess is this new suicide team will be written into the background for ME3 and we will go around gathering a new crew (possibly obtaining a new ship in the process).

I will miss 'em.

#160
jimmyjoefro

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The problem is, there's no reason for running around the galaxy gathering a team. There already was a team. We could have added to it, but there's no reason to spend 98% of the game looking for them and handing out favors. The game has very little to do with what ME1 made this trilogy about, Reapers, Geth, and galactic mass extinction. They pushed these aside, for the most part, to make the game easier to meld into a shooter rather than an in-depth, story driven RPG.

Modifié par jimmyjoefro, 28 janvier 2010 - 10:29 .


#161
brgillespie

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The Reapers were sealed off in dark space by the Prothean scientists in the first game. When the Big Bad People are locked in a closet for the forseeable future, you generally should head in a new direction for the sequel.



The reasons they supplied for the "old crew" to not be able to rejoin Shepard were completely reasonable (you can ask about their current status from an early-game conversation with the Illusive Man). 2 years is a long time.

#162
Lycid

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You guys are dumb. ME2 is the future. Its the perfect hybrid between RPG and shooter.

#163
Lmaoboat

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Mass Effect: Head of Human Resources

Modifié par Lmaoboat, 28 janvier 2010 - 10:53 .


#164
Kabraxal

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Hah. Perfect to you, maybe. But to many of us it is worse than ME1 in almost all respects.



Much of this game doesn't feel like Mass Effect, and even has long stretches of soul sucking shooter mediocrity that is sadly the "mainstream" deal right now. The dialogue elements are fine, but aside from that, most of the supposed "improvements" are horrendous steps backwards. Too bad this game couldn't capatilise on the solid foundation ME1 built. No, instead it had to destroy and rebuild what wasn't broken.



And it is painfully obvious that Bioware was aiming for the shooter crowd. The stupid heat sink ammo BS is proof enough. What else could a technological step backwards and lore ignoring gameplay mechanic be? In far too many ways, this game is a big **** you to many ME1 fans.

#165
Ozymandias23

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Orogenic wrote...

Well, my wife sends her thanks.

After days of trying to get into this game I give up. Sure, it is dark, edgy, and slick. It also has no soul, and that is how it differs from ME 1. This was the only game I was keeping the xbox for.. now it can go!

The funniest thing in this forum is reading the posts by people attacking those with complaints about ME 2. They are almost without exception crude, personal, and inappropriate.... in short they sound like most of the feral adolescents that constitute the larger console customer base.

Congrats bioware, you definitely got your larger target demographic. I'm sure you'll get game of the year too.

Before I go... would like to say thanks for Mass Effect 1.. it was truly unique, a great piece of interactive storytelling.

For all of the flames sure to follow: please be as rude, personal, and ignorant as possible... it is funny when you prove my point for me : )


This.

Although I wish you wouldn't go because you're giving them what they want. Silence those who don't sit and gush, silence those who feel Bioware have destroyed the heart and soul of Mass Effect.

#166
Lmaoboat

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Lycid wrote...

You guys are dumb. ME2 is the future. Its the perfect hybrid between RPG and shooter.

ME1 was a hybrid, ME2 is a TPS with a pinch of RPG.

#167
walker834

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Lycid wrote...

You guys are dumb. ME2 is the future. Its the perfect hybrid between RPG and shooter.


What's funny is you are the same type of person who accuses people of being trolls or stating opinion as fact, when you come on here make a comment like that and can't even back it up with contructive, inteligent, critical assertions.  I'd like to see you say something intelligent and back it up.   I dare you actually.  Who's dumb?  Do you even know what dumb means?  Please tell us why Mass Effect is the perfect hybrid between rpg and shooter in your own words. 

Modifié par walker834, 28 janvier 2010 - 11:04 .


#168
Kabraxal

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Capitalism trumps artistic integrity... though looking at many aspects of ME2 in comparison to ME1 makes me wonder if they ever had a plan to begin with. Too many changes, to drastic a difference in aura, and a game that is just not a true sequel to Mass Effect.



This is what I expected out of the bridging DLC between installments. Really, really disappointed. I expected so much more from a Mass Effect game. I now expect almost nothing from ME3... maybe that means it will actually be good.

#169
Lmaoboat

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Kabraxal wrote...

Capitalism trumps artistic integrity... though looking at many aspects of ME2 in comparison to ME1 makes me wonder if they ever had a plan to begin with. Too many changes, to drastic a difference in aura, and a game that is just not a true sequel to Mass Effect.

This is what I expected out of the bridging DLC between installments. Really, really disappointed. I expected so much more from a Mass Effect game. I now expect almost nothing from ME3... maybe that means it will actually be good.

They must have caught something from Sega when they made that Sonic game. I knew Bioware should have never associated themselves with such riff-raff!

Modifié par Lmaoboat, 28 janvier 2010 - 11:05 .


#170
jimmyjoefro

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brgillespie wrote...

The Reapers were sealed off in dark space by the Prothean scientists in the first game. When the Big Bad People are locked in a closet for the forseeable future, you generally should head in a new direction for the sequel.

The reasons they supplied for the "old crew" to not be able to rejoin Shepard were completely reasonable (you can ask about their current status from an early-game conversation with the Illusive Man). 2 years is a long time.


The Reapers lay dormant in Dark Space for however long it takes for their vanguard to call them back.  The Protheans didn't seal them off anywhere.  They were annihilated by the Reapers. 

Heading in a new direction is not a sequel. 

The reasons were cop outs at best. IMO, 2 years is not enough time to lose the kind of allegiance gained in ME1.

#171
Kabraxal

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You know, I keep hearing about the game but have never seen it. Wish I could do that for this one...



What really is sad is that there are glimpses of the original Mass Effect soul. It's just covered in the muck of the mainstream crap that is flooding the game.

#172
Ozymandias23

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jimmyjoefro wrote...

I guess no one cares that this game builds basically nothing on the previous game. We spend 30+ hours and nearly two disks gathering a team for a suicide mission, and getting to know them. Awesome. I already had a damn team. A pretty good one, too. After two little years everyone has become so involved with other things that they can't rejoin? Crap. Complete crap. I could understand 8 or 10 years, but 2?.


I think quite a few people care. This isn't a sequel it's a side step. The 'explanation' offered for why the original team mates can't join us is utterly contrived, as is much of ME2s story. The focus of ME2 seems to be about gathering your squad! What happened to continuing the story of ME1? And as for the 'cool' cameos. They butchered the personalities of the ME1 team, butchered them! That is not character development, it's a personality transplant. Did the same person write ME1 and ME2? It doesn't seem like it.

For every improvement, they've added huge negatives that detract from this game in so many ways. From where I'm sitting they've have sucked the soul out of Mass Effect. In ME1 I had a hero who was a Spectre and could do as s/her saw fit. Now I have a main character that's really just a dog on a leash, Cerberus's little science project.

ME1 is a game I returned to numerous times, I doubt I'll be able to stomach a second playthough of this. The one thing I would like to thank Bioware for is making their intentions for ME3 crystal clear. At least this time I know not to expect a continuing story, not to expect the return to squad mate status for any of my former team, and contrived story telling to explain away anything Bioware choose to side step.

#173
Ozymandias23

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jimmyjoefro wrote...

They should have called it Mass Effect: Cerberus because this game has little to do with the first game or the original story, you know, Reapers, Geth, mass galactic extinction. ME2 is like a nice sidestory, that adds nothing to the big picture, that would have been better left as a novel than a sequel to the game. Even worse, they altered lore for the sake of potential popularity. That is just sad.


QFT

#174
Popstick

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Here's an idea, instead of moaning repeatedly, why don't you people offer some constructive criticism for the Devs? You realise repeating the same crap about BW 'ruining' what your ideal vision of the ME Universe doesn't help one bit right? ME 2 may not have been the perfect imaginary story you had in your head, but that does not mean the story was bad, or a poor continuation of ME 1.

And for the record, the original ME wasn't perfect either. Sluggish shooter mechanics mixed with limited dialogue, a horrendous inventory, redundant skills and tedious, repetitive level designs and exploration can hardly be considered a 'solid' foundation.

Modifié par Popstick, 28 janvier 2010 - 11:26 .


#175
Ozymandias23

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Lmaoboat wrote...

Mass Effect: Head of Human Resources


You hit the nail on the head.