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EVERY Fan Wants the Hero to Return, Including YOU.


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#276
Il Divo

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I think it was more of a way to resolve the false impression given in DA2 and explain why the Hero doesn't get directly involved in DA:I's events. If they wanted to drop the Hero's story abruptly, as you think they will, then I think they would have done it already. Whatever the case, the Hero's story has been updated with new canon events. So the Hero is back. As for the significance of the cure, I think it will play a crucial role in upcoming storylines. Aside from the Wardens, the taint itself has a story of its own. What the taint is, how it works, and its manner of origin. It is all very lore heavy. Who knows, the cure might even be the key to cleansing the Black City.
 

 

Or they're simply playing to a few fan expectations using one of the least resource intensive methods possible because some faction demands knowing what the hero is up to. 

 

The Warden doesn't outline any significant details in the letter. It's "hey, I'm looking for a cure so I don't die, peace!".  

 

If the Warden does anything at all, it's going to fill something similar to the Hawke role in DA:I, but performed completely off screen. And even that is a stretch I suspect.



#277
Dai Grepher

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There's hundreds of thousands of people playing DA:I, I'm guessing at least a couple of thousands of them are fans big enough to care about their HoF. And last time I checked most people all had a different idea of their HoF/different preferences/tastes/desires/etc.

 

You understand the point very well then. What I'm saying is that with all these preferences in existence, it is highly unlikely that BioWare will end the Hero's story on a note that everyone will accept. So the only real solution, that I know of, is to bring the Hero back in a way so that all players can choose how their Hero's story ends.
 

That is why I write that all fans want the Hero to return, including you.

 

This is a catch 22. People who want to see and play as their Hero again want the Hero back, obviously. But those who want the Hero retired as a character ALSO want the Hero back so that they can make this wish of theirs a reality in their worldstates.



#278
berelinde

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I didn't write that the Hero had to come back as the main protagonist, but you do at least want the Hero back so that you can end the Hero's legacy on your terms. As it stands now, BioWare is creating more plot for the Heroes who you don't want to see more of.

No, I don't want the Hero of Ferelden to come back. I don't want her back as a main protagonist. I don't want her back as a temporary companion. I don't want her back as an unplayable follower who tags along on a mission or two. I didn't want her to write any letters. I was perfectly content with "She's busy. KTHXBAI"

 

If BioWare is creating a plot for her, well, that's their prerogative, but I'm not interested in it or curious about it. I just don't care.

 

I used to care, kinda. I imagined that she and Alistair were conducting a semi-secret affair while he ruled Ferelden and she did Warden Commander things. But then a bunch of fanatics started harping on the Hero of Ferelden and flogging that dead horse until all my fochs were gone. I have none left. I'm at the point now where the idea of her is actually starting to annoy me. The same thing happened with the endless hype over Morrigan and Leliana returning.

 

So yeah, I really don't want the HoF back. I'd like to let it drop before I begin to actively dislike her.


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#279
Dai Grepher

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Or they're simply playing to a few fan expectations using one of the least resource intensive methods possible because some faction demands knowing what the hero is up to. 

 

The Warden doesn't outline any significant details in the letter. It's "hey, I'm looking for a cure so I don't die, peace!".  

 

If the Warden does anything at all, it's going to fill something similar to the Hawke role in DA:I, but performed completely off screen. And even that is a stretch I suspect.

 

If they intended to drop the story all along, then adding a new (and most interesting) storyline to the Hero was exactly the wrong thing to do. There is now much more storyline to drop, if they do indeed plan to drop it. This means more disappointment for the fans BioWare had placated. Why build up the hopes of these fans just to smash them in the next installment?

 

The letter was brief because BioWare couldn't account for all the possible personalities in the short timeframe they had. So they kept it as short as possible. Even so, the information revealed in the letter did show us the Hero's coveted prize and goal. This is significant regardless of how lacking in content the rest of the letter is.
 



#280
Dai Grepher

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No, I don't want the Hero of Ferelden to come back. I don't want her back as a main protagonist. I don't want her back as a temporary companion. I don't want her back as an unplayable follower who tags along on a mission or two. I didn't want her to write any letters. I was perfectly content with "She's busy. KTHXBAI"

 

If BioWare is creating a plot for her, well, that's their prerogative, but I'm not interested in it or curious about it. I just don't care.

 

I used to care, kinda. I imagined that she and Alistair were conducting a semi-secret affair while he ruled Ferelden and she did Warden Commander things. But then a bunch of fanatics started harping on the Hero of Ferelden and flogging that dead horse until all my fochs were gone. I have none left. I'm at the point now where the idea of her is actually starting to annoy me. The same thing happened with the endless hype over Morrigan and Leliana returning.

 

So yeah, I really don't want the HoF back. I'd like to let it drop before I begin to actively dislike her.

 

You contradict yourself. On the one had you say you don't want the Hero to make any more appearances or even write any letters. Then on the other you say you don't care if BioWare does this. Which is it?

 

My solution would allow you to select such an outcome for your Hero and then never have to hear from her again.



#281
Hadeedak

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Your solution would be rather expensive, and very high risk for Bioware. If there's one thing they've learned (I hope), it's that returning characters and finales for them generate controversy. And lots of it. No matter how perfect your DLC was, someone would claim it A) ruined the Hero and B) the franchise forever and at great length and volume.

 

Or that money could be used to create a second round of companion quests for DAI, which is my pipe dream DLC. I think they could all use more. Especially Viv.


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#282
Il Divo

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If they intended to drop the story all along, then adding a new (and most interesting) storyline to the Hero was exactly the wrong thing to do. There is now much more storyline to drop, if they do indeed plan to drop it. This means more disappointment for the fans BioWare had placated. Why build up the hopes of these fans just to smash them in the next installment?

 

The letter was brief because BioWare couldn't account for all the possible personalities in the short timeframe they had. So they kept it as short as possible. Even so, the information revealed in the letter did show us the Hero's coveted prize and goal. This is significant regardless of how lacking in content the rest of the letter is.
 

 

Because some fans wouldn't stop asking for some form of address for the Warden? If Bioware had made a casual reference to the PC + Zevran being on an adventure in Antiva, we'd have people here claiming that Bioware now has to show us Antiva and what they're up to. I certainly wouldn't say Bioware's approach was the smart move. If it were up to me, I probably would have ignored any of the "Bring the Warden back!" posts that crop up. As it stands, I think that some fans are already getting overly excited over a sentence of dialogue indicates more that they're looking for any excuse to bring the Warden back rather than considering if he actually has a place in Bioware's story.

 

And what short time frame? Bioware was given an extra year to develop DA:I, in addition to the previous allotted development time. You're telling me it would have been impossible for them to make some sort of reference to what we're actually up to? Like "Hey, I'm tracking the remaining two Archdemons or I've met up with the Architect"?

 

If you want an actual example of a game building up expectations of a protagonist returning, I think this is something KotOR II did much more blatantly than DA:I ever did. Of course, we all saw how TOR turned out after the series was taken from Obsidian.



#283
KaiserShep

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Or that money could be used to create a second round of companion quests for DAI, which is my pipe dream DLC. I think they could all use more. Especially Viv.

 

I can never get enough of having more companion content.


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#284
berelinde

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Your solution would be rather expensive, and very high risk for Bioware. If there's one thing they've learned (I hope), it's that returning characters and finales for them generate controversy. And lots of it. No matter how perfect your DLC was, someone would claim it A) ruined the Hero and B) the franchise forever and at great length and volume.

 

Or that money could be used to create a second round of companion quests for DAI, which is my pipe dream DLC. I think they could all use more. Especially Viv.

More content for DAI companions? Yes, please!

 

Viv could use more content, but then, they all could. I'd like to do some kind of post-Revelation quest with Blackwall to help him make peace with his conscience, or maybe take a trip to Antiva with Josephine to help her solve the mystery contained in Yvette's tutor's latest painting. There's a lot of untapped potential there.


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#285
Toasted Llama

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You understand the point very well then. What I'm saying is that with all these preferences in existence, it is highly unlikely that BioWare will end the Hero's story on a note that everyone will accept. So the only real solution, that I know of, is to bring the Hero back in a way so that all players can choose how their Hero's story ends.
 

That is why I write that all fans want the Hero to return, including you.

 

HAHAHAHAHAHAno. Again.


DA4 goes north, all of the previous characters are abandoned and never seen again, the discovery of the cure is left ambiguous and the rest is HEAD-CANON. That's how you solve the problem.

One does not need to bring back the Hero to give them an ending, one needs to let them, as well as all the people involved, GO. And to be fair, that includes the devs as well. No more cameos. Time to move on.


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#286
Dai Grepher

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Your solution would be rather expensive, and very high risk for Bioware. If there's one thing they've learned (I hope), it's that returning characters and finales for them generate controversy. And lots of it. No matter how perfect your DLC was, someone would claim it A) ruined the Hero and B) the franchise forever and at great length and volume.

 

Or that money could be used to create a second round of companion quests for DAI, which is my pipe dream DLC. I think they could all use more. Especially Viv.

 

I don't think it would be expensive at all. And any expense could be limited based on what role the Hero would play. Again, I'm not posting here to explain how it would be implemented, just that the idea would satisfy every fan. I'll make a new topic explaining the mechanics of it in detail some day.

 

They generate controversy, unless the ending is chosen by the player. In which case they are celebrated.

 

Someone might, and that someone would be in a small minority. But, that someone would also have the option to leave the Hero out of it, in which case his complaint would have no basis. That would be like someone complaining that they ruined the Orlesian Warden. You would ask how they ruined the Orlesian Warden if he had never been shown before Awakening, and then the person would answer, "Don't ask me, I never created an Orlesian Warden".



#287
Dai Grepher

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Because some fans wouldn't stop asking for some form of address for the Warden? If Bioware had made a casual reference to the PC + Zevran being on an adventure in Antiva, we'd have people here claiming that Bioware now has to show us Antiva and what they're up to. I certainly wouldn't say Bioware's approach was the smart move. If it were up to me, I probably would have ignored any of the "Bring the Warden back!" posts that crop up. As it stands, I think that some fans are already getting overly excited over a sentence of dialogue indicates more that they're looking for any excuse to bring the Warden back rather than considering if he actually has a place in Bioware's story.

 

And what short time frame? Bioware was given an extra year to develop DA:I, in addition to the previous allotted development time. You're telling me it would have been impossible for them to make some sort of reference to what we're actually up to? Like "Hey, I'm tracking the remaining two Archdemons or I've met up with the Architect"?

 

If you want an actual example of a game building up expectations of a protagonist returning, I think this is something KotOR II did much more blatantly than DA:I ever did. Of course, we all saw how TOR turned out after the series was taken from Obsidian.

 

You might be right, but if there are multiple endings then fans will see that covering each possible ending and showing what each Hero is doing after that game would be impossible. I think people would just be satisfied with that epilogue and headcanon would take over from there. Even an end with the Hero ruling jointly with Anora, which is arguably one of the most impactful paths there are, could be ended on a good note and then left to headcanon.

 

That extra time was devoted to making the game functional. I'm saying they could not waste time thinking up storyline that would work for all possible Heroes, especially when they had what they considered "enough" already.

 

And if TOR did this poorly, then why would BioWare follow in their footsteps?



#288
Medhia_Nox

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@KaiserShep:  I am hoping DA:4 will center completely around companion content and that companions play a key role in driving the next (and all future Bioware) narratives.

 

I'll be on the DA:4 forums in the future repeating myself into exhaustion for that very thing.


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#289
Dai Grepher

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HAHAHAHAHAHAno. Again.

DA4 goes north, all of the previous characters are abandoned and never seen again, the discovery of the cure is left ambiguous and the rest is HEAD-CANON. That's how you solve the problem.

One does not need to bring back the Hero to give them an ending, one needs to let them, as well as all the people involved, GO. And to be fair, that includes the devs as well. No more cameos. Time to move on.

 

And... Weisshaupt is in the north.

 

Ambiguous yes, but I doubt the Hero would bother with it unless there were a high probability of success.

 

Letting them go would be an option if BioWare implemented my suggestion. My point is, the devs won't let the Hero go. They are going to keep bringing the Hero back, and it's only a matter of time before they take all our Heroes out of character. That's why I write that it's better for BioWare to simply bring the Hero back and let us decide what to do with our Heroes.

 

You will have your Hero sit things out and you will designate an ending for that Hero. I will have my Hero fight as a playable character. All fans are perfectly represented by this.



#290
Toasted Llama

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And... Weisshaupt is in the north.

 

Ambiguous yes, but I doubt the Hero would bother with it unless there were a high probability of success.

 

Letting them go would be an option if BioWare implemented my suggestion. My point is, the devs won't let the Hero go. They are going to keep bringing the Hero back, and it's only a matter of time before they take all our Heroes out of character. That's why I write that it's better for BioWare to simply bring the Hero back and let us decide what to do with our Heroes.

 

You will have your Hero sit things out and you will designate an ending for that Hero. I will have my Hero fight as a playable character. All fans are perfectly represented by this.

Yes, Weisshaupt is north..... And.....? The HoF has no business there, as they're busy with the cure.

You doubt that your Hero would bother with it unless there were a high probability of success. Mine (or at least some of them) would try even if the probability of success were non-existent.

You're not letting the Hero go if you're bringing them back for a DLC/game. And you have no idea if Bioware is going to let them go or not after DA:I. For all you know they move the story 50-60 years forward and go north and then the HoF is only a distant memory from the past.

This whole "no I don't want the HoF to return because BSN would blow up, it's not possible to please everyone and it could be a waste of resources" ideal of mine really does make it seem like I don't want to play as my HoF, doesn't it? But anyway; the point is, no, not all fans will be represented by this.



#291
Hexenkind23

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Even if I thought that a return would be a good idea, now I finally know that I never want the hero to come back in the next games.
Thanks to the OP.


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#292
Il Divo

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You might be right, but if there are multiple endings then fans will see that covering each possible ending and showing what each Hero is doing after that game would be impossible. I think people would just be satisfied with that epilogue and headcanon would take over from there. Even an end with the Hero ruling jointly with Anora, which is arguably one of the most impactful paths there are, could be ended on a good note and then left to headcanon.

 

 

I can easily headcanon my ending with a simple: the Hero found nothing about the Calling and went back to whatever he was doing. There's nothing about this that calls for the Hero to return, as I see it. Certainly nothing that calls for a claim as extreme as "every fan wants the Hero to return".  

 

That extra time was devoted to making the game functional. I'm saying they could not waste time thinking up storyline that would work for all possible Heroes, especially when they had what they considered "enough" already.

 

 

There wasn't enough time to think up a story line that would work, but they had enough time to decide for me that my Warden would leave Morrigan and her child to go look for a cure? 

 

Again, you're not giving me confidence in this non-existent story line. If they have the confidence to decide for all living Wardens that they're pursuing a cure, how would it be out of character for them to outline some aspect of their discovery in the process?  "I've located the Architect", "I think the taint is related to x, y, or z", "I've discovered something about red lyrium" something indicate they're doing something useful, which as it is doesn't exist. 

 

And if TOR did this poorly, then why would BioWare follow in their footsteps?

 

 

That's my point. Bioware isn't following in their footsteps, as I see it. 

 

The point was that when Obsidian made the sequel to Knights of the Old Republic, they spent a huge portion of the game foreshadowing what the original protagonist was doing, discussing his motives, enemies, etc. And that ultimately was less than ideal. DA:I has none of this. The Warden's letter is confined to two vague sentences about a quest he's working on that we still know virtually nothing about. If Bioware doesn't already have any plans to implement this into the larger narrative, I'd rather not see them forcing a square peg into a round hole, so to speak. 

 

 



#293
Il Divo

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And... Weisshaupt is in the north.

 

Ambiguous yes, but I doubt the Hero would bother with it unless there were a high probability of success.

 

Letting them go would be an option if BioWare implemented my suggestion. My point is, the devs won't let the Hero go. They are going to keep bringing the Hero back, and it's only a matter of time before they take all our Heroes out of character. That's why I write that it's better for BioWare to simply bring the Hero back and let us decide what to do with our Heroes.

 

You will have your Hero sit things out and you will designate an ending for that Hero. I will have my Hero fight as a playable character. All fans are perfectly represented by this.

 

I mentioned this already, but your solution seems to be to implement an excessive amount of resources for a very low priority goal.

 

Bioware can let us designate an ending for our heroes by simply having the Calling quest fall through. We go back to whatever we were doing in DA:O's epilogue. And that's it. Or it gets headcanoned again, since the epilogue was merely  a rumor mill anyway.

 

For people whose Wardens are dead, don't want to return, or as players simply don't care about the Warden's story, they're seeing remarkably low return on this investment.  



#294
Dai Grepher

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Yes, Weisshaupt is north..... And.....? The HoF has no business there, as they're busy with the cure.

You doubt that your Hero would bother with it unless there were a high probability of success. Mine (or at least some of them) would try even if the probability of success were non-existent.

You're not letting the Hero go if you're bringing them back for a DLC/game. And you have no idea if Bioware is going to let them go or not after DA:I. For all you know they move the story 50-60 years forward and go north and then the HoF is only a distant memory from the past.

This whole "no I don't want the HoF to return because BSN would blow up, it's not possible to please everyone and it could be a waste of resources" ideal of mine really does make it seem like I don't want to play as my HoF, doesn't it? But anyway; the point is, no, not all fans will be represented by this.

 

And once they find the cure they may head to Weisshaupt if the player decides it (going by my suggestion). The point is that if the next game involves the north, then it will involve Weisshaupt where the UltSac Hero is bound to return in the form of the personalized tomb.

 

That's fine for your Hero, but the fact of the matter is that this storyline needs to apply to all Heroes. Some may like wild goose chases, but at least some would not. Therefore the quest must be a legitimate one so that all Heroes will participate in it. Also, the Hero who is queen indicates that she is on the quest because she strongly believes that the cure does exist and will help her and Alistair. The queen would not leave court unless the quest had a high chance of success. The Hero who is king would think the same.
 

Correct. I wouldn't be letting the Hero go, but you would be. This solution meets the demands of both sides in this debate. You're also correct that I have no idea if BioWare will drop the Hero's story after this suggestion is implemented, but the chances that they will are much higher if the players are able to select an appropriate ending for their Hero's story. BioWare will be inclined to let the players have the final say, rather than contradict and overwrite them, especially if BioWare WANTS to stop bringing up the Hero and making games that account for every possible outcome.

 

Maybe they do advance the timeframe by 50 years. Even in this case, the Power of Blood Heroes can live for hundreds of years.

 

I don't quite understand your disagreement here. Your posts look like this...

 

You: I don't want the Hero to ever return.

 

Me: Cool. Here is a suggestion that can stop your Hero from ever returning.

 

You: That isn't what I want.

 

Me: :huh:

 

So... is it that you don't want anyone else to have their Hero return? Are you trying to deny other fans the opportunity to see their Heroes again?



#295
Dai Grepher

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Even if I thought that a return would be a good idea, now I finally know that I never want the hero to come back in the next games.
Thanks to the OP.

 

Glad you agree with me. Thanks for posting.
 



#296
Dai Grepher

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I can easily headcanon my ending with a simple: the Hero found nothing about the Calling and went back to whatever he was doing. There's nothing about this that calls for the Hero to return, as I see it. Certainly nothing that calls for a claim as extreme as "every fan wants the Hero to return".  

 

 

There wasn't enough time to think up a story line that would work, but they had enough time to decide for me that my Warden would leave Morrigan and her child to go look for a cure? 

 

Again, you're not giving me confidence in this non-existent story line. If they have the confidence to decide for all living Wardens that they're pursuing a cure, how would it be out of character for them to outline some aspect of their discovery in the process?  "I've located the Architect", "I think the taint is related to x, y, or z", "I've discovered something about red lyrium" something indicate they're doing something useful, which as it is doesn't exist. 

 

 

That's my point. Bioware isn't following in their footsteps, as I see it. 

 

The point was that when Obsidian made the sequel to Knights of the Old Republic, they spent a huge portion of the game foreshadowing what the original protagonist was doing, discussing his motives, enemies, etc. And that ultimately was less than ideal. DA:I has none of this. The Warden's letter is confined to two vague sentences about a quest he's working on that we still know virtually nothing about. If Bioware doesn't already have any plans to implement this into the larger narrative, I'd rather not see them forcing a square peg into a round hole, so to speak. 

 

I have no doubt you could. But here's the real question. Could you headcanon the same thing under my suggestion, which would allow you to actually choose that outcome? And that's the point. The suggestion lets fans of the Hero see the Hero again, and it lets those who don't want to see the Hero again end the Hero's story on their terms.

 

Oh but there is something that calls for it, and it's your own headcanon. You write that you could easily headcanon your Hero out of BioWare's cure quest. But could you headcanon your Hero out of an in-game appearance? What if BioWare listens to the majority of fans who want the Hero back and they bring YOUR Hero back in the next game using your Keep's worldstate? Wouldn't you rather have the option to leave your Hero out of it and choose the ending to the Hero's story? And that's why I write that even you want the Hero to return, if nothing else than to force your Hero out of the storyline.

 

Yes, the cure quest was made in order to explain why the Hero was not involved in the events of DA:I. This doesn't mean they had time to account for every nuance involved.

 

Again, they didn't have the time to make a storyline detailing the cure quest, and the more detail they would have added to it the more likely that they would end up contradicting the character that players created. Keeping it short and simple was the best option here.

 

I thought you were referring to TOR as an example of building up expectations and then handling it poorly. I don't think BioWare would handle it poorly. I think they will build up expectations (as they are doing now) and then deliver. I don't see them building up expectations just to dash them, knowing full well they will be dashed. Building them up and then realizing they're in over their head? Yeah, maybe that.



#297
TK514

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Well, you've failed spectacularly to prove that I want the Hero of Ferelden back, objectively or otherwise.

#298
Dai Grepher

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I mentioned this already, but your solution seems to be to implement an excessive amount of resources for a very low priority goal.

 

Bioware can let us designate an ending for our heroes by simply having the Calling quest fall through. We go back to whatever we were doing in DA:O's epilogue. And that's it. Or it gets headcanoned again, since the epilogue was merely  a rumor mill anyway.

 

For people whose Wardens are dead, don't want to return, or as players simply don't care about the Warden's story, they're seeing remarkably low return on this investment.  

 

The goal would be to satisfy every fan. So that seems like a high priority to me. It would also be to end the Hero's story in a good way so that BioWare doesn't have to bring the Hero back anymore.

 

Maybe they could just have the cure quest be a total bust, and that would be lame, but in that case we wouldn't get to see the Hero again nor choose the Hero's ending specifically. This would of course perpetuate and even exacerbate the current ongoing complaint to "bring back the Hero".

 

The UltSac Hero would be implemented in the form of the personalized tomb at Weisshaupt, so that Hero actually does return in that capacity. As stated before, those who select the option to not have their Hero return would instead get a new Warden, possibly the Orlesian Warden, to play as and customize if they so choose. So there will always be high return on investment no matter what players choose.



#299
Dai Grepher

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Well, you've failed spectacularly to prove that I want the Hero of Ferelden back, objectively or otherwise.

 

No, I succeeded. Just because you don't realize it or don't want to admit it doesn't mean I failed. Most likely, you simply misunderstood my post, or neglected to read it at all.

 

My suggestion would allow you to keep your Hero out of the story and create a final ending for that Hero so you never have to see him or her again. In order to do that you must first get the Hero back under your control. So clearly you DO want the Hero to return.



#300
Toasted Llama

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And once they find the cure they may head to Weisshaupt if the player decides it (going by my suggestion). The point is that if the next game involves the north, then it will involve Weisshaupt where the UltSac Hero is bound to return in the form of the personalized tomb.

 

*MEEEEEPPPP* Wrong. You don't know that yet.

That's fine for your Hero, but the fact of the matter is that this storyline needs to apply to all Heroes. Some may like wild goose chases, but at least some would not. Therefore the quest must be a legitimate one so that all Heroes will participate in it. Also, the Hero who is queen indicates that she is on the quest because she strongly believes that the cure does exist and will help her and Alistair. The queen would not leave court unless the quest had a high chance of success. The Hero who is king would think the same.

 

And yet it could still fail. Even if the queen or king thinks there's a 99.9% chance it can still fail.
 

Correct. I wouldn't be letting the Hero go, but you would be. This solution meets the demands of both sides in this debate. You're also correct that I have no idea if BioWare will drop the Hero's story after this suggestion is implemented, but the chances that they will are much higher if the players are able to select an appropriate ending for their Hero's story. BioWare will be inclined to let the players have the final say, rather than contradict and overwrite them, especially if BioWare WANTS to stop bringing up the Hero and making games that account for every possible outcome.

 

I'll repeat what I said before because apparently you (purposely?) misread it: you do not know if Bioware is going to drop the HoF completely after DA:I, not after "your suggestion is implemented". If Bioware drops the HoF from the story entirely, player regain full agency.

 

Maybe they do advance the timeframe by 50 years. Even in this case, the Power of Blood Heroes can live for hundreds of years.

 

Where the hell do people get that idea from? And even if it is true, it's gonna get retconned.

 

I don't quite understand your disagreement here. Your posts look like this...

 

You: I don't want the Hero to ever return.

 

Me: Cool. Here is a suggestion that can stop your Hero from ever returning.

 

You: That isn't what I want.

 

Me: :huh:

 

So... is it that you don't want anyone else to have their Hero return? Are you trying to deny other fans the opportunity to see their Heroes again?



*sigh* I'm going to be explaining this a lot, aren't I?

To sum it up:

 

Do I like my HoF? Yes.

So would I play the HoF if they returned? Yes.

Would I like it? Most likely yes.

Do I think Bioware is planning to have the HoF actively return? No, because they said so.

 

Do I think Bioware has the resources to account for all choices, personalities, romances and other tiny details to recreate every HoF? No.

Do I think Bioware currently has the writing capability to bring back the HoF and familiar cast like they were in Origins? David Gaider left so no.

 

Do I think it's possible for the HoF to return without causing a shitstorm? No.

 

Do I think it's wise for a company that's already bordering rejection from a large portion of it's core fanbase and suffering from EA-syndrome to take such a controversial and huge risk? No.

 

Do I think your suggestion is an exception in any way shape or form? No.

So do I want the HoF to return? No.


  • Hadeedak aime ceci