EVERY Fan Wants the Hero to Return, Including YOU.
#176
Posté 14 avril 2015 - 04:59
I mean, if they were really going to bring the Hero back I would rather have a story fit uniquely for him/her as opposed to one that would work with someone else
- Dai Grepher aime ceci
#177
Posté 14 avril 2015 - 05:00
I'm not saying you don't weigh the potential cost against reward. I'm saying the extra cost is negligible, the risk of failure is minimal, and the reward is high value, in terms of sales, franchise story coherence, and potential emotional resonance.
I'll say this: The cost of not doing it is far higher from my perspective. It's the difference in maintaining suspension of disbelief, because as is, it's nonexistent unless this gets fixed. Right now to me, DA:O is a great story and one of my favorite games. DA:I is a cute toy with thankfully better love scenes, but regressed almost everywhere else. Until this is fixed, I'm feeling pretty ambivalent about the series, because I know they're not really committed to making the best games and presenting the best story possible, so much as they're making safe little toyboxes that try to tickle just enough chins to keep the ship afloat. I don't really care for the gameplay anymore, the aRPG way it's gone, so if they aren't committed to the best story and continuity possible, I won't really care anymore. I'm most likely done trying to get through a second pt until there's some really good dlc to break up the monotony. I'm only invested at this point because DA:O was great and the potential in continuity is great. But they're playing with a handicap of their own making. So they need to raise the bar, or there's no point. Doing the HoF's reappearance right, committing to stronger continuity and higher storytelling standards would open up those possibilities. Continuing to disregard this, continuing to play it safe and generic (outside their meta goals), would fail to meet that standard.
Some things are better in this game (primarily in-game romance scenes and general graphics), but to me it's like an olympic sprinter running with a torn tendon. There's no way it can live up to its potential with these severe, self-imposed limitations.
Exactly. If they do nothing then the Hero is just left hanging with no closure. And that just is not acceptable, especially since they already brought the Hero back for the cure quest. Either they have to keep making up excuses for the Hero not to be involved, or they need to bring the Hero back and get it over with.
This would also let BioWare end the Hero's story for good, since they would be letting the players end the Hero's story as they see fit. That let's BioWare off the hook.
- cindercatz aime ceci
#178
Posté 14 avril 2015 - 05:04
That's fine. But would the story work that way? I mean, would there much of a difference in dialogue and everything else between the Hero and some random nobody?
I mean, if they were really going to bring the Hero back I would rather have a story fit uniquely for him/her as opposed to one that would work with someone else
Yes, it would still work, though the Hero would have more storyline. Again, this isn't the thread to discuss how this would be implemented, but just a for instance...
In a worldstate where the Hero is alive, he would find the cure, and then entrust a copy to the fill-in Warden. That fill-in would then be the one who appears in the game if the player chose to leave the Hero out of it.
The Hero would then return to the fate that the player wants, and the fill-in would be a playable character in the game.
Basically, the fill-in would be there to complete the storyline, but having the Hero back would just add so much more to that storyline.
- cindercatz aime ceci
#179
Posté 14 avril 2015 - 05:06
Lmao. It appears our Drinkquisition is getting quite the reputation..
I was a bit of an arse when I posted I admit that. But myself, like many others, don't really appreciate being told what we want.
Op is welcome to his opinion but he or she probably should have worded the title a bit better. I'm not denying that he/she has great ideas however, cause they do. But at the end of the day it's out of our hands.. The devs can only take note of our ideas and get a general idea of what most fans want and judging by the responses in this thread most of us just wanna move on and have other experiences in these games.
I know people still do love their Wardens and want some closure but let's be realistic; you won't get it and if you do, it will be something very brief as it's too hard for "specifics" considering everyones Warden was different. Hell some of them even died so closure isn't really necessary in some cases.
It's only out of your hands if you give up. Support this idea and you win the power back.
- cindercatz aime ceci
#180
Posté 14 avril 2015 - 05:09
#181
Posté 14 avril 2015 - 05:10
#182
Posté 14 avril 2015 - 05:12
A Grey Warden is just a Grey Warden, but a Herald of a Andraste is a bit above the I stopped the blight. Sure I would have liked to see a trilogy of the Hero like they did with Mass Effect. Yes the Hero was levels above Hawke in both skill and charisma. The world has moved on from the fifth blight, Ferelden is just a muddy spot on a large map. Like Alistar said in the cave when you meet him; "Yea I fought the Archdemon, but that don't matter anymore. I am just one more Warden under Correll." Dagna is the only one who cares about the Warden. My Warden finished the Red Jenny, giving Sera the little box, and she still said she didn't see him, and it didn't matter anymore. Morrigan, Lelianna, are yea I met him back when he was important enough, now not so much. Cullen thinks Hawke did more than the Warden. It is a sorry affair, but the world turns, and heroes either fade away or stick around and become villains.
Alistair wasn't the Warden-Commander of Ferelden. Clariel was WC of Orlais. And she's dead now in any case.
When Sera struggles to remember the Hero, the Inquisitor can react with disbelief that she can't remember someone as important as the Hero. So yes, the Hero is important, even to the Inquisitor.
The Fifth Blight could have been just as world ending. Don't forget that.
Cullen can think what he wants. He would be dead if not for the Hero.
The Hero is already back. Inquisition made that clear. From here we must decide how to proceed. Do you let BioWare continue to direct your Hero, or do you take the Hero's fate into your own hands?
- cindercatz aime ceci
#183
Posté 14 avril 2015 - 05:15
OK, so the story with the "fill-in guy" would the Hero be off doing something else during that time? And would this "something else" be defined or undefined?
The Hero would be doing exactly what the player chooses either in Keep or through in-game options. The game would then give an epilogue describing the Hero's fate, as chosen by the player.
The Hero's love interest is another story. It depends what BioWare wants to do with those characters, but I would be in favor of the player choosing that as well.
But who knows, BioWare may want to have Morrigan appear in more games. Same with Leliana, since she can possibly be Divine.
- cindercatz aime ceci
#184
Posté 14 avril 2015 - 05:16
Please no. The already ruined my Hawke. I don't want them to ruin my Warden too.
- cmessaz, c_cat et AlexiaRevan aiment ceci
#185
Posté 14 avril 2015 - 05:16
I've played that game already
The Hero of Ferelden is the least compelling BioWare character I have played
so no I do not really want the HoF to return
But when it really comes down to it I kinda don't care if he/she does
so long story short:
eh
The Hero already returned to fine the cure to the taint.
#186
Posté 14 avril 2015 - 05:18
I think when people envision the Hero of Ferelden returning, they see him/her reuniting with their love interest and having all sorts of heroic and fun adventures. But what if Bioware brought back the Warden only to kill them off? Look at Hawke's storyline in DAI. Being a hero isn't enough to save you in this universe.
But the option I am suggesting would allow BioWare to finish the Hero's story without killing them.
The player would choose the final outcome of the Hero, and then the story would end. That way, the story ends on the player's terms and the players are happy because they are the ones who chose it.
- cindercatz aime ceci
#187
Posté 14 avril 2015 - 07:25
-Would you like a theoretical, perfect DLC where everything was peachy keen and it spent an inordinate amount of time tying up everything and it was also just awesome and also a reasonable price point and well-produced?
Well, yes.
-HOW ABOUT TALKING ABOUT THE WARDEN MORE
...I don't waaaaaannnaaaa I'm tired of Wardens let's go play somewhere else.... I hear Antiva's nice this time of year.
- AlexiaRevan et AWTEW aiment ceci
#189
Guest_Donkson_*
Posté 14 avril 2015 - 07:38
Guest_Donkson_*
How about a quick codex entry?
'The warden died from the taint before he/she found the cure-The End.
At least the threads would change to 'ressurct the zombie warden!'
Lmao!!
Instead of hero of ferelden Monday it'd be Zombie warden Monday.
- AlexiaRevan et AWTEW aiment ceci
#190
Posté 14 avril 2015 - 07:41
That's fine. But would the story work that way? I mean, would there much of a difference in dialogue and everything else between the Hero and some random nobody?
I mean, if they were really going to bring the Hero back I would rather have a story fit uniquely for him/her as opposed to one that would work with someone else
Awakening and the Warden ally of Inquisition are fairly good indicators of what we can reasonably expect of any story that might involve the Hero of Ferelden. The Orlesian Warden-Commander was some nobody too, yet we got one just the same to fill the Warden's shoes. The alternative would be to have the story of Awakening simply occur outside of our control, because a fixed character like Alistair or Loghain took control over Vigil's Keep instead.
OK, so the story with the "fill-in guy" would the Hero be off doing something else during that time? And would this "something else" be defined or undefined?
More than likely, a fill-in only exists in the story if the Hero is dead, rather than us choosing to have a living Hero be involved or not.
#191
Posté 14 avril 2015 - 07:44
But the option I am suggesting would allow BioWare to finish the Hero's story without killing them.
The player would choose the final outcome of the Hero, and then the story would end. That way, the story ends on the player's terms and the players are happy because they are the ones who chose it.
In all probability, the player would be choosing the character's fate in the role of a separate character altogether, just like how Hawke and Stroud/Alistair/Loghain's fates were determined. I think it's a safe bet that the Hero's involvement will be strictly as an NPC. There's no real hope of this character returning as a PC in any capacity.
#192
Posté 14 avril 2015 - 07:52
Please no. The already ruined my Hawke. I don't want them to ruin my Warden too.
And therein lies the problem with bringing player characters back as an NPC. Hawke in Inquisition is nothing like any of my Hawkes in DA2.
If they were to do something I don't think it matters what VA they hire but because of how many options we had in Origins to actually role play our Warden, it would be almost impossible to write for every possibility of what type of character our warden was.
On the other hand it feels strange we have a minor character like Dagna playing a decent sized role whilst the HoF is off chasing some cure and is reduced to a codex entry.
Perhaps the ending for the HoF is warden hears calling, Darkspawn now extinct.
#193
Posté 14 avril 2015 - 07:56
To OP:

Was impressed by your dedication to the Hero and all your replies to the naysayers but let it go.
He/she will never come back...
- Aren et AWTEW aiment ceci
#194
Posté 14 avril 2015 - 07:57
Dagna is worlds easier to implement, though I think that her existence in the game should have been determined by options made prior.
#195
Posté 14 avril 2015 - 08:01
How about a quick codex entry?
'The warden died from the taint before he/she found the cure-The End.
At least the threads would change to 'ressurct the zombie warden!'
These sorts of comments on every one of these threads are starting to get just as eye-roll worthy as the threads themselves.
- I SOLD MY SOUL TO BIOWARE aime ceci
#196
Guest_Donkson_*
Posté 14 avril 2015 - 08:02
Guest_Donkson_*
It's only out of your hands if you give up. Support this idea and you win the power back.
While I admire positivity and all, it doesn't quite work like that. I'd rather put my faith in facts.. the fact being, the devs have already stated that they won't be going back to the Warden and the next game will be based somewhere north.. most likely to do with Tevinter/Qunari debacle.
Besides, I don't particularly support the idea alongside many others in this thread. Personally, I want some new material. So I'm pretty content with "moving on".
- AlexiaRevan aime ceci
#197
Posté 14 avril 2015 - 08:12
Besides, I don't particularly support the idea alongside many others in this thread. Personally, I want some new material. So I'm pretty content with "moving on".
I feel the same way. I want a new cast of characters and a new set of attachments, with none of the baggage carried by characters from the previous entries. I would be happy to have none of the familiar faces show up at all.
Besides, if I play the Warden again, would I be stuck dealing with Leliana forever? Heaven forfend!
#198
Guest_Donkson_*
Posté 14 avril 2015 - 08:25
Guest_Donkson_*
I feel the same way. I want a new cast of characters and a new set of attachments, with none of the baggage carried by characters from the previous entries. I would be happy to have none of the familiar faces show up at all.
Besides, if I play the Warden again, would I be stuck dealing with Leliana forever? Heaven forfend!
LOL well.. she is considered the "Liara" of Dragon Age. ![]()
But yeah.. I want a new protag, new characters, etc. It just keeps it fresh and interesting.
#199
Posté 14 avril 2015 - 08:27
I'd probably go crazy if Leliana was a constant companion throughout the entire series. At least Liara doesn't have that annoying dark piety thing working against her.
But as for companions in general, I just don't like the idea of having this hero from the past being dragged through the narrative while the followers are swapped out, and I certainly don't want old ones dug up to rejoin either.
#200
Posté 14 avril 2015 - 08:38
While I admire positivity and all, it doesn't quite work like that. I'd rather put my faith in facts.. the fact being, the devs have already stated that they won't be going back to the Warden and the next game will be based somewhere north.. most likely to do with Tevinter/Qunari debacle.
Besides, I don't particularly support the idea alongside many others in this thread. Personally, I want some new material. So I'm pretty content with "moving on".






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