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Double Hits


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#1
Cryos_Feron

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I've tried the search function, but to no avail.

 

I don't know if I am right on this, so maybe someone could confirm the following and add more information

(I am sure that this will help others here, too):

 

"For multiple hits with one shot you should hit the enemy where the hitboxes overlap" (?)

 

 

For example Scion:

The spot where the head goes into the body?

 

 

Atlas: 

The line where the cockpit ends?

 

 

Praetorians:

????

 

 

G. Primes:

????

 

 

Ravagers:

????

 

 

Or would plain headshots (cockpit shots) be as effective?

 

 

Thank you



#2
ichyscrachy

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Atlas-the small window at the top of the cockpit


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#3
bittersiha

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ravagers: the weird eye/blue orb in the middle of their body if i recall

praetorians: the human heads in its nasty mouth

geth prime: aren't meant to have weak spots, but i think there was a patch that added 40% to headshots ?

scion: (from the wiki where most of this info should be) "They're vulnerable to conventional headshots, but the sacs on their back/left shoulder are also a weak point--one that's much larger and easier to hit than the head."

 



#4
ichyscrachy

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ravagers: the weird eye/blue orb in the middle of their body if i recall

praetorians: the human heads in its nasty mouth

geth prime: aren't meant to have weak spots, but i think there was a patch that added 40% to headshots ?

scion: (from the wiki where most of this info should be) "They're vulnerable to conventional headshots, but the sacs on their back/left shoulder are also a weak point--one that's much larger and easier to hit than the head."
 

Those are all weak spots but I don't think they double hit.

 

You can headshot banshees and brutes too.



#5
bittersiha

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ohh whoops! missed that

well, i found some info. maybe these can help? i'm assuming the red is double points?

ME3MassiveEffect_zps76134948.pngME3MassiveEffect_zpsd878b4bb.png

from here



#6
Cryos_Feron

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ravagers: the weird eye/blue orb in the middle of their body if i recall

praetorians: the human heads in its nasty mouth

geth prime: aren't meant to have weak spots, but i think there was a patch that added 40% to headshots ?

scion: (from the wiki where most of this info should be) "They're vulnerable to conventional headshots, but the sacs on their back/left shoulder are also a weak point--one that's much larger and easier to hit than the head."
 

 

I know about the Wiki.

 

That is why I asked for "DOUBLE hits", not for the weak spots (which are interesting - too)

 

 

According to the WIKI you would shoot the Scion in the head,

while you easily could get a headshot + body shot at the same time.

 

For a sniper it really isn't hard to aim for those spots at Atlasses, Scions, etc.

 

Thats why I was asking for the mechanism behind that because so far I can only remember rumors

that I heard when I wasn't "ready" because I was a noob at that time.



#7
Alfonsedode

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U could take a look at the end of my thread on HS : It provides links too

or look for tests for tyhw, peddro and corlist here

 

In short, u have to face a muti hitbox enemy like scion/ravager/Atlas/lazorcrab/phantom and banshees, and go trough those with enoug piercing.

 

Fex cm are enough for the ravager, but up to 3m are needed for a bubbled crab.

 

ex : For scions u should go for the huntch on one of the shoulder cause there s a big damage spike when it breaks. Then if u line it well you can hit it and hit the body or the head too along the bullet trajectory



#8
LuckyStarr

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I only know double hits to work on Cerberus Engineers (turret backpack) and Geth Pyros (gas tank on the back).



#9
ClydeInTheShell

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I believe you can also get double hits on bansheess while their hand is up. Just shoot through the hand. 


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#10
ark

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I believe you can also get double hits on bansheess while their hand is up. Just shoot through the hand. 

as long as black aura barrier is up, the one that makes them immune to powers and melee, just shot it anywhere, not sure what the penetration requierd is, but ap4 does the trick.



#11
LuckyStarr

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as long as black aura barrier is up, the one that makes them immune to powers and melee

Wait, WHAT?! You mean the glowing state in which they can teleport? It makes them immune? Are you sure? Or do you mean the biotic barrier? Either way, I've never seen / noticed Banshees being immune to any kind of damage.



#12
Alfonsedode

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Wait, WHAT?! You mean the glowing state in which the can teleport? It makes them immune? Are you sure? Or do you mean the biotic barrier? Either way, I've never seen / noticed Banshees being immune to any kind of damage.


it s pretty well known they block power damage with the hand of denial. I forgot they blocked melee damage too in this state

#13
LuckyStarr

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it s pretty well known they block power damage with the hand of denial. I forgot they blocked melee damage too in this state

Hmm, maybe so. They don't spend much time in this state so I may not have noticed.



#14
Alfonsedode

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Hmm, maybe so. They don't spend much time in this state so I may not have noticed.


U should take 5' and go watch stikman video on "how to deal with boss" (link in the library). I should too.
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#15
Catastrophy

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Wait, WHAT?! You mean the glowing state in which they can teleport? It makes them immune? Are you sure? Or do you mean the biotic barrier? Either way, I've never seen / noticed Banshees being immune to any kind of damage.

It blocks projectile powers like warp. Didn't you ever notice a Biotic Explosion not going off on Banshees?

Insta-hit powers still do their damage, so Reave and electrocutions are still OK.

With a Juggy you have a good chance talking to her hand repeatedly (siege pulse is a projectile power) thus putting her in behaviour loop and possible score double hit shots.


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#16
Terminator Force

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But how much penetration does the Banshee hand of denial require? Does it have to be at least Armour Ammo IV? Or can it be III too?



#17
ark

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Wait, WHAT?! You mean the glowing state in which they can teleport? It makes them immune? Are you sure? Or do you mean the biotic barrier? Either way, I've never seen / noticed Banshees being immune to any kind of damage.

It`s already been aswered, but I`ll go ahead anyway. When they teleport, they take damage from everything. When they stop, either due to damage, or by themself, if you fire a projectile power at it, they will raise the hand (if they stop on there own, you can get in 1 or 2 before the hand comes up) When they raise the hand, a black aura becomes visiable around them. In this state they they block all projectile powers and melee. But are set up for double hits with weapons. 

Hitscan powers like reave ignores this, so if you are a reave spaming justicar f.eks, just keep at it.

 

If you are say the asari adept, you can`t prime and detonate when they are in this state ( and they won`t pick you up and give you a hole in the stomach, so that`s something) Walk close enough and it will do it`s nova blast attack and scream, then usualy start teleporting again, and is ready for a primer. they also drop the blocking barrier after some time, if left alone.

 

You can use this to take a banshee very fast, if you have drill or ap4 or double pierce mods on a gun.

 

Asari adept as example again, arc pistol with drill 3. warp, then detonate with throw.

Most cases the banshee now stops. start spaming throw at it, it will even cancel the warp ball animation(and the warp ball attack itself to bring up the hand) shot with charged arc pistol for some heavy damage double hits, while you send out throws every time she start to do the warp ball animation, this will lock it into a loop of doing nothing but canceling it`s attack, and usualy you take it down before it desides to just scream and start teleporting at you again.


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#18
Miniditka77

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as long as black aura barrier is up, the one that makes them immune to powers and melee, just shot it anywhere, not sure what the penetration requierd is, but ap4 does the trick.

 

It's not very much, maybe like 1.5m.  Pretty sure that if you use both piercing mods on a Sniper Rifle, you will double-hit them.



#19
ark

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It's not very much, maybe like 1.5m.  Pretty sure that if you use both piercing mods on a Sniper Rifle, you will double-hit them.

yes it does.

 

1,5m is also the penetration on ap4 is it not?