Any old fashion Rpg perhaps. There are far thinner borders between game genres nowadays than in the past. And there is skill/class system in DA:I, just not as much expanded as in "old good games" or present retro games.
Debatable... yes, ok, i get your point and it ain't wrong, but... geez, how do i put it? Maybe it's because i grew up on oldschool Rpgs, maybe it's because BG was my first (and i even started pen&paper after that) - maybe it's because of this, that - to me - there's got to be more to earn the term "Rpg".
Those old fashined things definated for me, what made a game Rpg - especially D&D.
Inquisition is marketed as full fledged Rpg, which it doesn't feel like (at least not for me).Not with just two Armor-slots, two weapon-slots, four accessory-slots, eight UI-slots , 4-5 skill-trees (only for combat) ans still just three classes.
Inquisition is clearly made to appeal even to the minorest Rpg-enthusiasts (Like: "Man, i got enough of CoD after three hours MP... i wanna play something else, that's not too hard on your Mind. Oh, DA:I? Perfect.") and not fans of the genre.
I am rather neutral in this. I loved Baldur's Gate and other similar titles but I'm ok with modern less "arithmetic" gameplay mechanic. I love to have choices in the matter of skill development but prefer fewer more unique and magnificent options.
Matter of taste. I love to have lots of options, to experiment and biuld a quite unique character.
Yeah, BG was quite brutal for beginners and at first i had to learn it's rules, but that was kind of an appealing fact, too... like the difficulty in dark souls (which is not my taste i might add).
For every thought and effort i put into it, i was rewarded.
I still remember hundreds of spells in Baldur's Gate. I loved it since mages were always my favourite class. On the other hand most of these spells were rather useless compared to couple of "right ones". And warrior class development was far less expanded than in DA:I (basically hit points per level and sometimes proficiency point). KotoR has rather simple class system too. Didn't play Divinity OS and Pillars of Eternity yet.
Well, the magic-system in BG (and especially BG2) was never the ultimate best - that's true. But on the other hand you got many quite unique spells. I loved timestop and metorite-shower together with summoning monsters and stoneskin.
About the warriors... well it IS an old game so you have to put technical limits into consideration.
But any fight in BG requiered use of tactics - something i cannot really say about Inquisition - which is sad because that's what parties are for. And not to forget the epic sidequests in BG2.
KotoR: Yes, the classes were simple but still, there were quite a good amount of skills (passive and active).
And i can really recommend Divinity OS and pillars of eternity.
Implementing non combat skills may be good idea. On the other hand it always remind me "press this dialogue option to win the whole dialogue" situation (available only if you picked "diplomacy" skill). In practice almost everyone will pick this skill, therefore it is rather illusory choice.
Therefore Neverwnter Nights -for Example- had also bluff and intimidate beside diplomacy. There were passive skills, which influenced active like concentration, disciplin, athletic. There were class specific skills for bards, rogues, mages, rangers, druids, etc.
And in the Fallout-series skills can open different quest-solutions. None of that in AAA-Inquisition.
Also the most -MOST- innovative feature of Origins, the combinable Mage-spells (which i loved so much) are gone since DA2, eventhough i hoped so much, this feature would be expanded on. This is also one of the coolest things in Divinity:OS, spells which influence each other and the terrain around.
Lack of potential wherever i look... and that's exactly what i fear about ME4 as well. A game, which is essentially ME3 with different NPCs and nothing new added. No new classes, skills, combat-variations (like space combat - which i would love).
Just the same in a new, graphical advanced shell and slightly dumbed down in design. That's what i fear.
Bioware was once my most favourite developer - a developer that i didn't expect to fail. But after DA2, ME3 and DA:I i've kinda lost hope and trust.
Riight now, i've moretrust in Cdproject-red with Witcher3, than in Bioware with ME4.