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What one plot point would you change and how (rants encouraged)?


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138 réponses à ce sujet

#26
Hellion Rex

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The Winter Palace itself was fine, though I still feel that Vivienne and maybe Sera could played a role in it and Gaspard, Briala, and Celene could've been handled better

 

I just think the entire arc should've been more than just one mission

Exactly. I think the Exalted Plains and Emerald Graves plots should have been a required thing to finish before you could even step foot in Halamshiral. As a whole, I didn't feel like I had a reason to even care. There was not a lot of build up. The consequences of your choice of ruler didn't have the impact that I was expecting.

 

Edit: As per Heimdall's comment, yes, I felt like there was indeed an extreme lack of buildup.


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#27
Hellion Rex

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For me, I think that was a problem of buildup.

 

We're very suddenly introduced to them and the conflict of the Civil War and expected to resolve it with pretty minimal background.

See my above comment, cause I absolutely agree.



#28
AresKeith

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Exactly. I think the Exalted Plains and Emerald Graves plots should have been a required thing to finish before you could even step foot in Halamshiral. As a whole, I didn't feel like I had a reason to even care. There was not a lot of build up. The consequences of your choice of ruler didn't have the impact that I was expecting.

 

Edit: As per Heimdall's comment, yes, I felt like there was indeed an extreme lack of buildup.

 

Speaking of that, I also thought that the areas of the game should've had like a small plot that connected to the main story


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#29
Heimdall

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Speaking of that, I also thought that the areas of the game should've had like a small plot that connected to the main story

That seems to be a generally held criticism.

 

Atleast JoH seems to show Bioware has taken to heart the need for more strong central storylines for each area, like Crestwood in the vanilla game.


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#30
Hellion Rex

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Speaking of that, I also thought that the areas of the game should've had like a small plot that connected to the main story

Oh yeah. I would have liked more specific tie in to the WEWH plot, not simple fighting between Gaspard or Celene.



#31
Heimdall

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Exactly. I think the Exalted Plains and Emerald Graves plots should have been a required thing to finish before you could even step foot in Halamshiral. As a whole, I didn't feel like I had a reason to even care. There was not a lot of build up. The consequences of your choice of ruler didn't have the impact that I was expecting.

 

Edit: As per Heimdall's comment, yes, I felt like there was indeed an extreme lack of buildup.

I actually think maybe they should have tried to thread both the Civil War and the Mage-Templar storyline throughout the game, both to be resolved closer to the end.

 

As of now they both feel rather abrupt and short.


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#32
Hellion Rex

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I actually think maybe they should have tried to thread both the Civil War and the Mage-Templar storyline throughout the game, both to be resolved closer to the end.

 

As of now they both feel rather abrupt and short.

Perhaps, but I struggle to think of how you could have tied those specific locations to the Mage Templar arc.



#33
AresKeith

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I actually think maybe they should have tried to thread both the Civil War and the Mage-Templar storyline throughout the game, both to be resolved closer to the end.

 

As of now they both feel rather abrupt and short.

 

I'm actually fine with the way the Mage-Templar storyline "ended"



#34
ComedicSociopathy

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The Wardens, Rebel Mages and Rebel Templars all holding the Idiot Ball. 


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#35
Guest_Danielle100_*

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Miss the back stories being played out from DAO, not sure how they could have done it but would have loved to have gotten to see the inquisitors life before everything happened.
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#36
AresKeith

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The Wardens, Rebel Mages and Rebel Templars all holding the Idiot Ball. 

 

Well the Mages and Templars were always holding the idiot ball though :P

 

Miss the back stories being played out from DAO, not sure how they could have done it but would have loved to have gotten to see the inquisitors life before everything happened.

 

Only way I could see them doing it was having the Peace summit be playable, which I heard they tried it during development 


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#37
Hellion Rex

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Only way I could see them doing it was having the Peace summit be playable, which I heard they tried it during development 

They hacked it off, but now it just looks stupid. How in the everliving hell did no one else hear the Divine's screams and we alone just happened to show up at the right place, right time?


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#38
AresKeith

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They hacked it off, but now it just looks stupid. How in the everliving hell did no one else hear the Divine's screams and we alone just happened to show up at the right place, right time?

 

Could always headcanon it as they was in a secluded area and someone asked you to get the Divine :P



#39
Heimdall

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I'm actually fine with the way the Mage-Templar storyline "ended"

I didn't particularly like that such a big deal was made of it, allegedly causing chaos across Thedas, then they ended up retreating to two convenient corners waiting for the Inquisitor to show.

 

I wanted to see more division in the mage factions, actually deal more with the ramifications of all the mages being out of the circles whether they like it or not.  I wanted to see the effects on various regions, but instead it was all highly contained.


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#40
Heimdall

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They hacked it off, but now it just looks stupid. How in the everliving hell did no one else hear the Divine's screams and we alone just happened to show up at the right place, right time?

I sorta assume the Temple was sealed off to the public, or just largely deserted.

 

The Divine went in to pray with a few personal guards and got ambushed by Cory and his Grey Warden goons.  We just happened to be the only one close enough to hear the screams, I guess.

 

Would have greatly preferred a playable prologue though.



#41
Korva

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However, on the other hand, my issues lie with Gaspard, Briala, and Celene. I really didn't feel like I was effectively deciding the fate of an entire country. The choices presented lacked the impact that they should have had. At least to me.

 

Hmm, true. They were left very shallow, and both the mission itself and what little follow-up there is definitely lacked a sense of importance or danger. The two scenes with Florianne stole the show while the three supposed big players were basically just footnotes. As someone who has no interest in the novels, I felt as if the game was expecting me to have read Masked Empire instead of fleshing out these important people by itself, and that is just lazy and unacceptable.

 

And yes, I think it should have had more dialogue and "intrigue". And the whole sneaking around the palace felt way, way too easy. Especially climbing on the garden fence when half the damn nobles are literally two feet away.

 

Indeed. Honestly, the only way I could see the sneaking make sense is by using Cole's ability to hide people as a cover to get past the guards and the many other prying eyes -- but that would not work for players who don't recruit him, tick him off so much that he leaves, or play Adamant first and make him more human-like before going to Halamshiral. Plus, the Inquisitor is a noteworthy enough guest that surely people would notice her repeated disappearance and become suspcious ... especially Corpyheus' agents. My own headcanon is that my Inquisitor has to stay in the spotlight and entertain the nobles as a distraction with Josie's help, while Leliana coordinates her agents and the rest of the group, who do the actual legwork and investigations with Cole's help. The Inquisitor only slips away to join them when they learn there's a rift in the royal quarters ... and it's not Florianne who waits for them there and gives a generic clichéd villain speech. That is the only thing I don't like about her, it's so stereotypical and stupid for an antagonist to tip their hand like that and then flounce off laughing and convinced the heroes will die, which of course they won't. :P

 

Also, as others have said, I agree that both the civil war and the mage/templar war deserved to be given more impact instead of basically being handled hot-potato-style: as briefly as possible and then dropped and not touched again. A lack of connection between the main story's missions, and between the plot and almost all of the areas we visit, is definitely a big weakness of this game.


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#42
In Exile

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Next to irony, I think rhetorical might be the single greatest thing about the English language.

 

I know you were being rhetorical, but I think it bears pointing out that the vast majority of exposure to the "Wardens" came from a self-interest (which people usually play as a hero) and a person who thought the Warden's moral compass was a cross between Jesus and Superman. 



#43
Killdren88

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A whole new being as the Elder One. Bioware implied that the Elder One was to a mystery. But it was so frriggin obvious that it was Cory. I would have loved it if The Elder One was some other worldly creature that lived in the Fade plotting and waiting to enter the mortal realm.
Cory still could have been in the game. But not the main villain. He could have been the Elder One's Hearld. Around the battle of Haven the Elder One. Could appear with Cory and Samson at his side. Along side this I would make them a far greater threat. If we clear a Zone of Venatori have them double their efforts in a other zone. And if we don't Get all the Inquisition camps in a zone, the Venatori slowly take back the area. I want a more credible threat.
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#44
Heimdall

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A whole new being as the Elder One. Bioware implied that the Elder One was to a mystery. But it was so frriggin obvious that it was Cory. I would have loved it if The Elder One was some other worldly creature that lived in the Fade plotting and waiting to enter the mortal realm.
Cory still could have been in the game. But not the main villain. He could have been the Elder One's Hearld. Around the battle of Haven the Elder One. Could appear with Cory and Samson at his side. Along side this I would make them a far greater threat. If we clear a Zone of Venatori have them double their efforts in a other zone. And if we don't Get all the Inquisition camps in a zone, the Venatori slowly take back the area. I want a more credible threat.

That was my original hope too prior to release (Though I'd settle for a much better handled Cory)



#45
Todrazok

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I honestly like Corypheus as a character and villain, but it's already been debated to death that he should've been handled better after his introduction :P

Speaking of that, I also thought that the areas of the game should've had like a small plot that connected to the main story

Anyhow, this in particular is something I felt was sorely lacking. This might sound controversial, but I think some of the main story missions should've been gated behind a certain set of objectives in the relevant zones. Here Lies the Abyss is the best example for me, the mission is to invade an ancient fortress. It makes sense to me that the Inquisition would first gain control of the surrounding region before pushing onwards to the fortress. Instead it's simply gated behind power. I'd prefer it also if the location of the story mission is in a section of the open world zone, in this case Adamant, that you'd go to once the Inquisition is prepared.
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#46
WidePaul

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For the mage/templar conflict I was hoping for an ME3 style scenario like you got with the Quarians and geth, if you made the correct choices in previous games you could make peace between them, or at least persuade them to stop fighting each other temporarily and help fight demons/close the breach.
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#47
DarkKnightHolmes

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Get a better main villain for the story.



#48
Heimdall

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For the mage/templar conflict I was hoping for an ME3 style scenario like you got with the Quarians and geth, if you made the correct choices in previous games you could make peace between them, or at least persuade them to stop fighting each other temporarily and help fight demons/close the breach.

Hm, I'm not sure that would work quite as well in this situation. The stories in DA games are designed to be more self contained.

#49
WidePaul

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Hm, I'm not sure that would work quite as well in this situation. The stories in DA games are designed to be more self contained.


True, I just thought it would be nice if there could be a way to get both on our side instead of having to pick one over the other.

#50
Qun00

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Hard to say. I wouldn't want anything changed so much as I'd want everything to be fleshed out more. Corypheus. The faith theme as well as its various manifestations in various characters and how the people view the "Herald". The Anchor and its effects and abilities. The consequences of the mage/templar war. The terrible ending, which has no build-up and makes little sense -- everything pointed to a siege of Skyhold, even the ruins we fight in look a lot like Skyhold ... the mountains near the Temple of Sacred Ashes had no such ruins as I recall.
 
I like the basic story a lot, but it feels like it played tenth fiddle to farting around in a bunch of utterly unrelated zones and most of its potential was wasted by leaving it rushed and shallow.


Speaking of that, it was Corypheus' power that made Skyhold levitate. Shouldn't it come crashing down when he was defeated?