What one plot point would you change and how (rants encouraged)?
#51
Posté 13 avril 2015 - 12:37
- Dabrikishaw aime ceci
#52
Posté 13 avril 2015 - 01:00
In a hole I liked Inquisition very much but there where a couple things that I could see the possibility for and already has strings set for it but just isn't their in the end game.
1- the ability to choose both mage and templar not one or the other. When you head to Redclift the so called mage rebelion is split, some just want a safe haven, some jusyt want to 'stick it to the man' but almost none of them want to eleign with a magister. I mean they're preatty much getting sold into slavery. And then you have whats happening with the tranquil being turned into crystal skulls. I could easily see the inquistor picking one of the skulls up from that shed and showing it to Fiona, showing her what happened to the tranquil that are dissapering. Not only that but when you speak to Conor and how he wants to bew with templas because he knows the dangers of magic better then anyone there. It would make sence that by going to Redcliff you could possibility recruit some of the mages not the entire mage rebelion but a fraction of the individuals who are clarly just their because they don't think they have anywhere else to go.
2- Just filling the plot point of who or what it was that asked for your help with the mages at Val Royeaux.
3- An actual dress for ther ball instead of the uniform as well as more heavily orianted to paying the so called game rather then running off on your own. The ball was rather dissapointing in that you had all these imporent people and you could talk to them but they did not influence anything at all, just by adding them to the court influence meeter would let players actually play 'the game, Also throw some people who are mean to you're companions ex, people whispeing about a knife ear if you brought Sera or Solas. I like that when the inquisitor shows up you get an earfull of comments but they stop once you enter the Winter Palace. Having your companions expeience as well and even better have the choice to interfeer with these comments would havew been splendid.
4- Why can I not destroy the well of sorrows?! through the conversation you can agree with Abelas and if you have the magic knowledge bonus you can latterly say that it's a bad Idea to drink from the well. not to mention Solas tells you not to do it. I can understand Morrigan not liking this and mabye having to fight her to let Abelas finish destroying the well. I would understand if this left us with a much harder battle and Corriphyus being in better positions but to me it is like what is right vs what is easy. It might be harder but in the long run I feel it's worth it to leave the past in the past and fight foward with our own means.
- Aquarius121 aime ceci
#53
Posté 13 avril 2015 - 01:04
I would eliminate Champions of the Just and include both Samson and Calpernia as adversaries in one playthrough.
#54
Posté 13 avril 2015 - 01:06
I would eliminate
In Hushed Whispersand include both Samson and Calpernia as adversaries in one playthrough.
FTFY!
#55
Posté 13 avril 2015 - 01:10
FTFY!
You managed to break your own horribly unoriginal quip. Congratulations.
Anyway, I shall elaborate. While In Hushed Whispers is a great introduction to the Venatori, Champions of the Just is a crappy one to the red templars; it's completely dominated by some random demon who goes off-script the instant the PC shows up. The red templars showing up first as a gigantic armored fist to crush Haven is, in my opinion, a much better showing of their role (and likewise, the Venatori first appearing as spies and infiltrators does the same for them).
#56
Posté 13 avril 2015 - 01:17
You managed to break your own horribly unoriginal quip. Congratulations.
Anyway, I shall elaborate. While In Hushed Whispers is a great introduction to the Venatori, Champions of the Just is a crappy one to the red templars; it's completely dominated by some random demon who goes off-script the instant the PC shows up. The red templars showing up first as a gigantic armored fist to crush Haven is, in my opinion, a much better showing of their role (and likewise, the Venatori first appearing as spies and infiltrators does the same for them).
surprise, you don't like the templar mission but the mage one is fantastic!
color me shocked, astounded, flabbergasted, bamboozled
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#57
Posté 13 avril 2015 - 01:19
surprise, you don't like the templar mission but the mage one is fantastic!
color me shocked, astounded, flabbergasted, bamboozled
Actually, I think that the time travel aspect is the most blatant misleading trailer fuel I've ever seen put into an actual game, and look upon it with a combination of derision and pity.
#58
Posté 13 avril 2015 - 01:22
Actually, I think that the time travel aspect is the most blatant misleading trailer fuel I've ever seen put into an actual game, and look upon it with a combination of derision and pity.
yet you still want to cut the Templar mission entirely and have nothing but praise for what is a very crappy intro to the Venatori
"Tevinter cultists show up and want to kill you, now let's make the face of them someone who is sympathetic and not exactly a leal subject of the Elder One"
#59
Posté 13 avril 2015 - 01:25
yet you still want to cut the Templar mission entirely and have nothing but praise for what is a very crappy intro to the Venatori
"Tevinter cultists show up and want to kill you, now let's make the face of them someone who is sympathetic and not exactly a leal subject of the Elder One"
It's a better intro than "secretive cult that specializes in infiltration launches massive attack on village." In any case, we needed more sympathetic Tevinter characters.
#60
Posté 13 avril 2015 - 01:26
It's a better intro than "secretive cult that specializes in infiltration launches massive attack on village." In any case, we needed more sympathetic Tevinter characters.
His name is Dorian
Secretive Cult bolstered by the rebel mages, they are not an insignificant force, and if we learned one thing from DA2 its that Tevinters are totally OK with being employed en masse for stupid reasons
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#61
Posté 13 avril 2015 - 01:26
" In any case, we needed more sympathetic Tevinter characters.
That's what Calpernia's for!
Edit: And as per Steel, Dorian too!
#62
Posté 13 avril 2015 - 01:29
His name is Dorian
Secretive Cult bolstered by the rebel mages, they are not an insignificant force, and if we learned one thing from DA2 its that Tevinters are totally OK with being employed en masse for stupid reasons
Acknowledged. I'd like more than him.
In any case, the "mage rebellion joining the Venatori" plotline was imbecilic, and heading off with In Hushed Whispers at least cuts off the stupid before it goes too far.
That's what Calpernia's for!
Edit: And as per Steel, Dorian too!
Which is why we need Calpernia as well as Samson in a unified plotline.
#63
Posté 13 avril 2015 - 01:33
Acknowledged. I'd like more than him.
In any case, the "mage rebellion joining the Venatori" plotline was imbecilic, and heading off with In Hushed Whispers at least cuts off the stupid before it goes too far.
Fiona already jumped on that ship, the others are just keeping it going.
The initial bit isn't horribly unbelievable, and it flows from there decently well, not an astounding plotline, but its hardly out of left field
#64
Posté 13 avril 2015 - 01:45
I would eliminate Champions of the Just and include both Samson and Calpernia as adversaries in one playthrough.
I agree with the Samson and Calpernia bit. I like that the main bulk of Cory's army is made up of the side not taken but I think the other potential vessel should have still had a role to play in Cory's plans. You pick mages and Calpernia is working with the Envy demon wrecking havoc, pick templars and Samson is going around making the veil tears worse. Then instead of Florianne monologuing at the Winter Palace the Inquisitor faces off against Samson/Calpernia then deals with Florianne.
My main complaint about DAI is that Cory isn't sustained as a credible threat. After Haven the Inquisition doesn't have any set backs, the game is designed in such a way that you can't lose.
#65
Posté 13 avril 2015 - 02:13
It's a better intro than "secretive cult that specializes in infiltration launches massive attack on village." In any case, we needed more sympathetic Tevinter characters.
Dorian was already mentioned but we also have Krem and Fenris.
#67
Posté 13 avril 2015 - 03:34
Well, I like the unified plot suggestion...but I'd rather have both arcs.
I hate being forced to choose.
There's Felix, always forgotten. Also dead. :/
I never forget Felix. ![]()
#68
Posté 13 avril 2015 - 03:35
I would eliminate Champions of the Just and include both Samson and Calpernia as adversaries in one playthrough.
Makes me glad your nowhere near the writing team
- Cespar et Tyrannosaurus Rex aiment ceci
#69
Posté 13 avril 2015 - 04:03
Miss the back stories being played out from DAO, not sure how they could have done it but would have loved to have gotten to see the inquisitors life before everything happened.
I agree. I'm sure one of the main reasons I felt the HoF/Hawke were more interesting and believable is because I got to see what they were like in more ordinary circumstances before they became a high and mighty hero.
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#70
Posté 13 avril 2015 - 04:14
I hate, Hate, HATE the way the Grey Wardens were brought low in the DA:I story. From the moral dilemma of sacrificing Hawke or Allistair/Loghain/Stroud in the Fade to the corruption and slaughter at Adamant to the exile-or-perish condemnation by the Inquisition to the collapse hinted at in the epilogue.
I mean, like the Grey Wardens aren't already tragic enough with their "In Death, Sacrifice" required to end a Blight, not to mention the consequences of the (real) Calling for every Warden? They have to have their own vows and mission internally corrupted and externally destroyed as an organization for good?
So the plot point I'd change is to restrict the extent of the false Calling to Orlais. Only Warden-Commander Clarel and the GWs of Adamant are seduced by the notion of routing out the Old Gods with a demon army. The Grey Wardens in Fereldan and elsewhere would be mostly unaffected and would join with Inquisition forces in attacking Adamant. There would be no crisis of leadership in the Order, particularly not at Weisshaupt. The end result, exile-or-perish from Orlais, would be no worse than the historical banishment of the Order from Fereldan.
I think that leaves most of the interesting drama centered on Adamant intact without taking anything away from the rise of the Inquisition as the only viable political organization in southern Thedas. It's not necessary, IMO, to destroy the Order utterly to tell that part of the story.
Yup.. the Grey Warden storyline was pretty awful. I mean seriously, I get that they are trying to stop the blight - but how gullible can you get? Ok, so here's the plan, we're going to do this blood magic ritual and get ourselves possessed by demons.. because, oh ya, it's for the greater good and you can just be sure this will all work out for the best. I mean what could possibly go wrong?
Seriously? Do they hand out stupid pills at Grey Warden meetings, or is it just me?
So yup,that would be on the top of my list for plot points to change. Some additional explanation on how the whole thing with Lord Seeker Lucius went down would be nice, that's fairly convoluted and confusing. Some additional clarification on Fiona and the rebels signing on with Alexius would definitely be in order, because that still makes pretty much zero sense.
The time travel thing.. ugh. Ya, probably best I don't get started on the whole time travel thing. It's just a very poor plot device IMHO. Always ends up causing major storyline problems that are difficult if not impossible to address and it's massively overused, and it just never works well.
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#71
Posté 13 avril 2015 - 04:38
Yup.. the Grey Warden storyline was pretty awful. I mean seriously, I get that they are trying to stop the blight - but how gullible can you get? Ok, so here's the plan, we're going to do this blood magic ritual and get ourselves possessed by demons.. because, oh ya, it's for the greater good and you can just be sure this will all work out for the best. I mean what could possibly go wrong?
Seriously? Do they hand out stupid pills at Grey Warden meetings, or is it just me?
So yup,that would be on the top of my list for plot points to change. Some additional explanation on how the whole thing with Lord Seeker Lucius went down would be nice, that's fairly convoluted and confusing. Some additional clarification on Fiona and the rebels signing on with Alexius would definitely be in order, because that still makes pretty much zero sense.
The time travel thing.. ugh. Ya, probably best I don't get started on the whole time travel thing. It's just a very poor plot device IMHO. Always ends up causing major storyline problems that are difficult if not impossible to address and it's massively overused, and it just never works well.
They weren't getting possessed they were binding a demon army.
#72
Guest_Imanol de Tafalla_*
Posté 13 avril 2015 - 05:58
Guest_Imanol de Tafalla_*
I would cut out the entire Mage arc.
You know something went wrong when there are arguments over what exactly occurred throughout the sub-plot.
Plus, time-bending nonsense is only featured at that point in the main plot and not touched-upon again unless one takes a stroll through the Still Ruins in the WA.
- PapaCharlie9 aime ceci
#73
Posté 13 avril 2015 - 06:29
That was my original hope too prior to release (Though I'd settle for a much better handled Cory)
I would have been happy with Dumat reborn in my opinion. If they went that route his survival could have been explained that Dumat survived Via the Dark Ritual. Not too far fetched other would know how to use the ritual.
#74
Posté 13 avril 2015 - 06:29
Where do people keep getting this idea of heroes from? The Wardens are a bunch of ends-justify-the-means, and they always have been.
Except that's partially true despite the Wardens's attitude of the end justify the means or whatever it take to defeat the Darkspawn and end the Blight. For all their flaws they are still the only organization dedicate themselves to fighting darkspawn, and to protect Thedas from darkspawn's threat. They are still hero who would sacrifice themselves to shield normal people from darkspawn, and they are the only surface organization who cares about the Dwarves and their eternal war with darkspawn. Eh, without those ends-justify-the means tainted bunch Thedas would've fall long time ago, and if they weren't around then Thedas are doomed.
To answer the OP's question. I'd like to change the whole Mage-Templar plot, I can understand why the writers dislike 'the truce' or 'peace' conclusion to the war. However, I would like to assimilate Ser Barris, sane and good templars, rebel mages with a ****** sense into the Inquisition, and put someone who's willing to compromise or someone who isn't as stupid as Fiona in charge of the Rebel Mages instead. While execute someone like Lucius, Fiona and their radical followers who don't submit to the Inquisition. ![]()
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#75
Posté 13 avril 2015 - 06:55
They weren't getting possessed they were binding a demon army.
Possessed was the wrong term. The GW mages were clearly being controlled by Cory and his minion Erimond after they bound a demon to a dead GW that they had just sacrified.





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