Well wasn't the false calling essentially restricted to Fereldan and Orlais anyway? I'm pretty sure other orders weren't affected. Also I was under the impression the exile wasn't any worse than the historical banishment from Fereldan. I thought the point was that the Wardens were to leave Southern Thedas only whilst Corypheus remained a threat. And I think the events at Weisshaupt sound quite intriguing, seems like DLC material to me. They're just going through a rough patch, it would be weird if they didn't since Corypheus has such power over them.
Yeah, Duncan/Loghain/Stroud explicitly said that "Every Warden in Orlais began to hear the Calling", without indicating that this was true of all Wardens everywhere, so the effect could be only affecting Wardens that were within Orlais at the time it manifested? While the Fereldan Wardens have vanished, we don't know if it's at all related and since they're a small chapter compared to Orlais, it could be that they just closed ranks and went to ground when they realised something was up with the lot next door?
As for stuff I'd change... well, that's rather difficult as I honestly felt the entire game never really accepted the sheer level of calamity that was supposed to be going on and that everything was simply too easy to resolve?
Part of what I liked about the previous games was how in DAO, the Warden often was given a few choices in various situations on how they could deal with them, while DA2 was interesting because Hawke was often was stuck in no-win scenarios where the right choice was never cut and dry?
In comparison, the Inquisitor feels very railroaded and they're not really involved in actually making the decisions that resolve the situations they find themselves in? By the time we show up, most of the conflicts have fizzled out and stalemated, so half the time I felt less like the last hope for Thedas who making the touch decisions and more like the guy walking in at the end and simply announcing who the winner was?
Truly, I'd have liked to have worked to guarantee our victory a lot more, forcing us to go on the defensive at times? At no point after Haven did I feel like Corypheus was endangering the Inquisition or it's people and we just kept winning over and over, making it rather dull?
Likewise, it should have been harder to resolve the Mage-Templar War and the Orlesian Civil War so that whatever side we chose, we had to deal with the consequences and repurcussions rather than have them limited to just a scant few war-table missions?
Gaspard or Celene loyalists should not have so easily stood down after Halamshiral? If Celene was assassinated, then her loyalists should have been unwilling to bend the knee to Gaspard and instead launched a plot to remove him from power, while if Gaspard is executed, perhaps his forces rally around another claimaint that we have to deal with? Perhaps the losing side could have gone rogue like the Freeman of the Dales or decided to keep fighting the war regardless, forcing us to step in and help restore order?
The Mage-Templar War also felt hugely anti-climatic because it never really resolved so much as stopped? Honestly it felt sometimes like Corypheus should have been given the accolades for ending that conflict, because his taking control of the side you didn't ally with really ended the war, not us?
The game should have been a lot harder to resolve, but it kept giving us victory on a silver platter and praising us for it?