Adds the Phoenix Project adept/vanguard armor to the basegame for male Shepard. Comes in either Cerberus or N7 colors.
Get it here at the Nexus! ![]()
lol, Just when I was getting things ready to release my own version of the Cerberus Dragoon armor. ![]()
That said, there seems to be some really off mesh-deformation occurring to your armor's shoulder areas, especially the armor's shoulderpads. Here's several pics of how the shoulders are suppose to look on the armor without the deformation (using my version of the armor as a reference):



Hah, of course somebody else was working on it!
I shoulda waited, 'cause yours looks just awesome! You're still gonna release it, I hope? And yeah, I did see the distortion on the shoulders, but it didn't bother me too much so I felt it was okay to release as-is.
...tho honestly, I couldn't fix it...
The Phoenix Vanguard is my favorite character in the MP.....i don't have access to such mods (ps3) but i would have loved to have been able to use this armor!!...this looks amazing!... ![]()
Hah, of course somebody else was working on it!
I shoulda waited, 'cause yours looks just awesome! You're still gonna release it, I hope? And yeah, I did see the distortion on the shoulders, but it didn't bother me too much so I felt it was okay to release as-is.
...tho honestly, I couldn't fix it...
Yes, I'll be releasing mine within the next few days - the nice thing is, with the new methods for making mods as DLCs and using custom textures directly in the DLC instead of using Texmod or Texplorer to replace the textures, these types of mods should now be a lot easier for players to install and use.
The Phoenix Vanguard is my favorite character in the MP.....i don't have access to such mods (ps3) but i would have loved to have been able to use this armor!!...this looks amazing!...
Thanks so much
And I feel your pain re: the lack of console mods! (fellow PS3 player here) I finally caved and bought the trilogy for my laptop just so I could mod it!
Yes, I'll be releasing mine within the next few days - the nice thing is, with the new methods for making mods as DLCs and using custom textures directly in the DLC instead of using Texmod or Texplorer to replace the textures, these types of mods should now be a lot easier for players to install and use.
Awesome! I very much look forward to seeing your version of this in action!
And I am loving this new dlc installation method. I've tried to make my mods as easy to install as I could with a single (where possible) .mod file, no .tpfs or loose textures/meshes necessary, but I'm always down with making things as easy as possible for the end user. I'd definitely be interested in using this new technique for my future mods!