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Is the Inquisitor the least morally ambiguous (spoilers)


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#1
dantares83

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of the 3 main leaders?

 

The Warden has plenty of jerk comments (and that is because there is no dialogue wheel) that he/she can made and can also decide in-game, some of the most morally-ambiguous choices in DA (e.g. siding with Branka and the werewolves and the choice to KILL most of your companions)

 

Hawke has plenty of mean comments esp in sarcastic/aggressive personality. Hawke also has a few 'morally-ambiguous' choices (e.g. letting Fenris/Isabela be caught and killing a few of your companions including your own sister).

 

But the Inquisitor has the least of such choices. The most morally-ambiguous choice I felt was deciding whether between the mages or templars because doing so would meant the death of the other group. Even that is not so morally-ambiguous because by then, the two side are both crazy so u are just deciding which one can aid u better, really. Sending the grey wardens off is also not morally ambiguous because they did wrong and has proven mostly useless in this war anyway (besides, they have be cast off quite often in history anyway). Deciding on the ruler is also not morally ambiguous because all 3 are useless and none of them are truly evil/good. Maybe u can executed people left-right-and center but most of them deserved it anyway. and u cannot kill any of your companions this time (not even Blackwall), at worst, u can only made them leave.

 

The Inquisitor also has the blandest personality because of the mostly 'neutral' dialogue (nothing too mean or good) wheel options.

 

I wonder if it is because Bioware meant to let the Inquisitor be a true hero this time and thus, the lack of options to make him/her evil or a jerk/b**ch. I mean after all, the Inquisition is meant to be respected by all in Thedas and a mean and cruel Inquisitor just wouldn't make the story fit and would be taken down soon (as most cruel rulers do).

 

If u got any incidents where the Inquisitor can be really mean, feel free to share.


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#2
Guest_Ser Morwen_*

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You have to work at it, but like Hawke, the more you focus on the same option (top is passive, middle is sarcastic, bottom is aggressive), the more you shape their personality. I tend to play a mostly passive Inquisitor, who is snarky/playful with her friends (Cassandra, Cole (makes him laugh/smile a lot), Sera and Blackwall), flirty with her closest friends (Solas (if playing an elf), Cullen, Dorian and even Cassandra a few times for fun) and love interest (usually Solas or Cullen), and aggressive to her enemies (Iron Bull especially likes her that way too), and she turned out to be very expressive by the end of the game.



#3
dantares83

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really? all 3 seems fairly neutral to me (esp the top 2).



#4
Guest_Ser Morwen_*

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really? all 3 seems fairly neutral to me (esp the top 2).

 

It's a matter of how many times you choose the option. I noticed that when facing Corypheus in Haven. If you keep choosing the aggressive option, she gets really badass, but if you play with both passive and aggressive, she sounds like she's unsure of herself and rather bland as a threat to him. My first playthrough she was quite dull, so I experimented. None will ever top Sarcastic Hawke, but I found the right timing and choices can give your Inquisitor a personality.


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#5
dantares83

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It's a matter of how many times you choose the option. I noticed that when facing Corypheus in Haven. If you keep choosing the aggressive option, she gets really badass, but if you play with both passive and aggressive, she sounds like she's unsure of herself and rather bland as a threat to him. My first playthrough she was quite dull, so I experimented. None will ever top Sarcastic Hawke, but I found the right timing and choices can give your Inquisitor a personality.

 

ok, thanks. i will try an aggressive one next time.



#6
congokong

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In my so recent thread "What do you think is meant to happen in DA:I" I realized how few choices you have, and how none are really good/evil. Each game in the series, like Mass Effect, has less role-playing than the last. You can shape your character's personality somewhat through dialogue, yet actions speak louder than words.



#7
Guest_Ser Morwen_*

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In my so recent thread "What do you think is meant to happen in DA:I" I realized how few choices you have, and how none are really good/evil. Each game in the series, like Mass Effect, has less role-playing than the last. You can shape your character's personality somewhat through dialogue, yet actions speak louder than words.

 

Yeah like killing nugs in Crestwood's cave. Lol that action gets much disapproval.



#8
The Baconer

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Hawke: "At least it can't get worse. Today anyway. It's pretty late. "

 

mfw

 

5OuWQSW.gif


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#9
andy6915

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Hawke: "At least it can't get worse. Today anyway. It's pretty late. "

 

mfw

 

5OuWQSW.gif

 

My last playthrough that was 95% purple dialogue... That was one of the 5% where I made sure to veer off from purple for a second.



#10
Qun00

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The Inquisitor has plenty of rude and sarcastic dialogue options.

People simply don't use them and then complain that it's not there.
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#11
Guest_Imanol de Tafalla_*

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Here is one of many instances where the Inquisitor can be a power-hungry jerk.

 

And yeah, like Qun00 wrote, the "Renegade" choices also happen to be the ones that people tend to pick the least.   



#12
katerinafm

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Yeah, I agree. You mostly get the 'super nice', the 'nice with a hint of humor' and the 'I'm bored, let's get on with it' dialogue option. You can rarely be mean and have that affect the game. No matter what, the inquisitor was a good person that killed Corypheus and saved the day. I mean I'm not saying there should have been an option to NOT do that or something, but all options in the game are pretty much neutral, even the ones that people could argue are bad.

 

Man, playing as a jerk Hawke was so much fun.


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#13
katerinafm

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The Inquisitor has plenty of rude and sarcastic dialogue options.

People simply don't use them and then complain that it's not there.

 

My second playthrough was meant for a super evil male qunari, but my impression after playing through the game and picking every single 'mean' dialogue option was that my inquisitor just sounded bored most of the time and wanted to get on with it. Even with judgement missions where you can execute people and stuff, most of the time it's justified.



#14
AntiChri5

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I like that the Inquisitor has to at least keep up a public face of decency.

 

While quietly having peoples tongues cut out for speaking out against us.



#15
zestalyn

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DA:I's dialogue choices were weak because you're either super vanilla, super jokey, or super jerk. Although DAII and Mass Effect were kind of like this, too, I felt that their respective voice acting, writing, character progression compensated for what the dialogue system lacked in providing characterization, especially if you were playing a more ambiguous paragade/renegon kind of person.

DA:I also lacked those 3 other things in my opinion, so the Quizzy just feels ridiculously boring/one-dimensional in comparison


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#16
dantares83

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My second playthrough was meant for a super evil male qunari, but my impression after playing through the game and picking every single 'mean' dialogue option was that my inquisitor just sounded bored most of the time and wanted to get on with it. Even with judgement missions where you can execute people and stuff, most of the time it's justified.

 

yeah, there were no mean comments like calling Jowen's gf a fat cow and expressing surprise that Alistair thinks. Neither were there sarcastic or i just want to kill everybody comments.

 

I choose the last one for this playthrough and most of the time, Quizzy sounds like he has no choice in this and just want to move along. Nothing mean, almost bland like the good one.



#17
I SOLD MY SOUL TO BIOWARE

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Hawke: "At least it can't get worse. Today anyway. It's pretty late. "

 

mfw

 

5OuWQSW.gif

 

Sarcastic Hawke was a much bigger arsehole than aggressive Hawke any day. :S

 

"Then...there's no chance of finding Mharen alive. Or any of the others." 

"If they're not dead, watch out for a bunch of boneless women flopping through the streets." 


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#18
Lady Artifice

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Sarcastic Hawke was a much bigger arsehole than aggressive Hawke any day. :S

 

"Then...there's no chance of finding Mharen alive. Or any of the others." 

"If they're not dead, watch out for a bunch of boneless women flopping through the streets." 

 

A strangely loveable arsehole sometimes.  :D  

 

And then, somehow, they had probably the most heart wrenching dialogue when cradling Leandra.

 

"You know me. I always...save the day." And their voice almost...breaks.

 

Well, I thought it was the most heart wrenching:ph34r:


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#19
Qun00

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I simply don't see what "I want to be MORE evil" demands have to do with whether a character is decent or not.

DA:I's dialogue choices were weak because you're either super vanilla, super jokey, or super jerk. Although DAII and Mass Effect were kind of like this, too, I felt that their respective voice acting, writing, character progression compensated for what the dialogue system lacked in providing characterization, especially if you were playing a more ambiguous paragade/renegon kind of person.
DA:I also lacked those 3 other things in my opinion, so the Quizzy just feels ridiculously boring/one-dimensional in comparison


Oh, the voice acting is really good, I have mad respect for the cast in DA:I. In that regard, DA2 wasn't anything amazing. Nostalgia goggles can get in the way sometimes.

That, and sheer laziness. People don't want to roleplay, they want it handed to them. You're given enough opportunities to have your Inquisitor talk about his background, how he feels about it and his opinion on other subjects.

Whether your character is dull or one-dimentional, that's your responsability.

#20
Lady Artifice

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Oh, the voice acting is really good, I have mad respect for the cast in DA:I. In that regard, DA2 wasn't anything special. Nostalgia goggles can get in the way sometimes.

 

That's a matter of opinion. I enjoyed both casts, but I found the voice acting for male Hawke to be some of my favorite in the whole series.

 


 

That, and sheer laziness. People don't want to roleplay, they want it handed to them. You're given enough opportunities to have your Inquisitor talk about his background, how he feels about it and his opinion on other subjects.

Whether your character is dull or one-dimentional, that's your responsability.

 

Nope. There are people who really appreciate those opportunities (even to the point where we might consider them our favorite moments of dialogue), and always take full advantage of them, and still find the Inquisitor to be a little bland. 



#21
dantares83

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I simply don't see what "I want to be MORE evil" demands have to do with whether a character is decent or not.


Oh, the voice acting is really good, I have mad respect for the cast in DA:I. In that regard, DA2 wasn't anything amazing. Nostalgia goggles can get in the way sometimes.

That, and sheer laziness. People don't want to roleplay, they want it handed to them. You're given enough opportunities to have your Inquisitor talk about his background, how he feels about it and his opinion on other subjects.

Whether your character is dull or one-dimentional, that's your responsability.

 

Well, i am also talking about the main choices.

 

As said, the Warden can made some seriously morally-ambiguous choices and can kill all his companions if he wants to.

 

Hawke can give up Isabela and Fenris and kill her sister and Merrill (siding with the templar) if she so wishes.

 

As Inquisitor, there is no way for u to kill Vivienne even if u hate her, banish Cole back to the fade or feed Dorian to the Red Templars. The main choices are not even remotely morally ambiguous.



#22
DomeWing333

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Yeah, I have to agree. As the leader of a group called "The Inquisition," I was hoping to have the opportunity to be a bit more brutal and ruthless. Have my enemies tortured for information, leverage my power for debauchery, forcefully crush all opposition with military force. It could have been really interesting to explore of the corrupting influence of power or, like with Origins, the lengths that someone might take to secure victory against an overwhelming threat.

 

Unfortunately, the majority of decisions that involve morality occur through War Table missions and off-screen actions taken by our advisors, resulting them having very little impact to the player. And even that could have been interesting if they had us encounter people who were harmed by orders we gave out or by people who worked for us. Would have been nice to see a few of the eggs that had to be broken to make our omelette.


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#23
Korva

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I suspect this may be an unpopular opinion, but I've long been against options that allow the protagonist to be a complete assh*le just without ever facing any consequences for it, and in favor of letting the protagonist's intended role restrict available options. Since Bioware games tend to be heroic journeys and playing "evil" flies in the face of that and in the face of most of the companions we tend to get, I'm fine with being expected to stay "light gray" at best. Then again, my favourite RPG series of all time is still Ultima (or more precisely, Ultima 4-7), which made no apologies for literally expecting you to play a paragon of virtue and, IMO, was stronger for having that clearly defined purpose for its main character. If a story progresses essentially the same for a sparkly white knight, a ghoulish Sith Lord, and anything in between, it's a sh*tty and shallow story anyway.

 

That said, I still find many of Inquisition's conversation choices unsatisfying. Part of it is the same old BS with the damned dialog wheel and its frequently useless or flat-out misleading blurbs. Picking what I thought was a reassuring line and hearing my character be a tone-deaf condescending tosser instead is always so very fun. Not. :mellow: Another problem is the fact that the Bioware writers seem to be so much more invested in their own characters, giving them the best lines, letting them "win" arguments, fleshing out their backgrounds and personalities and mutual relationships, that giving the player satisfying, nuanced, intelligent, character-defining options feels like an afterthought a lot of the time.

 

In short, I'm perfectly fine with having restrictions on what my character can say and do, and is expected to be. But I want a variety of options within those restrictions, don't want to play second fiddle to the NPCs most of the time, and positively loathe having to gamble on the wheel and hope my character will say something resembling what I wanted her to say.

 

@Qun00: I disagree that there are enough moments to really define our character. I recall maybe a handful of times throughout the whole game in which anyone expressed anything that could be called interest in my character's background, thoughts, or state of mind. NPCs have mutually curious and supportive relationships with each other, but when it comes to PC/NPC conversations and relationships, it's almost entirely a one-way street in which we give and learn and enable their character expression, but don't get the same in turn.



#24
zestalyn

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Oh, the voice acting is really good, I have mad respect for the cast in DA:I. In that regard, DA2 wasn't anything amazing. Nostalgia goggles can get in the way sometimes.

That, and sheer laziness. People don't want to roleplay, they want it handed to them. You're given enough opportunities to have your Inquisitor talk about his background, how he feels about it and his opinion on other subjects.

Whether your character is dull or one-dimentional, that's your responsability.


I agree DA:I's voice acting for the ensemble is fanastic, and that is supported by their arc's strong writing. I don't feel the same for the Inquisitor. I played with a British female voice, and while the VA was awesome as Samantha Traynor, she felt uber flat as the IQ. This is where the writing comes in - While I was playing Hawke I felt very invested because even though I played diplomatic most of the time, everytime she asked for something, I could feel she was asking in her genuine, personal interest. Every time Shepard wanted something, she was simply a force to be reckoned with, it was awesome. When the IQ inquired, it felt as though she was asking for a dictionary definition.

The IQ's options to talk about her background/opinion on things were disappointing IMO. I wanted a chance to slam the Circle mage system, without coming off as an insensitive undiplomatic atheist douchebag, but the most I got to criticize my Circle upbringing was saying "Oh, it's nice to finally get a breath of fresh air." Ugh. I don't mean to say there weren't any good moments for that. I especially enjoyed taking on the IQ title by dedicating my intentions towards the mages. But for me they all happened in the beginning arc of the story, and those short bouts of expressiveness got lost in the long length of the game, and it doesn't really come back by the time it spirals down to the rushed ending.

I compensate for my IQ's personality just fine, thanks, but the difference I'm pointing out is her personal narrative comparing to that of Hawke/Shepard/HoF, who to me, had far more compelling story telling overall, which therefore gave them more depth, and furthermore made it even more interesting for me to roleplay in my mind. That is how I see it.


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#25
BraveVesperia

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Yes, the Inquisitor is the least morally amiguous imo. I've noted before - it's probably because the Inquisition needs to build support, which you can't really get if you act like an arse and throw your (non-existent) weight everywhere. The Warden could get away with it the most because "stopping the Blight" is enough of an excuse.

 

There are some morally ambiguous choices though:

Letting Solas kill the Kirkwall mages

Encouraging Sera to kick the noble to death OR making a deal with him

Judgements: making someone Tranquil, taking people's money, sentencing people to death over minor things (e.g goat throwing)

Letting Celene be assassinated (especially if you then let Briala rule through Gaspard)

Sacrificing the Bull's Chargers OR the people on the Qunari dreadnaught

Giving Vivienne an ordinary wyvern heart

Making a deal with Imshael


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