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Dragon Age Inquisition DLC Specializations Discussion


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#1
Nicholai999

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I think we can all agree (or disagree) and say that the specializations in DAI are pretty awesome. However, when you're only stuck with one of three specializations per class... (after a while) you might find things a bit dull.

 

So I post this up in order to let everyone put their ideas out there and maybe (if it ever does happen) it might give some of the guys at BIOWARE some good ideas.

I'll start off with mine.


so one idea I have for the rogue class is bringing back the bard.

 

The bard can have some abilities like:

 

Epic song of battle) [AOE] taunts the enemies in the specific area, the bard making them self the primary target. ( a skill that can be used to draw attention away from the party's warrior or mage). Alluring song [Upgrade] three seconds after the bard taunts the enemies in the area, the bard slips into stealth. (the skill basically lures enemies to a specific spot for massive aoe damage while the bard safely sleps away.

 

Ballad) [AOE] the bard sings a song that causes enemies in the aoe to fall asleep (enemies will wake up upon being hit). Song of death [Upgrade] The enemies take longer to wake up and suffer damage while asleep.

 

Charm) [Passive] The Bard's Charm makes them less likely of being a seeked out target.

 

Trust no one) [Passive] Experience playing THE GAME has made the bard more perceptive and edgier. (increase critical hit stat)

 

 

Another Idea I had was bring back the duelist specialization and merging it with some of the abilities of the specialist tree (DA2). Calling it the duelist or specialist (DoS)

 

This idea to me is kind of cool because it focuses on the rogue's primary weapon

the specialization tree splits in two one side focusing on the bow and arrow and one side on daggers

 

                                     (okay so I guess the ability tree can start off with some bogus passive ability)

                                    maybe something like (Rage) granting a strength stat. then the ability tree splits. 

 

Double Arrow (ability is similar to the knight                                                  Third Dagger (this ability is also like double arrow. no  

enchanter's spirit blade. No cool down time, does deplete                            cool down time, does deplete stamina upon activation.

stamina upon activation. As you guessed it, you                                           this specialization will allow the rogue to carry a third 

shoot two arrows. the arrows hit the same target so it's                                dagger that will only be seen when fighting. it will be 

like double damage). Split arrows [Upgrade] if there are                               held in the rogue's mouth. it's just a forward slash.

two targets in the path the arrows will split and each hit                                Endless dance [Upgrade] It cancels the stamina cost

one of the targets                                                                              of third dagger when used in succession after two basic attacks.                                                                                                                

Precision [Passive] grants critical hit stat.                                          Speed [Passive] Grants dexterity stat.

                         then reconnects with a focus ability that grants the stat raise of rage, precision, and speed as a buff.  

 

 

Now for the Mages

 

 

We could bring back the Blood Mage.

 

The focus ability can be Blood Magic letting the blood mage use their allies life force instead of mana in order to power their spells.

 

Summoning) Summon a wraith to fight alongside you and your party. Summon shade [Upgrade] Summon a shade to fight alongside you.

 

Blood puppet) you take control of one enemy to fight alongside you for ten seconds. Collateral damage [Upgrade] After ten seconds are up, your blood puppet explodes damaging near by enemies.

 

Blood letting) You use a little bit of an allies life force to heal some of your health. Blood sacrifice [Upgrade] You completely take one of your allies life force to heal yourself completely. 

 

Possession [Passive] When an ally dies, there's a 50% chance a demon will come back in their place. ( Pride demon for warriors. Terror demon for rogues. Despair demon for mages)

 

 

and the shape-shifter. 

 

The possibilities with this one are endless but there could be a bug swarm,bear, wolf, deepstalker, bogfisher, etc...

 

 

 

And for the warrior I only have one idea. Ranger.

 

now abilities are a little iffy but the main one would be

 

Diversion) Trevelyan summons a fennec, lavellan summons a halla, cadash summons a nug, and adaar summons a regular ram.

 

Aggressive beast)  trevelyan summons a mabari, lavellan summons a wolf, cadash summons a deepstalker, and adaar summons a ram that fights back.

The ranger can have a passive that gives him an attack bonus against beasts.



#2
10K

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One idea I have is, bring back the assassin tree from DA2.  The assassin specialization in Inquisition was alright, but it had unimpressive abilities. If BW can't or won't consider bringing back DA2 entire assassin tree, at the very least bring back the assassinate ability and both its upgrades.  



#3
SACanuckin Oz

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Why is there only one specialization for the inquisitor anyway?

In DA:O you could be two (e.g. blood mage + arcane warrior, etc), and add on the DLC another one (battlemage)....

 

Most battles are just rinse and repeat (especially as a KE, which seems indestructible - like arcane warrior used to be)



#4
themageguy

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Why is there only one specialization for the inquisitor anyway?
In DA:O you could be two (e.g. blood mage + arcane warrior, etc), and add on the DLC another one (battlemage)....

Most battles are just rinse and repeat (especially as a KE, which seems indestructible - like arcane warrior used to be)


It was decided that there would be emphasis on the one specialisation the inquisitor was to choose.

That being said, id like DLC to put more recognition from NPCs on your specialisation than what is currently available.

The only person to comment on my tempest, aside from kihm, is the Iron Bull.

Whereas knight enchanter gets solas, leilana, Vivienne....see my.point?

As for new specs, id like to see spirit warrior, duelist and rather than blood magic, id like to see a mage specialisation that use creation spells like glyphs of repulsion and paralysis, and that also uses entropic spells like hexes and death cloud.

#5
Sartoz

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Why is there only one specialization for the inquisitor anyway?

In DA:O you could be two (e.g. blood mage + arcane warrior, etc), and add on the DLC another one (battlemage)....

 

Most battles are just rinse and repeat (especially as a KE, which seems indestructible - like arcane warrior used to be)

Simpler to play? Easier for MP games? Who knows?



#6
Spellbound7

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Specialisatons, you say? Why, here are some ideas for you.

 

(Main thread here)


  • Sleekshinobi et blademage1234 aiment ceci

#7
blademage1234

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^ I'm with you Spellbound7
Though I'd like to add arcane warrior



#8
C0uncil0rTev0s

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I'd really like to see rogues divided into two separate specializations: Ranger and Assassin. 
Ranger should have skills applied to ranged weapons only, and Assassins - to melee ones only. 

Because the mess we have now for rogues isn't really satisfying both parties.



#9
Patchwork

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My concern with adding another specialisation is the 8 skill limit that's been imposed on us, there's just not room for anything new. 



#10
Call Me Jord

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My concern with adding another specialisation is the 8 skill limit that's been imposed on us, there's just not room for anything new. 

 

I could see them fixing this in one of 3 ways, for DLC for this game, or for the future.

 

1: UI Overhaul in the form of an Update (Maybe unlikely, but I'm pretty sure the Black Emporium was unlikely, and we're getting it, so we could be in for a surprise.)

 

2: Go Swtor's route. You have your main bar, with the 8 skills. Then either to the left/right of that bar, is a set of an up/down arrows. When you click up/down, the main bar dissapears, and a blank one is shown instead (Bar number 2) then you can put more skills onto the bar. Even if you just had your Main bar showing, you could still use the moves on the seconday/third bars, but you'd have to pause and look at them to see when they're on/off cooldowns.

 

3: Go back to how DA2 did it.

 

As for the topic, I wouldn't mind more specializations through DLC. Maybe make it so when you buy the DLC, the new trainer appears with the others when you reach Skyhold in future playthroughs. As for end-game players, you'd obviously have to buy the refund skill necklace to swap.



#11
Spellbound7

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^ I'm with you Spellbound7
Though I'd like to add arcane warrior

 

Well, going by what DA:I already has, the Knight Enchanter already fills the role of an Arcane Warrior. Concerning the specs I suggested, they're actually part of a larger Class and Combat Overhaul idea that grants Mages a weapon mastery tree from the get-go called Invocation.



#12
b10d1v

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Nichola, please take a look at the work done by Spellbound and others - I think you will find friends in those groups and brought together they could provide the basis for a DLC.