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Uploading Character Sliders?


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13 réponses à ce sujet

#1
Renn536

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So I was finally able to get Inquisition on my laptop and recreated my Lavellan after a few mishaps (and somehow getting sent into the Fade section of the beginning cutscene). I want to upload her sliders/preset/whatever you want to call it, to Nexus so I can go back and easily have her setup and and not spend forever in the CC.

 

I already have the DA:I Tools folder and know where to find the face dump, but I just don't know what the next step would be. Can anyone help me out?



#2
NRieh

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Have they even done that? Last I've heard, it was only possible to browse\extract the headmorph data, but reusing it was impossible.

 

But I had not followed the subject for some time, it'd be good to have a real way to inject a custom face into the new PT.  



#3
Renn536

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Have they even done that? Last I've heard, it was only possible to browse\extract the headmorph data, but reusing it was impossible.

 

But I had not followed the subject for some time, it'd be good to have a real way to inject a custom face into the new PT.  

I know that you can't add presets yet, but you can upload the save data to nexus for people to download, like what they're doing here. That's what I'm trying to do because I've had such hell with the CC and I know that if I keep the file laying around somewhere on my laptop, I'll lose it or accidentally delete it.



#4
Silent

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From the looks of it, they're just regular save files and the sliders are just screenshots of the CC.



#5
ThirteenthJester13

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A completely different game, but Bloodborne lets you save your favorites creations on the CC menu. This as a welcome feature that usurps the emporium's character alteration IMO.


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#6
NRieh

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A completely different game, but Bloodborne lets you save your favorites creations on the CC menu.

Why going that far? ME had face-codes since ME2, and its possible to 'rertro-CC'  that one into ME1 slider positions. DAO\DA2 while had no direct face-code feature never prevented player from copy-pasting a headmorph into the new PT. From what I know even some MMOs have the headmorph CC-string nowdays. But nooooo, it was too hard to realize that people who invest 150 hours into single PT might get attached to their custom character... 



#7
AlanC9

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Actually, some of us do find using the same face for more than one playthrough a bit hard to understand. It took me forever to get this concept.

Wouldn't putting an early autosave in the cloud someplace be good enough, though?

#8
ThirteenthJester13

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Well in bloodborne and the dark sols game your character presets are pretty atrocious. Like malformed balls of clay if you star randmozing it. So once you got a specific headshape and features created then saving it so you can use it to make different faces from instead of the same weird looking shrunken head you start with in all the souls games.



#9
In Exile

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Actually, some of us do find using the same face for more than one playthrough a bit hard to understand. It took me forever to get this concept.

Wouldn't putting an early autosave in the cloud someplace be good enough, though?

 

If I want to save a face (which I sometimes do,I don't actually like to vary appearance all that much since I have a pretty narrow sense of aesthetic) I just keep a save in another folder. I did that in ME2 too until I realized what facecodes were. 



#10
jgwhiteus

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Actually, some of us do find using the same face for more than one playthrough a bit hard to understand. It took me forever to get this concept.

Wouldn't putting an early autosave in the cloud someplace be good enough, though?

 

Sometimes you like the character you created (and it can take a really long time to create a character you like) and want to try the game a bit differently with him / her - a different class, or with a different Keep World State to see how the story differs.

 

Having an early save doesn't help for the above because the Keep's World State and character class are tied to the save file and can't be changed in-game. So in those cases you have to start a brand new game and recreate the character in the CC.



#11
NRieh

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Actually, some of us do find using the same face for more than one playthrough a bit hard to understand. It took me forever to get this concept.

Wouldn't putting an early autosave in the cloud someplace be good enough, though?

Actually, some of us do find having 100500 different Inquisitors a bit hard to understand.... :rolleyes: 

 

But I'm yet to see a game that prevents a player from doing so. 

 

There are people who stick to their headcanons, and they either replay games in the same way (yes, you heard it right - same), or tweak it in some minor ways to make it a 'perfect canon' PT. 

 

Deleting the save files and playing from the earliest save somewhat does the trick , but that's a very poor solution, really. Because Keep, because one might want to change the class etc.

 

Also, have in mind that (possible major spoiler for new players!)

Spoiler



#12
AlanC9

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Oh, I know people do it.. I'm just saying that this can be a hard concept to get. Why would two different characters have the same face?



#13
In Exile

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Oh, I know people do it.. I'm just saying that this can be a hard concept to get. Why would two different characters have the same face?


Aesthetics? Plus, they have the same voice. For me a similar appearance removes cognitive dissonance in that regard. At that point it's like recasting an actor into a different role.



#14
jgwhiteus

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Oh, I know people do it.. I'm just saying that this can be a hard concept to get. Why would two different characters have the same face?

 

Because some players don't consider them to be separate characters, but the same character being played again? Like, if you played Shepard in Mass Effect and did multiple playthroughs, is it weird if s/he has the same default appearance when you play as a Sentinel vs. a Soldier? Would you create a new custom Shepard each time you played the game, because you consider him/her to be a different character each time? It's still Shepard, the same way for some people it's still their Inquisitor they're playing.

 

And as mentioned above, there are only two voice choices for each gender - for me, it's a little disorienting to play someone with a completely different appearance but the same voice (which is why when I created a different character for a playthrough I switched voices as well).