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#26
ChessEffect

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To The Death, really?

 

Are we actually talking about the same game? its long past since we agreed Legos aren't necessary, even on Perilous. So i don't think the small benefice "To the death can give to the party counts" and is not like the Lego need the armor anyways.

 

 

I think it's more for newer players who haven't promoted themselves into immortality yet. That said I enjoy it simply because of how easy and reliable it is, especially if you don't happen to have a lobby full of players who are also immortal DA gods.


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#27
Laforgus

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I think it's more for newer players who haven't promoted themselves into immortality yet. That said I enjoy it simply because of how easy and reliable it is, especially if you don't happen to have a lobby full of players who are also immortal DA gods.

 

Sorry if i sounded like an ass on that statement but it was a "bad way" to say that you cant see many Legos on Pugs now days, when things get ugly people go and pick their Arcane Warriors to save the day.

 

Also i mentioned that a build is a build if it does the job then its great, don't mind me much,... Must be the beer.


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#28
Shinnyshin

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You have to try, then come back and give me your review, not because something "Sounds" bad its bad.

 

Warcry is mostly useless (at least to me) by the range of the Agro, and agro is not permanent, i used it many times and nearly didnt agro the enemy close to me, it was a bug of something i don't know,  but  instead of Warcry i use Counter Strike. I don't need to push enemies back, i need the enemies come to me and resist the the punishment until my team get rid of it.

 

After a while i started testing with different kind of skills, i change them a lot after each promotion, that who uses the same build promotion after promotion is a FOOL! so is not like i use unbowed in all of my builds, but i prefer to use Counter Strike instead of Warcry, and Umbowed instead that To the Death.

 

Having an opinion as all very well and good, but you're arguing for something mathematically inferior.  It's like saying that you prefer having $5 to $20 and that it's just a matter of opinion.  War Cry provides a minimum of almost 3x as much defensive value as Unbowed.  For some reason, you insist on comparing War Cry only to Counterstrike and not Unbowed.  Why?  Because they both have Taunt in their name?  Let me present it this way.

 

War Cry is a short-range, medium-cooldown guard generator.

Unbowed is a short-range, medium-cooldown guard generator.

 

I'm at a loss for why the two are apparently incomparable since War Cry does everything Unbowed does--it just does a few more things as well.  What's more, Unbowed is on a longer cooldown and generates half as much guard initially.  So War Cry is 2.66x better defensively at a bare minimum.  Once you factor in things like doubled armor, taunt, % damage increase, and decreased Walking Fortress cooldown, the comparison becomes even more laughably lopsided.  There's only one real thing for the Lego that Unbowed has on War Cry and that's the CC cleanse...which is unnecessary if you run Payback Strike as mentioned in this post, my previous ones, and every Lego guide under the sun.

 

Your logic chain seems to be Counterstrike > War Cry, therefore you take Counterstrike instead.  And for some inexplicable reason, now that you've chosen Counterstrike, you can't take War Cry so you run unbowed.  You realize you can run both War Cry and Counterstrike, right?  In fact, the two have insane synergy.  Counterstrike pulls in the map, War Cry lets you keep aggro on everything you pulled so things you've hooked don't get loose.  Plus Cutting Words significantly improves the value of taunts.

 

Payback Strike is a completely different argument that I'm not sure you want to get into...so I'll just say that you're not taking Payback Strike to knock enemies back, as you mistakenly seem to think.  Gods no.  It's about cleansing CC.  If you get knocked down or stunned, just tap Payback Strike and you're broken out at absolutely no cost.  It's absolutely invaluable for tanking all the bosses on Perilous--which you can certainly do without Shield Wall (ugh, gross) or Unbowed.  In fact, those two skills actually detract from your tankiness significantly.



#29
hellbiter88

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unbowed is vastly inferior to war cry. Taking the former over the latter is a crime against nature.


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#30
capn233

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I have a question.

 

I don't have Caliban, but I do have Song of the Marshes, and yesterday I picked up the Moon Axe.  Moon has increased critical chance, but base damage seems to be a bit lower than Song of the Marshes (something like 140 vs 170).  I only have a common critical chance ring, but a superb cunning amulet and a whole 17 cunning from promotions (so I guess really 7).

 

Is it worth going Moon for the increased critical chance on this guy?



#31
nibyl

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I have a question.

 

I don't have Caliban, but I do have Song of the Marshes, and yesterday I picked up the Moon Axe.  Moon has increased critical chance, but base damage seems to be a bit lower than Song of the Marshes (something like 140 vs 170).  I only have a common critical chance ring, but a superb cunning amulet and a whole 17 cunning from promotions (so I guess really 7).

 

Is it worth going Moon for the increased critical chance on this guy?

Yes, you rely on critical hits to keep walking fortress up at all times.



#32
DrakeHasNoFlow

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for all the newbies who are wondering how to tank Lego on perilous, it's very simple actually and can be summed up like this:

Spec, and whack stuff to get Crits when walking fortress is on cooldown, it begins once you activate and every critical hit with flow of battle passive reduces cooldown. When your getting hit with walking fortress upgraded, your generating guard and also reducing cooldown, as well. You should get walking fortress asap as well as flow of battle passive by lvl 10-11. By that time, threatening is too easy for you since your pretty much indestructible, now head over down the tree and get unyielding and counterstrike. Now your perilous ready.

I will tell you that, to the death ability, will allow you to dramatically increase your single target dps with the Lego considerably over time,as well generating guard when you deal dmg. The more dmg you deal the more guard you get. I do not recommend it for lower difficulties because stuff already dies too fast to warrant using it there. Using it in perilous, cuts down on the time it takes to mow down faction bosses, and Brutes since his dps isn't high to begin with. I would advise you to try and trap the demon commander with ttd on the stairs that way he will repeatedly pop up.

Tanking with lego isn't hard, in fact, it's simple just not brain dead like the arcane warrior. Don't be that pug Lego that just holds their shield up and turns into a pot collector for the group he is more than just that.
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#33
SpaceV3gan

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I've played the Lego quite a bit (28 promotions) and mostly using the same build posted by the OP. I believe that build is the most popular there is, at least among experienced players and there is very little possibility for variants without hurting it.
I also find the Lego easily the coolest Warrior and I would play it a lot more if there were reward to doing it. The problem here is that the Lego is one the lowest scoring kits there are, and being a low scoring kit doesnt affect only the user but also the whole team. Tank for tank, the AW can easily score twice to three times as much. For those seeking promotions, having a Lego in the team may actually hamper instead of helping on those Perilous games. I wish I had known it before grinding Lego completions crazy.
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#34
Laforgus

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Having an opinion as all very well and good, but you're arguing for something mathematically inferior.  It's like saying that you prefer having $5 to $20 and that it's just a matter of opinion.  War Cry provides a minimum of almost 3x as much defensive value as Unbowed.  For some reason, you insist on comparing War Cry only to Counterstrike and not Unbowed.  Why?  Because they both have Taunt in their name?  Let me present it this way.

 

War Cry is a short-range, medium-cooldown guard generator.

Unbowed is a short-range, medium-cooldown guard generator.

 

I'm at a loss for why the two are apparently incomparable since War Cry does everything Unbowed does--it just does a few more things as well.  What's more, Unbowed is on a longer cooldown and generates half as much guard initially.  So War Cry is 2.66x better defensively at a bare minimum.  Once you factor in things like doubled armor, taunt, % damage increase, and decreased Walking Fortress cooldown, the comparison becomes even more laughably lopsided.  There's only one real thing for the Lego that Unbowed has on War Cry and that's the CC cleanse...which is unnecessary if you run Payback Strike as mentioned in this post, my previous ones, and every Lego guide under the sun.

 

Your logic chain seems to be Counterstrike > War Cry, therefore you take Counterstrike instead.  And for some inexplicable reason, now that you've chosen Counterstrike, you can't take War Cry so you run unbowed.  You realize you can run both War Cry and Counterstrike, right?  In fact, the two have insane synergy.  Counterstrike pulls in the map, War Cry lets you keep aggro on everything you pulled so things you've hooked don't get loose.  Plus Cutting Words significantly improves the value of taunts.

 

Payback Strike is a completely different argument that I'm not sure you want to get into...so I'll just say that you're not taking Payback Strike to knock enemies back, as you mistakenly seem to think.  Gods no.  It's about cleansing CC.  If you get knocked down or stunned, just tap Payback Strike and you're broken out at absolutely no cost.  It's absolutely invaluable for tanking all the bosses on Perilous--which you can certainly do without Shield Wall (ugh, gross) or Unbowed.  In fact, those two skills actually detract from your tankiness significantly.

 

I have done what you said, many times.... But i prefer umbowed because is FAST and is there when i need it, is not that i need it always as it has been stated already, With Flow Of battle you will be constantly under Walking Fortress.

 

Don't tell me about Warcry's agro, is the only reason you have been with it, that is nothing! Warcry have longer animation and can only agro those close to you, my main point is the generation of extra armor when needed, and nothing beat umbowed's fast and cheap armor generation.

 

You can say anything you want about shield wall+umbowed, if you fell nauseous fell free to puke in a nearby toilet. CC cleanse? the hell? i have no idea the people you play with, but the people i play with doesn't need anything of that.

 

 


 

 

SpaceV3gan, on 14 Apr 2015 - 1:41 PM, said:
having a Lego in the team may actually hamper instead of helping on those Perilous games. 
 

 

 

 

 

 

This!



#35
akots1

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I have a question.

 

I don't have Caliban, but I do have Song of the Marshes, and yesterday I picked up the Moon Axe.  Moon has increased critical chance, but base damage seems to be a bit lower than Song of the Marshes (something like 140 vs 170).  I only have a common critical chance ring, but a superb cunning amulet and a whole 17 cunning from promotions (so I guess really 7).

 

Is it worth going Moon for the increased critical chance on this guy?

I have 8 cunning and with moon axe and critical chance ring, the only thing that can bring the lego down on gold is RTC-Samson. And only because he's stun locking/knocking you down. Same goes for red templar/venatori archers in zone 5. Also, when you are stunlocked, you cannot hit things and thus cannot reduce cool down. So, IMHO, it helps to stand in some more or less safe place with one of your flanks covered by team mates or just run/kite, preferably bunny hopping. I'm not sure how caliban is useful as with a reasonable team, I have very few kills. But I don't have caliban, so cannot really tell. It seems that your ability to hit things with high critical chance is way more important than your ability to actually kill things. I tried to change moon axe for rock crusher and it seems that moon axe is much better.

 

Also, with low cunning, I prefer to have war cry than to-the-death. You have more things to hit and can be less careful while tanking the boss. I tend to get carried away with TtD and eventually take that one hit that kills you dead through guard and everything. War cry is no less efficient in terms of guard generation but is somewhat more forgiving for me. But TtD is also quite good. It is a matter of taste IMO.



#36
akots1

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.... With Flow Of battle you will be constantly under Walking Fortress. ...

LOL-no, not at all. How much cunning do you have?


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#37
DrKilledbyDeath

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CC cleanse? the hell? i have no idea the people you play with, but the people i play with doesn't need anything of that.

 

You play with people who are 100% immune to stun, sleep and knockdowns?


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#38
akots1

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You play with people who are 100% immune to stun, sleep and knockdowns?

Looks like 100+ of everything there.



#39
Shinnyshin

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You play with people who are 100% immune to stun, sleep and knockdowns?

Huh, I didn't know the Druffalo class was out already.


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#40
DrakeHasNoFlow

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I have done what you said, many times.... But i prefer umbowed because is FAST and is there when i need it, is not that i need it always as it has been stated already, With Flow Of battle you will be constantly under Walking Fortress.
 
Don't tell me about Warcry's agro, is the only reason you have been with it, that is nothing! Warcry have longer animation and can only agro those close to you, my main point is the generation of extra armor when needed, and nothing beat umbowed's fast and cheap armor generation.
 
You can say anything you want about shield wall+umbowed, if you fell nauseous fell free to puke in a nearby toilet. CC cleanse? the hell? i have no idea the people you play with, but the people i play with doesn't need anything of that.


How are you generating aoe criticals and removing status effects like fear, knockdown, as well putting the despair demon on his behind before he flies away? Payback strike is one of legos best offensive/defensive abilities especially with its low cool down and decent dps. I am having a tough time wondering how your generating any form of offense with that build because unless your cunning is over 100+, and even if it's over that I can't fathom why you wouldn't have payback strike unless your team is carrying your behind all the way through extraction, or worse your spending most of the time collecting pots for them.

I have never seen such a build whereby someone purposely chooses inferior abilities for perilous unless they are purposely challenging themselves due to 100+ promotions. The are plenty of vids of legos soloing successfully with the typical set ups mentioned numerous times in this thread and previous. Even if you could solo or team extract successfully with your build it would take you twice as long to clear mobs because you have no aoe attack and most likely are at the bottom of the scoreboard.

Unbowed does have a faster guard gen rate because it has a longer cool down time 4 seconds) than war cry.

#41
ParthianShotX

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The problem here is that the Lego is one the lowest scoring kits there are, and being a low scoring kit doesnt affect only the user but also the whole team.

 

Compared to some, I'm a relative noob in the multiplayer and have only just begun to recognize the variance in kits.  Has anyone done an analysis of the better scoring kits for each class as a reference?  Prompted by your comment I did a search but got nothing -- wrong search terms maybe.



#42
akots1

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How are you generating aoe criticals and removing status effects like fear, knockdown, as well putting the despair demon on his behind before he flies away? Payback strike is one of legos best offensive/defensive abilities especially with its low cool down and decent dps. I am having a tough time wondering how your generating any form of offense with that build because unless your cunning is over 100+, and even if it's over that I can't fathom why you wouldn't have payback strike unless your team is carrying your behind all the way through extraction, or worse your spending most of the time collecting pots for them. ....

I watched from the fade a very high stats guy (probably about 100+ willpower and very high cunning, constitution approximately 50+) playing lego. He had WF, shield wall, and TtD. TtD was used only on final boss and WF was literally constantly up, non-stop. As I understood, during WF up time, he scored enough critical hits to recast it almost instantly because siege-breaker was essentially not needed as he was not hit at all and was mostly flanking the enemies. SW was only used to tank archers and the final boss, in combination with TtD. As there is no aggro generation (only pitiful 25% biggest threat passive), he was essentially free to do as he wants due to almost permanent invincibility. Couple this with pretty high willpower, and you can do a lot of damage, I guess.



#43
DrKilledbyDeath

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Compared to some, I'm a relative noob in the multiplayer and have only just begun to recognize the variance in kits.  Has anyone done an analysis of the better scoring kits for each class as a reference?  Prompted by your comment I did a search but got nothing -- wrong search terms maybe.

I feel like most classes, 1 or 2 moves are "use this or you are a moron" and the rest can be debated. The higher promotion you get the less it matters what your other moves are, or if you even use them. Though the level you play on is a factor, some skills are not viable in perilous.


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#44
Shinnyshin

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Compared to some, I'm a relative noob in the multiplayer and have only just begun to recognize the variance in kits.  Has anyone done an analysis of the better scoring kits for each class as a reference?  Prompted by your comment I did a search but got nothing -- wrong search terms maybe.

Nothing so formal, I'm afraid, but the general rule is that AoE damage, CC, barriers, and taking damage generate tons of points while single-target damage generates far fewer.  So AWs (barrier tanking + AoE) generate obscene points, Elementalists/Archers get tons, Most classes get meh, Assassins get terrible XP because they "only" assassinate priority targets, and Lego gravitates towards the bottom of the chart.

 

Worth noting the entire score system is rigged against Lego.  For some ungodly reason, tank scoring is based on how much damage you take...and Lego's best ability means he takes 0 incoming damage.  So the better the Lego player, the less XP he gets.  Yeah.  I know.


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#45
SpaceV3gan

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Compared to some, I'm a relative noob in the multiplayer and have only just begun to recognize the variance in kits.  Has anyone done an analysis of the better scoring kits for each class as a reference?  Prompted by your comment I did a search but got nothing -- wrong search terms maybe.


The four mages plus the Archer are the best kits for XP efficiency. The Lego is pretty low, possibly only above the Alchemist.
Not many people play Perilous regularly and the vast majority tend to favor completion over XP productivity. Also, many (possibly most) players are not native English users, so it is highly unlikely that you will find any info out there. Perhaps not even Bioware is aware of the difference in XP efficiency among characters.

#46
DrakeHasNoFlow

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Basically holding down spirit blade with the arcane warrior will net you more team support xp than a Lego succesfullg tanking the rtc....
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#47
WhiskeyGuyMT

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How about this build?  http://www.reddit.co...naut_or_how_to/



#48
Shinnyshin

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How about this build?  http://www.reddit.co...naut_or_how_to/

Not designed for Perilous.  Also, painfully outdated.


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#49
Jkregers

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I can top boards with a lego in a pug (maybe not saying much). All you do is hit every enemy once, and then block their attack with shield wall. Shield wall support xp is through the roof!!! Something like 100xp support bonus instead of 30-50 damage bonus? 

 

Legos are absolutely awesome in perilous. Laforgus sounds like nubcake. 



#50
DrakeHasNoFlow

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Legos are worth bring into perilous especially in random pugs where people seem to spend a lot of time downed or opening doors when they shouldn't be, also the majority are playing ranged classes like archers and hunters. Things do go a lot smoother when he is around granted you know how to keep walking fortress invincibility up.
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