I agree with everything you've said, though the other thing that's always made it difficult for me to enjoy such storytelling is how random it is. Yes, I know that's part of the charm, but it also means it's unreliable. Honestly I've rarely had anything terribly interesting happen to me when I play games where that's possible and when it does it's often an annoyance because I'm in the middle of doing something else.I'd have to agree with the view that emergent story moments feel transient and unimportant. Largely this is due to the inability of games to incorporate such moments into any larger narrative. I remember one guy relating his Skyrim experience where a quest-giver was talking, and a bear came up and killed her and then left. He loved it and said it was his favorite moment because of how unexpected yet poignant it was (the quest-giver was talking about what a crappy life she had led), and all I could think of was, "I'd reload instantly." The moment means nothing to the larger narrative: she doesn't get a funeral, you can't relate the experience to anyone or incorporate it as anything but headcanon, and ultimately it feels like a hindrance to my experiencing the game's content, rather than being content itself.
It's no surprise based on the above preferences of course that I dislike all the Elder Scrolls games and usually stop after about 20 hours of playing them.
Occasionally it works well for headcanon narrative, I'll grant. For example, first time in Skyrim, after receiving the summons from the Greybeards I started heading west trying to get to Windhelm. I got thoroughly lost and stumbled onto a shrine to Talos in the middle of the woods. I didn't think much of it at that moment, but as I finally figured out where to go and approached Windhelm I began to work it into a story in my head. The story about how my Dragonborn, a Nord former mercenary, disturbed by the sudden revelation of his destiny, stumbled blindly through the woods until he came across the shrine and became inspired by the belief that his newfound destiny was a sign from Talos and that he should defend the Nordic ways. And that's how Brand the Talos Fanatic was born.
...I'm not entirely sure that counts as emergent storytelling, but I'd take that over an NPC being killed by a bear while I'm trying to talk to them any day.





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