For one, silent protagonists are a dead archetype. Thankfully, it seems BioWare has finally come to this conclusion and discarded any chance of ever having a dumbfounded main character awkwardly staring at everybody else while they talk for 50 hours.
Secondly, multi-race selection with multiple backgrounds is bad for game development and storytelling. When there are so many variables and possibilities to consider, it dilutes and cheapens the overall story. The reason Shepard's story and even Hawke's story were so engaging is because they were more defined. However, in that definition, we also had more flexibility to shape their personality.
You can't do that with a silent protagonist or a main character who can be four different races with a dozen different backgrounds. There's just too many variables and not enough defined points. Giving players more choice and freedom negatively impacts the overall game and the story BioWare can create.
Thus, I believe the next protagonist in DA4 needs to be more akin to Shepard/Hawke and less so to the Inquisitor/HoF.
strange, i thought the backgrounds and different races in origins were done fine
sure, you go origin > ostagar > warden every time, but the few hours you spend in your regular life, and then the references to your race/background which are sprinkled throughout the game are a nice touch without bioware having to commit stupid amounts of resources to making the player feel like a special snowflake. a really small touch I liked for example was that if you, as a dalish, go to the brecilian forest alone you get greeted very warmly so as opposed to the more tense response you get with a full party, and obviously you get all of the relevant dalish dialogue when you perform that quest line.
the issue which people have mentioned here in the past and present is that DA doesn't know what it wants to be. the games are all distinctively different from each other because bioware have decided to use it as their franchise to experiment with different approaches with. with origins you have basically a traditional save the world RPG ported in to 3d graphics, DA2 seems to be more of an action adventure game with a not-so-traditional story (rags to riches is used in games but not as commonly as save the world), DA:I is then like an action adventure game which is at the same time hybridising bethesda world exploration with bioware story telling with mixed results.
compare this to mass effect where basically the only thing that changes is that the graphics get better and the combat gets better. each game is "save the galaxy ... sort of", with the repeated elements of humanity making its mark in the galaxy and the races all trying to overcome their distrust of one another to work together. every game tries to be action-y, every game tries to have a tight story and the only time this really changes is at the very end of the third game where all the story elements go ****** up and starboy just says "oh by the way machines can't work together with humans please ignore the geth they don't count".
so do I want a shepard/hawke or an inquisitor/warden? I don't know. what I want is a bioware game to the DA:O or mass effect (any) standard. I enjoyed inquisition but the world immersion and storytelling suffered due to the resources that had to be committed to making all of the beautiful (though quite empty) zones I think. and they wanted to step away from DA2's story so they went back to a save the world power fantasy but went off the deep end a bit with the player basically being a flawless hero. whether we get a defined or not so defined protagonist, well it doesn't really bother me. defined ones don't bother me, but I do quite like the origins approach which is inbetween, giving you a backstory but enough room to roleplay with it but then a blank enough slate that you can form your own character and evolve the character - in a roleplaying sense - throughout the game through their adventures.
tl;dr we don't need a defined protagonist because reasons