@PhroXenGold: I don't understand how different you want the races to be. They are all humanoids, so logically, an elf can do anything a Qunari can, besides lifting super heavy stuff. The only race difference in DA lore is dwarves can't be mages, and we all know that.
If you want race-based quests, then this is just wishful thinking. I'd like to have racial abilities like in Skyrim or WoW too, but I'm fine without it.
Or would you like to have race specific stats for each class? Like an Elf mage has the highest Magic stat, or Qun warriors having the highest Strength? Its good that they avoided this I think. Even if you're not a min-maxer, why would one pick a sub-par elf warrior when you can be a dwarf or Qun? If the difference is too great, people would complain about lack of balance, or 'forcing one into a certain race-class combo'. If the difference is negligible, people would still complain that its an illusion of choice.
It's not a matter of "what you're physically capable of" but "what society will let you do". Elves and Qunari in particular should not be treated the same as humans. And yet, to all intents and purposes, they are. Sure, there's a few dialogues that vary, but fundamentally, an Elven Inqusitor can do everything a Human one can do with no extra effort. Which, given all we're told about how elves are treated in Thedas, is simply not believable.
It's shouldn't be a matter of people calling you "knife ear". It should be a matter of people outright refusing to deal with you because you are an elf. It shouldn't be a matter of a few disapproving looks at a Qunari Inquisitior, it should be a matter of a Qunari Inquisitor having to work much harder to earn the trust and support of Thedas. In the end, yes, a Dwarven Herald should be able to acheive everything a Human one can. But to do so, they should have to overcome additional obstances due to their race. Not just a few people saying vaguely insulting things, but actual gameplay differences. Story divergences. Varying content.
A human claiming to be the Herald of Andraste is bad enough, but could be acceptable to many of the followers of the Chantry. A "heathen oxman" claiming this on the other hand, should provoke a hell of a lot more of a reaction than just some people saying "well, I'm suprised the Herald is a Qunari".
It's not just a matter of "race specific sub-quests", it's about the same content occuring differently based on your race. And not just dialogue, actual differentiated outcomes that result in gameplay and story differences.
Particularly given the whole "gaining power and influence on behalf of the Inquisition" theme of DA:I, it really sticks out how bad the races are implemented, and how much of a missed opportunity to do it well this was. Human non-mage should be the "easy mode" as it were. You're a noble of the dominant race, given how the world works, you should find is comparatively straight forward to get support. The further you go away from this, the harder it is to demonstrate to Thedas that you are a suitable person to lead the Inquisition and protect them from the Elder One. Getting them to follow a Dalish mage should be bloody difficult - not impossible of course, but much more challenging and time consuming than a Human noble. Wicked Eyes... touches on this idea with the starting court approval being higher for humans, but this kind of thing should be far more widespread in the game (as well as being harder to overcome, getting approval is trivial).
And yes, I do realise that this would be a huge amount of effort. But right now we're stuck in an inconsistent, un-immersive halfway house where we're told all about the racism but it never has any effect on the game. Which is why I consider DA:I's implementation of races a waste of resources - either do it properly, or use the time and money on other things.
edit:
Just something else I thought of, this actually ties in with something I've been pushing in several threads recently - that there needs to be much more divergence in the game. There needs to be more mutually exclusive stuff. The path through the game itself should vary more between playthoughs. And if this comes at the cost of overall game length, so be it. If there's to be 60 hours of content, I'd much rather a 40 hour game where 20 hours of that is different on my second playthrough than a 60hr game which plays the same barring some dialogue differences and a changed epilogue. And doing things like I describe with races would come under this. If the game actually treats my Elf differently from my human, as opposed to some cosmetic differences in dialogue, then that is new content that I'm experiencing on my second playthrough that I didn't experience on my first. Which is a very very good thing.