So what if it's in the context of the romances? Any quote any of us could provide as to whether or not Bioware considers DA to be "story first" is going to be in the context of something. The point is that, unlike you, I have shown sources of Bioware emphasizing that roleplaying is of strong importance to them for the specific purpose of experiencing a story from different perspectives. Bioware games being story-driven doesn't mean that the story is the number one priority, at the expense of everything else. I agree that some stories are probably better when experienced from a single perspective, but I also believe that some stories are better when you get the chance to experience more than one side of the story.
I don't disagree with your sentiment. On the contrary, I agree that having multiple perspectives, in theory, would be better. It would add much greater variety and replay value to BioWare games. Unfortunately, that is not the reality. Just look at any modern BioWare game. Whether you are "paragon" or "renegade," "diplomatic," "aggressive," or "sarcastic," the story always ends the same way.
The last BioWare game that truly had a strikingly different ending based on your choices was Star Wars: Knights of the Old Republic. It was the difference between saving the Republic and bringing a close to the Jedi Civil War, or reclaiming your position as Dark Lord of the Sith and perpetuating the Sith Empire. The closest game ending to that today would be ME3, which was really more of various shades of grey rather than a clearly "good" or "evil" ending.
In Dragon Age, it doesn't really matter what you do as the Warden, or Hawke, or as the Inquisitor. Eventually, the Warden will end the blight. Eventually, Hawke will become the Champion of Kirkwall and indirectly start the Mage Rebellion. Eventually, the Inquisitor will use the Mark to close the Breach and stop Corypheus once and for all.
My point is, choice, and by extension "roleplay," are an illusion in modern BioWare games and have been for some time. You really don't control anything. You are bound by the story that BioWare delivers. In order to truly achieve what you want, it would require way more time and resources than BioWare would likely ever commit to a single game.
So now you're saying that they didn't bother to add any hairstyles and other options to support multirace, even though you earlier said that they may have made significant changes to the narrative (ie did something or other to make the narrative worse) to support multirace? What do you think they did? Re-record dialog to make sure it was more bland and less race-specific?
Not at all. I'm saying by offering multi-race that BioWare had to cut and reduce how much variety they could have for each race. Resources and funding are finite. The more of something you have, the less you can dedicate to each particular one. This is what happened to races, especially the qunari. Multi-race, as an identity and concept strongly affected the relevance of the protagonist due to not having a defined background and personality. These are two ways in which multi-race negatively impacted the game.
You wheren't on the forum when the playable races where announced, right? because you would have seen many treads "bring back playable races", almost as many as the "take away the PJs" now. And the races where acclamed with a lot of joy on the forum, and many players (like me) came back to DA for it.
And is quite dumb that you are giving to the playable races the fault for the bad hairstyles, since those are in common to all races and NPCs. Hair and body models would have been made for others characters beside the protagonist. You are just clutching at straws, now.
Races aren't all about DAI, but a lot of emphasis was made about choosing a race for the Inquistor. Just look at the main site, or the advertsemant about the CC.
People love to play races. BioWare should expand a feature they had in all their fantasy games beside DA2.
People like to create their character in a fantasy setting, deciding race and gender. Is a very important feature present in the mayority of fantasy RPGs.
DAI have made a good job. Cpuld be improved. But not abandoned just to make a ME/witcher clone. (and let's not talk about how much Shepard, even if is only human, have less dialogue options than the inquisitor. Less roplayability. Can't even be not friend with characters. It have less choices than the Inquisitor. Deal. With. It.)
Playable races are great, and a feature BioWare should make even better, never leave out again from his DA games.
Have you ever heard the phrases "vocal minority" and "silent majority"? You of all people should know, being on BSN, that those who generally talk the most also tend to be in the minority. BSN is a fringe of the general BioWare fan base as it is. Those who make threads generally have complaints and thus want something to change. Presumably, this is likely something the silent majority does not care for about nor believes attention should be brought to it. A handful of posters making "bring back multi-race" threads is hardly evidence that many BioWare fans wanted the feature back.
What do you mean by "mayority [sic] of fantasy RPGs"? Many RPGs won't even give you as much control and customization as BioWare does. We can look at a long-established RPG, such as Final Fantasy, and when was the last time a main title allowed you to choose the race, gender, etc.? Outside of an MMO, which is a very specific kind of game experience, you can't name one. On the contrary, BioWare gives more control than many RPGs would provide. What I see happening here more than anything else is people wanting even more control, as if this were Skyrim.
You are entitled to your opinion. The "idea" of multi-race is fine. It's the execution that is the problem and how it impacts the story and overall experience. I don't believe sacrificing the protagonist and the story for headcanon is a strong enough argument to cripple a game.