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My Dragon Age Run-down Lis


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#1
Domiel Angelus

Domiel Angelus
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I know that I've posted in various spots fighting for and against certain areas of the game, mainly dogging DA2 from what most people see. Its not that I hate DA2, far from it as there are many things I do enjoy from the second installment of the series. DAI is lacking in many areas that the other two did better and I'm just going to do a bullet point rundown of what I think should be taken from each title that would make DA4 when it eventually sees the light of day into a better game if they do it properly. I'm doing this strictly from a console, not a PC standpoint because PC had mod tools available that could drastically alter the first game at the very least.  (It should be Run down List, it cut off the T.)

 

  • The character development within DA:O and DA2 is vastly superior to DAI because you don't have nearly as much interaction with your party members in the third iteration. You run out of things to say to Varric in all of two conversations, three with Solas if you're not an Elf and so on. 
  • The macro - character combat controls of DA:O remain superior out of all three titles. You had extremely high levels of script tweaking available that doesn't appear in either of the subsequent titles. In DAI you have a "Favorite the spell to make them cast it more often or don't cast it at all" and that's rather bland. 
  • The character power lists have been shortened to a great degree, in DA:O and DA2 you were allowed multiple specializations; In DAO you could have up to three (with Awakening and four if you trick the system in Witch hunt) and in DA2 you could have up to two. Many of the previous spec abilities and the weapon abilities have been split into their own trees.
    • DA:O with the expansion has a total of 6 specializations per class, plus the characters had access to more weapons even if they didn't get special powers dealing with them. (See below) DA:O also had powers that all persons of a given class were able to gain, they've been folded into the class as a perk of being in it rather than needing to buy them now in later installments.
    • DA 2 had 3 plus one unique to each character with a power based on rivalry or friendship with Hawke.
    • DAI has 3 specs and each person is stuck with whatever they've been type cast into, the Inquisitor may only have one, making it the most restrictive of the three so far. 
  • They also simplified who could use what weapons and armor to an extremely high degree.
    • Beyond DA:O they split them up by class even further to the point of poor mages being stuck with just the staff. In DA:O you could make a Warrior that had a love for ranged combat or an Arcane Warrior could use a sword, shield and plate mail. Even without it you were able to wear high level armor at the cost of spells requiring more to cast, provided your mage had the stat required as well. I'd like this to return as a Dalish Warrior that can't use a bow just doesn't sit right. 
  • The musical scores of all three games have had different ascetics, but DAI seems to have quite a bit of the music on repeat. It survives more on ambient sounds than actual music, where as DA:O and DA 2 both used their music excellently and the ambient sounds stayed where they belong. 
  • All three games have had strong development in the areas you were seeing, each area having its own unique feel to it. The only one that was held back in this regard is DA2 where they did use the same 'battleboards' when you were going into caverns or other areas, cutting off certain spots or opening up others to make it seem like there was more to do. 
  • The combat in and of itself has become more and more streamlined from the clunky feel of the original game. DA 2 actually feels the most dynamic based on the myriad of powers available and how they pertain to a given set up. DAI falls rather flat here. 
  • Many people have brought up the sudden lack of Blood Magic in the third game and its simple. Its too big an issue to deal with considering you already have the Fade, Corypheus and the Inquisition. By the start of the third game, most of the circles have disbanded and most mages in Ferelden and Orlais are considered Apostates so whether they practice Blood Magic or not doesn't matter. Templars are going to slaughter a mage even if they're only dealing in hedge magic. 

The biggest problem that DAI had is that it plays it far too safe. This may be based on the giant blow-back from the light show endings in ME3 and they didn't want to harm another one of their IPs. It has both good and down sides, and its more a step to the side of DAO and DA2 rather than a step forward. 


  • Terodil aime ceci

#2
b10d1v

b10d1v
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I would agree on most points, but differ on the cause.

 

When all things come together there is no reason for a game with such history and such potential to fall so far behind the competition or expectations.  It is not a case of lost creativity, computing skills or anything else, but far closer to an excellent case study for incredibly poor program management and falling so far behind schedule to sell a completed quality game.  

 

The best thing EA/Bioware can do is to improve program management systems and training on quality assurance systems like so many industrial processes with a focus on the creative processes and follow the program recommendations.  Quickly evolve this to the patch system taking a medical term "first do no harm" as their mantra.  They must deal with the foundation issues instead of whitewash and forcing failed solutions -anything else is unnecessary delay = wasted profits and disappointed patrons.