Hello,
Seems i'm not getting much health from the enhanced life drain ring; not as much as before. I can kill many enemies and still be in the red for example.
Anyone had that issue, or is it some kind of nerf ?
Thanks
Hello,
Seems i'm not getting much health from the enhanced life drain ring; not as much as before. I can kill many enemies and still be in the red for example.
Anyone had that issue, or is it some kind of nerf ?
Thanks
Usually, it is lag-related. Some or all HoK may be "lost" on its way quite frequently in a laggy game. Same is true for Death Siphon that tends to occasionally lose mana and health as well. Heal on hit is more reliable (Deathward staff, for example). Try them in solo or hosting, they should work much better.
Also, a few days ago, I had a game with four elementalists. That was very messy as we all shared every status condition. I personally never got no healing from no source, not sure about the others. Couple that with inability to see anything but fire everywhere, and there is little wonder we heroically wiped on zone 4. Also, frame rate was horrible due to 4 fire storms running at the same time.
Seemed to be working fine for me last night.
Also, a few days ago, I had a game with four elementalists. That was very messy as we all shared every status condition.
That right there is the sh1ttiest programming ever...... seeing someone else's proc instead of mine is ridiculous
Why is it the mass open world single player with hundreds of hours of content has less bugs than a 3 small map multiplayer?
I'll try it when hosting then, to see if it's lag related.
Noticed it while playing Alchemist.
Thanks for the answers all!
Why is it the mass open world single player with hundreds of hours of content has less bugs than a 3 small map multiplayer?
I'm sure if they wanted to, they could make it a top tier multiplayer experience. They definitely have the talent / know-how to do this. But let's face it, even though they will never admit it to us, they have written this game off as a money loser. So, it gets no support except the bare minimum of what was promised. DAMP is dead.. the latest weekend challenge all but confirmed it.
That right there is the sh1ttiest programming ever...... seeing someone else's proc instead of mine is ridiculous
It was very strange as it seems that only flashpoint can be stolen/shared. Somebody had staff of the void and proc'ed walking fortress but I died exactly with it still on from a single archer shot while having full barrier and no guardian spirit was activated. The lag was actually very reasonable, almost non-noticeable.
I was playing a threatening game with a level 1 elementalist and I kept having flashpoint popping up, maybe this explains it.
We wouldn't know cos we've never received detailed patch notes.
It was very strange as it seems that only flashpoint can be stolen/shared. Somebody had staff of the void and proc'ed walking fortress but I died exactly with it still on from a single archer shot while having full barrier and no guardian spirit was activated. The lag was actually very reasonable, almost non-noticeable.
Flashpoint can no longer be "stolen" between elementalists. And if they still are for other people then my ele is unique to the universe. A flashpoint can still be used by the other Ele if he's earned a crit hit, and the flashpoint symbol can disappear for your ele, but you'll still be able to use your flashpoint--albeit invisibly.
What I want to know is: Why are status effects viewed across the party? It's weird and unhelpful.
After reading this stuff I feel like it can be stolen. I have times where I am about to cast firestorm using flashpoint, only to have my cooldown triggered. It all makes sense now.
Flashpoint can no longer be "stolen" between elementalists. And if they still are for other people then my ele is unique to the universe. A flashpoint can still be used by the other Ele if he's earned a crit hit, and the flashpoint symbol can disappear for your ele, but you'll still be able to use your flashpoint--albeit invisibly.
If you cannot see the symbol, then how do you know it is yours? I'm not sure I understand how one can tell if this particular (your) hit is critical as normally, fire wall or fire storm don't show any numbers when they hit.
Don't know about this latest patch but shortly before it, I was certainly able to steal it as the icon usually appeared while I did not do anything yet and there was no cool down after casting. Also, fire wall is much better at causing flash point that fire storm for some reason. Maybe, fire storm has no critical hits? Or just fewer hits while FW hits multiple times?
If you cannot see the symbol, then how do you know it is yours? I'm not sure I understand how one can tell if this particular (your) hit is critical as normally, fire wall or fire storm don't show any numbers when they hit.
Don't know about this latest patch but shortly before it, I was certainly able to steal it as the icon usually appeared while I did not do anything yet and there was no cool down after casting. Also, fire wall is much better at causing flash point that fire storm for some reason. Maybe, fire storm has no critical hits? Or just fewer hits while FW hits multiple times?
If you cannot see the symbol, then how do you know it is yours? I'm not sure I understand how one can tell if this particular (your) hit is critical as normally, fire wall or fire storm don't show any numbers when they hit.
Don't know about this latest patch but shortly before it, I was certainly able to steal it as the icon usually appeared while I did not do anything yet and there was no cool down after casting. Also, fire wall is much better at causing flash point that fire storm for some reason. Maybe, fire storm has no critical hits? Or just fewer hits while FW hits multiple times?
I never said anything about knowing whether or not the crit is yours. That's still confusing, even to me. But what im saying is flashpoint can no longer be "stolen".
Presume you and another person are both playing an ele. You remain in the font room, completely away from enemies and not attacking. The other guy attacks something and scores a flashpoint. Now presume that you (in the font room) cast Firestorm. The flashpoint symbol will still remain on the screen and your flashpoint firestorm will have a cooldown. When the other guy casts a spell, the flashpoint symbol will disappear and he will be able to re-cast immediately.
Now presume you and this ele both land a critical hit while fighting. Only one flashpoint symbol will be shared between the two of you, but you will both have access to the no-cooldown time. So if he casts firestorm, the symbol will disappear, but he will be able to recast firestorm right away. Then, even if he casts two firestorms in a row, and even though there is no longer a flashpoint symbol on the screen, you will also be able to cast two firestorms in a row.
The symbols are shared by both eles IF both ele's have crits. However, a flashpoint can no longer be "stolen" by any ele. The symbol may disappear, but you will still have access to your own flashpoint.
Edit: I haven't tested this as of the very latest patch. This firestorm-steal issue was resolved a couple patches ago, or at least the patch before last. I will try to test it out again the next time I can to reaffirm.
After reading this stuff I feel like it can be stolen. I have times where I am about to cast firestorm using flashpoint, only to have my cooldown triggered. It all makes sense now.
I know this was a definite issue awhile back, and then I remember distinctly testing this out a patch or two ago and finding that it was fixed.
But, I haven't tested it since the latest patch. I'll have to check again.
Anyone know if guardian spirit can be stolen? I was in a dual ele game a while back, and the other guy proc'd guardian spirit. I got the cooldown symbol and was worried that it would cause mine to start its internal cooldown, so I spent the next minute just running away from all the things around zone 5.
This would be nice to know. It was pretty frustrating playing with another elementalist a few days ago and just dropping dead even though Guardian Spirit should've kicked in.
Anyone know if guardian spirit can be stolen? I was in a dual ele game a while back, and the other guy proc'd guardian spirit. I got the cooldown symbol and was worried that it would cause mine to start its internal cooldown, so I spent the next minute just running away from all the things around zone 5.
This would be nice to know. It was pretty frustrating playing with another elementalist a few days ago and just dropping dead even though Guardian Spirit should've kicked in.
I notice when GS kicks in for other players but haven't ever died while that's happened, so ill test this out, as well.
I know this was a definite issue awhile back, and then I remember distinctly testing this out a patch or two ago and finding that it was fixed.
But, I haven't tested it since the latest patch. I'll have to check again.
Is there a timer on how long flashpoint stays up for? Like I have 30 seconds to cast a spell or it goes away?
It's always seemed like it is, but for all I know it could be someone stealing the flashpoint before I can get it off.
This would be nice to know. It was pretty frustrating playing with another elementalist a few days ago and just dropping dead even though Guardian Spirit should've kicked in.
This might be a reason to explain some otherwise hardly explainable deaths in that 4-ele team I was talking about.
You'll just have to get used to that.It was very strange as it seems that only flashpoint can be stolen/shared. Somebody had staff of the void and proc'ed walking fortress but I died exactly with it still on from a single archer shot while having full barrier and no guardian spirit was activated. The lag was actually very reasonable, almost non-noticeable.
The 1 arrow death stems back to that weird glitch evade shot thing they do. If you just drop dead out of nowhere that's probably why.
And the rings, I don't think it always registers. It's like rogue abilities that restore stamina after kills or kill the stealth cooldown. They don't work at least 1/3 of the time. Almost feels like if you kill too fast the game can't register it so it just doesn't.