It's just too bad that the character made in his honor was a whimp that could not defend himself against Joe bodyguard.
'Wish my Shepard could say (re: him gathering Spectre support for the effort) "I hope they can do better than you did."
It's just too bad that the character made in his honor was a whimp that could not defend himself against Joe bodyguard.
'Wish my Shepard could say (re: him gathering Spectre support for the effort) "I hope they can do better than you did."
Guest_StreetMagic_*
Perhaps, though realistically, if someone in Shepard's position decided to delete the data, it wouldn't be on account of the method by which the data was gathered, but rather to ensure that the krogan have no way to undo the genophage.
I don't understand. Someone in Shepard's position at this moment is in Cerberus --- it's possible to roleplay a person with general principles about the rest of the galaxy using humans. And it's the exact line you get when you discover Maelon's experiments. "Things like this make Cerberus seem like a good idea." Or something along those lines.
I don't know. I feel the same way about some other things. The Council choice at the end of ME1 does this too, and Drew K's original ending planned on wiping out the entire species, just to save everyone else. F*ck all of that. It almost sounds like "white guilt", except applied to the whole human race. lol.. Like they just want people to feel bad for being human, and to be extremely generous, just for the sake of it...
You bring up another point here. Why do I have to go through the levels scouring for easter eggs and hidden locations as well as go and absorb all of the other Halo related media (novels, movies, comics etc.) just to know what the heck is going on? When I played Halo 4 I had no idea who Thomas Lasky was, nor why he was suddenly 'friends' with the MC. The forth game's narrative just expected the players to have gone and watched Forward Unto Dawn and read all about Lasky's backstory to know who he was. I am not against other media providing elaboration on a setting, or giving insight into areas that the game didn't cover, but when the Forerunner Trilogy of novels becomes required reading, you have a problem.
Agreed. The first time I played Halo 4 I had no clue what was going on. The added cutscenes in the MCC help, but you're still in the dark about a few things. That said, I did like the direction he took the story. It was the gameplay that was the biggest letdown for me.
I don't know. I feel the same way about some other things. The Council choice at the end of ME1 does this too, and Drew K's original ending planned on wiping out the entire species, just to save everyone else. F*ck all of that. It almost sounds like "white guilt", except applied to the whole human race. lol.. Like they just want people to feel bad for being human, and to be extremely generous, just for the sake of it...
Had they implemented that choice at the end of the trilogy, I'm afraid that alien life would have to bend between their legs and kiss their scaly asses goodbye, because it's like the caveman national anthem goes: Let 'em all to go hell, except cave 76!
Guest_StreetMagic_*
Had they implemented that choice at the end of the trilogy, I'm afraid that alien life would have to bend between their legs and kiss their scaly asses goodbye, because it's like the caveman national anthem goes: Let 'em all to go hell, except cave 76!
Yeah..
I would just say that some of these earlier choices just remind me of that one.. like they were small steps to this overall vision of ME. I'm glad he was gone before too much damage was done.
Besides, the impending cataclysm that threatens to wipe out the entire galactic community makes that sort of thing a bit of a luxury. It would've been pretty funny if destroying the data basically made it impossible to cure the genophage at all.
I would be fine with that.
Just like its impossible to have peace between the geth and Quarians if Legion and/or Tali are not in ME3
Absolutely fantastic news. Dombrow is a real talent and was responsible for probably the only palatable areas of Mass Effect 3. I wish Dombrow had been working on the game earlier, so he would have had a more direct influence on the overall story, and I wish Weekes was there with him as they make probably the best writing duo currently in gaming - the chemistry between them especially apparent on panel shows is fantastic. This is at least a good indication that maybe narratively BioWare are actually looking to take things seriously - it all depends on how far away they can get the script from Mac Walters - hopefully they can get some new comic book deal going to keep him busy, as the guy obviously enjoys writing endless reams of nonsensical, Cerberus-overload comic books that are pretty horrendous.
I'm really intrigued to see the direction Chris Schlerf is going to take the series, and surrounding himself with experienced game writers like Dombrow is really encouraging. He hasn't written any games outside of Halo 4, so obviously he's addressing his shortcomings and not attempting to lock himself away in a room and write the whole thing regardless, as was the Casey Hudson approach on his scribbles of nonsense that passed for the ME3 ending.
This more I am hearing about the game, the more my interest is peaked.
Absolutely fantastic news. Dombrow is a real talent and was responsible for probably the only palatable areas of Mass Effect 3. I wish Dombrow had been working on the game earlier, so he would have had a more direct influence on the overall story, and I wish Weekes was there with him as they make probably the best writing duo currently in gaming - the chemistry between them especially apparent on panel shows is fantastic. This is at least a good indication that maybe narratively BioWare are actually looking to take things seriously - it all depends on how far away they can get the script from Mac Walters - hopefully they can get some new comic book deal going to keep him busy, as the guy obviously enjoys writing endless reams of nonsensical, Cerberus-overload comic books that are pretty horrendous.
I'm really intrigued to see the direction Chris Schlerf is going to take the series, and surrounding himself with experienced game writers like Dombrow is really encouraging. He hasn't written any games outside of Halo 4, so obviously he's addressing his shortcomings and not attempting to lock himself away in a room and write the whole thing regardless, as was the Casey Hudson approach on his scribbles of nonsense that passed for the ME3 ending.
This more I am hearing about the game, the more my interest is peaked.
Your vision of team writing is a little too simple. There are not only the writers who are involved in the writing process. I'm not part of Bioware teamwork but what you wrote is unrealistic, and I'm 100% sure you're wrong, I can tell that from my own experience and what Bioware said that confirmed what I thought.
Your vision of team writing is a little too simple. There are not only the writers who are involved in the writing process. I'm not part of Bioware teamwork but what you wrote is unrealistic, and I'm 100% sure you're wrong, I can tell that from my own experience and what Bioware said that confirmed what I thought.
Actually, you are wrong.
Weekes posted from his Penny Arcade account that the ending was written solely by Casey Hudson and Mac Walters.
Actually, you are wrong.
Weekes posted from his Penny Arcade account that the ending was written solely by Casey Hudson and Mac Walters.
I'm pretty sure that supposed write up was confirmed fake and not written by him long ago.
I'm pretty sure that supposed write up was confirmed fake and not written by him long ago.
That depends on your definition of confirmed.
The account it was posted from was one known to be used by Weekes. It was later deleted and he and Casey Hudson denied he posted it. So it boils down to whether you believe Weekes account was hacked or the later denials were one part damage control and one part Weekes trying to save his job. (can't blame him if so)
I find the latter more plausible personally, particularly considering there was never any denial by Bioware about the content of the post. They denied Weekes posted it, but they never denied that was how the ending came about. There were multiple discussions here in the past as well where people were bashing Hudson & Walters left, right, and center for the endings...and no mod or Bioware dev ever responded that they weren't solely responsible for the ending.
Actually, you are wrong.
Weekes posted from his Penny Arcade account that the ending was written solely by Casey Hudson and Mac Walters.
You focused on just one point while my post wasn't really about that.
But, if we have to talk about Weekes post, just like Daemul and you said, it was confirmed to be a fake by Weekes himself and Hudson. You think that Weekes changed his public opinion to keep his job. But why didn't he think about that when he posted about the ending? I mean he criticized his boss in the post and didn't think about his job? Don't you think that it's strange? When your part of teamwork, to criticize your boss publicly... well if it's true then it's not wise.
Then what "Weekes" said in the post is strangely a description of what a lot of people were expecting about the ending. It's a very simplistic ending with a lot of things supposed to be spectacular.
"For me, Anderson's goodbye is where it ended. The stuff with the Catalyst just... You have to understand. Casey is really smart and really analytical. And the problem is that when he's not checked, he will assume that other people are like him, and will really appreciate an almost completely unemotional intellectual ending. I didn't hate it, but I didn't love it."
Sorry but the ending is far from being "unemotional" and "he" would stop before the catalyst scene. The problem is that there are clues from Mass Effect 1 to ME 3 that lead to this ending (explicit and implicit themes).
Moreover when you use a concept such as "essence" ( in mass effect 2) which has a strong philosophical history, you make it clear that you may have philosophical ambition (the "weekes" ending doesn't have any philosophical ambition it's just about spectacular). The whole writing of Mass Effect 3 isn't supposed to lead to a basic crucible as a superweapon, it was supposed to be something else : if the entire trilogy is based on changing the perception of the player, why doing this from Mass Effect 1 to Mass Effect 3 if you end at Anderson's goodbye? It was totally useless to work with cerberus or it was totally useless to find out that the reapers are organics and synthetics etc....
And finally, Drew said that the basic concept of the ending is still here. Bioware said that the ending isn't something that was made in the last minute. I really think that an ending like that isn't made in the last minute, it's too complex to be done like people think it was done.
There are too many things that make me think that "Weekes" post is very strange because it doesn't work with the direction taken by the narration.
Then my post was also about the fact that writers are part of the writing process, but producers and other people working on the game are also important. If the producers don't want to develop an idea, the writer will have to change the idea.
http://careersearch....ior-writer-jobs
• Ability to interpret and execute the Lead Designer, Art Director and Executive Producers vision and communicate that to the rest of the team; maintaining the narrative vision of the project.
We can see that there are not only the writers who are involved in the writing process. That's why I said that his vision of writing was simplistic. Having a new writer will only change some details, part of the structure, the form, that's all. Rosstoration will not have the direct impact with just one writer, who isn't the lead.
And for the "reponsible", it's quite normal they never responded to that : it's a teamwork and even if there is only one "responsible", when people are looking for someone guilty, Bioware doesn't have to tell who he is. He would be threaten and probably quit his job just because some people didn't like the ending. To give a name for the haters, it's like saying : "quit the job, change your name, find a new place to live etc..." (Sadly, I don't exagerrate a lot, we saw what happened just after the release of Mass Effect 3). That's why there will never be a name, and whatever they may say, if it doesn't fit to what people want it will be ignored.
Guest_StreetMagic_*
I don't care if it's true or not, but it's a lot easier to believe Weekes posted from his own account... than that someone hacked it, just to pull some detailed ruse on a forum. That post wasn't all that negative anyways. I'd think a hacker would want to cause more damage.
I would be fine with that.
Just like its impossible to have peace between the geth and Quarians if Legion and/or Tali are not in ME3
Thing is, it does make it harder to determine how to move forward with certain missions in this game. If destroying Maelon's data stopped the genophage cure dead in its tracks before 3's story, the real trick is how to frame the first few missions of the game. Priority: Sur'Kesh would simply not happen, because Mordin or Padok won't contact clan Urdnot. Although, the female krogan could still be thrown in, just without the cure being a part of the mission, though why she'd be so important without the cure would be questionable. We might still have a Priority: Tuchanka, but it would simply be a mission to destroy that reaper and stop the poisoning of Tuchanka's atmosphere, and some extra content thrown in for those who kept the data. We would still have the turian platoon and bomb missions, since they don't tie to the genophage at all, so at least there's that.
I don't care if it's true or not, but it's a lot easier to believe Weekes posted from his own account... than that someone hacked it, just to pull some detailed ruse on a forum. That post wasn't all that negative anyways. I'd think a hacker would want to cause more damage.
Agree, but his post is really really strange for someone who is part of the team. Easier to believe doesn't mean that it's the truth (that we will never know). Anyway, my post wasn't about that, it was about how Rosstoration thinks teamjob works.