Companions Redone!

The purpose of this thread is to redo the companion specialisations in line with Spellbound7's Combat Overhaul.
Please check out the original thread since it includes combat mechanics. His thread is amazing!
http://forum.bioware...ombat-overhaul/
Please note that Sophia/Janessa/Terra are my creations and not canon.
Character Specific Gear
Warrior Allies: Dorian [Necromancer]: Mortalitasi Bracelet. This bracelet is worn by some members of this faction. It grants Dorian a 20% bonus to all spell durations and a +10 to his magic stat. MAGE ROGUE Hawke [Temporary Playable Character]:
Iron Bull [Reaver]: Reaver Armour. Since Iron Bull is about charging into the fray throwing caution into the wind, he requires mobility in his arms and leggs. So the only part of his body that is armoured is his torso (the large target area that is easy to hit). His head, arms and legs cannot have armour. All other parts of his body can be covered with clothes (that add nothing to the armour rating) or left bare. Either way the difference is purely asthetic. He has a very low armour rating but makes up for this by virtue of being a Qunari. Iron Bull can run 20% faster than anyone else (even rogues).
Cassandra [Templar]: Her special item is a special dagger covered in ornate writing. Those who pay close attention can see it around her belt. It was given to her by a former member of the Chantry. It cannot be removed and grants her a +10 bonus to willpower. This takes up the ring slot.
Blackwall [Champion]: It is a common myth that heavy armour greatly reduces your mobility. Blackwall wears the heaviest plate armour in combat. His Champion Set is always worn in battle. He moves reasonably fast though not as fast as Iron Bull. His armour rating is at the maximum with this set. His armour also allows him to build 20% more guard than is normally possible for a warrior.
Janessa [Survivalist]: Infuser: Inside Janessa's utility belt is a vile full of liquid. This is used to enhance the effectiveness potions, poisons and grenades by 10% when used by Janessa.
Rogue Allies:
Varric [Marksman]: Varric will never do two things: He will never go into battle without Bianca (his crossbow) and he will never use any other bow. His crossbow has a 20% bonus to damage and a 10% bonus to rate of fire. However it has only has a range of 15 metres. This is inferior to other bow types. His crossbow can potentially fire two different secondary fire projectiles which he can switch between. Varric will make use of dual wielding and weapon and shield combat styles too.
Sera [Tempest]: Tempest Gloves. These gloves are of Elven design with inscriptions in an ancient Elven language. The gloves aren't that old. They were made by a good friend of hers. These special gauntlets actually help boost the range of her bow by 15% and boost critical damage of her melee attacks by 20%.
Cole [Assassin]: He has a small ring with the mark of a skull. This grants him a 10% critical chance and a 20% critical damage bonus.
Sophia [Wraith]: Wraith Gloves: She has special gloves that neutralise the visual effects of spell casting. When spells are cast it doesn't look like spells are being cast. These light brown gloves add +10% to both mana and stamina.
Mage Allies:
Solas [Rift Mage]: Ring of Chaos. Solas spent a long time trying to create a ring that would boost his connection to the fade. This ring grants a +5 to Magic, a +5 to Willpower and a +5 to Constitution.
Vivienne [Knight Enchanter]: Vivienne can use a special staff that looks like a hybrid of a staff and a sword. The design is sleek, elegant and has inscriptions. Only Vivienne can use this staff. It increases her spell damage by 10% and her melee damage by 10%.
Terra [Shape Shifter]: Amulet of Mythal: This amulet reduces all cool downs by 2 seconds, unless cool downs are already below 5 seconds.
Inquisitor:
The Inquisitor [Player Character]: In addition to having a specialisation specific item (based on which of the 9 specialisations was chosen) the Inquisitor can unlock a passive in their Inquisitor tree known as "Gear From The Rift". There are plenty of items that can be worn by anyone, but only The Inquisitor can gain benefit of the unique enchantments.
WARRIOR

All Skill Trees Have Been Hyper Linked Below
Skill trees by Spellbound 7, Duellist_76 and Abraham_uk.
If you would like to come up with builds (just for fun), the cap is at 40 skill points.
Warrior:
Unique to Player Character:
Inquisitor Skill Tree. (Available to Inquisitor from the start regardless of class chosen).
Regular Skill Trees:
(Available to Warrior Inquisitor, Warrior Hawke, Cassandra, Iron Bull, Blackwall and Janessa)
Archery
Dual Wield
Weapon and Shield
2 Hand
Battle Master
Vanguard
Specialisations for Inquisitor (You can only pick one)
Spirit Warrior
Undying
Vanquisher
Ally Specialisations
Blackwall - Champion
Iron Bull - Reaver
Cassandra - Seeker
Janessa - Survivalist
Hawke: Champion of Kirkwall (Warrior)
Rogue
Unique to Player Character:
Inquisitor Skill Tree. (Available to Inquisitor from the start regardless of class chosen).
Regular Skill Trees:
(Available to Rogue Inquisitor, Rogue Hawke, Sera, Sophia, Cole, and Varric)
Archery
Dual Wield
Weapon and Shield
Alchemy
Artificer
Subterfuge
Specialisations for Inquisitor (You can only pick one)
Jester
Ranger
Witch Hunter
Ally Specialisations
Cole - Assassin
Varric - Scoundrel
Sera - Tempest
Sophia - Wraith
Hawke: Champion of Kirkwall (Rogue)
Mage:
Unique to Player Character:
Inquisitor Skill Tree. (Available to Inquisitor from the start regardless of class chosen).
Regular Skill Trees:
(Available to Mage Inquisitor, Mage Hawke, Vivienne, Terra, Dorian, and Solas)
Creation
Entropy
Evocation
Invocation
Primal
Spirit
Specialisations for Inquisitor (You can only pick one)
Blood Mage
Fade Lord
Ritualist
Ally Specialisations
Vivienne - Knight Enchanter
Dorian - Necrommancer
Terra - Shape Shifter
Solas - Rift Mage
Hawke - Champion of Kirkwall (Mage)





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