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Companions Re-Done


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#26
Abraham_uk

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You shouldn't put something that drains barrier as an upgrade to the Spirit Blade. if a skill has a negative side to it, it's better if it's toggleable - by upgrading Spirit Blade, you automatically start sacrificing barrier. I suggest replacing either Arcane Sphere or Fatiguing Fog with a sustained that does that, then you can have another upgrade for the Spirit Blade. Also maybe change those two spells into a Glyph-type to remain within the theme.

 

Hmm. You've given me food for thought. I'll have a good think about that one. Adding a new glyph sounds like a good idea. I can imagine someone deliberately picking Vivian so that they can have 2 glyphs from Knight Enchanter and 3 glyphs from Creation.

 

Also random entropy spell for Dorian. Idk if necros can actually do Entropy magic, so maybe keep it in. I mean maybe it just needs a description change - he does already have spells that work on dying enemies so maybe.

 

I'll have a think about that one.

 

Also a return of Pull of the Abyss for Solas. It could potentially be overpowered with all the new skills, so keep that in mind. (I like the spell though)

 

I can reduce the AoE for both the ability and combo.

 

Some of the Inquisitor spec skills being party-focused is a good idea.

 

Yeah. Sounds good.

 

I'll get my creative juices flowing and come back to you. The best ideas come after lots of trial and error I say.  :)



#27
Abraham_uk

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I will have a few changes sorted pretty soon...



#28
Abraham_uk

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Dorian, Solas and Vivienne have all been updated.



#29
Abraham_uk

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Reduced the duration of Solas' Pull of The Abyss.



#30
Spellbound7

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Imo, it's feel better balanced now, what will all those new skills that can potentially make vanilla Pull of the Abyss OP.


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#31
Abraham_uk

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I am going to work on Hawke (temporary companion) next.

He get's his own skill tree.

 

 

Hawke Warrior

Hawke Rogue

Hawke Mage

 

I'm going to put it in post 2.



#32
Abraham_uk

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Added specialisations for Hawke.

I've also included previous iterations of Vivienne and Varric.

 

What do you think?



#33
Abraham_uk

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In post two I have added Steward (Warrior), Apostate Mage (Rogue), and Shape Shifter (Mage). 



#34
Spellbound7

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Steward: Name does sound appropriate, but lacks a certain... spark? Idk, when I hear 'Steward' it doesn't strike me as particularly interesting. I could be the only one though, so, y'know, just thought I'd mention it. As far as the skills go, I like 'em, except maybe for Defender. Kinda funky, and puts the Steward in a tank role, which imo sort of moves away from the idea that he's all about preparation and maintenance. Maybe you could have a skill that grants your entire party a bonus to weapon damage or something for the first, like, 20 seconds of combat? Y'know, because you're prepared. Unyeilding is also kinda in that category, but I suppose some survivability never hurt anyone.

 

Also I'd suggest renaming Flask of Enchantment to something like Alchemical Catalyst or something like that. A liquid to boost the properties of other liquids. Would makea  bit more sense. Right now I get the impression he can enchant flasks.

 

 

Apostate: I see you've been pushing the idea of a mage-rogue hybrid for a while now and it didn't really fit the context of the previous times, but now I feel it can work. Magical Weapons and its upgrade could do with more creative names. Resist the Templars sound OP - imo just give the Apostate like 50% to resist anti-magic debuffs or smthng. Energy Boost should be accessible earlier in the tree (maybe replace Resist the Templars with it).

 

Not sure what to think of this class. There were opportunities to have some more interesting skills, imo, like a passive that added a portion of your Magic attribute to your base damage, for one (y'know, since it's a Rogue). The idea of a Mage hiding their magic is a compelling one, to be sure, and have that character access their magic through a specialisation is a neat way to do it, imo. But, yeah, you could have more creative skills there. I would drop Magical Enhancement for something different, Enhanced Cloak seems a bit iffy (stealth in DAI is already full invisibility, so you'll have to propose something else than just crit increase, since it's now a magical stealth), Arcane Flask is... eh - perhaps make it a passive that tacks on a secondary effect to any grenades he uses? Eg: if the Apostate tosses an Antivan Fire, the grenade will have a secondary effect of weakening armour. Yknow, that kind of thing.

 

Finally, I know he/she is technically an Apostate, but there has to be a better name out there. Something with a 'roguish' connotation to it, like 'Shadow Dancer'. something that sounds stealthy and magical at the same time (or just mysterious).

 

 

Shapeshifter: Ok, now that's what I'm talking about! Some pretty interesting skills in there, and I shall get to it in the next paragraph. First however, you should consider rearranging the tree to be allow for more freedom of choice. Having to pick a steath form, then a shapeshifter buff, THEN your more powerful forms, means your shapeshifter is stuck in leveling limbo for at least 2 levels, which doesn't make this class fun at the start. Consider giving at least one offense-oriented shapeshift form alongside the Mouse, so that the mage can choses whether he wants to start off his spec as a damage dealer, or having more survivability and mobility.

 

I love those skills. Especially the spider webbing that can catch fire. The Bronto Charge is also a nice way of giving a Shapeshifter a displacement skill while remaining thematically relevant. All in all, those skills sound fun, but keep in mind that if you rearrange the skills to give, say, wolf form at tier 1 (or, really, you can just have a special tree that just has spider, wolf and mouse at tier 1, and bear and bronto at another tier), then you gain access to some upgrades. Maybe some unlock some skills too? The 1/5th chance to heal on reverting back to human form, I'm not a fan of, so maybe reintroduce master Shapeshifter from Origins that unlock more skills for your forms. You could have something like 2 skills at first, then 2 more when you upgrade that form, and then 2 more when you learn Master Shapeshifter,

 

Also, just as a side note, 250 HP is extremely low in DAI. Consider buffing the health values.


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#35
Abraham_uk

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@ Spellbound7

 

I've revamped the Shape Shifter.

I decided to make Spider top tier and the rest second tier.

So pretty much a spider web, which I felt was fitting since the first ability is a spider form.

 

I've removed the upgrades for each form and instead introduced Master Shape Shifter.

You can unlock some useful forms first and then unlock passives if you wish. Though the initial abilities should be useful enough should any player decide that they only want to unlock two shape shifting abilities and no passives.

 

Basically no player should feel forced to unlock every ability in a skill tree. However the passives do help. You could only unlock spider form and then unlock all of the passives right off the bat, or you could unlock all of the shape shifting forms and ignore the passives. Maybe you do want to unlock everything. The spider web style skill tree allows different approaches to unlocking abilities.

 

 

Apostate Mage is now Wraith. This is a more powerful damage dealing debuffing machine.

Steward is now Survivalist. This is more of a Ranger themed Warrior who is skilled at herbalism, maintaining gear and looking after party's well being.

 

 

Check out the changes.



#36
Spellbound7

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Much better now. The changes reflect the class better imo, and actually feel more useful. One thing, though - the Wraith's Regeneration: increasing the cost for a different resource when upgraded might not be wise. I'd advise to just keeping the mana to stamina trade from 5 to 5 to 10 to 10. That being said, wouldn't it be even better if this skill could do the reverse as well? Perhaps learning Regeneration gives you access to 2 skill instead of just the one. Food for thought.


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#37
Abraham_uk

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I've updated the Wraith Specialisation.

 

I've also overhauled the opening post.



#38
Spellbound7

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Looking good. You should probably mention in the OP that Sophia/Janessa/Terra are your creations and not canon.


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#39
Abraham_uk

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Looking good. You should probably mention in the OP that Sophia/Janessa/Terra are your creations and not canon.

Done. :)

 

Yeah I can't think of much else for this thread.

I do have one suggestion for your thread.

See your thread.

 

I'm actually going to play Dragon Age Inquisition.

There are lots of cool looking abilities in the Vanilla game.

Shame they removed so much though.