Aller au contenu

Photo

The easiest / most viable Platinum PUG builds?


  • Veuillez vous connecter pour répondre
285 réponses à ce sujet

#251
Swan Killer

Swan Killer
  • Members
  • 3 184 messages

Thanks for the video.

Never said Batarian soldier is awful, the expression I used was "not worth it". I. e. there are better characters. I've recently tried Krogan Soldier with 6 points in Inferno Grenades. They do some damage, but it's nothing to write home about which is why I'm disappointed that the Batarian can't detonate FEs. I haven't tried utilizing the incendiary glitch, though. Gonna give them another try.

 

Meanwhile, I'm enjoying success with Geth Trooper on Platinum, as per one of the recommendations in this thread.

 

You're right, you only said he was weak. The Harrier (as cheap as it is) synergizes with him very well, since Mr. Bartender gets extra clips size on his passives, and when you have a Harrier and 7 Inferno Grenades (and Ballistic Blades!!!), you really don't need FEs, that'd be ****** mental. Most shotguns work on him great as well. (I even use the Kishock on him every now and then for the lolz).

 

"Meanwhile, I'm enjoying success with Geth Trooper on Platinum, as per one of the recommendations in this thread."

 

Looks like all that couch therapy you got from BSN didn't go to waste after all!



#252
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

So what? BatSol is the crowd control king. Give him a gun that staggers, i.e. the Venom, Falcon, GPS, and watch him completely decimate everything.

Venom is good on him. Arc Pistol is insanely good as well with the power mod on it. BB plus charged shot to the face kills an enemy and you can recharge while the others are staggering and headshot another few mooks. With BB and inferno most things are in a perpetual state of stagger or panic from incendiary damage. Venom and Arc Pistol of course are the two finest weapons in the game though so you really cannot go wrong with either. 



#253
LuckyStarr

LuckyStarr
  • Members
  • 828 messages

Looks like all that couch therapy you got from BSN didn't go to waste after all!

Yep, when I really gave him a try he turned out to be a real tank, nothing like I remember him from my previous attempts. Never had to turn HM off. Cyclonics 3 or 4 is a big part of that, though. The last time I tried GT I didn't have them, so didn't have much shield HP.

 

I still can't get a flamer GT build working, though. Maybe I'm too stuck in Vorcha ways of using it.


  • Swan Killer aime ceci

#254
Miniditka77

Miniditka77
  • Members
  • 4 490 messages

Thanks for the video.

Never said Batarian soldier is awful, the expression I used was "not worth it". I. e. there are better characters. I've recently tried Krogan Soldier with 6 points in Inferno Grenades. They do some damage, but it's nothing to write home about which is why I'm disappointed that the Batarian can't detonate FEs. I haven't tried utilizing the incendiary glitch, though. Gonna give them another try.

 

Meanwhile, I'm enjoying success with Geth Trooper on Platinum, as per one of the recommendations in this thread.

 

"Some damage"  :?

 

A single Inferno Grenade can do 7000-8000 armor damage easily, maybe more.  Throw 2-3 of them on an armored target and walk away, and it will die in 8 seconds or less (as well as anything that happens to be within a few meters of it).  But yeah... it's nothing to write home about.



#255
Miniditka77

Miniditka77
  • Members
  • 4 490 messages

Venom is good on him. Arc Pistol is insanely good as well with the power mod on it. BB plus charged shot to the face kills an enemy and you can recharge while the others are staggering and headshot another few mooks. With BB and inferno most things are in a perpetual state of stagger or panic from incendiary damage. Venom and Arc Pistol of course are the two finest weapons in the game though so you really cannot go wrong with either. 

 

Claymore is my favorite on him.  Shoot - hide the reload with BB - shoot - reload cancel (as the BB explosion continues to stagger) - shoot again.  For most kits, the Claymore is just a good weapon, but it seems to have really good synergy with the BatSol.



#256
LuckyStarr

LuckyStarr
  • Members
  • 828 messages

A single Inferno Grenade can do 7000-8000 armor damage easily, maybe more.

My build deals 300 armor damage per second. That's 23 seconds to do 7000 dmg. When I want that thing dead, I kinda usually want it dead sooner than that. 366 DPS with power amplifier, that's still almost 20 s.



#257
_Ares_

_Ares_
  • Members
  • 60 messages

My build deals 300 armor damage per second. That's 23 seconds to do 7000 dmg. When I want that thing dead, I kinda usually want it dead sooner than that. 366 DPS with power amplifier, that's still almost 20 s.

 

But you do understand that this means that you can be killing another spawn on the other side of the map while the other spawn is burning to dead. That's the beauty of inferno grenades. I get kill here, I get kill there, I get kills everywhere  :)



#258
LuckyStarr

LuckyStarr
  • Members
  • 828 messages

But you do understand that this means that you can be killing another spawn on the other side of the map while the other spawn is burning to dead. That's the beauty of inferno grenades. I get kill here, I get kill there, I get kills everywhere  :)

I understand that. It would work well, I suppose, if I could actually ever predict where the spawn will happen. It's very rare that I catch a spawn before it wanders across the whole map.

 

Just tried BatSol on Gold. Definitely not weak, and a lot of fun to play. Nothing like any other character I've ever played. First attempt - second place on the scoreboard with 105k, the first guy had 150k and we completed the game in 21.5 minutes. The second game - 26.5 minutes, I top scored with 130k (since when does that ever happen?..). Nothing to be proud of, but certainly a better result than I could expect from first attempt.This is the build I used. If I wasn't a scrub and put an AR amp on, it'd be even better.


  • Swan Killer et Bud Halen aiment ceci

#259
Bud Halen

Bud Halen
  • Members
  • 870 messages

I understand that. It would work well, I suppose, if I could actually ever predict where the spawn will happen. It's very rare that I catch a spawn before it wanders across the whole map.

 

I hear you.

In fact that seems to be holding me back from the proverbial "next step": spawn/flank control.  It's too infrequent that I'm able to intuitively navigate myself into a position where I know I can prevent the spawn from swarming me.  I'm usually either semi-late to the spawn pwning party or I find myself outflanked and pushed out until support arrives.



#260
Hurriedthrone50

Hurriedthrone50
  • Members
  • 98 messages

My build deals 300 armor damage per second. That's 23 seconds to do 7000 dmg. When I want that thing dead, I kinda usually want it dead sooner than that. 366 DPS with power amplifier, that's still almost 20 s.

 

I didn't think it was possible for someone to spec inferno grenades to do so little damage vs armor...... I was mistaken.

 

Something like This is more what you should using for max killing potential. - Replace the weapon with whatever you want. 

 

Edit: And remember the damage stacks, combine that with incendiary cheese and its almost comical.  


  • Kenny Bania aime ceci

#261
Swan Killer

Swan Killer
  • Members
  • 3 184 messages

I understand that. It would work well, I suppose, if I could actually ever predict where the spawn will happen. It's very rare that I catch a spawn before it wanders across the whole map.

 

Just tried BatSol on Gold. Definitely not weak, and a lot of fun to play. Nothing like any other character I've ever played. First attempt - second place on the scoreboard with 105k, the first guy had 150k and we completed the game in 21.5 minutes. The second game - 26.5 minutes, I top scored with 130k (since when does that ever happen?..). Nothing to be proud of, but certainly a better result than I could expect from first attempt.This is the build I used. If I wasn't a scrub and put an AR amp on, it'd be even better.

 

I would re-spec the inferno Grenades for pure damage, that extra 70% that you get from 4a-5b is well worth the -2m radius. 7 meters with extra sharpnel is still freakishly brutal. Also range on Ballistic Blades is a must IMHO. And as you said, you should use AR III and put on Grenade Gear instead of the Warfighter Package, and you have yourself a powerhouse. 

I build it like this.


  • LuckyStarr aime ceci

#262
LuckyStarr

LuckyStarr
  • Members
  • 828 messages

I would re-spec the inferno Grenades for pure damage

Will do.



#263
Miniditka77

Miniditka77
  • Members
  • 4 490 messages

I didn't think it was possible for someone to spec inferno grenades to do so little damage vs armor...... I was mistaken.

 

Something like This is more what you should using for max killing potential. - Replace the weapon with whatever you want. 

 

Edit: And remember the damage stacks, combine that with incendiary cheese and its almost comical.  

 

Seriously.  It's almost like he deliberately specced his character to do the least possible damage with the grenades.

 

As you specced them, the Inferno Grenades do 937 DPS to armor.  Toss a couple of them on a group of enemies, and it's like you're spraying Flamer on one group of enemies while at the same time being across the map shooting/blading/grenading a whole other group of enemies.


  • PatrickBateman, Hurriedthrone50 et Kenny Bania aiment ceci

#264
Best VolusSupport NA

Best VolusSupport NA
  • Members
  • 402 messages

This is the build I use for my volus engineer http://kalence.drupa...34652364!E8GE.O

It's unfortunate, that this character doesn't get much play in pugs because he just meshes well with any team composition.



#265
EnemySpinach

EnemySpinach
  • Members
  • 646 messages

My input on BatSols: I run mine with a Talon Pistol. It's good vs Shields/Barriers and at close range, which is where you want to be use to Ballistic Blades. But why a Pistol over a Shotgun? Pistol Power Amp. Inferno Grenades and Ballistic Blades both do very good damage over time. Once you amplify this with a power amp in the armor slot and take Grenade Capacity in the gear slot? You can play very tactically with hit and run. Tag. Evade. It probably dies. Unless it was a boss with it's shields/barriers up which the gun helps with. On Platinum, every second spent dealing damage without taking any is a second well spent.

 

My question on BatSols: If your Ballistic Blade recharge time syncs well with the 3 second explosion evolution, constantly filling them full of explosive blades be a better idea than simply going for a pure DOT route?

 

This is also why I feel the Asari huntress is -the- character to first dabble into Plat with. Cloak-Boosted Dark Channel, and Cloak to escape. Use an Arc Pistol to have a good gun while still keeping very light weight so you can use cloak as a utility move very frequently.



#266
Hurriedthrone50

Hurriedthrone50
  • Members
  • 98 messages

 

My question on BatSols: If your Ballistic Blade recharge time syncs well with the 3 second explosion evolution, constantly filling them full of explosive blades be a better idea than simply going for a pure DOT route?

 

Against armor (bosses) the DOT from a couple of inferno grenades is gonna out pace anything you can do just spamming BB, especially if you are using incendiary ammo. BB are best against closely grouped mooks because they stagger them really well, but also do really decent damage against them.

 

Against bosses there's really no need to chose, you can have both, what I would do (if I had the talon) is something like this. Run up to boss - BB - fire talon till shields gone - throw a grenade or 2 - fire talon - BB. On gold that will probably kill most boss assuming you're not dealing with any power damage reduction BS, dont know about platinum.

 

Edit: It now occurs to me that you may have been talking about the DOT for BB specifically, in which case idk, I only ever take 6B (cause of the luz).



#267
LuckyStarr

LuckyStarr
  • Members
  • 828 messages

Seriously.  It's almost like he deliberately specced his character to do the least possible damage with the grenades.

I specced for maximum grenade radius and weapon damage (because Harrier). Yes, this way grenades do the least possible damage (because balance).

Now that I think about it, Harrier will still do decent damage even without passives, so you must be right - grenade damage is the way to go. I probably still want one radius evolution, though.



#268
Caineghis2500

Caineghis2500
  • Members
  • 6 507 messages
My personal favorite is the Flamer Trooper Acolyte build. Probably the laziest and easiest way to beat platinum IMO.

#269
PatrickBateman

PatrickBateman
  • Members
  • 2 563 messages

Seriously. It's almost like he deliberately specced his character to do the least possible damage with the grenades.

As you specced them, the Inferno Grenades do 937 DPS to armor. Toss a couple of them on a group of enemies, and it's like you're spraying Flamer on one group of enemies while at the same time being across the map shooting/blading/grenading a whole other group of enemies.


He's just trolling as usual, stop taking the baits!
  • JRandall0308 et Kenny Bania aiment ceci

#270
JGDD

JGDD
  • Members
  • 2 105 messages

This is also why I feel the Asari huntress is -the- character to first dabble into Plat with. Cloak-Boosted Dark Channel, and Cloak to escape. Use an Arc Pistol to have a good gun while still keeping very light weight so you can use cloak as a utility move very frequently.

That is a pretty sound kit to start testing the platinum waters. I would suggest something with a bit more oomph, though. Probably the most consistent for me has been the Wraith. She owns with that weapon. With the smart choke and high velocity barrel her cooldown is still quick enough to get you out of trouble if the need arises. Not to mention hitting like a freight train. Arc pistol would be something I might use after getting familiar with the difficulty.



#271
LuckyStarr

LuckyStarr
  • Members
  • 828 messages

I recently gave Huntress a try on Gold (looks like I've played 7 games with her so far) and it was a lot of fun, it's not a character I would take to Platinum just yet. I have a big problem staying alive with Valkyrie (4 points in tech armor / 4 in fitness + cyclonics III or IV), and Huntress doesn't have that 40% DR.

 

Weapon choice aside, is this how you build Hunress for higher difficulties or not?



#272
JGDD

JGDD
  • Members
  • 2 105 messages

Ditch 4b in fitness and throw it in 5b passive. The headshot damage is tangible whereas the paltry additional points in shield/health not so much.


  • LuckyStarr aime ceci

#273
LuckyStarr

LuckyStarr
  • Members
  • 828 messages

Good point, mere 75 shield HP is hardly worth the points spent. Didn't realize before you pointed it out.



#274
JGDD

JGDD
  • Members
  • 2 105 messages

I see your manifest is still lacking in some of the URs. Options to consider with her would be fully leveled rare weapons instead. GPS is solid on host and can take down bosses reliably. Raider is good if you can figure out how to get reasonably close and not get stomped in the process. Adas with incendiary or warp ammo is a great weapon for mook crowd control but takes time with bosses.

 

And probably one that most people would prefer to leave on the shelf is the Graal. On host this thing is a beast. It can stagger just about anything it hits plus primes extremely well. You don't have to be close to use it and with a charged shot the spread tightens and acts more like a sniper rifle than a shotgun. It has a learning curve that is worth coming to terms with.


  • LuckyStarr aime ceci

#275
LuckyStarr

LuckyStarr
  • Members
  • 828 messages

Do I want to prime anything as Huntress, though? I'd rather let my OP DC and Warp do the job.

And Graal is kinda heavy for a caster class, isn't it?


  • waltervolpatto aime ceci