My build deals 300 armor damage per second. That's 23 seconds to do 7000 dmg. When I want that thing dead, I kinda usually want it dead sooner than that. 366 DPS with power amplifier, that's still almost 20 s.
I specced for maximum grenade radius and weapon damage (because Harrier). Yes, this way grenades do the least possible damage (because balance).
Sooooooo... you complain that inferno nades don't do enough damage... only for you to tell us you spec them for the least possible amount of damage done?

I recently gave Huntress a try on Gold (looks like I've played 7 games with her so far) and it was a lot of fun, it's not a character I would take to Platinum just yet. I have a big problem staying alive with Valkyrie (4 points in tech armor / 4 in fitness + cyclonics III or IV), and Huntress doesn't have that 40% DR.
Weapon choice aside, is this how you build Hunress for higher difficulties or not?
Claymore is the only weapon worthy of the Huntress.
Seriously, Warp(or DC) and one shot with Claymore under Warp Ammo IV will take down almost entire barriers off of golden banshee and make her stop in her tracks.





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