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The easiest / most viable Platinum PUG builds?


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#76
Bud Halen

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No it's not, at least not in my vocabulary. My understanding is that debuff is an effect that, when applied to an enemy, multiplies damage taken (preferably - from all sources). Annihilation Field is a debuff. Warp is a debuff. Tac Scan is a debuff. OL is most certainly not.

Otherwise, Harrier is a strong debuff. It removes HP very fast.

 

Perhaps, the language of math appeals to BSN more? Let's do some math. Take this 4a-5a-6b Harrier TGI build. Its OL deals 3520 shield / barrier dmg. Its Harrier deals 379 shield / barrier damage per shot. 3520 / 379 = 9.28 shots to match that damage. Round to 10. Harrier's ROF is 550 shots per minute. 10 shots / 550 shots/min * 60 seconds/min = 1.09 seconds to deal the same damage. How long is OL animation? I haven't timed it, but it feels at least as long.

 

OL is hitscan, so it can't possibly take a bit over 1 sec from what I've seen.  I'm a fan of this type of analysis though, so kudos FWIW.

 

In my view this proves the viability of OL as a TGI power.  It can instantly accomplish the same damage to protection that one of the most OP character/weapon combos can do in 10 rounds.

 

I would think this makes it quite clear that casting OL from cloak and unloading your Harrier AP rounds into the eye sockets of any stunlocked and de-shielded mooks offers much more than reducing time to kill 'a little bit'.


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#77
LuckyStarr

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Oh yeah, and this is cloaked OL. I'm still not sure how cloak works in this regard. If I break cloak with OL, then start shooting before 1.5s post-cloak period elapses, and keep holding the trigger, do I still get the cloak dmg buff for the whole magazine until I release the trigger or run out of bullets? Or does it only work that way when I break cloak by firing rather than casting a power?



#78
123123123

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You're giving dogmas, not knowledge. The basic education you claim to have received should allow you to see the difference between the two.

 

Oh god... you are delusional too. I was referring to people giving you advice many, many, many, many, many other times such as the your favorite character GT/Acolyte.



#79
MaxCrushmore

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Oh yeah, and this is cloaked OL. I'm still not sure how cloak works in this regard. If I break cloak with OL, then start shooting before 1.5s post-cloak period elapses, and keep holding the trigger, do I still get the cloak dmg buff for the whole magazine until I release the trigger or run out of bullets? Or does it only work that way when I break cloak by firing rather than casting a power?

 

You get 2.5 seconds of cloak damage boost once cloak breaks.

 

There is no reason not to use the most powerful OL in the game, especially when it will strip a massive amount of shields / barriers off anything, meaning you need to use less Harrier bullets to kill stuff, meaning you mitigate the biggest weakness of this weapon, the ammo supply

 

Adder: also, as OL recharge will be hidden in the TC recharge, it is free to cast

 

Try 4 in fitness and 4 in Stim pack, works great


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#80
Marksmad is waving goodbye

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Okay, not sure if serious or trolling, ....

Serious.

 

You get 2.5 seconds of cloak damage boost once cloak breaks.

 

And some extra damage for 10 s from rank 6 of the TGI's cloak.



#81
Swan Killer

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Oh god... you are delusional too. I was referring to people giving you advice many, many, many, many, many other times such as the your favorite character GT/Acolyte.

 

Actually I think he said, he doesn't know how to use the GT/Acolyte, because that set-up 'doesn't work for him'.



#82
123123123

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Actually I think he said, he doesn't know how to use the GT/Acolyte, because that set-up 'doesn't work for him'.

 

-_- Really? Who could not tell?



#83
LuckyStarr

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Actually I think he said, he doesn't know how to use the GT/Acolyte, because that set-up 'doesn't work for him'.

Yep, that's what I said. But it's much more entertaining to discuss (and bash) what they think I said, isn't it?


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#84
path0geN7

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You get 2.5 seconds of cloak damage boost once cloak breaks.
 
There is no reason not to use the most powerful OL in the game, especially when it will strip a massive amount of shields / barriers off anything, meaning you need to use less Harrier bullets to kill stuff, meaning you mitigate the biggest weakness of this weapon, the ammo supply
 
Adder: also, as OL recharge will be hidden in the TC recharge, it is free to cast
 
Try 4 in fitness and 4 in Stim pack, works great


1.5 seconds after Cloak breaks. But it takes 1 second after you start firing to break cloak, so 2.5 total I believe.

Honestly the best part about Overload is to get the damn mooks to stand still for a few seconds so I can actually hit them instead of missing 3 shots before.

#85
123123123

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Yep, that's what I said. But it's much more entertaining to discuss (and bash) what they think I said, isn't it?

 I see you and Collector Master Race have never been introduced to sarcasm.

 

sar·casm
ˈsärˌkazəm/
noun
 
  1. the use of irony to mock or convey contempt.
    "his voice, hardened by sarcasm, could not hide his resentment"
    synonyms: derisionmockeryridiculescorn, sneering, scoffing; 
    "well, it's easy to see that she got her biting sarcasm from her mother"

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#86
acicm2

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 I see you and Collector Master Race have never been introduced to sarcasm.

 

sar·casm
ˈsärˌkazəm/
noun
 
  1. the use of irony to mock or convey contempt.
    "his voice, hardened by sarcasm, could not hide his resentment"
    synonyms: derisionmockeryridiculescorn, sneering, scoffing; 
    "well, it's easy to see that she got her biting sarcasm from her mother"

 

 

QynuTbh.gif


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#87
LuckyStarr

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OL is hitscan, so it can't possibly take a bit over 1 sec from what I've seen

You're right, it's pretty fast, possibly less than 0.5s. Then it makes sense, yes.



#88
NOO3TASTIC

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Excluding AIU and TGI

 

SI is an easy to pug plat.

http://kalence.drupa...24N55384!EBEA3G

 

If phantoms are giving you problems on host then you can equip Hurricane as a side arm but you can one shot them off host if you throw a proxy mine at them to get bubbled up and shoot them. If you use disruptor rounds then you can create tech bursts by Shoot>ED or Proxy>Shoot>Shoot in one cloak cycle. Also with both piercing mods on BWX you will easily get double hits on most bosses and TTK a boss with BWX is superfast.



#89
Geth Master Race

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Anybody else feeling a little like this by now?

 

Deskpalm-facedesk.gif


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#90
smeckie

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Anybody else feeling a little like this by now?
 
Deskpalm-facedesk.gif

No I quit reading this thread 2 pages ago.
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#91
Cryos_Feron

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Reegar is so much superior to any other shotgun on AIU (and pretty much any other character), it's not even worth wasting time to discuss.
If I see a non-Reegar AIU in my lobby (Gold or higher) I will probably kick her.


you want to kick people because they actually chose to PLAY that game
instead of using a boring OP weapon that doesn't require ANY skill?

#92
Cryos_Feron

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on topic:
if you don't have the ultra rares on high level,
a power based character is most competitive
because of the scaling explosions.

boss killers instead of Mook killers are needed.
I like the Valkyrie on Plat, could go without consumables and only with the Geth Scanner equipped and still do well (acolyte + hurricane)
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#93
Best VolusSupport NA

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http://kalence.drupa...63556353!09G.8G

 

I used it on platinum so I guess it's viable  :wub:



#94
JRandall0308

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On the off chance that anyone who ACTUALLY wants advice about moving up to Platinum, is still reading this thread...

 

Earlier I said something like "play whatever you want" but upon further consideration I'd like to modify that statement.

 

I don't think learning to play Platinum with an infiltrator is going to teach the best habits. The reason is that the infiltrator's ability to shed aggro (at least temporarily) can give you a false sense of how Platinum enemy behavior works. I think you will learn better "don't get hit" habits by playing a normal character and using RHA, dodges, etc. to avoid incoming fire.

 

Looking at my own list of characters I made the jump to Platinum with, they were mostly Sentinels, but that's just my personal preference.

 

Anyway I hope this helps someone.

 

Once you GIT GUD at Platinum you can play whatever characters you want, including infiltrators. And then once you're jaded and full of Platinum ennui you can use the randomizer and curse it out when it gives you something wacky.


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#95
RayD3MSoC

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If you use a single-fire weapon - sure.

When using an automatic assault rifle that's not a concern. Yes, stunlock will reduce time to kill a little bit, but it's nothing worth mentioning. At least on Gold. I didn't notice if there are more mooks on Platinum. If Plat requires more CC than Gold, I can see the point of Overload.

 

First of all, if surviving Platinum is a concern, yes overload staggers are a big deal. 

 

When I first tried the TGI, like you I figured overload was not needed and that it was better to focus on damage (cloak, stim packs, passives) and survivability (i.e. fitness and stim packs).  I found that, even with stim packs, I did worse than I did on kits that actually had powers, and not having a consistent way to stagger things was my biggest issue.  Additionally, yes it is a free cooldown and a free source of damage that will increase the time between reloads and between ammo box runs.

 

On Platinum:

 

For Reapers it is probably at its weakest, but it is still a great tool against marauders and to make Banshees stop teleporting sooner.  This may not sound like a lot, but there are a ton of banshees and marauders.

 

For Cerberus, it is a life saver against Dragoons and phantoms, it stuns pretty much any of their units and will help you kill Atlases sooner.

 

For the Geth... nuff said...

 

For the Collectors, it is fantastic for getting away from possesed abominations before killing them, stunning captains/troopers and stripping barriers faster, since everything gets barriers.

 

 

I would say dropping to 4 fitness and getting 4 in Overload would actually increase your survivability overall.


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#96
LuckyStarr

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I would say dropping to 4 fitness and getting 4 in Overload would actually increase your survivability overall.

Assuming you know when and where to cast it. But yeah, makes sense.



#97
NuclearTech76

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No fitness. He's a tank anyways with the stim packs, worse case carry a cyclonic if you need to. 

 

Overload is not just for shields but for CC and shield busting. It's not a debuff but it prevents you from wasting some rounds against the defense type that your weapon will suck against provided it's set up optimally. Also will allow you to put more rounds on the enemies head by stopping smaller targets. More kills, less running out of ammo and time spent at the ammo box.


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#98
7twozero

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Assuming you know when and where to cast it. But yeah, makes sense.


When: every time you cloak

Where: whatever you're shooting at

Hope that's simple enough.
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#99
PatrickBateman

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Assuming you know when and where to cast it. But yeah, makes sense.


I'm giving up, you are basically going against 3 years of accumulated knowledge from the BSN MEMP community in every post you make, it's just beyond words and not worth the effort to try to help you in showing the obvious errors anymore.

#100
LuckyStarr

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I'm giving up, you are basically going against 3 years of accumulated knowledge from the BSN MEMP community in every post you make, it's just beyond words and not worth the effort to try to help you in showing the obvious errors anymore.

How does the post you quoted go against any knowledge? I'm almost about to agree that Overload might be useful in some cases.