No it's not, at least not in my vocabulary. My understanding is that debuff is an effect that, when applied to an enemy, multiplies damage taken (preferably - from all sources). Annihilation Field is a debuff. Warp is a debuff. Tac Scan is a debuff. OL is most certainly not.
Otherwise, Harrier is a strong debuff. It removes HP very fast.
Perhaps, the language of math appeals to BSN more? Let's do some math. Take this 4a-5a-6b Harrier TGI build. Its OL deals 3520 shield / barrier dmg. Its Harrier deals 379 shield / barrier damage per shot. 3520 / 379 = 9.28 shots to match that damage. Round to 10. Harrier's ROF is 550 shots per minute. 10 shots / 550 shots/min * 60 seconds/min = 1.09 seconds to deal the same damage. How long is OL animation? I haven't timed it, but it feels at least as long.
OL is hitscan, so it can't possibly take a bit over 1 sec from what I've seen. I'm a fan of this type of analysis though, so kudos FWIW.
In my view this proves the viability of OL as a TGI power. It can instantly accomplish the same damage to protection that one of the most OP character/weapon combos can do in 10 rounds.
I would think this makes it quite clear that casting OL from cloak and unloading your Harrier AP rounds into the eye sockets of any stunlocked and de-shielded mooks offers much more than reducing time to kill 'a little bit'.





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