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The easiest / most viable Platinum PUG builds?


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#176
ark

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I need a gif of someone that has utterly and completely resigned. 

Someone help me pls.



#177
capn233

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Because I am suuuuuuuuper bored at work, I looked at the Platinum Challenge Hall of Fame thread and all the Turian Ghost Infiltrator solos to see how many used Overload and how many did not.

...

 

All of mine had Overload, and there was in fact enough information to determine it from the links, unless photobucket and youtube are blocked where you work. :)

 

edit: as far as this discussion goes, the only setup on TGI I might consider dropping Overload on would be Typhoon, but really it makes more sense to just leave it on to be more rounded.



#178
JRandall0308

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All of mine had Overload, and there was in fact enough information to determine it from the links, unless photobucket and youtube are blocked where you work.

Photobucket is indeed blocked and to be honest after I saw that most people's image proof didn't include powers/build I just assumed none did.

I could go back and redo the analysis but I stopped being bored so **** it.

#179
capn233

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Photobucket is indeed blocked and to be honest after I saw that most people's image proof didn't include powers/build I just assumed none did.

I could go back and redo the analysis but I stopped being bored so **** it.

 

It doesn't change the conclusion really.  Hardly anybody skips OL on the TGI.



#180
LuckyStarr

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The faster shields recharge speed is pointless with Stim Packs.

Yeah, I understand, but stimpacks may suddenly become scarce when there is a grenade user on your team. The less you rely on stimpacks, the more the chance you will have some left when you really need them.

You can always expend an ammo pack, of course, but that's 1 more button press and the delay might possibly get you killed.


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#181
Deerber

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That was Gladiatorium. There is no comparison between the two. The OP here is a very competent Gold player who is above the pug average and likes yanking BSN chains.

 

Gladiatorium was unpopular here with many people for numerous reasons, but I've played several games with him and he is an expert with the Saber TGI with no Overload, typically scoring in the 200k region on Gold. His setup had the Saber with damage barrel and scope and AP IV, and he simply cloaks and quickscopes and stuff dies. Doesn't mean I agree with him on everything or anything, but his skills with that kit are well above average and that's a fact.

 

The main difference is that Gladiatorioum was a dumbarse, while Lucky is not.



#182
stephenw32768

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but stimpacks may suddenly become scarce when there is a grenade user on your team. The less you rely on stimpacks, the more the chance you will have some left when you really need them.

 

Absolutely Right, in my (humble and TGI-inexperienced) opinion.  I use stimpacks (and AIU repair matrix kits) as an emergency panic button rather than something I rely on.  The grenadiers on the team (there's usually at least one) can make more productive use of the grenades for Killing Things.  That's not to say that stimpacks are bad: I'm more use to the team if I'm on my feet, and stimpacks help me drop less often.  But I do think that grenadiers should have first dibs on grenades.

 

All that said, my TGI is specced with only four ranks in fitness for the other reason mentioned above: rank four takes him over 1000 shields.  I typically run full-fitness builds unless the characters go over 1000 in fewer ranks.  I do miss the 15% reduction in shield recharge time, but that can be compensated for with gear or equipment.


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#183
Dunmer of Redoran

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Yeah, I understand, but stimpacks may suddenly become scarce when there is a grenade user on your team. The less you rely on stimpacks, the more the chance you will have some left when you really need them.

You can always expend an ammo pack, of course, but that's 1 more button press and the delay might possibly get you killed.

 

Warfighter Package + Thermal Clip Packs = All the Stimpacks you will ever need.

 

Heck, take Grenade Capacity instead of Warfighter if it matters that much. You shouldn't ever need to go to the ammo box with that setup, if you take a weapon like the PPR.



#184
Marksmad is waving goodbye

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The main difference is that Gladiatorioum was a dumbarse, while Lucky is not.

Jury's still out on what Lucky is.

 

I'm leaning heavily towards troll.


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#185
Deerber

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Jury's still out on what Lucky is.

 

I'm leaning heavily towards troll.

 

Yeah that's still to see, but he's definitely not a dumbarse like the other guy. Which is something, I guess.



#186
Ardat-Yakshi Master Race

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OK. Not the first time I've had to eat crow (I gave up looking at the tests years ago). Still, with the others my statement stands. 4b is too good to pass up.

Yeah, long cloak time is almost useless when you add a ridiculous damage boost to the alternative..... A cloaked dark channel that gets detonated WILL kill a banshee (and possibly possessed scions and praetorians) eventually, while still being able to take other sources of damage



#187
Dunmer of Redoran

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Yeah that's still to see, but he's definitely not a dumbarse like the other guy. Which is something, I guess.

 

I don't care what y'all say. I like when there's dumb people in MP communities, because the ways they play are hilarious in and of themselves.


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#188
Cryos_Feron

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Jeez...

How do you guys think shotgun any weapon wielding infiltrator get massive spikes in damage? 4b. All of them. Rank 6b is specialized for certain weapons or powers as is the case of the Huntress. Rank 6 is on top of the real juicy part of cloak.


but since 6b usually is multiplicative, it does even more than 4b

a pity that only EDI has it for shotguns
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#189
Miniditka77

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What utter balderdash. That thread is not only intelligent and stimulating, but also provokes us to think about the nature of truth. Don't you find truth entertaining? Well, DON'T YOU??????

 

And it actually has something to do with ME3, unlike 90% of the threads now on the front page.   :D

 

The truth can be offensive sometimes too.  As a console player, I felt marginalized by a thread where only PC players were able to participate.  Imagine being part of a conversation where everyone else is in on the joke except you.  Now imagine that you will never be in on the joke, just because you play on a different gaming system from someone else.  I hope you can sleep at night.


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#190
JGDD

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but since 6b usually is multiplicative, it does even more than 4b

a pity that only EDI has it for shotguns

Of course 6b is great if you want to go that route. The real pity is BW didn't create an infiltrator class for each of the weapon classes (plus the huntress). It's not as if they didn't have enough characters to spread it out.


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#191
LuckyStarr

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Someone suggested Geth Engineer a while back in this thread. I was very skeptical about it because I don't like engineers in general, and the last time I played GE in particular it was on Silver, and it was A WORLD OF PAIN. I knew I wasn't playing him right, though. So I took the suggested build, modified it slightly and gave it a try: http://kalence.drupa...!24T53363!G.9EG

 

And it works surprisingly well (esp. since I'm still probably not playing GE 100% right). I'm constantly overwhelmed and fighting for my life, but still manage to do work somehow. The last Plat game took us 27.5 minutes, I had the lowest score of 110k, and the top score was 130k.

 

One question: I like a shotgun on this character, but I don't like the GPS. Specifically, it struggles to apply the ammo effect which is absolutely critical since fire explosions yield like 75% my damage output. Is there a better shotgun for this task (I don't have Venom)? Reegar, perhaps? Or should I take Striker / Falcon instead?

 

P. S. Now that I think about it, Reegar sound like exactly what I need. Gotta try it out!



#192
NOO3TASTIC

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Someone suggested Geth Engineer a while back in this thread. I was very skeptical about it because I don't like engineers in general, and the last time I played GE in particular it was on Silver, and it was A WORLD OF PAIN. I knew I wasn't playing him right, though. So I took the suggested build, modified it slightly and gave it a try: http://kalence.drupa...!24T53363!G.9EG

 

And it works surprisingly well (esp. since I'm still probably not playing GE 100% right). I'm constantly overwhelmed and fighting for my life, but still manage to do work somehow. The last Plat game took us 27.5 minutes, I had the lowest score of 110k, and the top score was 130k.

 

One question: I like a shotgun on this character, but I don't like the GPS. Specifically, it struggles to apply the ammo effect which is absolutely critical since fire explosions yield like 75% my damage output. Is there a better shotgun for this task (I don't have Venom)? Reegar, perhaps? Or should I take Striker / Falcon instead?

 

P. S. Now that I think about it, Reegar sound like exactly what I need. Gotta try it out!

 

Reegar will kill melt stuff too fast before you could detonate a fire explosion.



#193
frank_is_crank

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One question: I like a shotgun on this character, but I don't like the GPS. Specifically, it struggles to apply the ammo effect which is absolutely critical since fire explosions yield like 75% my damage output. Is there a better shotgun for this task (I don't have Venom)? Reegar, perhaps? Or should I take Striker / Falcon instead?

In fact GPS applies ammo very well usually and it benefits from 6b in Network Ai. Could have been an off-host problem in your case. Falcon is a good choice. Think about taking a sidearm smg for guardians.

Edit:
Spoiler

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#194
LuckyStarr

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Reegar will kill melt stuff too fast before you could detonate a fire explosion.

Not armored stuff, not without AP ammo, I think.

 

Could have been an off-host problem in your case.

I was hosting at least one Plat. game and was still struggling with priming. And yes, I know it synergizes with Network AI 6b, and it's lore-friendly, but... it didn't work as well as I expected. It also sucks that smart choke doesn't work on it, the spread is quite wide.



#195
akots1

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Adas or collector SMG work best for ammo application IMO for GE. As your CSMG is only lvl 2, adas is the better choice.



#196
Marksmad is waving goodbye

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One question: I like a shotgun on this character, but I don't like the GPS. Specifically, it struggles to apply the ammo effect which is absolutely critical since fire explosions yield like 75% my damage output. 

 

Since you didn't spec the Turret for flamer, you are missing out on many, if not most, of the fire explosions you could be detonating with Overload.

 

And as others have said, the GPS is an excellent weapon for applying ammo effects. Although the GPR possibly works better on him than anything else for that.

 

Why am I still being trolled? Probably because I don't want the forum to be filled with an excessive amount of misinformation, even now.



#197
LuckyStarr

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I had used Tempest on a different character prior to playing GPS GE the last time, and it was taking me much less time to apply ammo with Tempest (or any fast-firing weapon, for that matter). I don't know how ammo effect application chance is calculated (per shot or per pellet), but I was struggling to prime Banshees even up close.

 

Now that I think about it, perhaps it had something to do with Banshee's immunity. I had no problem priming Brutes, as I now recall. Anyhow, not being able to damage Banshees (GPS damage is pretty low, unless I'm really close and all pellets hit) was a major problem.

 

As for the turret: flamer is a minor damage boost, while healing is a major life saver. I already have been twice in a situation where we'd had wiped if it wasn't for the turret's shield boost.



#198
Marksmad is waving goodbye

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God help me, this is the last time I'm ever replying in this thread and to this troll. 

 

 

As for the turret: flamer is a minor damage boost, 

 

You just don't listen, do you? The Flamer Turret primes for FEs, which are a significant part of the GE's potential damage output.

 

Now, off you go, enjoy playing ME3  your  way.

 

And with that, I'm out.



#199
LuckyStarr

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I have read and understood your post perfectly. I don't need the flamer to prime when I can do that with my weapon. Priming with a gun is also more flexible because I can actually choose targets. With those considerations in mind, I'd much rather take turret 6b for increased survivability (and not by a small margin).



#200
ZoliCs

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Someone suggested Geth Engineer a while back in this thread. I was very skeptical about it because I don't like engineers in general, and the last time I played GE in particular it was on Silver, and it was A WORLD OF PAIN. I knew I wasn't playing him right, though. So I took the suggested build, modified it slightly and gave it a try: http://kalence.drupa...!24T53363!G.9EG

 

And it works surprisingly well (esp. since I'm still probably not playing GE 100% right). I'm constantly overwhelmed and fighting for my life, but still manage to do work somehow. The last Plat game took us 27.5 minutes, I had the lowest score of 110k, and the top score was 130k.

 

One question: I like a shotgun on this character, but I don't like the GPS. Specifically, it struggles to apply the ammo effect which is absolutely critical since fire explosions yield like 75% my damage output. Is there a better shotgun for this task (I don't have Venom)? Reegar, perhaps? Or should I take Striker / Falcon instead?

 

P. S. Now that I think about it, Reegar sound like exactly what I need. Gotta try it out!

 

I'm not sure why you want it to have a shotgun, but I would choose Saber instead. You can line up headshots with OL or shoot and detonate ammo with OL.

But tbh a Huntermode-less and Flamethrower-less GE is just a weaker, more survivable HE. I suggest try this out: http://kalence.drupa...!24T51324!ED8C3

 

You can swap Incinerate 6a to 6b and choose another Ammo.


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