does lack of dedicated class roles in damp hurt the longevity game?
#26
Posté 16 avril 2015 - 09:34
#27
Posté 16 avril 2015 - 09:42
You know we are just testing DAIMP to help with the next big Dragon Age MP only release in the years to come.
- Kenny Bania aime ceci
#28
Posté 16 avril 2015 - 12:34
Balancing the game while taking away the only clear sense progression it has wouldn't work, at least not for too long. This game has a hardcore playerbase at all because of the promotion system, and from time to time I come across new players farming their way to better stats. I dare the promotion system (plus a loyal fanbase) is what has kept this game alive throughout six month of developers negligence.ng.
This, totally this. I would further stress the point we need a clear sense of progression. We don't have it. We are stuck on relying on luck instead of real progression. Promoted stats are the only guaranteed progression, and that should not be the case. How well I will do should not only rely on how well I roll 1-9999.
I would also argue the developers have not been negligent, but they have been limited by real world issues (which does suck for us in the digital / virtual fantasy-land, as agents of the inquisition wanting a decent time)
I would argue that balance shouldn't be the main goal for the pve game. It should be a "fun factor" and "is class/build/etc viable".
Fun factors matters. The kits need to be cool, abilities satisfying and kit overall functional in the environment. I would argue that's been achieved for each class.
What breaks "balance" and makes content trivial are promotions. 100 wilpower = 50% more damage, 50% magic resistance.
People still don't realize how willpower doesn't translate directly into 50% more damage / dps / etc. In fact, for skills like longshot, it translates into almost no increase in relative damage, because the added 'attack power' does not affect the bonus damage of long shot.
Yes you'll become a lot more powerful eventually, but getting there requires your team to be powerful enough to win consistently to begin with.
Don't be jealous as a have-not. You always have the option of running your own game. Use more powerful players to help your own. . . which goes back to point A)
balance shouldn't be the main goal for the pve game. It should be a "fun factor" and "is class/build/etc viable".
This is not a PvP game. Fun is the goal and it is not a competition (except to have fun). My friends and I joke about kill-stealing from each other, but really it is to cover each other's backs and save each other from Shadows and other high-threats (usually), or joke about doing the complete opposite for teamwork kill-stealing. As a player, take the boss(es) out for a nice walk like a dog while my teammat as assassin eats them up with daggers.
- Gya aime ceci
#29
Posté 16 avril 2015 - 10:52
I wish I could promote all these longbow of partisans I have....
I am plagued with some item called Refined Hossberg Twainer. Not sure what that means. Almost every victory/challenge chest has one. I lost count after pulling about 15 or 16 of these. It is completely useless as I have slayer and RHT having some obscure "bleed on hit" does not help at all. But, if all I-dont-know-how-many-I-have-had-RHT are pulled together like in Two Words, that might actually make a more or less decent weapon. With insane bleed-on-hit stats. May be even better than hundreds of Highland dirks.





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