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I feel (a bit) ripped off


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#26
AWTEW

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It could have been worse, OP. You could have bought the inquisitors edition.. <_<



#27
Shechinah

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(to AWTEW) Still don't regret that myself but it is different each to each. Were you one of the unlucky ones who got a broken edition or?


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#28
KaiserShep

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It could have been worse, OP. You could have bought the inquisitors edition.. <_<

I thought the whole thing was very poorly designed and far too expensive. If they used the Seeker/Inquisition book as the casing, with a small art book and such inside, and priced it similarly to the Collector's Edition of Mass Effect 3, I would have been seriously tempted (I bought the latter and have no regrets).



#29
Shechinah

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(to KaiserShep) While I was mostly happy with the Collector's Edition of Mass Effect 3, I still wish that KEI-9 (the Fenris Mech) was actually yours and didn't just belong to an engineer. I wanted a mechanical dog I could name :(   



#30
Dreamer

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There's been some talk about pricing here, but this isn't about price--we're talking about value. What's really being said is that for the money spent, the OP doesn't feel as though they got the same value for their money as they did with previous titles; even adjusted for inflation, it cannot reasonably be argued that Inquisition is worth $100. This is primarily because Inquisition doesn't exist in a vacuum and therefore has to compete with other games past and present.

 

Your points are valid, OP, and not just because I agree with the majority of them; Inquisition, while an entertaining experience, does not survive (in terms of value) when compared to its direct predecessors and those outside the family. A shame, really, because while the team admits to chasing Skyrim's shadow, they somehow managed to completely miss what made that game so great.

 

Boo-hoo.gif

 

Two things: You're kind of a jerk and despite popular belief, this isn't Tumblr.


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#31
KaiserShep

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(to KaiserShep) While I was mostly happy with the Collector's Edition of Mass Effect 3, I still wish that KEI-9 (the Fenris Mech) was actually yours and didn't just belong to an engineer. I wanted a mechanical dog I could name :(   

Heh, I didn't mind myself. I loved the banter between Ken and Gabby about it, and how she jokes about him being useless.



#32
b10d1v

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I think many of you miss the point - the OP raises a good question about cost and value and I've seen worse examples in so called "Good" economics texts.  While value is largely perception and can be subjective, the cost and time are not and neither is functionality.  You can overlay several other statistics on these simple data points like technology progression along with a many other factors to understand things like behavior -it's done every day!


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#33
Winged Silver

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I can't agree with everything posted above (in terms of what titles in the past have been Bioware's best), but I do agree that Inquisition, like many other games, can stand to have some improvement. 

 

My hopes for the future are that the DLC releases are high quality (I adored the Citadel and Leviathan DLC of ME3, so I'm hoping to get something similar in quality to those two), and that for future titles, they can focus more on building a high quality game, instead of trying to build a high quality game and learn/program a new graphics engine not originally meant for Bioware's general format.


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#34
b10d1v

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I can't agree with everything posted above (in terms of what titles in the past have been Bioware's best), but I do agree that Inquisition, like many others games, can stand to have some improvement. 

 

My hopes for the future are that the DLC releases are high quality (I adored the Citadel and Leviathan DLC of ME3, so I'm hoping to get something similar in quality to those two), and that for future titles, they can focus more on building a high quality game, instead of trying to build a high quality game and learn/program a new graphics engine not originally meant for Bioware's general format.

I could not agree more!  Pretty sure that the frostbite team did both of those DLC as a selling point for their services, so its not hard to see why frostbite was chosen for DAI -those DLC lifted the mood substantially.  


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#35
Rawgrim

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OPs post is neither feedback nor constructive. Just a rant about how DAI doesn't meet his/her standards.

 

I don't care that he/she doesn't like it. That's up to personal preference. But if you hate the game so much and don't even plan to get DA4, whats the point of posting here?

 

If OP had just wanted his/her opinions heard about an aspect of the game he/she wanted changed, but still enjoyed the game, then I'd be fine with it, but it clearly isn't.

 

The OP is posting feedback about the price and the content he got for said price. How is this not feedback?


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#36
b10d1v

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There's been some talk about pricing here, but this isn't about price--we're talking about value. What's really being said is that for the money spent, the OP doesn't feel as though they got the same value for their money as they did with previous titles; even adjusted for inflation, it cannot reasonably be argued that Inquisition is worth $100. This is primarily because Inquisition doesn't exist in a vacuum and therefore has to compete with other games past and present.

 

Your points are valid, OP, and not just because I agree with the majority of them; Inquisition, while an entertaining experience, does not survive (in terms of value) when compared to its direct predecessors and those outside the family. A shame, really, because while the team admits to chasing Skyrim's shadow, they somehow managed to completely miss what made that game so great.

 

 

Two things: You're kind of a jerk and despite popular belief, this isn't Tumblr.

Dreamer, I don't think Bethesda really understood the value of companions that evolved the Skyrim experience and for the most part 3rd parties created the most interesting characters and the advanced behaviors.  When ESO was in early Beta this came up, mostly as how to overcome some of the single player difficulties.  No one wanted thousands of copies in the multiplayer section, but other issues came up on how to "spice-up" NPC merchants and others - Bethesda was interested in advanced behaviors as well and I have to say program management supported -we will soon see!



#37
b10d1v

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As Hanako pointed out, inflation is an important factor to consider. Changing prices is to be expected, especially considering recent economic events.

True enough, It would be simple enough to normalize the data and account for various economic conditions, but even crude data can be useful for a first look.  Looking over this I see the frame work for a good analysis with plenty of useful metrics if someone would like to take that on?  .... and a few spreadsheets and graphs and the like are more useful than sarcasm to demonstrate a point.



#38
b10d1v

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I'd like to add a metric that came up the other day when I was asked to duplicate a problem.  Normally, I'd jump on a problem to help out, but in that case even with video documentation, I "felt" resistance to create a new character and endure all of the risk in getting it to work.  The issue becomes game stability and reliability are so poor that I can't do it in any reasonable time frame or tolerate the frustration.   Game stability and reliability are valid metrics!

 

You could mod DAO and you could have issues with other DLC not functioning correctly warden's keep often had conflicts -You might get stuck, but it didn't usually crash and never a hard crash!  

You could also Mod DA2 and I had it doing things like being a mage and keeping Bethany among other things -it didn't crash and never a hard crash.  Ok, I did attack the templars taking Bethany and it simply stopped -kinda expected that!

DAI has both crashes unmodded!  Bioware has to solve this "foundation issue" for DLC or mods to be reliable.

 

The character creators are different, but neither DAO or DA2 or the Mass Effect series crashed while doing it! Nor would they have been launched in that condition as a quality metric.  How far behind schedule are you to pull that stunt?

 

Superior stability and reliability is also true for the Mass Effect series and in that last episode spawn a few heavy weapons on the first reaper for a wild ride!  The aggro effect lasts for the entire sequence to the beam, if not retrigger it and dance around the plasma beams as it burns your enemies -had a blast with that one! Point being, way out of normal bounds and modded it didn't crash, but that last guy near the beam may seem impossible to kill!  Probably will need a code to kill it, it's been a while!

 

This is also how I test mods -How far out of bounds can I go before it crashes.  Skyrim in particular can bounce the character out of normal boundaries and to simulate this TLC lets you walk through walls and doors to test the limits of the mod.  Note Skyrim usually stops or soft crashes also when its boundaries are stressed, but in that case it is testing to a fault condition.  DAI has been more like a minefield -what path do I take to avoid the bugs!  This metric is born out of duplicating errors and could be quantified by the time investment and the numbers of bugs to reach the desired outcome.  I never said it wasn't time consuming work, but you learn a lot about the game mechanics!



#39
Domiel Angelus

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It could have been worse, OP. You could have bought the inquisitors edition.. <_<

 

 

I did buy that edition, I'm using the map markers as part of a Pathfinder conquest campaign. I intend to write my character's memoirs within the leather bound journal since its not something I intend to re-sell. I bought it mainly to re-use the box to carry dice and minis  :P

 

I'm really wondering how many of the people that are 'so disappointed' with this game are the ones using every exploit to make it easier. I played the game straight as a two-handed warrior without any kind of strat guide or exploit use and it took me about 120 hours to complete. If you nailed the game out in 14 hours for the main campaign, how many times did you use the exploit that gave you unlimited power? Yes, there was one or at least about 12,000+ people on the web claim there was one. 

 

I posted this over at Gamespot and its a bit more on how I feel about the game: 

I spent a long time on my first play through because I'm a massive completion person. There are several parts of this game that could have been better handled: Mounts are all but useless considering how easy it is to get knocked off and you can't fight in any regard from horse/dragon/giant nug back, Crafted gear outclassed anything you could find just about all the time, the lackluster multiplayer and the characters within that are as ugly as the brown star of a bull dog, the various fetch quests that could have had a much larger impact on the game (like the giant pay off with Conrad Verner in ME 3 if you collected all the items in ME1), the extremely short development that each character receives, the love scenes weren't as amazing as they could have been (Looking at the total lack of a real intimate scene with Josephine there), a few of the collectible items are in places that make no sense whatsoever, the extremely limited AI controls.

It however had several things that were far better than DA2, but it may not ever be better than DA:O. There were two defined enemy factions in addition to the run of the mill demons. Depending on which side of the fence you hopped either templar or mage, you received quite a few different quests and a different opponent near the end of the game.  There were far fewer choices that weren't choices; being able to judge your opponents to various random ways of pain was a nice touch (especially the box....). DA2 had three major quest line sets that ended in a rather horrendous failure no matter how you handled it: the necromancer and his apprentice/the death of your mother, Anders and the destruction of the Chantry, and fighting Orsino and Meredith no matter which side you chose. You didn't get a dagger in the back from your allies even when you did everything right in DA:I, where as you could support either side in DA2 100% and still have everything fall into place exactly the same. 

The largest affront in DA:I is that your final opponent is based on a character found in a DLC that not everyone bought. Some people never even knew this particular foe existed until he was in their face in Haven. Then its "Oh yeah, Hawke and I let him out on accident because we thought he was dead" coming from your hairy chested dwarven compatriot. 

End Gamespot rant here.

 

DAI is a side step in gaming progression, not a step forward and not really a step back, here's why to me: 

  • The hero himself is a step back in progress because he has less solid development than either of the previous two protagonists. Even the silent Warden had a better stage presence but this is because they had to seriously write detailed answers to what he/she would say, where as now you have a short blurb that may or may not say what you want him/her to. They gave us Clark Kent when we were asking for Superman, he's only cool in a very limited scope of the game.
  •  All of his companions got far better writing if you care to listen to them, Cullen for instance is extremely compelling considering how little a role he had in the previous two games.  The characters you don't drag on the field with you have mountains of things to say because its the only place you can meet them. If you want to hear all that your travelling party has to say you actually have to stop and smell the roses to hear it all, in my previous posting above I had not taken the time to really roam about and listen to the banter. They put a lot of effort into making your people actually have small talk, that may or may not involve your hero. This is very reminiscent of that silly bridge in Lothering where you could here dozens of different conversations between your allies (the best of which deal with your dog.) 
  • The combat has taken a turn off the beaten path with the introduction of tactical combat, which doesn't work as well as intended but is functional. The reason we got this instead of the macro-system that DAO/DA 2 had worked on so well is that we did have some ME carry over assisting with this game. In a third person cover shooter it works very well when you want to pin point who you're dealing with by slowing down to choose powers, not so much in a mainly melee based game that a slip of your controller could cause a wipe. 
  • The hero must now be an avatar of virtue. Seems odd in a 'dark, gritty' fantasy title, but it works a bit. Your hero is an example for an army and if he went around slaughtering peasants and punching old ladies they'd all do it. Now the Inquisitor can be a dick and snarky but he can't handle doing any 'evil' acts. 
  • The races are back as options but they're not nearly as fleshed out as they could be, at least in terms of your hero. Other than some witty bantering, a few War Table missions and a small buff to a given resistance, there's little difference among them. They could have done so much more with it than the elf going "I'm an elf, people hate me; woe is me" The side quests dealing with your companions and their given race and profession are nice though.
  • The world got a massive upgrade in size, which is good and bad. You're not longer playing DA 2: Now In A Closet, you're playing DAI: The Wasteland Wanderer. The side quests are just there to be side quests, you'll have to deal with a handful of them to gain power to advance the plot but the others can be taken or left. It gives you plenty to see and do, and for the loony like me it allows me to find odd places to jump and fall off of.
  • The game is extremely pretty, the enemy designs are fresh (Although I do miss those feisty desire demons) and the Dragons feel like they have weight even though they're just another thing to kill. Its nice to see they put just as much effort into making the enemy skins as nice as the heroes. I hated when I ran into games that you're fighting the same three bandits over and over; I'm at least fighting a different kind of bandit/templar/mage/venatori with this one.
  • This one may get some hate but I like the War Table, heres why though. I have played quite a few of the Bioware titles as you can tell by the little icons under my name. The most disappoint aspect of ME3 was all of your war assets did nothing other than give you a score for how well you did or how spectacular your failure was going to be. In DAI,  the War Table simulates that the army you've amassed is actually doing something instead of sitting around with their thumbs up their bum. 

 

DAI also has one thing neither of the previous titles had. Its constantly being patched for the consoles and not just the PC, you had to wait a very long time to get a patch of any kind for the previous two titles. This game was actually delayed so they could deal with a few extremely game breaking bugs. I have yet to find a bug that even required me to reset the game or re-load. The multi-player is super buggy still, but you can still fall through the maps in ME3 probably so its not something they're too worried about fixing. 

 

I'm also expecting to see a lot of tie up dlc that allows this game to expand and possibly fill some of the plot holes that are left. I know that's not the most ideal answer but its an answer. Too many companies are now using DLC as a crutch to shove their games out the door, at least we didn't get Evolve's model of DLC where they shipped out a game that's broken up in such a way that they were able to put out $120 in Day One DLC. 

 

End Rant.


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#40
Paul E Dangerously

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To be fair, you bought DA:O some time after release, not at its original full price, and by that point they had released a version with all its intended DLC. By comparison, you bought DA:I at full price, and DLC is still in development.

 

I don't think its the time for a fair comparison yet, really. Once the DA:I equivalent of the Ultimate Edition releases, though...!

 

I still have hope for the future DLC, personally. And I've spent just as much time in DA:I than I did in previous installments - while the game isn't perfect (DA:O and DA2 weren't either), Bioware did make improvements and try new things, and I can respect that. I enjoyed the cast and the story, so I can overlook the flaws easier for that. Hopefully they can learn from DA:I and improve on more recent additions in future installments. *shrugs*

 

When is the last time Bioware released an all-DLC with the game collection? It was Origins, wasn't it? ME didn't, ME2 didn't, ME3 didn't, DA2 didn't..

 

It's why they're so willing to cut the game's price so quickly, because the DLC will inevitably cost more than the purchase price.



#41
DarkKnightHolmes

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When is the last time Bioware released an all-DLC with the game collection? It was Origins, wasn't it? ME didn't, ME2 didn't, ME3 didn't, DA2 didn't..

 

It's why they're so willing to cut the game's price so quickly, because the DLC will inevitably cost more than the purchase price.

They were going to make a DA2 complete edition but stores didn't want it.



#42
BigEvil

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(to AWTEW) Still don't regret that myself but it is different each to each. Were you one of the unlucky ones who got a broken edition or?

 

I got a busted up Inquisitor's edition. I blamed Gamestop UK for that though, and got a £20 partial refund out of them, so I don't regret buying it even though it was damaged. I do plan on never buying from them ever again, so hopefully Bioware won't be using them as an exclusive shop for things in the UK in the future. A bit of glue fixed up the broken pieces (the wings on the eagle piece for example). I was a tabletop wargamer for years so fixing things like that doesn't phase me. Still sucks that people got broken stuff though.

 

This random tangent was brought to you by BigEvil.



#43
Shechinah

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(to BigEvil) I was lucky that my local Gamestop guy was awesome enough to go through every box by himself (they only have about two guys manning the store) when he learned it to make sure which of them had broken content and which of them did not so they didn't sell their customers bad purchases.


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#44
Sartoz

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OPs post is neither feedback nor constructive. Just a rant about how DAI doesn't meet his/her standards.

 

I don't care that he/she doesn't like it. That's up to personal preference. But if you hate the game so much and don't even plan to get DA4, whats the point of posting here?

 

If OP had just wanted his/her opinions heard about an aspect of the game he/she wanted changed, but still enjoyed the game, then I'd be fine with it, but it clearly isn't.

Feedback to Bio that their game sucks, maybe? 

 

This game generated much controversy, especially those effected by CTDs, long load times, not what it was advertised to be, etc... etc. In other words, another gamer that feels ripped off. 



#45
SACanuckin Oz

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It's good to see that this feedback has generated (mostly) constructive discussion. I am a big fan of the Dragon Age lore/franchise, but EA/Bioware seem to miss the wood for the trees. 'More' isn't necessarily more, as in more meaningless content is not the same as more strong quest related content.

 

Side tangent:

[When I compare DA:I to DA:O main quest, there has been such a major reduction in the content, it is just astounding.

Even when you look at only the very beginning of the game, the difference is massive. In DA:O you had: origin (multiple options) > Ostagar (with several required quests, like the Korcari Wilds exploration for darkspawn blood, which also introduced Morrigan) > joining scene > assault on main tower > epilogue in Flemeth's area. And now the main campaign begins.

In DA:I you have: interrogation > run up hill > close rift during one boss fight. And now the inquisition is established, after the cutscene with Roderick. And the main campaign begins.

Now, to me, that feels like a lot less quality content.]

 

Bioware/EA must agree to some extent, as the price (on Origin for PC) has come down quite dramatically from $79 to $44 this week. Within 6-months of release. And the DLC price was reduced from $25 to $19 with 2 weeks! (in Australia).

 

BTW, I understand feedback to be a subjective commentary on the state of something (game, meal, movie, etc.). While a suggestion implies constructive criticism with the intent of improving said state (which I posted elsewhere)


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#46
Tayleaja

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Yes!  Thank you!  I've mentioned several times on multiple forums how game prices were basically frozen for top tier titles for a long time.  I was buying games for $49 back in 1990.  The price more or less stayed there for two decades before it started slowly creeping up again.  Game prices are a huge bargain.

 

How many people had pc's in the 1990's?  They cost a lot to buy then.   I paid $4000 (AU) for something that is no more then a paperweight these days and was very basic back then (early 90's)  200mb HD and 33 GHz  Woot lol

 

I bought a new rig I had made to my specs (high end gaming) for just under 2 thou last August.

There were no gaming consoles that could run this sort of game.

It is the same for all products.  Flat screen monitors when  released cost 10 thou and over.  Now they are common they cost a few hundred if that.

 

Prices I quote are Aussie.   

 

Point is, less units sold equals higher price. 


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#47
Zycros

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I feel ripped off too, OP. I rarely buy games and DA is one of the only series that I follow through with, and I regret it. It's not about the money - I'd gladly spend twice this if they had developed something that didn't disappoint me. As it is I feel like I dropped two hundred bucks (yaydevelopingworld) into an MMORPG. 

The biggest disappointment was the story, really. DA has been the underdog story for 4 games now, if you count Awakening. It's always the rise of a character, amassing army/fort upgrades with which you use to displace the big bad. DAI's story is that you amass an army, but now they're stuck in the infirmary and you have to go on and beat Corypheus on your own. There's not even a final battle/dungeon scene like all the other games. You are literally teleported to his doorstep, where the 4 of you beat up an anorexic guy. This isn't even bad storytelling. It's no storytelling. Contrast this with Corypheus' awakening in DA2 and his subsequent confusion and his aura of menace. You were attacked by the Carta, you had to piece together information bit by bit, and you had a personal connection (through Malcom) to this monster. In DAI half the time he's just this guy that looks weaker than an Arcane Horror and is scary because people tell you he is.

 

That's not even talking about how your character rises as the Herald. He closes 2 rifts and everyone worships him as a savior. If it had focused at least 2-3 more quests on the persecution he might have faced based on his class/race, there would have been more story to him as an individual. In the game, I feel completely disconnected to the Inquisitor as a person. He has no background, unlike DAO/2. He has no memories, no ambitions, no family, no mortgage - he's just someone who mouths platitudes and never fails. What story is there, that we didn't make up in our heads?

 

And then there's the characters, who ARE good, but they all suffer from too little content. I'd gladly have traded in 3 whole areas and 100 meaningless side quests if it meant a few more personal quests with which to explore the characters. All of them have 1-2 quest in which to explore their personalities. That's 1/3 the amount of DA2, and it's even taken a step back from having a rivalry to the pandering days of DAO. Look at Haven's sidequests in DAO - it's just one linear line of objectives, but it tells more story than conquering random Venatori forts a hundred times over. 

 

I'm fine with Bioware wanting to expand their horizons, but not at the expense of what they do well in the first place. Get that part down and everything else is a bonus. And for folks who discuss DLCs as possible salvation - I don't feel so. None of the DLC released has ever expanded on existing characters/story (except for Morri back in DAO) but what DLC can fix this? Can a DLC make you feel that you didn't spend 50 hours building an Inquisition force that meant nothing? No, it can't.

 

I'll still buy DA4, but... Man, I gotta rinse before this sour taste leaves my mouth.


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#48
Han Yolo

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I love the DAI companions to bits and that alone was worth the cash for me, but I totally agree with you regarding side fetch quests. Most of them are boring and lame and flat, so aside from a beautiful environment the areas have nothing to offer. Which is a real shame tbh. What I really miss are cutscenes. This weirdo new conversation style is horrible. Also, choices. Side quests lack choices. The only choice you have is to do or not to do the quest. Lame. 

 

One thing though:

 

 Skyrim [...] rich and long main quest

 

:D 

Alright, you'd be the first one I met who thought that. Well, good on you of course.


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#49
DanteYoda

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JVgjf8l.gif

 

So you admit that OP is nonconstructive then? Then what harm is there being in my being non-constructive?

 

Also "Rude AF" .......If thats what you consider extremely rude then you must have a pretty good life  :lol:

Might be time to grow up don't you think?


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#50
Kantr

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In opposition to what Dubya and the op have said, I felt that I got my monies worth out of the game. I really enjoyed playing it and the story was interesting (even if the villains were a bit lacking)