It's good to see that this feedback has generated (mostly) constructive discussion. I am a big fan of the Dragon Age lore/franchise, but EA/Bioware seem to miss the wood for the trees. 'More' isn't necessarily more, as in more meaningless content is not the same as more strong quest related content.
Side tangent:
[When I compare DA:I to DA:O main quest, there has been such a major reduction in the content, it is just astounding.
Even when you look at only the very beginning of the game, the difference is massive. In DA:O you had: origin (multiple options) > Ostagar (with several required quests, like the Korcari Wilds exploration for darkspawn blood, which also introduced Morrigan) > joining scene > assault on main tower > epilogue in Flemeth's area. And now the main campaign begins.
In DA:I you have: interrogation > run up hill > close rift during one boss fight. And now the inquisition is established, after the cutscene with Roderick. And the main campaign begins.
Now, to me, that feels like a lot less quality content.]
Bioware/EA must agree to some extent, as the price (on Origin for PC) has come down quite dramatically from $79 to $44 this week. Within 6-months of release. And the DLC price was reduced from $25 to $19 with 2 weeks! (in Australia).
BTW, I understand feedback to be a subjective commentary on the state of something (game, meal, movie, etc.). While a suggestion implies constructive criticism with the intent of improving said state (which I posted elsewhere)
Don't forget the cutscene that leaves you running away from the spiders, and the mystical woman made of light. 
The tarot card introduction to each character wasn't so bad, its actually a throw back to ME1 and how you generated your version of Shepard with one giant omission: you didn't get to pick the two part background which would have expanded the character greatly, you got a pre-generated character that was the same regardless of gender. They also had the same problem dealing with Mage/Warrior/Rogue backgrounds, the warrior and rogue in each portion get the same version of the story and the mage gets to be a special snowflake.
The largest thing I would like to have seen changed is that I would like to had the option to lead the War Table missions instead of just sending someone to do my dirty work. It would have been based on who you chose however and the class you picked, so you couldn't be a mage leading the recon mission into a given land. They don't allow you that because that would relegate Scout Harding to a teaser romance and partial comedy relief.
I put DAI above DA 2, but I do notice a lot of people that really enjoy DA 2. I found it superlatively frustrating because in DA 2 there were far too many things I could not forgive. I played through DA: O and Awakening so I got to meet Anders before he became Anders/Justice which turns into Vengeance because the 'canon' Anders is a prat. They really tore his heart out and threw it on a grill with the way they handled his 'escape', my Anders was heralded as a hero not a wuss that faked his death. They made him not really a character but a badly re-framed narrative device to further the cause of Mages vs. Templars. You can turn everyone else around except Anders/Justice even the supposed overly self loving Isabella changes her stripes given the proper prompting.
At least none of your 'partners' just outright betray you in DAI no matter how you treated them. You have two people that just stab you in the back and one that stabs you in the front: Orsino and Anders can be coddled and prodded the entire game with your good deeds and their outcome remains the same, Meredith has the decency to be a raging monster the whole game no matter how she hides it.
I don't feel ripped off, I bought the Inquisitor's Edition and the hardcover strategy guide. I have found several uses for the neat bits within the Inquisitor's edition, mainly because I play table top games and we have a "war table"-like mechanic in the campaigns we're running. I'm still going back to see what they're doing with Multi-player because the updates for that are going to remain free as far as I know. DAI has a decent length if you don't exploit any of the many bugs that allow you resources or power that you didn't do stuff to earn. Even going bare minimum it took me 35 hours, these people ranting about 14 are just cheesing those bugs. I don't see how you would buy a "AAA" title and blaze through it like its made out of cheap siding on a shack and you've got a flamethrower. My first playthrough I spent hours wandering around just because I wanted to see every bit of "New" Thedas. My favorite part of the Dragon Age series is actually the reason why I love another series as well, Suikoden by Konami; they do not backtrack into already discovered lands like many other games do or if they do its a very short homage style thing to go "Yes its still here and yes you did save it" or "Nope, your actions blew it up"
Of the many titles within the new gen of games, this isn't one that made me go "Why did I buy this?" at the end of my playthrough, instead it made me go "I need to play it on hard now." It may not be exactly what we were expecting but at least its not as bad as what we could have received. There are far too many games that are resting on their laurels and not making any changes to their formula; so they're reselling the same game with slightly updated graphics and a story that's as shallow as a puppy's ****** puddle. DAI isn't a step forward by any means, but its not a total step back; this is the electric slide of games at this point and I'll quite happily slide to the right for a bit.