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I feel (a bit) ripped off


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#51
Guest_Roly Voly_*

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How many people had pc's in the 1990's?  They cost a lot to buy then.   I paid $4000 (AU) for something that is no more then a paperweight these days and was very basic back then (early 90's)  200mb HD and 33 GHz  Woot lol

 

I bought a new rig I had made to my specs (high end gaming) for just under 2 thou last August.

There were no gaming consoles that could run this sort of game.

It is the same for all products.  Flat screen monitors when  released cost 10 thou and over.  Now they are common they cost a few hundred if that.

 

Prices I quote are Aussie.   

 

Point is, less units sold equals higher price. 

 

You can't really compare software and hardware.  Granted, back then games actually came with printed manuals and such, but the core purchase itself was just floppies.  It wasn't like you were buying a CPU, memory, hard drive, monitor, etc.


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#52
Domiel Angelus

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It's good to see that this feedback has generated (mostly) constructive discussion. I am a big fan of the Dragon Age lore/franchise, but EA/Bioware seem to miss the wood for the trees. 'More' isn't necessarily more, as in more meaningless content is not the same as more strong quest related content.

 

Side tangent:

[When I compare DA:I to DA:O main quest, there has been such a major reduction in the content, it is just astounding.

Even when you look at only the very beginning of the game, the difference is massive. In DA:O you had: origin (multiple options) > Ostagar (with several required quests, like the Korcari Wilds exploration for darkspawn blood, which also introduced Morrigan) > joining scene > assault on main tower > epilogue in Flemeth's area. And now the main campaign begins.

In DA:I you have: interrogation > run up hill > close rift during one boss fight. And now the inquisition is established, after the cutscene with Roderick. And the main campaign begins.

Now, to me, that feels like a lot less quality content.]

 

Bioware/EA must agree to some extent, as the price (on Origin for PC) has come down quite dramatically from $79 to $44 this week. Within 6-months of release. And the DLC price was reduced from $25 to $19 with 2 weeks! (in Australia).

 

BTW, I understand feedback to be a subjective commentary on the state of something (game, meal, movie, etc.). While a suggestion implies constructive criticism with the intent of improving said state (which I posted elsewhere)

 

Don't forget the cutscene that leaves you running away from the spiders, and the mystical woman made of light. :P

 

The tarot card introduction to each character wasn't so bad, its actually a throw back to ME1 and how you generated your version of Shepard with one giant omission: you didn't get to pick the two part background which would have expanded the character greatly, you got a pre-generated character that was the same regardless of gender. They also had the same problem dealing with Mage/Warrior/Rogue backgrounds, the warrior and rogue in each portion get the same version of the story and the mage gets to be a special snowflake. 

 

The largest thing I would like to have seen changed is that I would like to had the option to lead the War Table missions instead of just sending someone to do my dirty work. It would have been based on who you chose however and the class you picked, so you couldn't be a mage leading the recon mission into a given land. They don't allow you that because that would relegate Scout Harding to a teaser romance and partial comedy relief. 

 

 

 

I put DAI above DA 2, but I do notice a lot of people that really enjoy DA 2. I found it superlatively frustrating because in DA 2 there were far too many things I could not forgive. I played through DA: O and Awakening so I got to meet Anders before he became Anders/Justice which turns into Vengeance because the 'canon' Anders is a prat. They really tore his heart out and threw it on a grill with the way they handled his 'escape', my Anders was heralded as a hero not a wuss that faked his death. They made him not really a character but a badly re-framed narrative device to further the cause of Mages vs. Templars. You can turn everyone else around except Anders/Justice even the supposed overly self loving Isabella changes her stripes given the proper prompting.  

 

At least none of your 'partners' just outright betray you in DAI no matter how you treated them. You have two people that just stab you in the back and one that stabs you in the front: Orsino and Anders can be coddled and prodded the entire game with your good deeds and their outcome remains the same, Meredith has the decency to be a raging monster the whole game no matter how she hides it. 

 

I don't feel ripped off, I bought the Inquisitor's Edition and the hardcover strategy guide. I have found several uses for the neat bits within the Inquisitor's edition, mainly because I play table top games and we have a "war table"-like mechanic in the campaigns we're running. I'm still going back to see what they're doing with Multi-player because the updates for that are going to remain free as far as I know. DAI has a decent length if you don't exploit any of the many bugs that allow you resources or power that you didn't do stuff to earn. Even going bare minimum it took me 35 hours, these people ranting about 14 are just cheesing those bugs. I don't see how you would buy a "AAA" title and blaze through it like its made out of cheap siding on a shack and you've got a flamethrower. My first playthrough I spent hours wandering around just because I wanted to see every bit of "New" Thedas. My favorite part of the Dragon Age series is actually the reason why I love another series as well, Suikoden by Konami; they do not backtrack into already discovered lands like many other games do or if they do its a very short homage style thing to go "Yes its still here and yes you did save it" or "Nope, your actions blew it up"

 

Of the many titles within the new gen of games, this isn't one that made me go "Why did I buy this?" at the end of my playthrough, instead it made me go "I need to play it on hard now." It may not be exactly what we were expecting but at least its not as bad as what we could have received. There are far too many games that are resting on their laurels and not making any changes to their formula; so they're reselling the same game with slightly updated graphics and a story that's as shallow as a puppy's ****** puddle. DAI isn't a step forward by any means, but its not a total step back; this is the electric slide of games at this point and I'll quite happily slide to the right for a bit.  



#53
AWTEW

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I thought the whole thing was very poorly designed and far too expensive. If they used the Seeker/Inquisition book as the casing, with a small art book and such inside, and priced it similarly to the Collector's Edition of Mass Effect 3, I would have been seriously tempted (I bought the latter and have no regrets).

 

Yes that would be reasonable.

 

I got a busted up Inquisitor's edition. I blamed Gamestop UK for that though, and got a £20 partial refund out of them, so I don't regret buying it even though it was damaged. I do plan on never buying from them ever again, so hopefully Bioware won't be using them as an exclusive shop for things in the UK in the future. A bit of glue fixed up the broken pieces (the wings on the eagle piece for example). I was a tabletop wargamer for years so fixing things like that doesn't phase me. Still sucks that people got broken stuff though.

 

This random tangent was brought to you by BigEvil.

 

It's not gamestops fault, it's a manufacturing problem. The quality of the thing is garbage. I could more or less get the stuff in the box for less than 60 at my local $2 shop. I got better quality items in the Tales of Xillia collection, for a far cheaper price. They are so bad, that they can't get rid of them at my local game stores, even with a significant price-drop.



#54
SACanuckin Oz

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Unfortunately I keep finding things and aspects of this game that I find deeply disappointing (compared to DA:O, which is my benchmark, given that was released back in 2009).

Yesterday I did the "Dalish Perspective" quest line. What a let down. So, Bioware wants us to believe the 8 people make up the Dalish Clan?? (5 at the camp, 2 hunters, one dead teenager). Wow! Really. And, and instead of things like saving/ending a relationship, healing the halls, and the very important quest to recruit the elves, or werewolves, I get to fetch 4 of this, 3 of that, 5 of this,...

I'm sorry, but this feels like a major step backwards in QUALITY! Dragon Age games used to be about cutscenes involving deep dialogue choices, long quest lines, complex moral decisions, and tactical combat.
This is just an arcade style single player MMORPG.

In fact, that's exactly what this game reminds me of: RIFT. That second rate MMORPG, which had the same basic premise (rifts), endless meaningless fetch quests, and limited NPC interaction (the NPCs there also never rally moved, just like in DA:I).
Either Bioware ended up hiring a lot of the staff from RIFT (as the game tanked, which it did), or someone at the design team at Bioware must have really liked that style of time sink game.
Really dissapointed
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#55
Sartoz

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Don't forget the cutscene that leaves you running away from the spiders, and the mystical woman made of light. :P

 

The tarot card introduction to each character wasn't so bad, its actually a throw back to ME1 and how you generated your version of Shepard with one giant omission: you didn't get to pick the two part background which would have expanded the character greatly, you got a pre-generated character that was the same regardless of gender. They also had the same problem dealing with Mage/Warrior/Rogue backgrounds, the warrior and rogue in each portion get the same version of the story and the mage gets to be a special snowflake. 

 

The largest thing I would like to have seen changed is that I would like to had the option to lead the War Table missions instead of just sending someone to do my dirty work. It would have been based on who you chose however and the class you picked, so you couldn't be a mage leading the recon mission into a given land. They don't allow you that because that would relegate Scout Harding to a teaser romance and partial comedy relief. 

 

 

 

I put DAI above DA 2, but I do notice a lot of people that really enjoy DA 2. I found it superlatively frustrating because in DA 2 there were far too many things I could not forgive. I played through DA: O and Awakening so I got to meet Anders before he became Anders/Justice which turns into Vengeance because the 'canon' Anders is a prat. They really tore his heart out and threw it on a grill with the way they handled his 'escape', my Anders was heralded as a hero not a wuss that faked his death. They made him not really a character but a badly re-framed narrative device to further the cause of Mages vs. Templars. You can turn everyone else around except Anders/Justice even the supposed overly self loving Isabella changes her stripes given the proper prompting.  

 

At least none of your 'partners' just outright betray you in DAI no matter how you treated them. You have two people that just stab you in the back and one that stabs you in the front: Orsino and Anders can be coddled and prodded the entire game with your good deeds and their outcome remains the same, Meredith has the decency to be a raging monster the whole game no matter how she hides it. 

 

I don't feel ripped off, I bought the Inquisitor's Edition and the hardcover strategy guide. I have found several uses for the neat bits within the Inquisitor's edition, mainly because I play table top games and we have a "war table"-like mechanic in the campaigns we're running. I'm still going back to see what they're doing with Multi-player because the updates for that are going to remain free as far as I know. DAI has a decent length if you don't exploit any of the many bugs that allow you resources or power that you didn't do stuff to earn. Even going bare minimum it took me 35 hours, these people ranting about 14 are just cheesing those bugs. I don't see how you would buy a "AAA" title and blaze through it like its made out of cheap siding on a shack and you've got a flamethrower. My first playthrough I spent hours wandering around just because I wanted to see every bit of "New" Thedas. My favorite part of the Dragon Age series is actually the reason why I love another series as well, Suikoden by Konami; they do not backtrack into already discovered lands like many other games do or if they do its a very short homage style thing to go "Yes its still here and yes you did save it" or "Nope, your actions blew it up"

 

Of the many titles within the new gen of games, this isn't one that made me go "Why did I buy this?" at the end of my playthrough, instead it made me go "I need to play it on hard now." It may not be exactly what we were expecting but at least its not as bad as what we could have received. There are far too many games that are resting on their laurels and not making any changes to their formula; so they're reselling the same game with slightly updated graphics and a story that's as shallow as a puppy's ****** puddle. DAI isn't a step forward by any means, but its not a total step back; this is the electric slide of games at this point and I'll quite happily slide to the right for a bit.  

As a PC gamer, I feel DAI failed to live up to the marketing hype and the unbelievable UI and KB+M controls sank the game for me.

 

I'll wait a year and see what happens. In the mean time, I'm playing XCOM, PoE and ME2 again.


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#56
Tayleaja

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You can't really compare software and hardware.  Granted, back then games actually came with printed manuals and such, but the core purchase itself was just floppies.  It wasn't like you were buying a CPU, memory, hard drive, monitor, etc.

 

I wasn't  trying to make a comparison.  Just saying that back then less units of games were sold because not many people had the means to play them.  Hence the games price.

 

Now not many homes are 'technology' free now.  So more units of games are sold.

 

I am basing this on what I experienced in Australia.

 

My post was in reply to one that stated something along the lines that game prices have not risen much for a long time.



#57
Wurm_king

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I agree with the OP, personally I bought the DA:O collectors addition and was happy I spent the money, same with all the dlc, I did not pre order DA:2 because I did not like what I was hearing in the press, and I was leery of the game since it was being advertised before the DLC was finished for DA:O.

 

I did buy it when I heard that it would have an impact on DA:I and was pleasantly surprised. I was glad i did not pay full price but I enjoyed the story, the story dlc and characters but was greatly disappointed by everything else.

 

I pre ordered DA:I because of all these great features I heard about in the press and the images I saw, the game play footage and so on, but once I actually got the game, I was greatly disappointed. I feel ripped off, this game is lacking so much of what was promised, and misses so many great opportunities to expand gameplay and story that I am truly disappointed.

 

and this is the first bioware game I have truly been disappointed in, I may not have liked some elements of ME:2 and 3 but I still finished the games and felt that other parts of the game made up for the short comings of the titles as a whole. here I cant bring myself to even finish the game. I just get so bored. between the fetch quests, broken companion A.I and the fact that to win most battles I just have to spam 3 abilities to kill most normal enemies it just feels like this game is only worth 20 or 30 dollars.


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#58
MattH

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In three years, the currently stunning graphics of DA:I will have withered like an apple. What will be left? Bitter seeds. But these seeds can grow into something beautiful if Bioware gets back on track and nurtures them with care and love and the confidence that the fruit the apple tree will bear will taste fantastic, regardless of whether the neighbour sells tons of bland-tasting pears in the meantime.

Spoiler

 

100% Agree OP, Bioware needs to take a long hard look at the series and reavaluate what matters to them. When I see them constantly boast that Inquisition is the Dragon Age game they've always wanted to make, it has me worried for future installments.


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#59
Notker_Biloba

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More than a little ripped off. The PC controls are bolluxed such that combat is a chore. I spent money on this damn thing to have an enjoyable experience, as with all previous BioWare titles. I don't think I'll ever get past the intro unless the controls are improved. I read the story online instead, at no charge.

#60
jedidotflow

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I spent over 100 hours on this game. I don't feel ripped off. See how that works?



#61
Junebug

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I have more hours on DA:I than I'd like to admit because I genuinely love this series now but I do agree with you on some stuff. The pacing can be monstrously slow at times due to some of the sidequests feeling like busywork. It broke the fluidity of the story for me. I'm also disappointed that there are some plotholes (if you're a dwarf you're the first to have dreams after Haven—as they do not have dreams—because of Solas and nobody freaks out about it, the anchor isn't explored, etc) and that we don't get to be as intimate with our own character as we were with our DA:O and DA2 characters. Those are definitely huge downfalls to DA:I.

 

But I disagree that it doesn't add much. It adds a tremendous amount to the lore and leaves a lot of room/suspense for a promising sequel. I love the open world they were going for—they put a lot of work into creating a visually arresting world with all it's minute details. Little easter eggs and jumping puzzles make it super relaxing as well. This may be blasphemous to say but I prefer the combat mechanics and setup in DA:I over DA:O/DA2 (though DA2 wasn't so bad after experiencing DA:O). I went through my first playthrough of DA:O and DA2 last month and, while the story was pretty awesome with great pacing, the combat mechanics were infuriating to deal with—definitely not for this time because I've been spoiled by streamlined interfaces and gameplay.

 

I also felt like the characters in DA:I are more developed than most in DA:O/DA2 where I felt they were one-dimensional Spice Girls characters—you had Stoic Spice, Broody Spice, Snarky Spice, Sexy Spice, Meanie Disapproval Spice, etc. Not to say that all of the characters lacked depth but some of the level of depth is incomparable to a lot of the companions in DA:I. I did think it was sad that they relegated some of that character development to party banter—for some characters more than others. Most players won't wanna look it up so I think a lot of vital stuff should have been put into companion quests.

 

tl;dr: I agree and disagree :D



#62
Notker_Biloba

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This may be blasphemous to say but I prefer the combat mechanics and setup in DA:I over DA:O/DA2 (though DA2 wasn't so bad after experiencing DA:O). I went through my first playthrough of DA:O and DA2 last month and, while the story was pretty awesome with great pacing, the combat mechanics were infuriating to deal with—definitely not for this time because I've been spoiled by streamlined interfaces and gameplay.


I have to admit that after playing DA2 a lot it was difficult to go back to the DA:O mechanics. But as someone who prefers the DA:I mechanics, would you say that the DA2 mechanics would have sufficed for DA:I? I for one would have infinitely more preferred if they'd kept it as it was in DA2.

#63
Junebug

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I have to admit that after playing DA2 a lot it was difficult to go back to the DA:O mechanics. But as someone who prefers the DA:I mechanics, would you say that the DA2 mechanics would have sufficed for DA:I? I for one would have infinitely more preferred if they'd kept it as it was in DA2.

Mmm, it would have been sufficient, yes but I really like the aesthetic value of DA:I's combat system and that they took a risk with it. Plus, they're a step in the right direction, what with autorunning and the ability to walk around while hitting things (as an archer anyway—I don't think you can do that as any other class). It's not perfect but it's almost there. I want to see it more like Guild Wars 2's combat where I can free-cast/smack things while moving. If that happens, the combat must feel more emergent instead of "stand in one place and cast/smack. oh i'm being hit? move away. stand still, smack" because you'll be able to move away and cast stuff while things are chasing you (channel skills exempt). Enemy AI should be amped up in difficulty and/or special enemy mechanics as well. I don't wanna get the stuff I did in DA:O where they would just swarm me with mobs and that's the reason why it was hard—that, in my mind, is a very bad and lazy way to make things difficult (which was a non-issue in DA:I thank goodness). I value quality fights > quantity. Anyway, that's the direction I see it headed and that's why I find DA:I's combat system promising. It's awesome. I don't know why more devs don't try it out. Maybe difficult coding or something idk. Oh! I forgot! Bringing back weapon swap would be super nice but not necessary. I can live without it, I just like it XD



#64
SACanuckin Oz

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Like most other threads this one seems to heading somewhat lateral...., but hey, it works.

As someone who mostly plays a Mage, I actually support a combat system that forces a spell caster to be stationary while casting. It should take concentration to cast a spell, and it should even perhaps be possible to interrupt this concentration, and then have to restart (like when you try and disrupt a rift, and get hit by an attack, and have to restart).

I would have like to be able to use the staff while moving, with less of the gymnastic pole swinging animations needed (the MMORPG RIFT had this cool animation for rift blades that let you lift your weapon while running, and cast a ball of fire at an opponent you were strafing)
In DA:O btw, the mind blast (as in DA2) was great for swarming mobs when playing as a Mage. Combine that with fade step, and wha-la, out of trouble

#65
MattH

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 I value quality fights > quantity. Anyway, that's the direction I see it headed and that's why I find DA:I's combat system promising. It's awesome. I don't know why more devs don't try it out. Maybe difficult coding or something idk. Oh! I forgot! Bringing back weapon swap would be super nice but not necessary. I can live without it, I just like it XD

I like the direction it's taking as in enemy factions working together as a cohesive group, but it does need work. However I like that enemy warriors can build guard, and enemy mages generate barrier. Having mages flee when they get hit is nice, and rogues being so evasive is good too. The combat isn't the big issue with DA:I (although more tactic choice is needed).


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