The damage spec seems obvious, but I can't wrap my head around why I'd choose radius over pure damage. For example, if I spec Reave for radius and there are multiple enemies within that expanded radius I specc'd, does that mean Reave does more damage simply because I'm hitting more than one enemy at once? Is Reave taking the radius damage from both enemies and applying it to me? You take radius on Reave at say 440 damage (just guessing here) and you hit 2 enemies with it. Does that mean the damage reduction you get is 880 because you hit 2 enemies at once?
Next example is say, Energy Drain (really any AOE buff). If I prime enemies within the radius range with ED, does that mean I can detonate multiple enemies at once? Versus priming only enemy via damage spec, and getting minimal AOE burst/explosion, etc.?
Sorry for the old question, and didn't see a topic similar to this one already asked.





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