incendiary Ammo and stuff
#1
Posté 15 avril 2015 - 07:21
Incendiary ammo adds its percentage of weapon damage as DOT split in 6 equal ticks over 3 seconds...
- Incendiary ammo cancels (absorbs) some of other DOTs in effect on target (incendiary ammo , warp , flamer and inferno grenade) and instead buff its own 6 DOT ticks (damage inflicted will be (much) higher than if the dots were to apply normally - this being the buggy part)
- The above (incendiary dot canceling & damage pumping can apply multiple times) - as long as the next bullet/pellet hits before the incendiary DOT runs out (3 second window) (or any other DOT effect)
but I am not smart enough...
or let's say I am not sure HOW exactly shout I be shooting with (for example) the CSMG + incendiary 4, in order to make the most damage.
in addition, I heard that the used Ammo type has an impact on certain powers like the flamer. is that true?
thank you
#2
Posté 15 avril 2015 - 07:37
- VaneJack aime ceci
#3
Posté 15 avril 2015 - 08:03
and does incendiary glitch without warp too? but less?
#4
Posté 15 avril 2015 - 08:07
... Saeed, that you?
Anyway.
Incendiaries are glitched by themselves, but it's a lot bigger if you pair it with warp/flamer/etc.
If you do, you have to cast the power first and then fire.
Remember to stop shooting when there are several bars of health/armor left, as the dot will clear them out easily.
That's pretty much all, although I won't pretend to be an expert on this.
#5
Posté 15 avril 2015 - 08:08
but what's this with 3 seconds etc.?
and does incendiary glitch without warp too? but less?
The incinerate power and inferno grenades also stack with incendiary ammo.
I couldnt give you exact numbers, but they all do pretty large amounts of damage. Combined with something like a Reegar...it's almost an ungodly amount of destruction.
#6
Posté 15 avril 2015 - 08:25
The incinerate power and inferno grenades also stack with incendiary ammo.
I couldnt give you exact numbers, but they all do pretty large amounts of damage. Combined with something like a Reegar...it's almost an ungodly amount of destruction.
Inferno Grenades are the most obscene, from what I've seen. The stacking compresses the entire (8-second?) DOT from the grenade into 3 seconds. I have used the BatSol with the Claymore and Incendiary ammo, and you can take out a Gold Brute in 3 seconds by hitting it with a grenade and then immediately shooting it once with the Claymore. One grenade plus a Claymore shot might even be enough to take out a Banshee if its barriers are down.
- VaneJack aime ceci
#7
Posté 15 avril 2015 - 09:01
#8
Posté 16 avril 2015 - 12:38
If you're looking to exploit the warp (incinerate, inferno grenades, blah blah blah) + incendiary ammo glitch, nothing screams cheese more than the reegar.
#9
Posté 16 avril 2015 - 01:03
Inferno Grenades are the most obscene, from what I've seen. The stacking compresses the entire (8-second?) DOT from the grenade into 3 seconds. I have used the BatSol with the Claymore and Incendiary ammo, and you can take out a Gold Brute in 3 seconds by hitting it with a grenade and then immediately shooting it once with the Claymore. One grenade plus a Claymore shot might even be enough to take out a Banshee if its barriers are down.
im not sure about it applying all the damage in that time.
but, you can also keep 1 inferno nade going the entire duration of a banshee's life if you keep shooting it within every 3 secs, so you only need 1 nade per boss if you can keep your focus on them.
pretty sure tho if someone uses a power on a banshee during her "power denial phase" that it cancels out inferno nade just like how pugs cancel out a flamer dot by throwing a power at her during that phase. (unless its reave, dark channel, or other "non projectile powers" that i cant think of atm. )
#10
Posté 16 avril 2015 - 03:16
I was asking because I wasn't sure if I have to stop shooting at some point, in order to do even more damage (which sounds strange enough) and then start shooting again before 3 seconds passed.
that true?
in addition, I heard that the used Ammo type has an impact on certain powers like the flamer. does it make a difference, if I flame with Disruptor or incendiary, e.g.?
#11
Posté 16 avril 2015 - 03:47
The damage is there - you don't need to fire in bursts - (ever increasing) bugged damage ticks will keep applying every 0.5 seconds..
Making optimal use of the cheese involves "walking away"/switching targets when current target is on low HP and letting the 3 second DOT finish job..
- Alfonsedode aime ceci
#12
Posté 16 avril 2015 - 04:36
how you're going to exploit the incendiary ammo bug when you aren't even using it ? (disruptor ammo) .. No ability is that buggy
.
The damage is there - you don't need to fire in bursts - (ever increasing) bugged damage ticks will keep applying every 0.5 seconds..
Making optimal use of the cheese involves "walking away"/switching targets when current target is on low HP and letting the 3 second DOT finish job..
Yep, low on HP like when a platinum atlas only has 27000 armor left. ![]()
- peddroelm aime ceci





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