I thought it flowed worse than both previous games. In dai, it sounds as if someone is just waiting for you to finish speaking, without actually listening, until they can say their next piece. I never felt like I was having a convo with someone, more like... Err, maybe like we were just talking in the mirror to ourselves or something? Having a one sided conversation. Have you ever had a conversation with someone like, you: "I need to get my hair done", friend: "do you think I should buy these jeans?" You: "No. Hey I saw Kevin at the mall yesterday..." you guys aren't really taking to one another, you're just saying random things, making only small nods to the previous things the other person said. Also less convo choices with companions this time around, and less dialogue choices once you actually pick a topic. I think the cinematic camera helped with this in some way. Also in dai, characters say the exact same things to you no matter what choice you pick, only difference is the opening line they start with. I remember a convo with Cass where she says "It does sound like im blaming you" something like that, all three choices result in that line, but only the top choice I feel actually makes sense for Cass to respond with that. The other two makes her line feel awkward and forced and I didn't feel like she was blaming me at all, so why would she say that?
I remember speaking with Alistair in Origins and you can ask him about the grey wardens, and depending on what you chose, like were there women or elves in the order, you get a different story from him. I miss Origins' dialogues... The dialogue choices ALWAYS matched what I was thinking, and I felt all the responses I got from other people were coherent and sensible. Then I got da2 and dai, where I have to be really careful and think hard about my dialogue choice because it may come out not how I intended. Sigh, xcuse me while I go start up a new playthrough of dao... :/
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London, Terodil et Xetykins aiment ceci