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settlements in DAI vs. Witcher 3


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#51
Sartoz

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How is it that a smaller team with a smaller budget can do much more than Bioware? I think bioware is done for, sorry but DAI was a disappointment to any practical and objective person. Witcher 3 besides having more settlements will have a larger map and a world that isnt static.

The Bio studio spent eight man years adapting the FB3 engine to be suitable for a cRPG game. Not a very effective job, if you read (I did in Dec 2014) this: http://answers.ea.co...3982597/page/70

 

Read the MiddleFngrSalute post.  He had long conversations with EA Tier2 tech support.



#52
Saphiron123

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Redcliff was the only settlement. The rest were a collection of like 5 houses, or in the case of val Royeaux, one screen.

DAI is the only rpg in history that decided messy stuff like "npcs" and "buildings" weren't worth bothering with.

And what do they offer us as dlc? Another big empty wilderness map.
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#53
Vanth

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After the disappointment of DA:I I confess I am now rather eagerly awaiting The Witcher 3 with the same level of anticipation that I awaited DA:I. So I hope it lives up to expectations! 

 

Why is it that so many of us get so excited about games soon to be released, only to be disappointed with them when we get them and then move onto the next game with the same anticipation? Don't we ever learn? Is the anticipation actually sweeter than playing the game?



#54
Panda

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DAI has tons of wilderness though, but I agree that there is lack of villages and cities, I'd have liked to see more of those.


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#55
SofaJockey

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is this how you silence people trying to point the obvious about this failed game, the devs who promised a lot and ended up LYING?

 

Discussion is what you have over rational arguments and different points of view.

Silence is what you seek when there is annoying noise.

 

This is not feedback, this is simply more whining about a successful game you did not personally like under the guise of comparative feedback.

It's not clever.

 

And what do they offer us as dlc? Another big empty wilderness map.

 

Really? Spoilers aside, it's hardly empty. What did you not like about it?

It's probably my favourite region for its different areas and difficulty.


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#56
Fireheart

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This whole DAI thing was really a bad idea... Now dragon age is being compared and contrasted with all these other games. DA was never about open world, it was about story and companions and character customization, and now everyone, evey potential buyer who looks at this game will think, "oh is it as cool as Skyrim, is it as big as the Witcher? Omg the graphics are terrible, and the maps are so small omg omg". Now it's too late to turn back for Bioware. DA was never supposed to be any of those things, but I feel now that it's gone open world, it has opened itself to so much more scrutiny. DA4 will really be a trail by fire for Bio, because if it doesn't do well, DA is done...
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#57
Hazegurl

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I can see where you're coming from OP, but I think this post would have a lot more weight if you'd waited to post it after the Witcher 3 was actually released (or better yet, after you'd finished playing it).

 

Even with details released beforehand, this isn't really a fair comparison. 

I agree, I can't wait for W3 to come out but I won't hype it until after I've played it.  I most likely won't even buy it until after I see some streamers play it for a bit. 

 

I remember getting hyped for DAI, thinking it will have a great story, pragmatic choices, tactics in taking over keeps and saving villages vs losing my strongholds in the area, et al. But..well just look at how all that turned out. 

 

For all we know W3 could end up being just as much of a chore to complete as DAI.


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#58
Winged Silver

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Well, to be fair, in the new gameplay trailer, it shows a city and just the brief pan-over looked amazing and certainly more vast and populated than any settlement or the Summer Bizarre in DAI. In the same trailer it showed a vast travel map, too. Lots of places to go. Will they all be huge and populated? Not sure, but IMO, the towns and settlements in TW2 were much more detailed and populated than any in DAI, so it's logical to conclude that TW3 will be more of the same, if not better.


I don't think it's unreasonable to hope it'll be more of the same, if not better, I just question the judgment of making this 'comparison' before the game is even released. And I personally don't view trailers as a good representation of a game. They're meant to show the best aspects of the game, but are not necessarily holistic. What's being compared here isn't TW3 and DAI, but the OP's personal vision of TW3, and DAI. I think it's great that the OP has so much trust in them, but I don't think it makes for a fair comparison yet. This would hold much more weight if the OP waited till TW3 was released and played it, uploading screen shots and pointing what was done well and how Bioware can improve.
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#59
coldflame

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Is the anticipation actually sweeter than playing the game?

 

Yes, things that you don't have are always better.

 

 



#60
Innsmouth Dweller

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it's way too early to tell. i do have a good feeling about W3, but DAI proved "good feelings" stupid /shrug


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#61
Kantr

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Is The Witcher 3 coming out on last gen ? Because that's one of the reasons bioware gave for the lack of populated areas.



#62
Shechinah

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(to Kantr) On Wikipedia, it says at Platform(s): Microsoft Windows, Playstation 4 and Xbox One.



#63
SofaJockey

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it's way too early to tell. i do have a good feeling about W3, but DAI proved "good feelings" stupid /shrug

 

Hardly proves stupidity. If so many people have and do enjoy DAI, that your own reaction is disappointing does not mean the "good feelings' were stupid, just inaccurate in your case.



#64
BigEvil

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This whole DAI thing was really a bad idea... Now dragon age is being compared and contrasted with all these other games. DA was never about open world, it was about story and companions and character customization, and now everyone, evey potential buyer who looks at this game will think, "oh is it as cool as Skyrim, is it as big as the Witcher? Omg the graphics are terrible, and the maps are so small omg omg". Now it's too late to turn back for Bioware. DA was never supposed to be any of those things, but I feel now that it's gone open world, it has opened itself to so much more scrutiny. DA4 will really be a trail by fire for Bio, because if it doesn't do well, DA is done...

 

Oh please, people were comparing DA to Skyrim and the Witcher series long before Inquisition came out. Inquisition could have been the most closed off, furthest from open world RPG ever and people would still be sitting here comparing it to the Witcher 3 or Skyrim.


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#65
SofaJockey

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... DA4 will really be a trail by fire for Bio, because if it doesn't do well, DA is done...

 

Any bad instalment can threaten a franchise, so surely the success of DAI takes some of the pressure off BioWare and allows them to be more daring. With DA2 and ME3's issues, a point needed to be proved, and to some extent DAI has played it safe to prove it, as there was too much at stake to mess it up.

 

Assassin's Creed Unity is evidence of pushing for next gen 'settlements' and not getting it quite right.

 

As an example, DAI's ending (I won't spell it out) is a safe traditional and non-controversial (ME3) ending. Sticking with last generation was also safe and not pushing hard into next gen meant some innovations clearly in BioWare's mind could not be implemented this time. Even all the GOTY's recognise DAI as a game overall, but specific awards for innovation have gone to other games such as Shadow of Mordor which was more generic but with some very interesting ideas.

 

I hope BioWare are brave, and now they have a solid foundation on Frostbite 3 that they can experiment a little and bring some more of the cool stuff to the table that you can only do once the foundations are laid down.


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#66
phantomrachie

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Sorry but DAI did fail at creating a living world. most NPCs stand frozen in one spot and have no life other than standing still so the player knows where to find them at all times. I don't recall a day/night cycle so if there is one and I can't remember for sure after 190 hours it couldn't have been meaningful.

 

 

I couldn't disagree more with your opinion.

 

I felt the world was very much alive.  

 

The NPCs might have been frozen, but they were standing around chatting, which is much better then the NPCs in Skyrim, who just did laps around the settlement and a day life cycle is more annoying than world building.

 

I liked that I could overheard conversations NPCs were having, that I run to the top of a hill and see the wild life in the field below me, I liked that each map had its own distinct feel, with its own flora and fauna. I liked that the NPCs in Skyhold changed based on your decisions and that you could see your impact on the environment around you.

 

That is what makes a living world to me, not NPCs doing laps or a day night cycle but seeing the world react to you and having each map have meaningful different environments.

 

As for the settlement differences between DA:I & TW3, who cares, DA:I was about exploring different environments, from lush forests to barren wastelands, not exploring settlements. Maybe TW3 does have more settlements but less wilderness or explore, maybe it has both, it doesn't matter since DA:I design is to be focused on the wilderness, just like DA2's design was focused on Kirkwall and making that one city feel alive. 


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#67
Guest_Roly Voly_*

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And I would like to point out that, unlike some Skyrim characters, I have yet to run into anyone in DAI who I want to murder knife because they've told me just... one... too... many... damned... times how I should visit Belethor's damned ship.


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#68
London

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I couldn't disagree more with your opinion.

I felt the world was very much alive.

The NPCs might have been frozen, but they were standing around chatting, which is much better then the NPCs in Skyrim, who just did laps around the settlement and a day life cycle is more annoying than world building.

I liked that I could overheard conversations NPCs were having, that I run to the top of a hill and see the wild life in the field below me, I liked that each map had its own distinct feel, with its own flora and fauna. I liked that the NPCs in Skyhold changed based on your decisions and that you could see your impact on the environment around you.

That is what makes a living world to me, not NPCs doing laps or a day night cycle but seeing the world react to you and having each map have meaningful different environments.

As for the settlement differences between DA:I & TW3, who cares, DA:I was about exploring different environments, from lush forests to barren wastelands, not exploring settlements. Maybe TW3 does have more settlements but less wilderness or explore, maybe it has both, it doesn't matter since DA:I design is to be focused on the wilderness, just like DA2's design was focused on Kirkwall and making that one city feel alive.

It's not all or nothing. Why couldn't NPCs have their own lives and have conversations to overhear? Walking around in circles and never talking to anyone else isn't what I would view as an NpC having a life either. Also a lot of DAIs ambient conversations were bad. Take Crossroads - an area everyone would have seen by now. Overhearing "Did you hear the news?"' With no follow up over what the news is... Whatever. Or the battlements in the Dales. Multiple characters had the same lines - about being bored or that demons were coming. This felt like a broken record. There were some, and I mean some, good moments a like finding a few stationary campers who made comments, though this was rare.

The world is not alive at all. What you described is a world frozen in time, a snapshot of how something is at a given moment with no evolution. The changes that are made in some zones are night and day - changing from one frozen world state to another. It's a change, I guess, but in no way alive. It's like someone taking a photo and then returning a year later and taking a photo again.
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#69
Endurium

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Of all those buildings in Witcher 3, I'm interested in finding out how many actually have working entrances. ;)

 

Baldur's Gate has a city of the same name that is pretty large, but as with most games trying to capture the city feel, only a few doors actually work.


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#70
Terodil

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Oh please, people were comparing DA to Skyrim and the Witcher series long before Inquisition came out. Inquisition could have been the most closed off, furthest from open world RPG ever and people would still be sitting here comparing it to the Witcher 3 or Skyrim.


On the one hand, what you are saying is true. On the other hand, if people really compared DA:O/AW to TES and failed to notice what a massively different focus the two had, then comparing the two was a silly idea. I agree with Fireheart so much that I quote his/her post for greater truth:
 

DA was never about open world, it was about story and companions and character customization, and now everyone, evey potential buyer who looks at this game will think, "oh is it as cool as Skyrim, is it as big as the Witcher? Omg the graphics are terrible, and the maps are so small omg omg". Now it's too late to turn back for Bioware. DA was never supposed to be any of those things, but I feel now that it's gone open world, it has opened itself to so much more scrutiny. DA4 will really be a trail by fire for Bio, because if it doesn't do well, DA is done...


Sadly the EA executive management made -- and keeps making -- just the same error of judgment and risks ruining BW by eliminating their unique selling proposition in the RPG market.
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#71
BigEvil

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On the one hand, what you are saying is true. On the other hand, if people really compared DA:O/AW to TES and failed to notice what a massively different focus the two had, then comparing the two was a silly idea. I agree with Fireheart so much that I quote his/her post for greater truth:
 

 

 

There is no truth there, only a subjective opinion.



#72
London

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To be honest - games are evolving and this is wonderful for us all. I mean Action games and even fighting games now are now at least partially judged on their storytelling - that is amazing as RPGs used to be the only genre offering a good story. RPG elements like inventories, choices, and levelling up are emerging in some non RPg games. The RPg genre should evolve as well.

I am hoping that regardless of how much you like DAI now - down the road this would be viewed as a first attempt at merging an open/living world with BioWare storytelling. I won't say it entirely failed - but this is not a success either. It will be viewed as the stepping stone it is and nothing more. We know that BioWare took inspiration from Skyrim, which was a great open world with poor characters and plot. I am hoping Witcher 3 evolves this genre further and DA4 is even better than Witcher 3.
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#73
SofaJockey

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And I would like to point out that, unlike some Skyrim characters, I have yet to run into anyone in DAI who I want to murder knife because they've told me just... one... too... many... damned... times how I should visit Belethor's damned ship.

 

Really? Belethor has a wonderful range. Some may call it junk. Me, I call them treasures... 

You should come by Belethor's shop at the market. I'm sure they've got something you need...  ;)

 

(ah, dialogue gold... [not really]  :P )



#74
Erstus

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To be honest - games are evolving and this is wonderful for us all. I mean Action games and even fighting games now are now at least partially judged on their storytelling - that is amazing as RPGs used to be the only genre offering a good story. RPG elements like inventories, choices, and levelling up are emerging in some non RPg games. The RPg genre should evolve as well.
I am hoping that regardless of how much you like DAI now - down the road this would be viewed as a first attempt at merging an open/living world with BioWare storytelling. I won't say it entirely failed - but this is not a success either. It will be viewed as the stepping stone it is and nothing more. We know that BioWare took inspiration from Skyrim, which was a great open world with poor characters and plot. I am hoping Witcher 3 evolves this genre further and DA4 is even better than Witcher 3.

Agreed 100%

It is like a cycle. I am willing to wager the next TES game in the series will offer more in-depth characters/companions and a deeper storyline. Then future DA games will take notes from that and expand d on it while still keeping true to what DA is.

At least I hope it does. I love the DA universe above any other medieval fantasy. I only want to see the series succeed an be the besy it can be.

Still excited for the Witcher 3 though. Its just a shame it is the last game in that universe/setting. I love Geralt and the Witcher universe
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#75
thats1evildude

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I saw a mud crab the other day.