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settlements in DAI vs. Witcher 3


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#76
Gothfather

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How is it that a smaller team with a smaller budget can do much more than Bioware? I think bioware is done for, sorry but DAI was a disappointment to any practical and objective person. Witcher 3 besides having more settlements will have a larger map and a world that isnt static.

Sorry but you seem not to understand what objective and practical mean. Objectively one can't talk about disappointment because disappointment is a result of SUBJECTIVE desires not being met. You don't objectively feel disappointment you subjectively feel disappointment.

 

By any rational OBJECTIVE measure DA:I and Bioware are not done for, the game has been a huge success both in terms of sales and in terms of acclaim from both the industry and fans. And this does not preclude Witcher 3 doing the same. This is not a zero sum equation here, both games can be successful and good.

 

Too many fans have no fraking idea what objective means and think that if they like A better than b that must mean B can't be a success. This is because they confuse subjective with objective. Most conversations about media are 99.99% not objective but subjective. Your comments all come from a subjective view point. so much so that without actually having both game released you are making comparisons. How does one make an objective comparison when you can't objectively review one game? All you can do is compare it to marketing releases for witcher 3 which are inherently not objective. Note this does not mean that your conclusions about witcher 3 are wrong only that they are not objectively derived. You are speculating and basing your speculation on a subjective liking of how Witcher 3 has approach things.

 

I am so glad i am old enough and/or wise enough not to tie my self worth to people agreeing with my subjective opinions nor do I view my subjective likes through the lens of branding. So I can like more than one brand. I don't need to put entertainment media through the pepsi vs coke brand war that so many posters do here. i intend to enjoy witcher 3 just like I enjoyed DA:I, i don't need or want either game to "beat" the other, because i am an adult who can like more than one thing and i am not defined by marketing brands.


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#77
WildOrchid

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Why do ppl feel the need to compare games.



#78
KBomb

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I don't think it's unreasonable to hope it'll be more of the same, if not better, I just question the judgment of making this 'comparison' before the game is even released. And I personally don't view trailers as a good representation of a game. They're meant to show the best aspects of the game, but are not necessarily holistic. What's being compared here isn't TW3 and DAI, but the OP's personal vision of TW3, and DAI. I think it's great that the OP has so much trust in them, but I don't think it makes for a fair comparison yet. This would hold much more weight if the OP waited till TW3 was released and played it, uploading screen shots and pointing what was done well and how Bioware can improve.

That is a very fair assessment of the situation. 



#79
Saphiron123

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Is The Witcher 3 coming out on last gen ? Because that's one of the reasons bioware gave for the lack of populated areas.


And yet there are far more populated ps3 games that actually work well... The old gen versions were poorly done, and they used that as an excuse for all the content they stripped out.

There are some seriously awesome, detailed and populated titles on last gen. Compared to them DAI is an empty shell, on both old and new gen.
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#80
Saphiron123

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Why do ppl feel the need to compare games.


Because in many ways DAI fell short of it's predecessors. We didn't even see a single large city outside of a screen or two... The witcher looks very similar, but actually complete, with no long explanations about how last gen slowed meant they couldn't have lots of npcs or cinematics or cities or dynamic events or a day night cycle.

And top it off, the witcher has all those things in a cohesive single map. It's seriously impressive.

#81
coldflame

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Why do ppl feel the need to compare games.

 

Human nature....... or whatever the above post said.



#82
BackdoorPaco

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Why do ppl feel the need to compare games.

Superiority complexes.



#83
Domiel Angelus

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DAI - 5 settlements static npcs

Witcher 3 - 19 settlements in one area of the game based on the OFFICIAL GAME MAP, has moving npcs if you watch recent gameplay vids

 

It's not unfair, im dealing with the facts. You are just angry that dai failed in open world immersion.

 

The second you said gameplay vids I had flashbacks to how good the videos for Aliens Colonial Marines looked and then the game came out and it was so bad that companies are still arguing over who's failure it is. I'm not trusting videos, still renders or anything until the game is actually in my hands. DAI isn't perfect but its playable.

 

Also if you've looked at the timelines, Witcher 3 has had a year more time in the development cycle and is also next-gen and PC only, so they're cutting off anyone that hasn't bought a new system yet. Bioware had the foresight to know that not everyone was going to buy a console specifically for a singular title and did it on the old and the new consoles, so they managed to push through 5 versions of the game for various hardware set ups with a year less in production time. 

 

We got less because they wanted to cater to the fan base on multiple platforms and if you look at all five versions of the game, they still look rather well put together. So you're throwing up your pitchfork in triumph because a company decided they would rather not ruin their series for the people that didn't want to theoretically break the bank on a new console  that as far as I'm seeing doesn't have that many prospects yet. 

 

You're also saying Bioware has a larger team to develop and no, they don't. The studio is still mainly split into different divisions per game, the only carry over between the teams was the people that assisted in generating multi-player.

 

You're singing the praises of a game that hasn't been released yet, a game that's already confirmed to have DLC where as Bioware-DA waited until after the release of the game to even start work on DLC. That on its own worries me, companies that are banking on DLC before the game even comes out tend to feel like they're holding stuff back on purpose. Bioware did that before and I have a feeling you're one of those people that whined about "Day One" dlc but you seem to have no problem with The Witcher 3 and CDPR talking about DLC before the game even comes out.

 

CDPR has its parent company CDP's resources, the same company that owns GoG and has been in the business of game localization for roughly 17 years. Plus CDPR has multiple people assisting in the publishing of their title so I have a feeling they may have received at least some sort of monetary help from: 1C Company, Warner Bros. Interactive Entertainment, Bandai-Namco Entertainment and Spike Chunsoft. The only publisher involved with Dragon Age was EA >.>

 

You also went as far as counting the number of buildings in a given settlement, can you tell me how many of them you can actually enter?


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#84
KBomb

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Domiel Angelus, on 17 Apr 2015 - 01:10 AM, said:
The second you said gameplay vids I had flashbacks to how good the videos for Aliens Colonial Marines looked and then the game came out and it was so bad that companies are still arguing over who's failure it is. I'm not trusting videos, still renders or anything until the game is actually in my hands. DAI isn't perfect but its playable.


They just released a gameplay trailer this week. I doubt the content will be missing from the game this close to release, especially how they talked about the expansive settlements and how if you liberate them, you will actually see people moving in and establishing the town. It showed a travel map that was pretty vast with tons of different places to visit. Not stating a guarantee, of course, but with a little over a month and it was a showcase trailer, I find it highly doubtful that it has been cut from the game and they still chose to show it so soon until launch.

Also if you've looked at the timelines, Witcher 3 has had a year more time in the development cycle and is also next-gen and PC only, so they're cutting off anyone that hasn't bought a new system yet. Bioware had the foresight to know that not everyone was going to buy a console specifically for a singular title and did it on the old and the new consoles, so they managed to push through 5 versions of the game for various hardware set ups with a year less in production time.
We got less because they wanted to cater to the fan base on multiple platforms and if you look at all five versions of the game, they still look rather well put together. So you're throwing up your pitchfork in triumph because a company decided they would rather not ruin their series for the people that didn't want to theoretically break the bank on a new console that as far as I'm seeing doesn't have that many prospects yet.


People are going to have to accept that more and more companies are going to quit making games for old gens. It happens. It is natural progression. Bioware may have made DAI for old gens, but to this day loads of people are experiencing a lot of issues with the game and if the complaints on these forums and others are evidence, nothing is really being done about those issues. So, I am not sure that should be a selling point. A friend plays it on the 360 and from what I saw, compared my Xbox One version, it felt quite empty and barren. He was complaining a lot about the bugs he was experiencing and was stating that he thought Bioware just released it on last gens almost as an afterthought just to get more money and then forgot about supporting it. Is that true? I certainly don't know, but I imagine it has to be frustrating as hell not to have answers and not being able to get bugs and issues fixed. And as far as TW3 having more than a year more development time, DAI was delayed twice and still was unplayable to some people and people are still having issues. I am glad TW3 delayed and gave their game more time. Will it have bugs? Most certainly. Will they take as long to fix said bugs? Who knows. If they do, I will complain the same I do about the bugginess of DAI or any other game that hinders gameplay because of errors and bugs.

You're singing the praises of a game that hasn't been released yet, a game that's already confirmed to have DLC where as Bioware-DA waited until after the release of the game to even start work on DLC. That on its own worries me, companies that are banking on DLC before the game even comes out tend to feel like they're holding stuff back on purpose. Bioware did that before and I have a feeling you're one of those people that whined about "Day One" dlc but you seem to have no problem with The Witcher 3 and CDPR talking about DLC before the game even comes out.


Did CDPR state the DLC's were already made or that they were planned? (Serious question because I don't know) There is a difference between the two. I would imagine Bioware had planned JoH before the official release of DAI. I don't imagine DLC is a fly by your pants sort of venture. Confirming they have DLC planned and in the works isn't a wretched practice, as I said, I am sure all gaming companies plan on what DLC will be released, especially story wise. Not sure what the issue there is.

You also went as far as counting the number of buildings in a given settlement, can you tell me how many of them you can actually enter?


Does it matter? I am sure it does to some, but simply seeing a cityscape, people moving about, working, talking, playing, fighting, etc gives feel of a real place. The Summer Bizarre had buildings you couldn't enter either and most of the houses in towns were just copy/pasted houses--most with walls missing and the ceiling collapsing and barely any furnishings.

EDIT: In Val Royeaux, there are Thirty-seven entry doors. Out of that-- six are Fast Travel, five are stores, one is mission based and twenty-five are dummy doors and you cannot enter them.

Please excuse the quality of the screen, that is on me. Just that tiny little area has more stuff going on than all of the Summer Bizarre. Imo, DAI has some beautiful scenery, nice vivid imagery. I really enjoyed it, but props where props are due.

Disclaimer: All opinions are mine, of course.
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#85
SofaJockey

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... simply seeing a cityscape, people moving about, working, talking, playing, fighting, etc gives feel of a real place.  ...

 

The difficulty of course, and I cite Watch Dogs and Assassin's Creed Unity as examples,

you can have huge cities feel soulless if story is replaced by amassing collectibles.

 

You can enter 200 houses with beds and a few gold coins, but without reason to go there, there is no, er, reason.



#86
Shechinah

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(to SofaJockey) Jumping on their beds, maybe?


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#87
SofaJockey

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(to SofaJockey) Jumping on their beds, maybe?

 

There is that...  :D



#88
KBomb

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The difficulty of course, and I cite Watch Dogs and Assassin's Creed Unity as examples,
you can have huge cities feel soulless if story is replaced by amassing collectibles.

You can enter 200 houses with beds and a few gold colds, but without reason to go there, there is no, er, reason.


I agree. You can have twenty houses and be able to enter all of them without need to and have it feel just as soulless. Having a great ambiance within the city proper helps a lot, IMO. A busy city should feel busy. A quaint little town should feel quaint, etc. Go too big, you run the risk of not having enough ambient filler. Make it too small, you run the risk of it feeling empty. It is a slippery slope to maintain, I am sure.
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#89
C0uncil0rTev0s

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Sorry but you seem not to understand what objective and practical mean. Objectively one can't talk about disappointment because disappointment is a result of SUBJECTIVE desires not being met. You don't objectively feel disappointment you subjectively feel disappointment.

 

By any rational OBJECTIVE measure DA:I and Bioware are not done for, the game has been a huge success both in terms of sales and in terms of acclaim from both the industry and fans. And this does not preclude Witcher 3 doing the same. This is not a zero sum equation here, both games can be successful and good.

 

Too many fans have no fraking idea what objective means and think that if they like A better than b that must mean B can't be a success. This is because they confuse subjective with objective. Most conversations about media are 99.99% not objective but subjective. Your comments all come from a subjective view point. so much so that without actually having both game released you are making comparisons. How does one make an objective comparison when you can't objectively review one game? All you can do is compare it to marketing releases for witcher 3 which are inherently not objective. Note this does not mean that your conclusions about witcher 3 are wrong only that they are not objectively derived. You are speculating and basing your speculation on a subjective liking of how Witcher 3 has approach things.

 

I am so glad i am old enough and/or wise enough not to tie my self worth to people agreeing with my subjective opinions nor do I view my subjective likes through the lens of branding. So I can like more than one brand. I don't need to put entertainment media through the pepsi vs coke brand war that so many posters do here. i intend to enjoy witcher 3 just like I enjoyed DA:I, i don't need or want either game to "beat" the other, because i am an adult who can like more than one thing and i am not defined by marketing brands.

Feeling so troubled right now. Should I exclude myself from Bioware/Dragon Age fans after your 'seems legit' words or rather tell you're subjective at best (and a liar at worst)?



#90
C0uncil0rTev0s

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The second you said gameplay vids I had flashbacks to how good the videos for Aliens Colonial Marines looked and then the game came out and it was so bad that companies are still arguing over who's failure it is. I'm not trusting videos, still renders or anything until the game is actually in my hands. DAI isn't perfect but its playable.

 

Also if you've looked at the timelines, Witcher 3 has had a year more time in the development cycle and is also next-gen and PC only, so they're cutting off anyone that hasn't bought a new system yet. (1) Bioware had the foresight to know that not everyone was going to buy a console specifically for a singular title and did it on the old and the new consoles, so they managed to push through 5 versions of the game for various hardware set ups with a year less in production time. (2)

 

We got less because they wanted to cater to the fan base on multiple platforms and if you look at all five versions of the game, they still look rather well put together. (3) So you're throwing up your pitchfork in triumph because a company decided they would rather not ruin their series for the people that didn't want to theoretically break the bank on a new console  that as far as I'm seeing doesn't have that many prospects yet. 

 

You're also saying Bioware has a larger team to develop and no, they don't. The studio is still mainly split into different divisions per game, the only carry over between the teams was the people that assisted in generating multi-player.

 

You're singing the praises of a game that hasn't been released yet, a game that's already confirmed to have DLC where as Bioware-DA waited until after the release of the game to even start work on DLC. (4) That on its own worries me, companies that are banking on DLC before the game even comes out tend to feel like they're holding stuff back on purpose. Bioware did that before and I have a feeling you're one of those people that whined about "Day One" dlc but you seem to have no problem with The Witcher 3 and CDPR talking about DLC before the game even comes out.

 

CDPR has its parent company CDP's resources (5), the same company that owns GoG and has been in the business of game localization for roughly 17 years. Plus CDPR has multiple people assisting in the publishing of their title so I have a feeling they may have received at least some sort of monetary help from: 1C Company, Warner Bros. Interactive Entertainment, Bandai-Namco Entertainment and Spike Chunsoft. The only publisher involved with Dragon Age was EA (5) >.>

 

You also went as far as counting the number of buildings in a given settlement, can you tell me how many of them you can actually enter?

 

That's... fabulous. I... I need some popcorn here.

Hey, mate, do you think all of us here are hopelessly idiotic or what? :D

 

1 and 2. Sooo you're accusing CDPR of 'cutting off old consoles users' while saying Bioware did please everyone? Bioware sold their game for old consoles, where it didn't work at all for more than 3 months and doesn't still properly work! And the 'Grind of Hakkon' DLC isn't available for old consoles, too... Isn't that 'cutting off'?

 

3. What looks rather well put together? These 107 pages of 'well put together', aye? This one isn't even funny, ya know. It's a bucket of spit thrown into old consoles users' faces.

 

4. And yet it is already confirmed, that Bioware released a DLC for the price of a HALF (!) of the full game with, well, what?.. More grind? It could be nice if the game gets better over time, but there are still GLARING ****** ISSUES about it. And besides... those D0 DLC are customization ones. Free ones. 

Please count the free customization DLCs Bioware released?.. On D0?.. Later?..

 

5. You're either extremely... well, let's say ignorant or trolling here. Seriously? Bioware is a division of EA, the LARGEST (!) and mightiest publisher to date, owner of the game development studios around all of the world and what did you say that tiny support CDPR had?.. 

EA has Sims. All Bioware should do about CC and hair options was to phone ANOTHER EA DIVISION and get a package with it. Instead we have a bullshit we outta call Character Creator with 50 shades of bald. 

 

EA has Frostbite. All Bioware should do to learn about the engine they're building game on was to phone ANOTHER EA DIVISION and get a manual, maybe some periodical consultations. Instead we have a game so deep in the bugged ass that I ... need some coffee to go on on the matter.

 

EA has Battlefield. All Bioware should do to learn how to make a worthy multiplayer on the Frosbite was to phone ANOTHER EA DIVISION and get a manual. Instead we have a crippled something most players don't even want. Because this isn't something can be played for fun... Not until a few runs. 

 

And what CDPR has in means of their tiny Publisher you say? OH YES they have CDP Investment holding, which is polish-only company and doesn't even have an english wiki page. 

 

HOW THAT IS EVEN COMPARABLE?...

 

Biggot? Come with your drinks, I'm sick of this ****...

 

 

 

 

 

DISCLAIMER: No personal offence meant or may be inflicted. All questionable (at worst) arguments are not targeting quoted person personality, but his/her judgements - which isn't forbidden by Forum Rules.


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#91
Lord Bolton

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Sorry but DAI did fail at creating a living world. most NPCs stand frozen in one spot and have no life other than standing still so the player knows where to find them at all times. I don't recall a day/night cycle so if there is one and I can't remember for sure after 190 hours it couldn't have been meaningful.

I agree. I'm playing GTA V right now. Maybe it's bad example, because it's completely different genre and setting, but my god... that game is alive. I can speak to every pedestrian- it's nothing much, I can only say things like ''hello'' or ''**** you'' in different ways, but their reactions are priceless. They can even call the police if I'm being too annoying. I don't even like to kill random NPCs in this game, because I literally feel like I'm killing real people.

What about NPCs in DA:I? They're like wax figures.


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#92
Domiel Angelus

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That's... fabulous. I... I need some popcorn here.

Hey, mate, do you think all of us here are hopelessly idiotic or what? :D

 

1 and 2. Sooo you're accusing CDPR of 'cutting off old consoles users' while saying Bioware did please everyone? Bioware sold their game for old consoles, where it didn't work at all for more than 3 months and doesn't still properly work! And the 'Grind of Hakkon' DLC isn't available for old consoles, too... Isn't that 'cutting off'?

 

3. What looks rather well put together? These 107 pages of 'well put together', aye? This one isn't even funny, ya know. It's a bucket of spit thrown into old consoles users' faces.

 

4. And yet it is already confirmed, that Bioware released a DLC for the price of a HALF (!) of the full game with, well, what?.. More grind? It could be nice if the game gets better over time, but there are still GLARING ****** ISSUES about it. And besides... those D0 DLC are customization ones. Free ones. 

Please count the free customization DLCs Bioware released?.. On D0?.. Later?..

 

5. You're either extremely... well, let's say ignorant or trolling here. Seriously? Bioware is a division of EA, the LARGEST (!) and mightiest publisher to date, owner of the game development studios around all of the world and what did you say that tiny support CDPR had?.. 

EA has Sims. All Bioware should do about CC and hair options was to phone ANOTHER EA DIVISION and get a package with it. Instead we have a bullshit we outta call Character Creator with 50 shades of bald. 

 

EA has Frostbite. All Bioware should do to learn about the engine they're building game on was to phone ANOTHER EA DIVISION and get a manual, maybe some periodical consultations. Instead we have a game so deep in the bugged ass that I ... need some coffee to go on on the matter.

 

EA has Battlefield. All Bioware should do to learn how to make a worthy multiplayer on the Frosbite was to phone ANOTHER EA DIVISION and get a manual. Instead we have a crippled something most players don't even want. Because this isn't something can be played for fun... Not until a few runs. 

 

And what CDPR has in means of their tiny Publisher you say? OH YES they have CDP Investment holding, which is polish-only company and doesn't even have an english wiki page. 

 

HOW THAT IS EVEN COMPARABLE?...

 

Biggot? Come with your drinks, I'm sick of this ****...

 

 

 

 

 

DISCLAIMER: No personal offence meant or may be inflicted. All questionable (at worst) arguments are not targeting quoted person personality, but his/her judgements - which isn't forbidden by Forum Rules.

 

 

1,2,3 - I have the Xbox One version and it runs rather well, my friend that lives a few blocks away has the 360 version and has only had one issue pop up since launch so the giant list of afflictions apparently doesn't affect everyone for some reason. Reading through the first forty pages of that people are coming up with "I have this one issue" so people are getting less issues depending on the system they're dealing with.

 

4. I only paid $15 for Jaws of Hakkon, so it being half the price of the original game is an over-estimate.  The DLCs for The Witcher 3 that are in question aren't Day One, I was making that a reference because I have a sneaking suspicion that the OP was probably one of the many people that cried foul about Javik in ME3. The Witcher 3 DLCs were already named and announced as of April 7th, Hearts of Stone and Blood and Wine, one if which is slated just a few short months after the game's release which means its most likely already "Gold"

 

5. I'm in the category of ignorance on this bit, but the chance of them having any of their in house studios working together on something is slim to none. If we could have gotten the powers that be to grant better facial software from Maxis then it would have come up in earlier games, like Dragon Age 2 that would have probably had a better face generator. As for Multiplayer, they could have just given us a re-done variant ripped straight out of ME3 and it would have been better. On the Xbox One version of the game, I've only had one non-multiplayer related bug come up, and that was when I fell through the floor in Skyhold once.

 

CDPRs current backing is by no means small, they have many large companies publishing, marketing and backing this game for them in the various countries its going to be released in. This isn't based on a wiki page either, its straight from their own website. 

 

https://www.cdprojek...ci,news_id,2134

 

For the North American market, they have Warner Bros Interactive Entertainment; for a large portion of the PAL regions, they have Namco-Bandai; for Japan they have Spike Chunsoft; CDP is of course handling their own in Poland; 1C Company is dealing with CIS (Russia and areas there about); and last but not least Megarom Interactive is dealing with South Africa. Where as EA has a bad rap in many countries, they have pin-point targeted companies for the audiences in the varying countries. Their studio may be small but the network of companies actually handling how it gets to the people isn't, they probably had more resources than they actually know what to do with when it comes to TW3. 



#93
wicked cool

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Put me down in the dai disapointed in cities

For those laughing at belethor the shop owner give me a dai equivalent (non companion).

Im on the lets wait and see on w3 but if it delivers its a dai killer

Based on previews
Better enemy ai
Better graphics
Better underwater
Better horse combat
Better armor choices
Warrior can use bow and sword and magic
Better alchemy
Better at handling when certain wildlife is depleted
Better haircuts and better hair
Less fetch quests
Better announced dlc
Better free dlc

Dai clearly has better character generation and better companions but in many ways took a step back from previous titles and for me was a "phantom menace" letdown. I keep coming here daily with the hopes of dlc that blows the doors off

#94
cotheer

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"Hearts of Stone" and "Blood and Wine" are full fledged expansions, not DLCs as we know them.
And ~5 months != "just a few short months".



#95
KBomb

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1,2,3 - I have the Xbox One version and it runs rather well, my friend that lives a few blocks away has the 360 version and has only had one issue pop up since launch so the giant list of afflictions apparently doesn't affect everyone for some reason. Reading through the first forty pages of that people are coming up with "I have this one issue" so people are getting less issues depending on the system they're dealing with.

4. I only paid $15 for Jaws of Hakkon, so it being half the price of the original game is an over-estimate. The DLCs for The Witcher 3 that are in question aren't Day One, I was making that a reference because I have a sneaking suspicion that the OP was probably one of the many people that cried foul about Javik in ME3. The Witcher 3 DLCs were already named and announced as of April 7th, Hearts of Stone and Blood and Wine, one if which is slated just a few short months after the game's release which means its most likely already "Gold"

5. I'm in the category of ignorance on this bit, but the chance of them having any of their in house studios working together on something is slim to none. If we could have gotten the powers that be to grant better facial software from Maxis then it would have come up in earlier games, like Dragon Age 2 that would have probably had a better face generator. As for Multiplayer, they could have just given us a re-done variant ripped straight out of ME3 and it would have been better. On the Xbox One version of the game, I've only had one non-multiplayer related bug come up, and that was when I fell through the floor in Skyhold once.

CDPRs current backing is by no means small, they have many large companies publishing, marketing and backing this game for them in the various countries its going to be released in. This isn't based on a wiki page either, its straight from their own website.

https://www.cdprojek...ci,news_id,2134

For the North American market, they have Warner Bros Interactive Entertainment; for a large portion of the PAL regions, they have Namco-Bandai; for Japan they have Spike Chunsoft; CDP is of course handling their own in Poland; 1C Company is dealing with CIS (Russia and areas there about); and last but not least Megarom Interactive is dealing with South Africa. Where as EA has a bad rap in many countries, they have pin-point targeted companies for the audiences in the varying countries. Their studio may be small but the network of companies actually handling how it gets to the people isn't, they probably had more resources than they actually know what to do with when it comes to TW3.


I have the Xbox One version and I can assure you that I have had more than one issue. People on last gen have certainly had more than one issue. All of which is irrelevant. I don't care if out of everyone who bought the game, only a hundred were experiencing bugs-- as a company, those one hundred customers should be important and their issues taken seriously.

Also, it's pretty asinine to base an argument around the off-chance that the OP may have complained about Javik.
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#96
C0uncil0rTev0s

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I have the Xbox One version and I can assure you that I have had more than one issue. People on last gen have certainly had more than one issue. All of which is irrelevant. I don't care if out of everyone who bought the game, only a hundred were experiencing bugs-- as a company, those one hundred customers should be important and their issues taken seriously.

Also, it's pretty asinine to base an argument around the off-chance that the OP may have complained about Javik.

That guy isn't judging clearly. Could be high.



#97
Domiel Angelus

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"Hearts of Stone" and "Blood and Wine" are full fledged expansions, not DLCs as we know them.
And ~5 months != "just a few short months".

 

Considering the 'estimated' play time for TW3, ~5 months is short. Take a look at other games in the same vein of open world exploration and monster killing. Since they're already claiming its '20% bigger' than Skyrim, I'll use it as the marked example. Skyrim had three expansions that they chose to call add-ons, each with new lands to behold, things to kill and neat toys to pick up. The first of the bunch is Dawnguard which if you do everything there is to do in it, you're looking at maybe 15 hours of play. The span of time between the release of Dawnguard and Skyrim was eight months for a single supported platform. If their world is as expansive as they're saying then they shouldn't be dumping more content for gamers to buy that soon. 

 

DAI is no less guilty of exaggerating the size of its world because it is mostly forest, water and snow; oh and bears, lots of bears. 

 

 

Put me down in the dai disapointed in cities

For those laughing at belethor the shop owner give me a dai equivalent (non companion).

Im on the lets wait and see on w3 but if it delivers its a dai killer

Based on previews
Better enemy ai
Better graphics
Better underwater
Better horse combat
Better armor choices
Warrior can use bow and sword and magic
Better alchemy
Better at handling when certain wildlife is depleted
Better haircuts and better hair
Less fetch quests
Better announced dlc
Better free dlc

Dai clearly has better character generation and better companions but in many ways took a step back from previous titles and for me was a "phantom menace" letdown. I keep coming here daily with the hopes of dlc that blows the doors off

 

Those are all very good potential points. The only one that bugs me is the "Warrior can do all this," since he isn't really a warrior, he's a multi-classed lunatic. We still have a chance at getting the real ending for when we track down that dastardly elf.



#98
Domiel Angelus

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That guy isn't judging clearly. Could be high.

 

If I were high, I'd probably be happier and not arguing over a game on the internet. 



#99
aphelion4

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*grabs popcorn* Oh how I love watching CDPR Vs Bioware fanboys go at each other. :lol:


  • Lord Bolton aime ceci

#100
C0uncil0rTev0s

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If I were high, I'd probably be happier and not arguing over a game on the internet. 

Depends on the person and the drugs.