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Who is the strongest companion in all DA games?


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#51
Han Shot First

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Going by story...

 

Warrior: Shale obviously. Because golem. Out of the warriors not made of stone I'd vote Cassandra, because she's a Seeker. Alistair would be the runner up. (Templar/Warden)

 

Rogue: This one I think would normally be a close race between Zevran, Nathaniel Howe, and Isabela. I'd vote Howe though just based on later becoming a Warden. 

 

Mage: Obviously Solas. Of the more mortal mages it is Morrigan if she drinks from the Well of Sorrows. If not I think it is more or less a tie between Morrigan and Vivienne.

 


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#52
Cyberpunk

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Warrior: Fenris followed by Cassandra. Fenris because his Lyrium tatoos give him too much of an edge over all the other close calls. Warriors are closer to each other than other classes. He edges out Cassandra because his Lyrium qualities give him the ability to phase into the fade momentarily, and that is all the edge he needs to win against even a seeker. 

 

Rogue: Zevran followed by Cole. Zevran edges out Cole because Zevran has more awareness of reality and has the skills of an assassin to be able to beat any of the other rogues. He beats out Cole because he can outwit Cole 1v1. Cole's advantages will be hard to use against an assassin like Zevran. 

 

Mage: Morrigan followed by Solas (before absorbing Flemeth). Assuming Solas is still weak from slumber, Morrigan has the most arcane knowledge out of all the mages. Vengeance Anders is a close 3rd, but loses out to Morrigan because Morrigan has more knowledge of the arcane than Anders. Vivienne and Wynne and Merrill are all very powerful, but cannot still match Morrigan in knowledge. With mages, the more you know means the more powerful. Anders gets a quantum leap due to Vengeance, but that sheer power is limited by his lack of depth compared to Morrigan. If Solas is strong and not weak, then he will be the best. 


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#53
KaiserShep

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Cassandra can counteract the effect of Fenris' lyrium tattoos by simply setting it aflame. He'd basically have some elaborate scarring in the end.



#54
The Baconer

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 Why do folks think Shale is that strong?

 

 

She is actually undersized for a golem (her master shrank her), and our companions routinely kill them.

 

More mobile, yet still insanely strong (Asunder), making it easier to strike or grapple. If she gets one good hit, or gets a hold on her combatant or their weapon, the fight is pretty much over.



#55
MisterJB

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Plus, hard to hurt stone.

You need either a hammer or a sword made out of some fictional material like Silverite or Dragonbone or magic.


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#56
Xilizhra

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So she cuts their head off while their writhing around in unimaginable agony.

What's the problem?

Ah, yes, exactly like how all the mages with fire spells have insta-win conditions... wait.

 

 

Cassandra can counteract the effect of Fenris' lyrium tattoos by simply setting it aflame. He'd basically have some elaborate scarring in the end.

Argh. It'd basically just be a localized fire spell. If that, since Cassandra apparently can't kill anyone with it.



#57
KaiserShep

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Argh. It'd basically just be a localized fire spell. If that, since Cassandra apparently can't kill anyone with it.

 

That doesn't really matter, since the effect would still be crippling. Ultimately, what gives Fenris his edge is the phasing in and out that his lyrium markings provide. Take that away and he's just an elf with a sword.



#58
Xilizhra

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That doesn't really matter, since the effect would still be crippling. Ultimately, what gives Fenris his edge is the phasing in and out that his lyrium markings provide. Take that away and he's just an elf with a sword.

I'm almost positive that Cassandra isn't that overpowered, especially as she'd come across as a complete joke in-game when she couldn't do any of that.



#59
KaiserShep

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In-game doesn't really matter. In-game, a mage protagonist should not be able to face off against a legion of Templars, since their collective ability to suppress mana should leave you helpless or at least somewhat weakened, yet it never happens.



#60
Asdrubael Vect

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Strongest Mages

 

Solas, Morrigan, Merril, Velanna

 

Strongest Warriors

 

Shale, Fenris...but they are not a warriors but a golem(+20 soldiers on one) and super soldier so if we ask about strongers from the pure warriors so they would be Oghren, Bull

 

Strongest rogues

 

Sigrun, Varrick



#61
Xilizhra

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In-game doesn't really matter. In-game, a mage protagonist should not be able to face off against a legion of Templars, since their collective ability to suppress mana should leave you helpless or at least somewhat weakened, yet it never happens.

But we've seen mages defeat templars in battle before, in canon. In any case, Silence is temporary.



#62
KaiserShep

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Strongest Mages

 

Solas, Morrigan, Merril, Velanna

 

I forgot about Velanna. Why didn't she ever summon trees to fight for us after becoming a companion? So stingy.



#63
andy6915

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I'm almost positive that Cassandra isn't that overpowered, especially as she'd come across as a complete joke in-game when she couldn't do any of that.

 

Well, Cassandra isn't ever up against someone with pure lyrium right in their damn skin. If she can heavily screw up another templar by screwing with the lyrium in them, Fenris is far more vulnerable to her than even them considering the amount of lyrium he has in him.

 

 

In-game doesn't really matter. In-game, a mage protagonist should not be able to face off against a legion of Templars, since their collective ability to suppress mana should leave you helpless or at least somewhat weakened, yet it never happens.

 

Which bothers me. In DAO, fighting templars as a mage was extremely difficult, as it should be. Those ass hats would constantly turn my sustained abilities off, and I was an arcane warrior. Turn my 7+ sustained abilities off, and I'm in a bad state. But I liked it that way, that's how it should be. But enemy templars lost the ability to do that in future games, where they just act like any other enemy with a sword. That's something that bothers me as a whole about DA games since DAO. In DAO, enemies could use the same abilities you could like archers spamming scattershot and templars spamming cleanse and reavers doing a constant aura of pain and dual wielding using momentum. Now, normal enemies can only ever use basic attacks and only elites have the ability to use talents... And even then they can only use maybe one or two, and they're typically not talents you or your party can learn. There's too much difference between you and enemies now as far as capability goes.


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#64
Xilizhra

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Well, Cassandra isn't ever up against someone with pure lyrium right in their damn skin. If she can heavily screw up another templar by screwing with the lyrium in them, Fenris is far more vulnerable to her than even them considering the amount of lyrium he has in him.

What she says is "set the lyrium in a person's blood aflame." Fenris' lyrium isn't in his bloodstream.

 

 

Which bothers me. In DAO, fighting templars as a mage was extremely difficult, as it should be. Those ass hats would constantly turn my sustained abilities off, and I was an arcane warrior. Turn my 7+ sustained abilities off, and I'm in a bad state. But I liked it that way, that's how it should be. But enemy templars lost the ability to do that in future games, where they just act like any other enemy with a sword. That's something that bothers me as a whole about DA games since DAO. In DAO, enemies could use the same abilities you could like archers spamming scattershot and templars spamming cleanse and reavers doing a constant aura of pain and dual wielding using momentum. Now, normal enemies can only ever use basic attacks and only elites have the ability to use talents... And even then they can only use maybe one or two, and they're typically not talents you or your party can learn. There's too much difference between you and enemies now as far as capability goes.

Wait, you had trouble fighting templars as a mage? I never did. Then again, I didn't have that many sustained abilities, I think maybe just two.


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#65
Steelcan

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What she says is "set the lyrium in a person's blood aflame." Fenris' lyrium isn't in his bloodstream.

I doubt that it needs to be qualified with "on the off chance they have lyrium embedded into their skin like that small subset of Tevinter warrior slaves"



#66
Xilizhra

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I doubt that it needs to be qualified with "on the off chance they have lyrium embedded into their skin like that small subset of Tevinter warrior slaves"

Well, there's no indication that she can burn lyrium that's not within someone's blood, outside the body, for instance. So I would think that the interaction of lyrium and blood is important.


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#67
KaiserShep

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I'm pretty sure it being on his skin rather than in his bloodstream is irrelevant. It's still lyrium infused with his body to create a certain effect. She only mentions bloodstream because that's pretty much what happens to the lyrium ingested by Templars, not that it being in their bloodstream is important in and of itself.



#68
Xilizhra

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I'm pretty sure it being on his skin rather than in his bloodstream is irrelevant. It's still lyrium infused with his body to create a certain effect. She only mentions bloodstream because that's pretty much what happens to the lyrium ingested by Templars, not that it being in their bloodstream is important in and of itself.

Isn't blood inherently magical?

 

But even if it would work, it would still be marginally less effective than just magically setting him on fire.



#69
andy6915

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Wait, you had trouble fighting templars as a mage? I never did. Then again, I didn't have that many sustained abilities, I think maybe just two.

 

As an arcane warrior, yes. Sustained spells are your freaking life's blood, they're what separate you from a squishy mage who dies in 2 hits to an unhittiable invincible tank who can take the archedemon 1-on-1. It's like Superman when near kryptonite, one second your a physical god and the next you can barely put up a fight. An arcane warrior losing their sustained spells usually means you're f*cked.



#70
fhs33721

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I forgot about Velanna. Why didn't she ever summon trees to fight for us after becoming a companion? So stingy.

Because you do pretty much all the fighting after recruting her somewhere underground where there are no trees?



#71
congokong

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It helps immensely to invest heavily in the vanguard skill tree, as well as building some resistance against elemental attacks, so he'll be reasonably resistant to cold and fire (electric dragons are the weakest of the lot so it's not a huge deal there), and then he'll also build plenty of guard so that he shrugs off a lot of damage. Now, he rarely ever falls for me except against maybe the most powerful dragons in the game.

But why is Iron Bull noticeably so much more frail than the other companions? Was that an inside joke made by Bioware considering his size? A bug?



#72
The Baconer

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But why is Iron Bull noticeably so much more frail than the other companions? Was that an inside joke made by Bioware considering his size? A bug?

 

Could be a running joke. Sten had a habit of getting his ass-whooped in my DA:O experience.

 

But seriously, 2H is inherently riskier than it's ever been, and he gets Reaver on top of that.



#73
teh DRUMPf!!

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Plus, hard to hurt stone.

You need either a hammer or a sword made out of some fictional material like Silverite or Dragonbone or magic.

 

It's called a "mace."  ;)

 

Again, I'm not saying it wouldn't be tough, but we know from at least the first two games that our companions can kill them.



#74
The Baconer

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It's called a "mace."  ;)

 

Think of it like this: Shale destroyed the White Spire's vault of phylacteries by punching the main pillar. As in, she smashed her own body against a bigger column of stone until it crumbled. A mace (Kosm forbid one wielded with one hand) probably lacks the capacity to even tickle her.

 

A big stupid hammer like Sten used in the comics would probably give one a better chance, yet at the same time it only makes it easier for her to deflect a blow or rip the weapon from their hands.



#75
KaiserShep

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But why is Iron Bull noticeably so much more frail than the other companions? Was that an inside joke made by Bioware considering his size? A bug?


I think this is more a 2H problem than Bull specifically. Making him a sword and shield warrior kind of remedies his glass cannonness, but the vanguard skill tree seems to be a big factor.