I think this is more a 2H problem than Bull specifically. Making him a sword and shield warrior kind of remedies his glass cannonness, but the vanguard skill tree seems to be a big factor.
Vanguard makes you squishy? Do vanguard Inquisitors suck?
I think this is more a 2H problem than Bull specifically. Making him a sword and shield warrior kind of remedies his glass cannonness, but the vanguard skill tree seems to be a big factor.
Vanguard makes you squishy? Do vanguard Inquisitors suck?
But why is Iron Bull noticeably so much more frail than the other companions? Was that an inside joke made by Bioware considering his size? A bug?
IMO, it's because he's counter intuitive to past and present warriors in that he relies on offense (crits particularly) to keep himself alive.
Oddly, Bull is probably the one companion for whom I would consider cunning to be a stat worth boosting since his biggest problems for me were getting eaten alive by archers and slow cooldowns, which crits and Flow Of Battle helped alleviate.
Toughest or most useful?
In my old party Oghren was definitely the toughest, but Wynne's valuable as gold if you're playing on higher difficulties. Group Heal in the Circle Tower is vital.
If you mean canon-wise, I think Morrigan would be the most powerful. She's the daughter of a demonic dragon-thing.
Cassandra can counteract the effect of Fenris' lyrium tattoos by simply setting it aflame. He'd basically have some elaborate scarring in the end.
According to Dragon Age Lore, Seekers can only set the lyrium inside the blood on fire, not ones tattooed on the skin. So Fenris would still beat Cassandra 1v1 and beat Shale as well. Basically all the Warriors are very close in capability, but Fenris just has that slight edge over others.
FYI if Seekers could set any lyrium on fire, they would be weapons of mass destruction. Literally they could just snap their fingers and things explode. So far according to what we have seen, they can only set the lyrium in the bloodstream on fire.
According to Dragon Age Lore, Seekers can only set the lyrium inside the blood on fire, not ones tattooed on the skin. So Fenris would still beat Cassandra 1v1 and beat Shale as well. Basically all the Warriors are very close in capability, but Fenris just has that slight edge over others.
FYI if Seekers could set any lyrium on fire, they would be weapons of mass destruction. Literally they could just snap their fingers and things explode. So far according to what we have seen, they can only set the lyrium in the bloodstream on fire.
How would he beat Shale does she even have internal organs to destroy?
How would he beat Shale does she even have internal organs to destroy?
Being able to phase into the Fade is advantage enough, he doesn't need to always rip the heart out.
Being able to phase into the Fade is advantage enough, he doesn't need to always rip the heart out.
ok he phases his hand into Shale, then it gets crushed as soon it returns to the real world
ok he phases his hand into Shale, then it gets crushed as soon it returns to the real world
More like he phases past Shale and destroys her from the back.
Warrior:
1. Shale
2. Cassandra
3. Fenris
Rogue:
1. Zevran
2. Isabela
3. Nathaniel
I was going to say Cole but he made me forget him to give the others a chance, out of compassion of course.
Mage:
1. Solas & Morrigan at Divinity level
3. Vivienne
Vivi would win the contest by a fairly large margin if Solas didn't absorb Flemeth and if Morrigan didn't drink from the well
I think this is more a 2H problem than Bull specifically. Making him a sword and shield warrior kind of remedies his glass cannonness, but the vanguard skill tree seems to be a big factor.
I won't make characters use weapons they're not meant to use lore-wise. Ex: Cole with a bow, Sera/Varric with daggers, etc. I had him as a two-handed without a single point in the vanguard skill tree. :-(
Warrior: For me, it's got to be a tie between Cassandra and Fenris. Cassandra always seems to offer the best support with her specialization skills, whereas Fenris... well, you can grab the popcorn and watch the poor sods attacking you explode.
Crossed because I realised you say strongest, not the most useful. So, yeah, guess I'll have to say Fenris in that aspect.
Rogue: I want to say Zevran - Duelist and Assassin specialization can make him quite lethal - but, if I'm to be honest, Sera seems to be stronger with her arrows. Give her the Thousand Cuts ability too and it looks like she could kill a Dragon by herself.
Mage: I think I can safely say Morrigan.
Ah, yes, exactly like how all the mages with fire spells have insta-win conditions
Feeling-wise it would be Blackwall.
Sword&Board Warriors are incredibly strong in DAI, and his specialization even enhances that. I ended up soloing a Dragon with him multiple times. Also the "I don't care if I die"-attitude kinda adds to the "BRING IT"-vibe whenever using Battelcry or volley-returning a fireball.
(All of that said well-awaredly that lore-wise, just being a skilled fighter with zero magical abilites or exotic training would make him rather the weakest, alongside Aveline)
Or tries to phase past shale and gets stuck.More like he phases past Shale and destroys her from the back.
Apparently Carver and Bethany are supposed to be very good at what they do. They both rise quickly within the ranks of the Circle/Templars, and as Nathaniel's quest indicates, they are also superior to your average wardens. When Nathaniel's expedition is ambushed they come out as sole survivors of the Wardens who didn't flee; even if you skip the quest.
^True but are they stronger then Alistair and Morigan do their feats surpass them. But yes they are powerful way above the average grey warden/templar/mage but I think that at best they are stronger then Stan and Dorian.
Or tries to phase past shale and gets stuck.
Leliana: There's a good person inside you shale.
Shale: If that's true that's because I ate it.
Haha I doubt that would happen.
Well, we've discussed the story possibilities... (in which, for me, it's Solas/Morrigan (followed by Anders) for mages, Cole a gazillion times (probably followed by Nate and Varric, but that's the most debatable), and then Cass, Shale, and Fenris for Warrior (with a thumbs up to Alistair, as one on one against the Arishok is pretty awesome)).
So I'm looking at it by cage matching people! Gameplay only, what fun. Not really. Obviously, this is pretty subjective, too (you can't even really make characters from the same game fight each other, much less characters from different games), so these are just my takes. I'd be interested in seeing other's gameplay thoughts.
Mage, as much as people are going to hate this answer, is going to be one of three most unpopular mages in the series. Velenna, Anders, or Viv. (You may be able to include Wynne in there, if you are somehow able to reach the level cap in Origins before going to Awakening, but I can't figure anyway to do that without modding or losing your mind- Morrigan's horrible spec despite her story awesome powers is a discard here.) Viv wins because of Knight-Enchanter. V versus A is basically 'Is Keeper or Spirit Mage a better spec?', but as both can pick up two more specializations, it's probably not that big deal. Anders also being able to access DAII's skills might be a point in his favor (as is the spirit in his head), but only if he's keeping the Origins/Awakening skills with him.
(On the mages from the other two games: Force Mage is nice enough, but not all that useful. Bethany is out. Merill's blood magic spec, specced right, is pretty darn powerful, but... no mana clash and other stupid DAO stunts! And although Dorian and Solas are lovely (if punchable at times), both Necro and Rift Mage fail compare to 'spam spirit blade, get barrier, spam spirit blade, get barrier...'.)
In any case, it comes down to either Velenna or Anders versus Viv, and mana clash versus spirit blade. I'm putting money on the first two.
(Putting Velenna and Anders in a cage match, assuming they're just DAA skilled is... hm. Really depends. As, honestly, Anders can pick up Keeper and Velenna can pick up Spirit Mage, they can be perfectly even. On recruitment, Velenna is going to whip Anders as she's both higher level and more offense skilled, but once you've maxed them, it can go anyway. Bringing DAII skills in for Anders probably puts points in his favor. Cheater.)
Jumping to the rogues, like Anders, Varric benefits from being in two games if we assume he gets both games skills. His focus skill is also quite lovely. A step away, though, you have Yet Another Archer: Sera with her Thousand Cuts, which is just as awesome. If this game was before the patches, and Sera could abuse the Fire Flask/Thousand Cuts forever, she would win. But let's assume we're patched, in which having DAII/DAI skills probably gives the win to Varric.
But there is another challenger, once again from Awakening. As we all remember, high level archers in Origins were the most ridiculous opponents ever. Lei is sadly shackled by the bard specialization (which isn't horrible, but probably isn't first tier), but Nate is assassin, and mark of death will be useful for him (and it's easier to get him up to 30). Also, sadly for Varric, he can use Arrow of Slaying/Burst Shot a lot more often then Varric can use his Hail of Arrows. I think those two would be the highest tier, but I'm not actually sure who would come on top there.
Warrior: Fenris is the most powerful DAII warrior, and Blackwall the most powerful DAI warrior, at least in my experience (although it's notable that Varric says Blackwall would lose to Aveline, who I personally believe would lose to Fenris- but then again, it's Varric, who adores Aveline and doesn't really like Blackwall at that point). But they lose due to the simple fact that the Origins/Awakening warriors can use ranged weapons, AKA ARCHERY, AKA OP FOREVERNESS while the DAII and DAI warriors have to chase them around (if they time their Cripling Shot well and make careful use of Arrowtime). Couple that with being able to switch to a good melee combat build if they get cornered (though with melee archery, they can continue archer-ing in melee, I suppose), and they probably win.
So which Origins character wins? Shale and Dog don't get this, so they're out. Sten misses specializations, so he's out. Alistair's Templar spec is fine, and Loghain's Champion probably even better, but again, getting them to 30 is horrible. So I'd move over to Awakening, in which you have Oghran versus Justice. Berserker and Spirit Warrior are both fine specs, and they can both pick up the others if they so desire, so it's just shield and board versus two hand... more preference then not (and again, for this OPness to work, you're respeccing them anyway).
Unless you count that part in DAII where you go to the fade and play Justice and he's suddenly become a mage. Then suddenly he becomes the most OP companion in any game, even more then Solas, Morrigan and Cole combined: the archery using warrior WHO IS ALSO A MAGE. Couple up that he's using Ander's body and can access every skill Anders knows in DAII... in this cage match, that would probably mean he could also access all the skills Anders knows in Awakening as well. Which doesn't really make sense, but hey, Justice is the strongest companion ever is probably enough to make people make faces at me and think I'm nuts, so I'm totally going to stand by it.
So, in hindsight, this heavily favors Awakening. That makes sense, though- Awakening had the biggest amount of talents for all characters, and the highest level cap (also, unlimited potions!). However, even ignoring the silly 'Can Anders use the abilities from two games at once?/Justice is a warrior-mage' ideas, the companions from Awakening hold their own and are generally better off then the ones from the DLC after. Jerrik has that weird bug of not getting all the attribute points he should, and while duelist is fine, ranger isn't really that notable (and he's dual specced rather then ranged, unfortunately). Brogan is also missing attribute points, and turning him in to a full archer is hard, although his berserker/reaver is fine (if not the best tank build in the world). Runic Golem isn't even worth talking about. Arianne seems to be missing specialization points (someone told me that bug is fixed, though?- it's been a while since I loaded up Witch Hunt), which screws her over; if that's fixed and you respec her, she'd be fine, I believe.
Finn, the lovely exception, is perfectly fine in attributes/specilizations, and has enough points to get Mana Clash (although not really specialize in more then one of his other specilzations) even if you don't respec him (and is even better if you do). He can easily stand in for Anders (if you ignore the DAII deal) if you like him better.