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#1
skuid

skuid
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After a long time without any updates (I've been busy between work and DAI :D), I finally found some time to work on the game. This is what I've been working:

-Improved performance.

-More than one dreadnought at a time (1 in bronze, 2 in silver, 3 in gold and 4 in platinum).

-Now frigates, heroes and cruisers appear at 75%, 50% and 25% remaining health of the first dreadnought, so they will appear earlier during battle in higher difficulties.

-Improved KB+M control. Added relative mouse movement

-Reduced the speed of ships to half so it is easier to control the ships (like the initial versions of the game).

-Escort the freighter redone: you alone will have to escort a freighter, every 30 sec new enemy ships spawn at random location around the freighter. The freighter must reach a target point before it's destroyed.

-New maps (simple retexture of the surface map, yeah I'm that lazy :P).

-Improved shadows (using cascade shadow maps).

-Improved tactical orders, now if you order a ship to attack another, it will keep that target until it is destroyed. Very useful for cruisers and dreadnoughts.

-Fixed some visual glitches in laser shots, like the reaper beams, where the shot looks discontinuous.

-Now dreadnoughts face each other at the start of the game.

-Added scripted camera movement at the start of the game showing both ally and enemy fleets.

 

I've also been testing some ground vehicles so possibly those could be added in future versions (not in next version, that for sure).

 

Here is a video of the new escort the freighter game mode:

 

In parallel, VinBron is working in a new version of the game using Unity engine:

http://forum.bioware...ers-alliance-2/