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Bring back deathblows and violence.....


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#1
HM Vengeance

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Does anyone else miss the animations for finishing off Darkspawn, Ogres and Dragons. Killing enemies in DA:I is tedious at best, Origins was violent and awesome at the same time, the graphics weren't the best but the game was far superior to inquisition in pretty much everything apart from graphics and character creation. I mean DA: I is rated an 18, yet we don't even get to see the beheading of Alexius......something which we would have seen if t was in Origins.

 

It's very dull, it definately lacks the fun of Origins. The fetch quests drive me nuts because they're so boring and you get nothing decent in return for doing them. I miss fighting Broodmothers, desire demons and darkspawn because they were actually challenging.

I feel Bioware have sacrificed what made Origins great, i'm not a fan of open world gameplay like this when it's done so poorly. The areas are somewhat large but have nothing of interest in them, they tried to copy Skyrim and failed at it because what's in these areas is so incredibly dull if fails to engage the player and make them want to explore it.

 

Bioware has always been the best of the rest when it comes to story and characters, i just hope the next Dragon Age returns to it's roots and what made it great in the first place.

 

BTW, what kind of game doesn't let you buy crafting resources in bulk. They turned crafting materials into mini fetch quests.......annoying.


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#2
NextGenCowboy

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First, go back and play the Landsmeet in Origins. Longstanding tradition of not showing decapitations of central protagonist or antagonist, usually for dramatic effect.

 

You can buy crafting materials in bulk. Check out the shops in Crestwood, or even the very first opened shop in the game at the Crossroads.

 

Now, onto the actual meat of the question. Deathblows don't mix very well with real-time combat. Either you make the character invincible during it, which can lead to glitching, can lead to cheap ways to shrug off damage, and just doesn't make a ton of sense, or you make them take damage during it. If that's the case then you can end up getting killed for no reason other than you flew into an animation and got hit by a Despair Demon.

 

The problem would be even more pronounced online too. It would be like ME3 ladders, except you'd have no control over it.


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#3
HM Vengeance

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You can't buy rare metals in bulk, instead we're forced to farm areas. As for the deathblows.......they worked in Origins, even Skyrim has them. There's no excuse for removing things like this, they focused far too much time on making environments look pretty and not enough time on filling them with useful and productive things to do that actually have and impact on the story. Once you've completed an area there's nothing to do but move onto the next, we also have no "new game +" option which is really annoying because you're forced to do the same tedious stuff all over again in order to get what you want. Enemies should have been scaled to player level instead of preset so we could have a new game + option, what's more amusing is that you're not required to seal rifts which makes them pointless because they have no impact on the story at all other than boosting your level and Morrigan mentioning them at the end.

 

This game does not deserve the review scores it got because if you strip away all the "it's so pretty" B.S it's very bland and full of fetch quests. They allowed the choice of race but didn't change the dialogue or NPC interaction, which means you get a small mention of your race and nothing more when you first meet some of the NPCs. This is because the original game was intended for you to play as a male mage, character creation and the dialogue in game supports this. This game is only an 18 because it shows a little nudity, that's if you can be bothered to romance the rather manly female available to you. The violence is gone, the fun is gone and overall the game is seriously lacking in content that makes you want to play for long periods of time.

 

Dragon Age was a fantasy game, now it's a Skyrim wannabe that fails at the basics. People praise the crafting which is fine, what most don't mention though is the farming required to make that weapon decent. Also the loot you get never seems to be for your character, i picked up plenty of Vitaar as a human mage and now that i'm playing as a Qunari i'm not finding any Vitaar but plenty of daggers.....the game has issues and most of the players playing it are oblivious to them or unwilling to admit they exist and that it annoys them.


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#4
AlanC9

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You can't buy rare metals in bulk, instead we're forced to farm areas. As for the deathblows.......they worked in Origins, even Skyrim has them. There's no excuse for removing things like this, they focused far too much time on making environments look pretty and not enough time on filling them with useful and productive things to do that actually have and impact on the story.


This is really confused. Too much time on making stuff pretty, but you want them to do deathblow animations? Deathblows are, by definition, cosmetic. I get that you're not really making a unified argument here, but you should at least try not to muddle up stuff this much.

And as NextGenCowboy pointed out, deathblows mean either breaking out of the normal combat system or leaving the character vulnerable. This occasionally glitches in Origins. My impression is that the Skyrim implementation is less buggy, and this is just a problem with the DAO implementation.
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#5
thats1evildude

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Once you've completed an area there's nothing to do but move onto the next

 

How did this differ from DAO?


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#6
NextGenCowboy

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It should also be pointed out, Rare Crafting Mats are, by definition, rare.


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#7
thats1evildude

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It should also be pointed out, Rare Crafting Mats are, by definition, rare.

 

Quit talking crazy.



#8
Saphiron123

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Does anyone else miss the animations for finishing off Darkspawn, Ogres and Dragons. Killing enemies in DA:I is tedious at best, Origins was violent and awesome at the same time, the graphics weren't the best but the game was far superior to inquisition in pretty much everything apart from graphics and character creation. I mean DA: I is rated an 18, yet we don't even get to see the beheading of Alexius......something which we would have seen if t was in Origins.

It's very dull, it definately lacks the fun of Origins. The fetch quests drive me nuts because they're so boring and you get nothing decent in return for doing them. I miss fighting Broodmothers, desire demons and darkspawn because they were actually challenging.
I feel Bioware have sacrificed what made Origins great, i'm not a fan of open world gameplay like this when it's done so poorly. The areas are somewhat large but have nothing of interest in them, they tried to copy Skyrim and failed at it because what's in these areas is so incredibly dull if fails to engage the player and make them want to explore it.

Bioware has always been the best of the rest when it comes to story and characters, i just hope the next Dragon Age returns to it's roots and what made it great in the first place.

BTW, what kind of game doesn't let you buy crafting resources in bulk. They turned crafting materials into mini fetch quests.......annoying.


I miss them. I still remember taking down the dragons, or the slow-mo leaping ogre finishers in origins. Or be heading a bandit in one smooth final blow. They made the combat fun and neat to watch.

Now stuff just falls over with very little blood. Combat in DAI is totally forgettable, the dragon fights were fun, but again they just slump down and vanish.

It isn't memorable. That's sort of a problem.

Once again, DAI throws away stuff bioware did amazingly well years ago, much like tactics.
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#9
KaiserShep

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The only death blow animation from DA:O that I really miss are the ones against humans. However, I do think that combat against major enemies like dragons and such could have done well with some new type of finishing move, or perhaps two, three or even more different kinds so that hunting all ten has a bit of variety, so that it feels more like an event. Just nothing like the super ridiculous acrobatics from DA:O. No matter how outlandish combat can be in the subsequent games, I think that the dragon finish takes the cake.

 

I can't help but feel a tad indifferent though, because despite the slow-mo killing blow, I felt that the combat leading up to it can feel like a slog, especially when the console version is a bit hamstrung.

 

The red lyrium dragon is the exception though, because it actually does have finishing animation, but a cut scene like DA2.



#10
b10d1v

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Remember frostbite had the "living world"  and not much else but commando npcs in it.  4-legged animals (animal NPCs) had to be developed along with a "character memory" system for characters to have some "feeling" or perception of you and your actions.  This and the balance is seeing the implications of falling behind schedule and management making reasonable choices to get DAI out the door, but "BAD" choices from your perspective as forcing an incomplete game on you.

 

I understand you want special effects, but lets get the **** controls to work without stalling or glitching.



#11
Qilune

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Yessss I miss deathblows!

 

 

Screenshot20140519165531996.png

I just want to deathblow everything. Oh, and slice off heads. All the heads.



#12
JeffKaos

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You can't buy rare metals in bulk, instead we're forced to farm areas. As for the deathblows.......they worked in Origins, even Skyrim has them. There's no excuse for removing things like this, they focused far too much time on making environments look pretty and not enough time on filling them with useful and productive things to do that actually have and impact on the story. Once you've completed an area there's nothing to do but move onto the next, we also have no "new game +" option which is really annoying because you're forced to do the same tedious stuff all over again in order to get what you want. Enemies should have been scaled to player level instead of preset so we could have a new game + option, what's more amusing is that you're not required to seal rifts which makes them pointless because they have no impact on the story at all other than boosting your level and Morrigan mentioning them at the end.

 

This game does not deserve the review scores it got because if you strip away all the "it's so pretty" B.S it's very bland and full of fetch quests. They allowed the choice of race but didn't change the dialogue or NPC interaction, which means you get a small mention of your race and nothing more when you first meet some of the NPCs. This is because the original game was intended for you to play as a male mage, character creation and the dialogue in game supports this. This game is only an 18 because it shows a little nudity, that's if you can be bothered to romance the rather manly female available to you. The violence is gone, the fun is gone and overall the game is seriously lacking in content that makes you want to play for long periods of time.

 

Dragon Age was a fantasy game, now it's a Skyrim wannabe that fails at the basics. People praise the crafting which is fine, what most don't mention though is the farming required to make that weapon decent. Also the loot you get never seems to be for your character, i picked up plenty of Vitaar as a human mage and now that i'm playing as a Qunari i'm not finding any Vitaar but plenty of daggers.....the game has issues and most of the players playing it are oblivious to them or unwilling to admit they exist and that it annoys them.

 While I'm enjoying the game for what it is you make a lot of good points. It's pretty obvious that you thought a lot about these things. My biggest problem with Inquisition is that BioWare sort of "missed the forest for the trees" when looking at what made Origins so popular. I think a lot of old school rpg gamer's, myself included, jumped on Origins because it was an updated throwback to the classic "isometric, turn based/pauseable" game play we enjoyed in the late 90's early 2000's with games like "Baldur's Gate" and "Planescape: Torment". But for some reason BW seems to think we all want "Mass Effect in a fantasy setting smashed into Skyrim". 



#13
Panda

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I like that they kept Revenant death animations at least in multiplayer (I don't think single player has Revenants?). I always liked that one, and it doesn't bother flow of combat, cause you can ignore it or stay and watch. Maybe something like that instead of slow motion animation of PC giving deathblow, slow motion of enemy dying? .. That sounds bit wrong, but.. it could work for some enemies like Revenant.



#14
Innsmouth Dweller

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@Panda

there are Revenants in SP; it's one of 'rift demons' and there is one in Exalted Plains, irrc

 

@OP

deathblows were done in annoying slow motion, even if PC wasn't warrior/rogue - a toggle please?

and no, there were no beheadings in DA:O. shame.



#15
Gileadan

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Now, onto the actual meat of the question. Deathblows don't mix very well with real-time combat. Either you make the character invincible during it, which can lead to glitching, can lead to cheap ways to shrug off damage, and just doesn't make a ton of sense, or you make them take damage during it. If that's the case then you can end up getting killed for no reason other than you flew into an animation and got hit by a Despair Demon.

 

The problem would be even more pronounced online too. It would be like ME3 ladders, except you'd have no control over it.

You make some good points.

 

But I'm certain it's possible to make sure the deathblow animation is only triggered when neither of those problems can occur. For example, if the enemy receiving the deathblow is the last one of the encounter, which also ends the battle with a dramatic finish, or if the character executing the deathblow is currently not being targeted by any other enemy - in that case, the remaining enemies merely need to be prevented from targeting that character while the animation is playing, something that shouldn't mess with the actual combat too much.

 

As another alternative, executing a deathblow could have a chance to interrupt nearby enemies and cause them to suffer fear effects (if said enemy can suffer from fear), giving the player an actual reward for triggering it. Then, in turn, a "Bloody mess" talent could be added to certain trees like berserker, increasing the chance for deathblows.



#16
AppalachianApex

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Deathblows were cool, but I can see them not working with the combat system.

 

Now, Violence.

Yes, yes please. There have been many other specific threads about this, but Inquisition, while great (I love it), is incredibly tame and, well, awfully timid compared to previous entries in the franchise.

Dragon Age is the game series that started out marketing itself as a "Dark Fantasy RPG." Inquisition is a great fantasy RPG, but dark it is most certainly not. Where's the creepiness? The edginess? That sense of bad-assery that was more present even in Dragon Age 2 than it is here? I think that's what I miss most.

Agin, I love Inquisition, can't say that enough. But it's *just* a fantasy RPG. There's no 'dark' aspect to be found here. And I honestly feel the game is worse for it.



#17
In Exile

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First off, DA:O was Dark Heroic Fantasy. Secondly, the quantity of violence is about the same. The difference is found in the quantity of body horror, which DA:O had more of with the darkspawn. 



#18
HM Vengeance

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Dragon Age 2 Viscount beheading......

 

 

Dragon Age 2 is apparently the worst game out of the three but i actually think it's the best in terms of story and characters. Also the Qunari looked badass.......


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#19
Duelist

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I'd rather deathblows were kept to cutscenes as opposed to general gameplay if they must be there a la Hawke on Corypheus.

That aside, I'm completely indifferent to them.

#20
AWTEW

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You can't buy rare metals in bulk, instead we're forced to farm areas. As for the deathblows.......they worked in Origins, even Skyrim has them. There's no excuse for removing things like this, they focused far too much time on making environments look pretty and not enough time on filling them with useful and productive things to do that actually have and impact on the story. Once you've completed an area there's nothing to do but move onto the next, we also have no "new game +" option which is really annoying because you're forced to do the same tedious stuff all over again in order to get what you want. Enemies should have been scaled to player level instead of preset so we could have a new game + option, what's more amusing is that you're not required to seal rifts which makes them pointless because they have no impact on the story at all other than boosting your level and Morrigan mentioning them at the end.

 

This game does not deserve the review scores it got because if you strip away all the "it's so pretty" B.S it's very bland and full of fetch quests. They allowed the choice of race but didn't change the dialogue or NPC interaction, which means you get a small mention of your race and nothing more when you first meet some of the NPCs. This is because the original game was intended for you to play as a male mage, character creation and the dialogue in game supports this. This game is only an 18 because it shows a little nudity, that's if you can be bothered to romance the rather manly female available to you. The violence is gone, the fun is gone and overall the game is seriously lacking in content that makes you want to play for long periods of time.

 

Dragon Age was a fantasy game, now it's a Skyrim wannabe that fails at the basics. People praise the crafting which is fine, what most don't mention though is the farming required to make that weapon decent. Also the loot you get never seems to be for your character, i picked up plenty of Vitaar as a human mage and now that i'm playing as a Qunari i'm not finding any Vitaar but plenty of daggers.....the game has issues and most of the players playing it are oblivious to them or unwilling to admit they exist and that it annoys them.

 

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