Are grenades broken and need fixing?
#2
Posté 16 avril 2015 - 07:04
I'm not sure if this is supposed to be a joke thread or not, but yeah, grenade capacity is absolutely why grenade kits are OP.
Nerf Warfighter and Shock Trooper's grenade buffs to +1 grenade, +15% grenade damage. Make Grenade Capacity go from +5 grenades at V to +2 grenades, +30% grenade damage.
I'd like to playtest that and see how that affects things.
- Terminator Force aime ceci
#4
Posté 16 avril 2015 - 07:08
I'm not sure if this is supposed to be a joke thread or not, but yeah, grenade capacity is absolutely why grenade kits are OP.
Nerf Warfighter and Shock Trooper's grenade buffs to +1 grenade, +15% grenade damage. Make Grenade Capacity go from +5 grenades at V to +2 grenades, +30% grenade damage.
I'd like to playtest that and see how that affects things.
The only funny joke I know is my life
#5
Posté 16 avril 2015 - 07:13
Grenades are not broken. Grenade gear however is pretty OP
- nat in the hat aime ceci
#6
Posté 16 avril 2015 - 07:16
people spec grenades for all the damage evolution's, all the power passives, put on power amps, grenade capacity, burn through thermal clips to spam, and then proceed to complain about how their grenades do too much damage.
^ i find it funny.
i have fun with grenades, so mission accomplished bioware.
#7
Posté 16 avril 2015 - 07:16
I'm not sure if this is supposed to be a joke thread or not, but yeah, grenade capacity is absolutely why grenade kits are OP.
Nerf Warfighter and Shock Trooper's grenade buffs to +1 grenade, +15% grenade damage. Make Grenade Capacity go from +5 grenades at V to +2 grenades, +30% grenade damage.
I'd like to playtest that and see how that affects things.
Actually. Just remove grenade gear V. Leave others as is and make all grenade boxes give at least 2 grenades. That way, you can stock up, but you would have to visit boxes more frequently, which would lower your DPS.
- MajorStupidity et Bud Halen aiment ceci
#8
Posté 16 avril 2015 - 07:18
GC V: 2 or 3 grenades instead of 5. And thermal clip should not replenish the full stock - only the base stock (whatever capacity your power tree gives you).
Radii: No grenade should have radius > 5m.
Impact: No grenade power should impact enemies through the walls.
- Alfonsedode, MaxCrushmore, Terminator Force et 1 autre aiment ceci
#9
Posté 16 avril 2015 - 07:20
I would say grenades are broken even with the +2 gear.
Thermal Clip Packs shouldn't restock them, or should only restock a very small number.
- capn233, Deerber et Terminator Force aiment ceci
#10
Posté 16 avril 2015 - 07:21
GC V: 2 or 3 grenades instead of 5. And thermal clip should not replenish the full stock - only the base stock (whatever capacity your power tree gives you).
Radii: No grenade should have radius > 5m.
Impact: No grenade power should impact enemies through the walls.
Hmmm. I forgot some go through walls. Thats all I would change to the base power of nades
#11
Posté 16 avril 2015 - 07:42
Yeah, Grenade Capacity Gear and Thermal Clip Packs are really what un-balances them.
I like your idea about Grenade Gear adding +2 grenades and escalating grenade damage.
There should also be more Warfighter-like gears, like ones to add grenades with SMG damage, Pistol damage, Sniper damage, and melee damage.
#12
Posté 16 avril 2015 - 07:45
I think it's stupid to make Cheat pax and Repair hax as grenades. They should be expendable and not be replenished through 'nades ever. You spend them you lose them.
- Dunmer of Redoran aime ceci
#13
Posté 16 avril 2015 - 07:46
Grenade capacity should be replaced with a gear item that regens grenades similar to the Talon merc passive.
#14
Posté 16 avril 2015 - 07:52
Grenade capacity is a little OP but If you are a serious grenade user, you will find that you'd hardly ever find yourself hindered by max grenades with the lesser grenade packs.... Unless I am AIU solo-ing, (and sometimes using demolisher), the 5 extra grenades isn't all that great.... It only really means smamming
#15
Posté 16 avril 2015 - 08:11
#16
Posté 16 avril 2015 - 08:12
That's cuz youre a scrub that needs all the help you can get jugger
#17
Posté 16 avril 2015 - 08:21
GC V: 2 or 3 grenades instead of 5. And thermal clip should not replenish the full stock - only the base stock (whatever capacity your power tree gives you).
Radii: No grenade should have radius > 5m.
Impact: No grenade power should impact enemies through the walls.
The thermal clip pack change is so arbitrary. The purpose is to completely refill on expendable goodies. I'd be fine with removing thermal clip packs' ability to restore grenades altogether, since grenades don't use thermal clips (unless you count the Venom, lolz), but to say "no, only x number of grenades" doesn't particularly make sense.
#18
Posté 16 avril 2015 - 08:24
I think they could get rid of the thermal clip packs all together... there IS a reason that there are ammo crates everywhere, and limited ammo on weapons... they force people to stop turtling in a corner and reegar/claymore spamming, and makes snipers actually have to move around...
- WarChicken78 aime ceci
#19
Posté 16 avril 2015 - 08:25
The thermal clip pack change is so arbitrary. The purpose is to completely refill on expendable goodies. I'd be fine with removing thermal clip packs' ability to restore grenades altogether, since grenades don't use thermal clips (unless you count the Venom, lolz), but to say "no, only x number of grenades" doesn't particularly make sense.
How is it arbitrary?
Thermal clip restoring grenades is not influenced by your gear. Same way how the DR you obtain from using ops pack is not influenced by stronghold package.
I don't see anything arbitrary about that.
Edit: You can counter with ops packing giving full shields, boosted by a gear like juggernaut shield/stronghold etc. Then I'd rephrase it as how is my suggestion any arbitrary than thermal clips boosting damage by 100%. It's just a consumable that's meant to restore stuff. ![]()
#20
Posté 16 avril 2015 - 08:27
Against Geth I need grenade gear 10, just like I need AC/+6, and double the damage output too
Thank you Biower
- nat in the hat aime ceci
#21
Posté 16 avril 2015 - 08:31
Yeah, grenade gear is no good.
We also carry way too many Cobras.
Imagine how many Cobras an Atlas shoulod be carrying.
- Terminator Force et nat in the hat aiment ceci
#22
Posté 16 avril 2015 - 08:39
Yeah, grenade gear is no good.
We also carry way too many Cobras.
Imagine how many Cobras an Atlas shoulod be carrying.
OH GAWD
#23
Posté 16 avril 2015 - 08:54
How is it arbitrary?
Thermal clip restoring grenades is not influenced by your gear. Same way how the DR you obtain from using ops pack is not influenced by stronghold package.
I don't see anything arbitrary about that.
Edit: You can counter with ops packing giving full shields, boosted by a gear like juggernaut shield/stronghold etc. Then I'd rephrase it as how is my suggestion any arbitrary than thermal clips boosting damage by 100%. It's just a consumable that's meant to restore stuff.
No, but thermal clip packs restore all your ammo even if you have something that buffs ammo capacity. If governed under such a principle, shouldn't it work the same way for grenades if it works at all for grenades?
I think the solution is for it thermal clip packs to not refill grenades at all, since grenades don't use thermal clips.
#24
Posté 16 avril 2015 - 08:56
Broken? The only thing broken is the enemy's anus with Nade Capacity V.
Major Payne. +rep
#25
Posté 16 avril 2015 - 08:58

ugh...so what's not OP in this game.
- Pheabus2009, nat in the hat et VaneJack aiment ceci





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