Aller au contenu

Photo

Not using Tactics


  • Veuillez vous connecter pour répondre
17 réponses à ce sujet

#1
Rolhir

Rolhir
  • Members
  • 123 messages

First off, this is NOT in defense of the "tactics" system that DAI currently has.

 

With all the very vocal complaining about the tactics being pretty worthless (use or don't use is the only option? Really Bioware??), I was wondering: does no one control their party themselves? DAO and DA2 tactics worked just fine, but even still, they were never superior to managing the entire party myself. While I'm annoyed on principle, I didn't notice a difference in gameplay because I still control my entire party's skill usage 100%. Am I the only one?



#2
AlanC9

AlanC9
  • Members
  • 35 618 messages
Not the only one, not at all. But threads are driven by problems, and people who don't use Tactics naturally don't have a problem with Tactics.

#3
EvilChani

EvilChani
  • Members
  • 332 messages

First off, this is NOT in defense of the "tactics" system that DAI currently has.

 

With all the very vocal complaining about the tactics being pretty worthless (use or don't use is the only option? Really Bioware??), I was wondering: does no one control their party themselves? DAO and DA2 tactics worked just fine, but even still, they were never superior to managing the entire party myself. While I'm annoyed on principle, I didn't notice a difference in gameplay because I still control my entire party's skill usage 100%. Am I the only one?

 

In DA:O, the tactics were good enough (after some tweaking) so that I rarely controlled party members. The only problem I ever had was Wynne getting too close to enemies, so I'd move her and make her stay. Everyone else did pretty well. In DA2, tactics sucked. However, when I played as a rogue, I didn't really care as long as I kept Anders alive and well, since he did the same for me. In DAI, tactics are utterly worthless. It reminds me of ME2, when Miranda was hopping up on crates and shooting the place up like she was Jane Wayne then almost immediately dropping like a hooker that got kicked in the stomach. In DAI, I have Varric constantly running at enemies and Solas trying to battle dragons while standing under their legs. Half the time, it's too annoying to control them, so I just take Vivienne with me and keep an eye on her health. I'll control her when necessary. Other than that, I let them die and worry about it later. Even when I put them where I want them, my party behaves like a gaggle of morons, so there's no point, really. I wish we'd go back to tactics like in Origins. It took time to set it up, but once you did, you were good to go and didn't have to micromanage.



#4
DirkJake

DirkJake
  • Members
  • 252 messages

Yes, tactics are inferior to micro-managing the party myself. But most of the fights in all DA games are not that difficult, so I let tactics handle the party.



#5
TaHol

TaHol
  • Members
  • 412 messages

I never used tac-cam or tactics in DAI. In previous games I made tactics carefully and paused to give orders when I wanted to, but now I just didn't bother. My party did what they did, mostly something idiotic, and I smashed my head on key-board and won every battle with ease. In hard difficulty. In rare occasions I switched character on fly to make them do a certain skill. Nothing will make me micromanage everything, this game is tedious as hell allready. Then I should micromanage some freaking respawned battles? No thanks. So I played like I would play an action game and just did not care what my party did. Idiots, bunch of them. I'm so thankful it is over.


  • 10K, Zinho73 et C0uncil0rTev0s aiment ceci

#6
C0uncil0rTev0s

C0uncil0rTev0s
  • Members
  • 1 159 messages

I'd say controlling all 4 party members is allright if you have the correct instruments for it:

1. Sane camera view;

2. Sane party member AI;

3. Sane pathfinding.

 

Truth is we got nothing of this in DA:I. Camera is purely moronic and behaves in a very weird way (look for my comments in tac cam threads), party members are dumb enough to do the opposite of what you've ordered them (range chars running in a melee fight) and can't navigate around a ****** rock between them and a target.

 

So the easiest way to go on with fights in DA:I is pick a well-damaging class and a barrier caster. And do all yourself. If those morons (sorry, teammates) die - well, that's not really us to blame. There are no more injuries like in DA:O so no real reason to keep target practice dummies safe all the time.


  • b10d1v aime ceci

#7
Kendar Fleetfoot

Kendar Fleetfoot
  • Members
  • 329 messages

I never really used tactics in any of the games.

 

In DAO i enjoyed pause and direct to control the NPC's and in DA2 the combat was so much more fluid and I didn't feel the need to control the NPC's.

 

In DAI I was so frustrated with the stupidity of the NPC's but another post on the forums provided some simple solutions which were mainly useful for the dragon fights and only needed me to tell them to take a healing potion or to actually tell them to attack. Other than that I just let them look after themselves, a group heal option would be great though


  • JeffKaos aime ceci

#8
JeffKaos

JeffKaos
  • Members
  • 129 messages

I never really used tactics in any of the games.

 

In DAO i enjoyed pause and direct to control the NPC's and in DA2 the combat was so much more fluid and I didn't feel the need to control the NPC's.

 

In DAI I was so frustrated with the stupidity of the NPC's but another post on the forums provided some simple solutions which were mainly useful for the dragon fights and only needed me to tell them to take a healing potion or to actually tell them to attack. Other than that I just let them look after themselves, a group heal option would be great though

 

This is my sentiment as well. I've been playing computer games for a really long time, since the C-64 days, and to be honest I don't understand how the tactics work in Inquisition. I suppose that if I used mouse & Keyboard they might make more sense but I'm old and would rather lean back in my chair with feet popped up on the desk with a wireless controller than sit hunched over my M&K. At least with Origins I could pretty much control every aspect of when and how my part used there skills and potions (use AOE attack skill when surrounded by more than 1 enemy, for example). But Inquisition isn't Origins and I like one as much as the other for different reasons. Although I WOULD appreciate a little more consistency in mechanics between games in the series. Both KotOR games had it and so did three Mass Effect games. And just about ever D&D game made using the Infinity Engine had it too. Oh well, off to my second play through of the entire series again. See you in the fall.



#9
Innsmouth Dweller

Innsmouth Dweller
  • Members
  • 1 208 messages

i always have scripts set up (welp. not in DAI for obvious reasons). sure, micromanagment is superior to tactics, but not every fight requires it. in most cases controlling each char separately is tiresome waste of time.



#10
threamcloud

threamcloud
  • Members
  • 4 messages

Why do they have to go and change the tactic system?

 

The new one is so freaking annoying. Now the game is like a bastard born of an action RPG and a turn based RPG.

Don't get me wrong. I love turn based RPG too.
However, if I wanna play a turn based rpg, I go look for Final Fantasy (the old ones, not those new ones), Suikoden, Persona, etc..
If I want an action RPG, I go for Dragon Age, Dark Soul, etc..

I dun want this freaking mixed up thing.

Gosh, I better do some google before buying this crap. Everytime I have to open the tactical cam, it just gives discouragement to play on. If I don't my companions just do some stupid things to screw up the battle.

FF went into action rpg and now this turn into a bastard. Changing is not always neccessary, for christ's sake.



#11
10K

10K
  • Members
  • 3 234 messages

In the previous games I used tactics mostly for defensive purposes and for quickly executing combos, example: In previous games I could tell my ranged characters to remain at range without them running straight into battle once it began, or to tell my warriors to protect an ally whom health is down a specific amount. Also executing combos was much faster. The AI would recognize my tactics I set up. Once I began the combo set up my tactics would take over, and the AI would quickly capitalize on it without me needing to switch to the other character to do it manually. Tactics were a way for me to keep battle flowing at a steady pace without me playing babysitter. Sure, controlling my team myself was needed at times. But even on nightmare, DA was never that challenging to the point I needed to keep track of my teammates every single move. Besides that just seems like it would be monotonous anyway.       



#12
AlanC9

AlanC9
  • Members
  • 35 618 messages

I'd say controlling all 4 party members is allright if you have the correct instruments for it:
1. Sane camera view;
2. Sane party member AI;
3. Sane pathfinding.
 .


I don't follow point 2. If you're controlling all of the party members, when would their AI be doing anything?

#13
In Exile

In Exile
  • Members
  • 28 738 messages
I would always disable everything. In DAI the UI isn't good enough IMO to play with a kind of puppet mode. For that to work you'd need better mouse scrolling, camera controls, and especially the ability to select multiple characters at once.

#14
Saphiron123

Saphiron123
  • Members
  • 1 497 messages
I'm just annoyed my party is too stupid now to do stuff they could do 6 years ago.

Like blizzard as a skill is disabled by default, they made it constant mana drain, and have us ai incapable of using it intelligently.

Say what you want, but there was no skill on origins and da2 that the dev had to disable for the ai. That's bad programming.

#15
Guest_npc86_*

Guest_npc86_*
  • Guests

Occasionally I would switch to other party members during the more challenging fights if things weren't working out but I liked how tactics allowed me to tell party members what to do in specific situations. 



#16
Domiel Angelus

Domiel Angelus
  • Members
  • 626 messages

I don't follow point 2. If you're controlling all of the party members, when would their AI be doing anything?

 

You may be aiming them in the right direction but after you click whatever they're supposed to do, its on the AI. I've had Varric and Sera both run up to shoot a target, the AI borderlines on suicidal in most regards. They either attempt to attack at too close a range or stand in things because they have no combat awareness built in. Dragons were only a pain in the butt in this particular instance because at least two of your party members would see a fireball coming and leap into the path of the projectile or just stand in the way during tactical cam time. 



#17
b10d1v

b10d1v
  • Members
  • 1 322 messages

Well tactics is a problem for many and some love it, but the foundation code governing input remains tantamount to garbage.  How many cross platform posts per day have complained about stalls in behavior or movement, keys or controllers that don't work reliably and the most frustrating of which remains "hold position"  I lost count a long time ago, OP keep the heat on.  This is a priority cross platform issue that needs attention!  Is that so hard to see?  Tactics does not fall into that bucket, as it is largely voluntary.

 

I prefer setting up tactics for a specific activity, not that DAI had too many, but there were the occasional keep at a distance fights and a few where melee' was more important where reliable behavior definitions could have helped.  I only need a team for one dragon, because of it spawning little ones, most of the others I put in auto and grabbed dinner. That is strictly a poor behavior issue and folks that rave on these dragons have never had a real challenging dragon fight.  Check out Skyrim warzones or spawn a few with the behaviors upgraded for a more challenging fight.



#18
GithCheater

GithCheater
  • Members
  • 808 messages

First off, this is NOT in defense of the "tactics" system that DAI currently has.

 

With all the very vocal complaining about the tactics being pretty worthless (use or don't use is the only option? Really Bioware??), I was wondering: does no one control their party themselves? DAO and DA2 tactics worked just fine, but even still, they were never superior to managing the entire party myself. While I'm annoyed on principle, I didn't notice a difference in gameplay because I still control my entire party's skill usage 100%. Am I the only one?

 

I do not use tactics ... no need for it.