I made this post in another topic, but it was the last post in that topic and is was days ago. Since I really took some time and thought making it, I've decided it might be worth posting on its own to hear some opinions about this subject.
Which origins do you think were the best recruits for Duncan?
Dalish- They're the least impressive and worthy of being a warden. All they did is fight through a couple skeletons and kill a tainted bear, then get tainted like an idiot. They survive, but only because the keeper's magic helped you. Then you go and kill a small number of darkspawn while Duncan handled the majority off screen. It felt like you get recruited more out of pity than you being actually worthy. I don't see a single impressive feat in the entire origin. worthy score- 4
casteless- no formal training, yet you won the proving that was in the grey warden's honor. The proving that was partly to show Duncan who the most promising fighter in the city was, to show him their most promising potential recruits. And yet your completely untrained ass goes and wins the proving against master fighters with decades of fighting experience and training. "Raw potential" doesn't even begin to describe that. Combine someone like that with actual training? Damn. Oh, and you go and cut through an entire Carta base and kill the leader on your way out simply for being in the way. God damn! Still, the casteless is extremely uneducated to the point of it being surprising that they can even read. However they can improve on their knowledge as they go through the game, so that is mitigated. worthy score- 9
Cousland- Extremely well trained and educated, raised in a house of warriors and expected to lead soldiers if needed. No actual battle experience in war, though background dialogue indicates you having gone to local tournaments before and doing excellently. Lack of experience is really the only thing they're weak in. That and even with their amazing training they're arguable a worse fighter than the casteless based on starting talents and stats. However they do fight through a hostile takeover and kill quite a lot of trained soldiers with ease, so they're definitely damn good even still. worthy score-7
mage- Apparently your harrowing was the quickest one in the circle's history, and the supposed STAR pupil of all the apprentices to the point that Irving practically bragged about you to Duncan. You then helped escort a non-combatant chantry sister through a hostile area, with many immortal guardians inside. Still, they're only about in the middle since they're still just a mere apprentice when they're recruited and their combat experience is almost nonexistent. A few spirits in the fade, a few spiders, and a few guardians, all in the same day. Still, you are a mage which takes their worthy score from the planned 6 to a worthy score of 7.
city elf- No formal training, but lots of informal training. Very very skilled despite the informal nature of the training and their trainer being dead, with a fair bit of raw potential. No fighting experience at all from the sounds of it. Yet when push comes to shove, they leave the Arl's son "dead with a river of blood that runs through the palace" or something like that. Their only help was their COMPLETELY untrained cousin, who they manage to keep alive through the entire escape/siege. Like the casteless, not much training yet still have a lot of raw potential and talent. worthy score-8
noble dwarf- Now for the final, which is the best for last. They're perfection. They have so much fighting experience (AGAINST DARKSPAWN EVEN) that they're being made a general of the actual freaking army. And that's not just fighting experience, that means experience leading entire companies of soldiers with them. So both massive fighting experience, darkspawn experience, and commanding experience all at once. At Ostagar, they're probably the most experienced dealing with Darkspawn out of the entire military camp except maybe the senior grey wardens. They also have the absolute best training and education money can buy, matching or even exceeding the Cousland's own. And special mention to the female ones, that they're being made general. Societies with a declining population tend to be kinda sexist in a way, because every baby born is needed and so women are kept as far away from fighting roles as possible and considered better off just pumping out children. Dwarven noble women should be expected to just sit behind front lines and act as a baby makers for the good of their people, since they're more useful keeping dwarf numbers up than keeping darkspawn numbers down. But they're so damn skilled that even the dwarves see that it would be a severe waste of talent to not let her fight. And she fights and leads so well that she's being promoted. The other origins, sex isn't really a factor, but it is here. How skilled a dwarven women would have to be to become a general for the dwarves can't NOT be understated, so it gets her extra points for being female that they other origins don't. And when it's all said and done, they have to fight through the deeproads practically naked and completely alone... And they kick ass, leaving a few dozen corpses on their way out. There isn't a single area they're weak in or that I could talk badly about them. worthy score- 10
Agree, disagree?





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