This is currently how the system already works, we are just looking at improving it so that the progression curve is more rewarding.
Wait... So it actually makes sense to open the treasure chests right now? ![]()
This is currently how the system already works, we are just looking at improving it so that the progression curve is more rewarding.
Wait... So it actually makes sense to open the treasure chests right now? ![]()
This is currently how the system already works, we are just looking at improving it so that the progression curve is more rewarding. We are still designing this so I can't get into many details or dates, but it is an extremely high priority for the team. This would of course be retroactive, and your previous chest openings would count.
This is awesome. I pretty much stopped playing after week three except for weekend events and stopped doing those the past three or four. Kinda been waiting for something to happen that stops this being a game I have to push through to play more than one match. Usually that means playing till I get enough for a chest. Then I get disappointment and stop.
What'd be really cool is if there was some way for you to see what rank you're in, how close you are to the next, and what that bonus is giving you. Danlge that carrot!
Three legitimate questions based on my DAIMP experiences:
1) When will this 'change' occur? In about 7 more months?
2) Will we even notice the change?
3) Are top men working on the project, just like the Ark of the Covenant?
1) When it is done, and they announce it.
2) Depends on how much beer you drink.
3) Han Solo's busy on another project.
Wait... So it actually makes sense to open the treasure chests right now?
Yes, though for time efficiency you should try to adapt a mixed strategy by assigning players that can solo treasure rooms while the rest of the party clears. They can ask for help if they need it, but you won't with free chests.
Would you at least tell us when you have updated the system?
With this news it makes no sense to open chests now but to hoard until the update.
It wouldn't even make sense to unload saved gold for the new DLC....
First part, see 1) above
For the second and third parts:
Untrue, we don't know enough about the change, how much it affects the chances, and how much faster you'd clear + get even more gold if you got lucky with a chest right now. Those numbers are not predictable due to insufficient data. i.e. nothing exists yet, and we don't have your individual chances / progress either.
For example, if the player without a Life drain HoK ring would've gotten a HoK ring had they purchased a chest, their gameplay experience may substantially improve.
This would of course be retroactive, and your previous chest openings would count.
Reminder it is retroactive.
It is all pure speculation at this point. You cannot accurately predict the future here, nor the consequences of your actions.
What'd be really cool is if there was some way for you to see what rank you're in, how close you are to the next, and what that bonus is giving you. Danlge that carrot!
You kind of already can. If you go to challenges --> general --> gold collected on Elven Ruins, Orlesian Chateau, Tevinter Ruins, it'll tell you how much gold you've earned from those locations. From that, you'll have an idea of how many chests you've opened. It isn't perfectly accurate of course, but the relative accuracy should give you an idea. It is highly unlikely (though technically possible) someone who has half a million earned from those locations would have fewer chests opened than someone with 1/100th that.
So keep on earning away! Your next upgrade awaits you. On occasion I hear stories of players earning Blades of Red Birth, Longbows of the Griffon, and other end-game items from these chests. The chances are low, but they are not zero, so it is a matter of personal preference whether to spend the time to open these.
You can be my wingman any time.
F*ck the treasure rooms. Honey Badger ain't got time for that sh*t.
*points to Fidzz response* See. I bet you thought I was bsing you back then, didn't you. ![]()
As Fiddzz said, it was already working for some time. For me, it was... well, like "stripes of luck" while frequency of unique drop was significantly higher than usual. Frequency of "stripes" itself was, say, once per 5 days. And yes, I L.O.V.E treasure rooms.
If this chest drop rate miracle is once adopted, and it's retroactive, will it suddenly be like the Christian Christmas and I'll have stacks of purple cards to turn over looking for the Superb HOK and Sulevan Blade?
Ha. I'm expecting the formula to be retrospective, i.e. it will count whatever metric it is counting that you have already spent and adjust your drop rate accordingly (not count from now). I don't believe it will recalculate your actual drops, how could it? ![]()
Presumably you could save gold and get a slightly better return if you wait, but that's an untimed prospect as it stands.
You get that missing item or weapon once. Then what?
Then you can look forward to getting duplicates of that, too.
This would of course be retroactive, and your previous chest openings would count.
What about difficulty scaling? I mostly play perilous, and the sense of disappointment from killing a revenant or arcane horror, only to get a common item from the chest, truly sucks. With that in mind, I've been skipping them whenever possible.
If this is how things already work, why have I never heard so before now? Thankfully, I do what the team does, and most people open side rooms.
If this is how things already work, why have I never heard so before now?
Dubious flow of information (no dev told us) and lack of professional data mining (almost impossible to collect enough data).
or do what Grey Wardens do, and blame Darkspawn.
If this is how things already work, why have I never heard so before now?
There have long been players who argued that by doing various thing, including howling at the moon,
that their drop rate had improved slightly...
These claims had been put down to RNG effects...
There have long been players who argued that by doing various thing, including howling at the moon,
that their drop rate had improved slightly...
I was told you had to howl at the moon while farting. Wait, you mean that's not true? And all this time . . . .
I did loot a unique lvl15 (Gift of the Talons) on a Threatening Chest Room.
Does that mean this thing is on ?
This is a great change... if it happened 4 months ago. something we needed in January, not May or June.
Bottom line: If a significant RNG store logic rewrite occurred months ago. how is it we never noticed it?
Beer & Busy playing fetch with Barkspawn.
I'm glad summer has arrived where I am. Sam Adams porch rocker!Beer & Busy playing fetch with Barkspawn.
Bottom line: If a significant RNG store logic rewrite occurred months ago. how is it we never noticed it?
I think you're missing what was said, I read it that there is already a drop increase acceleration built in, but it's quite a gentle acceleration and that's what's under review.
My participation in this game is purely voluntary and I'm not out to break anyone's eggs (or more delicate boy parts), but come on!!!! - "it's quite a gentle acceleration" indeed! This has been stated to be presently part of the working DAIMP Store logic - the more chests you open and gold you spend over the months, the greater your absolute chances of high end item drops?
I don't see it. Perhaps my experience is skewed due to a sampling error of one.
Have the majority of high experienced players noticed this increased drop rate of purple cards after 500,000 gold? 1 million gold? Does platinum count?
All we need now is a fine fellow to reply:
"Working as intended".
If this change happened 4 months ago, then there was no change, based on my experience with the RNG store. 5 months ago, 4 months ago, 3,2,1 months ago and today, The store is a RNG or a mathematically clone of one. Sorry - I want to believe, I really do. I want to be a team player and be happy, but reality keeps butting into my BW inspired rainbows and candy unicorns.
Bottom line: If a significant RNG store logic rewrite occurred months ago. how is it we never noticed it?
I think you're misreading. He is saying this would've been a great change if it had happened earlier rather than something being reviewed right now for future implementation.
He's not saying this change actually happened months ago.
I really have no right to complain about the chests. The only reason I get pissy about the purple runes is because they always raise my hope that I've gotten Caliban. After about 10 weeks of playing, I think that's the only thing I'm lacking. So, there it is -- I'm just greedy. Knowing this, though, just makes me feel unfairly rewarded over those that have been playing longer and have longer wish lists.
So, a bit of news about upcoming changes from today's stream. Changes are coming to chests, more details will come later, but they're basically making it so your spent gold and collected treasure room chests put you at certain intervals that increase the chances of you getting good loot.
Not many details yet, but sounds promising and should help out those long time players who haven't got their purple heal ring etc.
This is currently how the system already works, we are just looking at improving it so that the progression curve is more rewarding. We are still designing this so I can't get into many details or dates, but it is an extremely high priority for the team. This would of course be retroactive, and your previous chest openings would count.
I have added the bold.
It would appear a progressive reward system is presently in the DAIMP Store logic per Fiddzz's reply to the OP, wouldn't it? My incredulity is that any progressive reward system exists. I am sorry to have pushed this point beyond its entertainment or interest value. Please accept my apology if the words I am reading are not the ideas being conveyed.
These aren't the droids you're looking for.
Move along,...