Aller au contenu

Photo

Wrath of the Wall-Mage Trio


  • Veuillez vous connecter pour répondre
8 réponses à ce sujet

#1
Antmarch456

Antmarch456
  • Members
  • 389 messages
I've seen some people talking about using "Wall of Ice" and "Wall of Fire" for their mages. I've thought of a party build where Dorian, Vivienne, Solas use those abilities to their advantage while branching off into their own builds. Your own character can be some sort of tank so the mages don't get overwhelmed.

However, my "tank" is a Dual-Dagger Artificier, because I'm still on my first playthrough. The active abilities he use are: Stealth, Flank Attack, Twin Fangs, Spinning Blades, Spring Trap, Elemental Mines, Throwing Blades and Caltrops (Shush!).

The abilities my mages MUST have are:
Inferno - Immolate, Flashpoint, Clean Burn, Wall of Fire
Winter - Fade Step, Winter Stillness, Wall of Ice, Ice Armour
Spirit - Barrier, Guardian Spirit

Then each mage goes into their own path:
Vivienne - Focusing more as a support mage (Revivial, Resurgence, etc)
Dorian - Using the Necromancer tree for various debuffs
Solas - Used the Storm tree to focus more on crowd control than the Rift tree

[Before testing/Theory]
At first, I imagine at the start of a battle; my three mages form two triangles sorrounding them (one outer, one inner). The outer one is a fire wall and the inner one is ice.
Maybe my tank can be outside the triangle trying to wipe out the enemies, but Solas can cast Static Cage so my mages can wipe them out.
Barrier, Guardian Spirit and Frost Armour helps to make sure my mages ensure survive.

[First Test]
It's hard for me to cast spells when my companions are trapped in the Illuminauti. And sometimes, they can spread out all over the map. So I improvised by trapping the enemies with ice wall (hopefully chilling/freezing them by directly casting it on them) and use Wall of Fire to make a BBQ pit. I also use the walls to make "reinforced defence-positions". Since my three mages had Barrier on them, my companions are barely taking any health damage. I'm not exactly sure what my tank was doing, cause I kept focusing on my mages.

Please leave feedback, thanks!

#2
Antmarch456

Antmarch456
  • Members
  • 389 messages
[Second Test]
I've captured the keep in Empress du Lion.
Before I tested this party build, I was stuck on those giants. But the ice-walls help to distract them while the fire-walls continously damage them overtime. At one point, I was running out of potions and nearly everybody had low health. But my mages kept spamming barrier, and I managed to use Rejuvenate twice. Only Solas died twice, that's all.
What I am concerned is if Solas and Dorian even has their own use aside from being a wall-mage. Vivienne is there for support, but I feel Dorian's necromancer-abilities are only situational. And Solas is just...there...with his Chain Lightning, Lightning Cage and Veilstrike.

#3
Antmarch456

Antmarch456
  • Members
  • 389 messages
Nearly 200 views yet no replies xD

#4
Inex

Inex
  • Members
  • 72 messages

Sounds like you need to pause the game a lot to cast those walls.

 

I never played with your setup but i suggest Solas get the 'Pull of the Abyss' ability from rift mage tree. It's extremely useful for crowd control and keeping enemies clustered for AoE or keeping them far from your mages. I would also suggest Dorian gets static cage (instead of Solas) since you said he doesn't seem to be useful all the time.

 

I imagine with my suggestions you can have Viv on her support role, Solas doing crowd control and Dorian casting AoE's for damage and debuffs. After casting your walls you can have solas use pull of the abyss, followed by Dorian's static cage, immolate or horror, while Viv supports. Or you could trap enemies within your walls after casting pull of the abyss and static cage.



#5
Alan Drifter13

Alan Drifter13
  • Members
  • 375 messages

Sounds like you need to pause the game a lot to cast those walls.

 

 

+1 to this. The obvious issue with this strategy is that fights will take forever. 



#6
CassMandra

CassMandra
  • Members
  • 138 messages

Nearly 200 views yet no replies xD

I stoped reading at "my tank is a dual dagger.." might be a problem.


  • Bigdawg13 aime ceci

#7
Arvaarad

Arvaarad
  • Members
  • 1 260 messages

I stopped reading at "my tank is a dual dagger.." might be a problem.


Tanks really aren't essential in most party-based games, unless the enemies use cheesy tactics like lots of unavoidable damage.

"DPS, healer, tank" is a vast oversimplification of the important party roles, which are "damage, support, and control".

Control can be through taunts, but with 3 wall mages I doubt the OP lacks control.

Mages are the best class in game for CC, so having lots of them makes a tank redundant. In fact, 3 mages probably leads to a deficit in damage, which is exactly the role a DW rogue fills (and a tanky warrior would only make the damage deficit worse).

#8
Antmarch456

Antmarch456
  • Members
  • 389 messages

Alan, I feel like your avatar says it :P

 

Yeah, I guess it would take a while for the battle to be over. But the walls are quite good for both defence and offence. I've recently just tamed the dragon guardian of Mythal, and the ice walls help to distract it.

 

And it seems like three mages at once can handle themselves.

 

I am going to re-spec Solas on what Inex suggested. And I'll probably tweak Dorian's build as well.



#9
berelinde

berelinde
  • Members
  • 8 282 messages

When I first read the title, I thought this thread would be incendiary commentary on three mages with low mana cost spells who attempt to drive independent mages out of business. I need coffee.


  • Fredward et Antmarch456 aiment ceci