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The Anderfels: A Complex Headcanon


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#1
Vienna

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[I'm not quite sure if this is the spot to put this, but as it deals with the general DA setting rather than a specific game and is more me spewing my headcanons rather than discussing stone cold facts, I figured this was the best spot.]

 

This is something I've been working on for the last month or two - a complex headcanon that delves into the Anderfels, which is a nation we know surprisingly little about. I've been working it out mostly by myself, but I have enlisted the help of a friend who's a native German speaker to help me out with names, titles, word puns, etc. I've definitely worked with what existing lore there is (I got a curveball regarding the king and worked around it pretty cleverly), and I'll probably continue to update this thread with more information as I finalize and edit it. My headcanon deals with the climate, geography, landmarks, factions, politics, government, population, and military of the Confederation of the Anderfels. Sadly I don't possess the World of Thedas books, so if there's passages on the Anderfels in either of those, please, please let me know what it says. I really want my headcanon to be as in-lore as possible, so if you spot something inconsistent with lore (with a citeable codex entry or conversation or dev interview or whatever) let me know and I'll edit what needs revision. 

 

For a brief overview of what we know of the Anderfels I recommend reading the codex on: the Anderfels http://dragonage.wikia.com/wiki/Codex_entry:_The_Anderfels and the statue of Andraste in the Anderfels http://dragonage.wik...f_the_Anderfels (If I find more codex entries relating to the Anderfels I'll add them here) 

Also here's a map of Thedas http://img1.wikia.no...0/ThedasMap.jpg, a map of what I believe is territory claimed by the Anderfels http://orig08.devian...han-d8q3nd8.jpg. Blue is the border, green is what is presided over by the government.

RoraM kindly provided an excerpt on the Anderfels from World of Thedas Volume I http://roramitchell....world-of-thedas

 

Now the Anderfels has a lot of claimed territory, but as will be elaborated on later, this works because: the population is miniscule (only a few hundred thousand) and so barely any of the land is inhabited at all times, and most of it is uninhabitable blightland and is comparable to the Western Approach - claimed as part of Orlais but has no real Orlesian jurisdiction with some exceptions (Val Gamord and Mont-de-glace)

 

Now since the Anderfels has a German aesthetic, and I doubt everyone on the forum has a moderate understanding of German, I'll do my best to provide translations where I can. As I said, I run these things by a native German speaker so they ought to be fine. Often I'll run a term through Google Translate first, specify it there, run it by my friend, and have her make any necessary edits. If they aren't accurate, let me know and I'll see what can be done.

 

For this first post I'll go over the political structure of the Anderfels.

 

ANDERS HIERARCHY
(Note: not all the Dukes and Arls are present. One name is used as an example, though there is only one King, Grand Duke, Domestic Minister, and Territorial Minister. For the past few centuries, the person named Landmeister has also been First Warden.)
 
König Riefel II von Steilenberg (I'll elaborate on him and the First Warden in another post)
Großherzogin Anniken Kutztog
Andersmeisterin Rosamund von Gezaktzan
Landmeister Albrecht von Leutofen
Herzog Ulrich Sturmmantel
Jarl Gertrud von Stiegpferd
 
 
ANDERS ARMY
König Riefel II von Steilenberg
Landmeister Albrecht von Leutofen
Großkomtur Vytautus Merzün
General Kaleva von Richvalein
Komtur Adolf Kertzonin
Kommandant Katarina Shiegen
 
 
TITLE TRANSLATIONS
König means "King". This is the monarch of the realm who, until very recently, had very little power.
 
Großherzogin (Großherzog for male) means "Grand Duchess" (Grand Duke for male). This is someone who is second to the king, but stands as an equal with the two other ministers. They are comparable to a Prime Minister, and historically have had more power than the monarch.
 
Andersmeisterin (Andersmeister for male) is literally "Andersmaster" but a more accurate translation would be "Domestic Minister". This person oversees the homefront - the domestic policies, what the state of the nation is, etc- and they advise based on that position. They usually also have some tie to the Chantry; Revered Mothers and even Grand Clerics holding the position is not unheard of.
 
Landmeister (Landmeisterin for female) is literally "Landmaster", but a more accurate translation would be "Territorial Minister". This is the person who oversees the Anders territory, enforces the laws within in them, and has a great deal of sway over the Army. They bestow their advice to the throne, and, given the Anders' high militarism, they are more often listened to than the Andersmeister. The position comes with a unique single-shoulder cape with the symbol of the Anderfels and the Grey Wardens styled on it. Historically this title has been granted to the First Warden. It is a triviality to bestow the position on a new First Warden, or to reaffirm the position from a new monarch. Though King Riefel has bestowed the position to First Warden Albrecht, it is a tenuous relationship with Riefel looking to replace Albrecht.
 
Herzog (Herzogin for female) is the Ander word for "Duke" (Duchess for female). Herzöge are a mildly high noble, though they don't have much actual power. They often oversee a town, and thus there are few of them. The Herzöge have a seat in the Verbündeten Klans (the building where members of the Confederation meet) and thus have a voice in the decisions of the king.
 
Jarl is the equivalent for "Arl". They are most often the heads of individual clans that wander the steppes. Whilst they don't have much of a stake in the political games the nobility likes to play (a vestige from Orlesian culture), they also have a seat in the Verbündeten Klans (literally "Allied Clans"). Hence they also have a voice in the king's decisions.
 
Großkomtur translates as "Grand Commander". It is held by the heads of the Army, below the king. There are typically 4 Großekomture at any given time.
 
General is what you think it is, but pronounced differently (ghen-er-al). The Generäle are effectively second-in command for the Anders Army. They command sizable units but given the migratory nature of the Anders, they are very rarely called together for an army. The Generäle are usually clan leaders, but not always.
 
Komtur is one of the words for "Commander" in Ander but is often distinguished from Kommandant. The Komturs typically oversee small areas of Anders land, and most are Grey Wardens. They are effectively military governors, and many people turn to the Komturs more than the king.
 
Kommandant is a synonym for Komtur, yet in the hierarchy they mean two different things. Kommandants are the bottom rung of the Hierarchy's ladder, serving as heads of small units. Again they are often Grey Wardens or Anders clansmen. 
 
GOVERNMENT AND MONARCHY
The Anderfels operates as a semi-confederation system; leaders of the different clans (or a representative they choose) meet every so often in the Verbündeten Klans and debate various matters and decide what course to take. They have a voice in the king's decisions and choose a successor in case of trouble with succession. Though the king can override their decisions at any time, and they rarely do anything drastic. Meaning that, like the Assembly in Orzammar, the Verbündeten Klans are effectively useless.
 
The confederation system must either be strengthened or dismantled for the central government to regain power it has lost to the Wardens and it's own foolishness. As it stands, while confederation members think the Verbündeten Klans has a great degree of power, once you leave their little bubbles you realize it doesn't. The Anders people are right to turn to the Grey Wardens - the confederation members have done nothing but help themselves. The Wardens help people with their problems, whilst the politicians try to advance themselves.
 
Monarchies in other nations are typically quite strong, but in the Confederation of the Anderfels it is extremely weak. The throne is typically hereditary unless an extreme circumstance arises, and often carries weight within administrative territories. However for the past few centuries, the kings and queens of the Anderfels have been very weak, ineffectual, apathetic to their country, and been far more interested in maintaining the capital city Hossberg. So the job of ruling has fallen to the ministers and governmental figures, whilst the monarch had fun with their little games. King Riefel II has introduced major reforms starting the process of restructuring the monarchy and it's power, but I'll elaborate on him much later.
 
Despite the Warden's ban on political involvement, the Grey Wardens actively hold governmental positions in the Anderfels, with the First Warden serving as Landmeister. The Landmeister oversees Anders territory and laws, and thus the First Warden is part of the monarchy's inner circle. In addition the Landmeister is an often trusted advisor, giving them a unique position with the king; something that a true politician, like First Warden Albrecht von Leutofen, absolutely loves.
 
 
If you made it here, thank you very much for reading my rather lengthy piece. I hope I didn't confuse too many of you and I enjoy gaining feedback on my ideas. This is something I hold very dear and it took a lot of willpower to post it here, so I hope you guys enjoy it. As stated earlier, if there's an inconsistency you spot, let me know and I'll see what I can do. See ya next time!

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#2
QueenCrow

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I know little or nothing about Anderfels, so the offering of your head canon easily fits into my vacuous space of ignorance on the subject.  I can only offer as feedback in return, given my lack of knowledge, that I like the Teutonic flavor to your rank designations.  It had never occurred to me that the Anderfels might be like that, but in reading your ideas, it all fits very well.  It's something that I think I'd like to adopt into my perspective of the game world.


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#3
springacres

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I know little or nothing about Anderfels, so the offering of your head canon easily fits into my vacuous space of ignorance on the subject.  I can only offer as feedback in return, given my lack of knowledge, that I like the Teutonic flavor to your rank designations.  It had never occurred to me that the Anderfels might be like that, but in reading your ideas, it all fits very well.  It's something that I think I'd like to adopt into my perspective of the game world.

^This, although it had occurred to me that the Anderfels might be the equivalent of medieval Germany or Austria.  (The name Weisshaupt Fortress was my first clue - "Weisshaupt" is a combination of two German words that together translate as "White Head.")


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#4
Vienna

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I really appreciate the feedback guys, thanks!

 

From what little we know of the Anders climate (desolate inhospitable blightland and hinterland) I figured it was natural to assume that most of the people are wandering clansmen. Thus I felt the Anderfels was based mostly on Steppe Nomads with a German flavour to it (the city and river names being the obvious giveaways). 

 

I've got a big love of Eastern European history so using or adapting Teutonic titles was quite natural for me - Landmeister, Großkomtur, & Komtur are direct titles, whilst Andersmeister is based on Deutschmeister. Whilst I'll elaborate on the army later I feel like giving a little teaser now - I picture Anders soldiers looking like medieval Lithuanian or Russian troops. Examples include: https://s-media-cach...029beeb74a7.jpghttp://upload.wikime...truction)_2.jpghttp://kachi-snimka....1291590435q.jpg, and http://www.kam.lt/im...2;w=1240;h=566;

 

The chainmail, lamellar, and scale armour I feel suits better for armies fighting in a climate where temperature and weather extremes are common. Anyway I'll post about the army in probably a few weeks or so, though hopefully I can finalize it before next week.


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#5
RoughTumble

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Mixing historical titles with fantasy ones grounds an imaginary world in authenticity.  I like it.


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#6
Vienna

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I know I promised you guys a post about the Anderfels' military, but it still needs work. Instead, I got bored and created First Warden Albrecht and King Riefel in the DAI CC. Feel free to use as a reference if you want to practice drawing them or whatever. Enjoy!
 
Erste Wächter Albrecht von Leutofen
Since Albrecht comes from an Orth clan (an ethnic group in the Anderfels) I figured facial tattoos were a must.
 
König Riefel II von Steilenberg
My first concepts for Riefel included him with blonde hair and a beard. Problem is I felt blonde would've been too stereotypically German and so went for something else. Since I have next to no redheaded characters I figured I'd make Riefel a redhead. And as for the beard...Well DAI has barely any beard styles, so I ended up just going for stubble to make him more visually different from Albrecht.

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#7
Vienna

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Well it's that time! I've pretty much finalized my post on the Anderfels' military and by god it's pretty damn lengthy. Enjoy!

 

TYPICAL ARMS AND ARMOUR

Due to being an extreme climate and the long distances of barren emptiness, the armour of the Anders is commonly chainmail, scale, or lamellar. [The basis is medieval Russian and Lithuanian armour with some elements from 17th century Poland and Ukraine - good examples are from Ogniem i Miezcem and Mount & Blade With Fire & Sword.] Chainmail veiled helmets, veridium masks, or pointed helmets are extremely common headgear. Generally speaking, only the very wealthy can afford to have a masked helmet, and so very few possess one. Anders masked helmets are highly valued in other lands, but Orlesian collectors won't pay much for them. For obvious reasons to anyone who knows anything about Orlesians. The royal helmet typically has been a golden painted masked helmet with griffon wings on it, though King Riefel's own helmet is a veiled one made primarily of chainmail with a plated silverite top. The helmet of First Warden Albrecht von Leutofen is adorned with reindeer antlers. Different from typical Grey Warden helmets, but similar enough to be one. [His helmet is almost identical to a Teutonic Ritterbrüder helmet.]

 

The loose fittings of chainmail, scale, and lamellar are fantastic for fighting in a climate where it's as likely to be deathly hot as freezing cold. Thick fur uniforms are commonplace during the winter, though the hats stay out year round. The most common metals in the Anderfels are: volcanic aurum (particularly around Tallo's Eye), veridium, obsidian (again, particularly around Tallo's Eye), and grey iron. Thus armour and weapons smelted in the Anderfels are typically made of these materials - unless someone brings their own of course.

 

A particularly famous tale is of an Anders swordmaster who helped an aspiring student make a sword of rare starmetal. This blade, appropriately named Raumschwert ("Spacesword"), was the weapon of many warlords for centuries, till it was stolen and corrupted by the darkspawn during a raid on a merchant caravan from Laysh.

 

The Anders Army is mostly comprised (~60%) of cavalry, many of whom wear medium armour. Some are lightly armoured, but that's because they often can't get heavier armour or their particular fighting style does not lean towards heavy armour - horse archers being a prime example. A horseman's primary weapons are typically: a melee weapon, a shield, a lance, and three javelins for throwing. Horse archers typically wear light armour (as it has been decades since there was a pitched battle), but they can armour up if provided with the necessary armour. A composite bow with good flexibility (see Mongolian bows as an example) provides a lot of power and the arrows launched at great speed have felled Orlesian chevaliers.

 

Something interesting of note: some elite Anders cavalry have strips of wood with feathers on them tied to the back of their armour. This appearance of wings is intended to intimidate the enemy, but it ends up being an appearance thing – something the Orlesians no doubt love. These cavalry units are known as “Geflügelten Husaren” – Winged Hussars.

 

Coursers and Chargers from the Anderfels are highly prized in the rest of Thedas for their great speed and maneuverability. Due to a powerful bond between the Anders and their prized horses, the Anders are widely considered masters of mounted combat, a reputation well earned through centuries of examples.

 

The footmen (which make up ~40% of the army) are predominantly infantry armed with pikes, berdiches, four javelins, and a one-handed melee weapon; though axes are a favourite. They have large rectangular shields and are trained to form a pike and shield wall - the men in the first row form their shields into an overlapping wall whilst the second and third rows angle their pikes so that a row is facing up and one is facing down. Javelins are good throwing weapons and a common saying amongst Anders footmen goes as follows: “Down to javelin two? Things are still good for you. Down to javelin three? Well things are bad, I think you’ll agree. Down to javelin four? Well you’re gonna get a what for.”

 

Infantry are typically armoured in lamellar and chainmail, with some plate for things like shins, gauntlets, and cuirasses. Typical helmets include conical helmets, veiled helmets, nasal helms, and spangenhelms. Their chest plates are often adorned with the heraldry of the commander they serve under.

 

Any foot archers or crossbowmen (though they are exceptionally rare) always carry a thick pike to plant in front of them to protect from cavalry charges, and a big rectangular shield for protection from missile fire. It's a sensible tactic when fighting primarily is on flat open plains with barely any cover. The mindset is summarized as: when’s there no cover to be found, make some.

 

SIEGE TACTICS

The Army of the Anderfels hasn't laid a siege for 800 years - not since Orlesian forces, who were dug in at Kassel, were driven out by the Anders rebellion. And since the Anders aren't exactly known for their writings, King Riefel and his generals had to come up with entirely new tactics when they laid siege to Weisshaupt Fortress in 9:44 Dragon. Riefel wanted to force First Warden Albrecht to negotiate, so the tactics he employed were primarily defensive and harassing.

 

The cavalry all dismounted and wooden structures with holes for archers to shoot through were built. Other archers planted large rectangular shields in front of them and used it as cover - a tactic used mainly on open fields was now amplified to a larger extent. A trench was dug around Weisshaupt (where possible) and sharp wooden stakes were planted in it. Trebuchets and mangonels were brought in and flung various cargo - rocks, flaming rocks, dead cows, captured prisoners, even bundles of animal feces all landed in Weisshaupt's courtyard and on its towers. Infantry surrounded the fortress and would often throw javelins at the walls.

 

Smiths and quartermasters were on hand, and so the army was well supplied as Weisshaupt's gallant defenders slowly starved. Loud singing and instrument playing at night often kept the defenders from sleeping well, and it was a constant headache. Siege towers and ladders were built but not often employed during the siege. Again, Riefel's goal was to force a negotiation.

 

THE CHANTRY AND THE BATTLEFIELD

The Anders are a highly spiritual people and all the clans have minor variations on Andrastianism. [Similar to how German clans and ethnic groups had minor variations on Christianity during the 4th, 5th, & 6th centuries.] The cities and towns are more or less uniform in their religious views, as many laws passed by the monarchy are based on religious rather than secular values. Incidentally this has resulted in many Anders clansmen being persecuted for their variations on the Chantry's views of Andraste and the Maker. The priest of a clan, despite being ordained by the Grand Cleric in Hossberg, adapts parts of the Chant to their clan’s values, resulting in hundreds of minor variations on Andraste's teachings.

 

Chantry Sisters and Brothers, generally, are equally at home on a battlefield as they are in a cloister. Many priests have donned armour and led troops into battle before, but most simply do prayers before, during, and after battle. They are often mounted and carry the tools of their trade wherever they go. They are often dressed in brown or black robes and carry a scepter with the Flaming Sword of Andraste on it, and a jar of incense. Before battle, they ride in front of the troops chanting and praying for them - for victory primarily. While Chantry members in Orlais and Ferelden are never expected to fight, in the Anderfels it's not uncommon. While killing a member of the Chantry is an uncommon practice for the victors, it doesn't come without cost. Killing a Chantry member when it isn't self-defense (and only one other witness is needed to say it is or isn't self-defense) is a sin that would require two weeks of intense prayer and fasting.

 

Once a battle is commenced, priests from both sides (presuming they are both Anders) will often try and curse their foe with the Maker's wrath. However since the Maker is an absent god, it has never worked, but it keeps morale up. As has been stated, some bring weapons and charge into the fray, but most do not. The life of a battlefield priest is an ugly - and often short - one and many a fresh Chantry sister has been traumatized by what she has seen and forever stays in a cloister.

 

Interestingly, the priests' role as moderators also extends itself to negotiation. Amongst the Anders if an ordained priest is not present for negotiating, the negotiation is seen as not having the Maker's blessing. This has caused confusion and even controversy during negotiations with foreign nations - namely Orlais (the majority of Orlesians view the Anders' beliefs as primitive nonsense). Despite worshipping an absent god, the fear of the Blight keeps the Anders faithful in the idea that one day they will have a bright tomorrow.

 

BATTLE FREQUENCY

Earlier in the reading I mentioned that the Anders are considered masters of mounted combat (which has led to some rather offensive stereotypes I would not repeat here). You may be asking, "How often do they fight, that the peoples of Thedas overall see the Anders as the masters of mounted warfare? The Anders Army has not been called in decades and its last battle was that long ago." The answer is that the Anders clans fight each other quite often.

 

Since the majority of the steppes is uninhabitable blightland, the pockets of greenery - where either nature has reclaimed that ground or it has been fortunate enough to not weather the Blight - are hotly contested. The migration patterns of the clans are predominantly about moving between these patches of greenery. So meaning that the Anders clans are loosely tied together and the only real places they come together are at the Verbündeten Klans or when the Anders Army is assembled. 

 

So to answer the hypothetical question, the Anders fight quite often and so they demonstrate on a regular basis why they are the masters of mounted warfare. Any military willing to disagree should read about what happened to the Orlesian occupation force when they were driven out of the Anderfels (back then known as the Orthlands) around 800 years ago. The chevaliers were massacred by the horse archers and were unable to reach their targets; the cavalry that were still alive foolishly charged straight into a line of Anders pikemen and were slaughtered. The Orlesian infantry put up more of a fight but were still driven back by the Anders’ determination and ferocity. The rebellion destroyed many careers in the Orlesian Military and Emperor Kordillus II was furious. He tried again to reclaim the Anderfels but was stopped by Anders guerilla fighters and eventually he gave up.

 

MILITARY HIERARCHY

For review:

 

König Riefel II von Steilenberg

Landmeister Albrecht von Leutofen

Großkomtur Vytautus Merzün

General Kaleva von Richvalein

Komtur Adolf Kertzonin

Kommandant Katarina Shiegen

 

At the top, quite clearly, is King Riefel II. He is the commander in chief, so to speak, of the entire Anders Army. The king has the power to assemble the Army together, and only he can do that. The last time the Army was assembled was 46 years ago in 8:95 Blessed by King Georg III to fend off a Nevarran incursion. The Nevarrans were emboldened by conquests in Orlais and the Free Marches decades prior and felt the Lattenfluss would make a fine addition to their burgeoning empire.

 

Landmeister (Landmeisterin for female) is literally "Landmaster", but a more accurate translation would be "Territorial Minister". This is the person who oversees the Anders territory and enforces the laws within in them. Historically this title has been granted to the First Warden. As First Warden, the Landmeister is very popular with the Army and holds great command within it.

 

Großkomtur translates as "Grand Commander". It is held by the heads of the Army, below the king and the Landmeister. There are typically four Großkomturs at any given time. The current four (as of 9:44 Dragon) are: Vytautus Merzün, Albert von Kässlich, Elizeveta Vurtien, and Johannes Schergun.

 

General is what you think it is, but pronounced differently (ghen-er-al). The Generäle are effectively second-in command for the Anders Army. They command sizable units but given the migratory nature of the Anders, they are very rarely called together for an army. The Generäle are usually clan leaders, but not always.

 

Komtur is one of the words for "Commander" in Ander but is often distinguished from Kommandant. The Komturs typically oversee small areas of Anders land, and most are Grey Wardens. They are effectively military governors, and many people turn to the Komturs more than the king.

 

Kommandant is a synonym for Komtur, yet in the hierarchy they mean two different things. Kommandants are the bottom rung of the Hierarchy's ladder, serving as the heads of small units. Again they are often Grey Wardens or Anders clansmen.

 

The proper term when addressing a military commander (other than the king or Landmeister) is to say “Herr”. Herr means “sir” and is used as a gender neutral term like ser. For the king, the proper phrase is “Eure Majestät”/ “your majesty”. The Landmeister (in the setting of the army at least) is to be referred to as “Kommandant”/”commander”. A confusion to be sure, but this refers to the fact that the Landmeister is also the Commander of the Grey for the Anderfels (aka First Warden).

 

A PROFESSIONAL ARMY

Historically speaking, the Anders Army has often been made of differing non-standardized clansmen who are called together in times of crisis. These soldiers are closer to warriors and are by no means professional. The closest thing the Anderfels had to a professional standing army was the small force the government kept to enforce order within their territories.

 

In the early months of 9:42 Dragon, King Riefel, working in conjunction with his Großkomturs, reformed the Anders army – he made it a professional fighting force for people whose whole lives were fighting. These were not peasants who would drop the plough for a sword in times of crisis. The clans would still be called to form the Army, but it now had a significant standing force. That force was made up of three groups of people – mercenaries, urban dwellers who wanted to be soldiers, or clansmen who were forced to become part of the army as their clan’s form of tax.

 

Allow me to focus on that last group in particular. In order to strengthen the monarchy’s importance in the minds of the wandering clans and to build up the Army, Riefel demanded that all clans send at least eight fighters to serve in the Anders Army at a time. They would serve for one year before being swapped with another eight. No restrictions were made based on sex or religion with a minimum age of 15. This was a clan’s tax.

 

The idea of 15 year olds serving next to 30 year olds in an army is a foreign concept to us (as non-Anders), but remember that many Anders wander the desolate steppes where darkspawn can appear at any time. Anders are taught and expected to fight from a young age. For an Ander, fighting is as common and important as praying. To quote Brother Genitivi, “The most devout priests and the most deadly soldiers, the poorest nation in the world and the most feared.”

 

Armour and weapons were, for the most part, standardized. I mentioned before what the typical weapon arrangements were. While there was variation amongst what melee weapon would be used (axe, mace, sword, hammer, etc), the arrangement itself was very standardized. This was part of the plan Riefel and his Großkomturs drafted – the reorganization and standardization of the army. As Genitivi’s quote points out, the Anders are arguably the deadliest soldiers in Thedas, despite their previous irregularities and non-uniformity.

 

Since the Anderfels was lacking in the trainers necessary to bring the army up to speed, foreign ones were brought in. Predominantly they were from Tevinter and Nevarra, but the king was pleased to find the Inquisition sending in trainers of its own – at the behest of the Lady Ambassador and Commander of course. 

 

The Anders Army is now becoming a standardized and deadly army, worthy of rivalling even Orlais and Tevinter. However one big problem remains for the Anders Army should it ever tackle the Imperium’s – size. While the Anders are just as strong, if not stronger, than the Tevinter soldiers, the Anders Army is a fraction of the size. The Tevinter Army ranges into several hundred thousand strong, whereas the Anders Army has only ever gotten as large as 50,000. This is a result of the mere fact that the Anders population is the smallest of the human nations – roughly 300,000-400,000; whereas the population of Tevinter ranges into the millions.

 

The idea of battlemages serving in armies is a tried and true concept in many Thedosian nations. Not the Anderfels. Due to the monarchy's strict adherence to the ideals of the Orlesian Chantry, mages were often forbidden from positions of power - be they governmental or military. The only office a mage could hold in the Anderfels was Landmeister (indeed anyone can hold Landmeister making it the only office in Thedas that has such loose restrictions). With the standardization of the army and talk of reforms to the way mages are treated [regardless of who becomes Divine], Riefel decides to incorporate mages into the Anders Army. As such, battlemages are an infrequent sight whereas before they were totally non-existent.


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#8
RoughTumble

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You put in a huge amount of thought and work.  I hope Bioware is looking.  It's really good.  Well done.


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#9
RoraM

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As per your request, excerpts on the Anderfels from pages 73-74 of Dragon Age:  The World of Thedas, Volume I.


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#10
QueenCrow

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Sadly I don't possess the World of Thedas books, so if there's passages on the Anderfels in either of those, please, please let me know what it says. 

 

 

It's a little side box, but perhaps it can add to the richness of your already-rich Anderfels ideas.  I've typed it exactly as written in the book, with the exception of adding [sic] when the name changes - something I believe may be a small error in World of Thedas 2.  And of course if I find anything else Anderfels related in Volume 2, I will present it to you for your consideration.

 

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Valya’s Gift

 

     It was bad enough that Valya got to spend so much time with Caronel in the Warden library when we first arrived.  Now with these griffons, there’s no chance of him ever looking at me again.

 

     Yes, it was pretty terrible after the mages rebelled and tore up our Circle, and I’d certainly be happy to never have to walk that far and then straight up a cliff again.  But the Wardens were kind enough to take us in – and my gorgeous Caronel can take me anywhere he wants.

 

     He is everything that a Grey Warden should be: smart, daring, and so handsome.  I know things are getting bad with the mages trying to fight off the templars, but we need something good to focus on, right?  Focusing on Caronel really calms me down.

 

     So why he ended up spending so much time with plain old Vanya [sic], I have no idea.  She grew up in an alienage, for Andraste’s sake.  And she’s always got her nose in some musty old book.  Maybe it’s because they’re both elves.  I guess I can see how he’d like that.  She probably understands some of their old language.  Better than me, anyway.

 

     But she actually used one of their old books to find some griffon eggs.  Griffon eggs!  Can you imagine?!  And they hatched!  I have to admit they are quite cute, in a sort of prickly baby goose way.  They must get fluffier when they grow up a bit.  As babies, they have so many colors; I expected they’d just be gray, like the Wardens.  I bet people will start coming from all around to see them.  Could be a few handsome young men I can show around the castle and let peek at the griffons.  Maybe Vanya [sic] and her old books aren’t so bad, actually.

 

                                                                                                                                                                                              Berrith

 

                                             -From the journal of a young mage who fled to Weisshaupt after mages in her Hossberg Circle rebelled, dated 9:41 Dragon  (Dragon Age: The World of Thedas, Vol. 2, page 19)


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#11
Vienna

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I wasn't too surprised to find out about a Circle in Hossberg (considering how religious the Anders are), but it's interesting to see alienages. One would think with oblivion staring them in the face (not to mention lack of resources), the Anders wouldn't have alienages. I'll have to come up with something regarding human-elven relations there then. Also thanks RoraM for that World of Thedas link. I'm not sure why the book says there are self-sufficient villages, but it's probably referring to villages around the Lattenfluss. I highly doubt anyone could build a self-sufficient village in the desolated blightland.

 

The practice of absolution (assassination in the Maker's name) is a fascinating concept and I'll definitely have it play a role in governmental politics. However unlike the Orlesian Game where you have to play or you die (which is incredibly stupid to me), the clansmen just basically ignore the games. I've never liked cultures/civilizations where politicking is the main way of getting things done (Orlais and Antiva in DA and Circee's crude politicking style in GOT are my biggest examples), so this would be a commentary on how the nobility who play such games live in a bubble and that it has little value outside said bubble.

 

The statue of Our Lady will be something I look forward to talking about when I cover the Chantry in the Anderfels in more depth. Pilgrimages often don't succeed because of the desolated environment; and I feel it's the ultimate symbol of the Anderfels - hope of seeing something better and despite it being very hard to reach, the hope of reaching it keeps most going.

 

Also I would like to make an elaboration - when I said that Landmeister is the only office in Thedas that can be held by anyone, I meant the only continuous governmental office that has been around for centuries that can be held by anyone. The position of Warden-Commander can be held by anyone, but that's not a governmental position. The position of Arl of Amaranthine has always - til the Warden-Commander takes over - been held by humans. Inquisitor hasn't been used in 800 years so it isn't a continuous position. Whether it will survive Inquisitor Cadash/Lavellan/Adaar/Trevelyan we don't know yet.

 

Anyway I'll start working on whatever's next for my headcanon, and thanks to both of you for the information.


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#12
QueenCrow

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One would think with oblivion staring them in the face (not to mention lack of resources), the Anders wouldn't have alienages. 

 

I'm inclined to agree with your thinking on this.  And perhaps you're right.  The one who grew up in an alienage in Berrith's journal entry is a Grey Warden, so perhaps she was recruited from elsewhere and then moved to Weisshaupt - not native to the Anderfels?

 

It'll be interesting to see what you do with the human-elven relations if you decide to tackle that.  I think Berrith, who made home at the Hossberg Circle, is probably more likely a native of Anderfels.  And if so, she seems to have little problem being enamored with an elf.  It's a little thing, but that's what I like about what you've done here, the details you've worked out.

 

I look forward to seeing what you do next with your enrichment of Anderfels.


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#13
TheDarkMax2

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Thus I felt the Anderfels was based mostly on Steppe Nomads with a German flavour to it (the city and river names being the obvious giveaways). 

Nomads?! Oh, no! I think that Anderfels is a mix of Ukraine and the Teutonic order. A steppe frontier which suffers from constant raids - I recognize history of my homeland.



#14
TheDarkMax2

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Whilst I'll elaborate on the army later I feel like giving a little teaser now - I picture Anders soldiers looking like medieval Lithuanian or Russian troops. Examples include: https://s-media-cach...029beeb74a7.jpghttp://upload.wikime...truction)_2.jpghttp://kachi-snimka....1291590435q.jpg, and http://www.kam.lt/im...2;w=1240;h=566;

 

Medieval Lithuanians and Ruthenians wasn't steppe inhabitants in general. I think it will be better to use more recent Cossack elements. Shalwar kameez, for example, such as those which Coul has; sabers, maces. Ukrainian Cossack haircut would not be in harmony with German element of style. Instead, punk hairstyles can be used.

tumblr_nceqdtioCv1spawqyo1_500.jpg

 

I can't find better screenshot of Coul's pants :-(

uwI7GaG.jpg



#15
TheDarkMax2

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More examples of Cossack style, but it's looks too recent for DA - afterarmour time.

10072105sch.jpg

10072103sch.jpg

10072104sch.jpg



#16
Vienna

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Funny you mention 17th century Ukraine since I pictured the Anders having Ukrainian elements (as of writing, I figure fashion trends and some armour styles would be very similar). The comparisons you make to Ukraine are pretty fair (as you said, a steppe frontier commonly raided), but considering the names of locations and the few people from the Anderfels (not to mention the name of the country itself) I felt it's a much bigger German aesthetic to it. The steppe nomad basis I feel comes from the description of the place itself - steppes and hinterlands with one big river (the Lattenfluss). Aside from those living around the Lattenfluss or the coasts, it makes sense to me that the populace would be nomads wandering between patches of greenery, and all the while being anxious of darkspawn attacks.

 

As for the Teutonic comparison, I feel that's not quite accurate. The Teutonic Order was the most ruthless knight order in the history of Catholicism that committed genocide, cultural annihilation, and led a 200 year long crusade against the Pagan peoples of the Baltic. All in fine style - which is why I still find them really cool despite the genocide and cultural annihilation. It had a pivotal role in Eastern European history and had a big impact on it's neighbours - in particular Poland and Lithuania. By comparison, the Anderfels is a distant nation far out of the worries of others which has an incredibly weak, highly religious government. Their plights are often ignored by Thedosians and the Grey Wardens hold immense politcal power. All this can be determined from in-game or book sources - I've stripped away my headcanon. The Anderfels really isn't like the Holy Roman Empire either. I'd argue Orlais is like the Holy Roman Empire - a dominant military power that has extensive territory, but is incredibly politically fragile. It is divided when at peace, and united when at war.

 

Regardless I don't know if you saw the part where I said, "The basis is medieval Russian and Lithuanian armour with some elements from 17th century Poland and Ukraine - good examples are from Ogniem i Miezcem and Mount & Blade With Fire & Sword." I am quite a fan of 17th century Eastern Europe, so I like to incorporate parts of it where appropriate. Heck I even added in Winged Hussars because I thought it would be an interesting attempt by the Anders to have fancy cavalry that an Orlesian would love. Anyway I figure medieval Russian armour (as in the links I provided) would be best, with some elements of Lithuanian armour. As I stated in the post: lamellar, scale, and chainmail armour is ideal for a climate where it's as likely to be freezing cold as scorching hot.

 

Still, thank you for the images. They'll be good for my reference folder that I'll probably upload at some point.



#17
Vienna

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I've a question: is there any talk of Dalish clans in the Anderfels? And do you think there would be Dalish clans travelling the steppes? I love the idea of human and elven nomads fighting, but I feel the Anders clansmen would've driven any competing Dalish out. Not to mention the desolate blightland would probably keep any sane Keeper away.



#18
TheDarkMax2

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By the way, in their way of migrations (wagons) elves are a bit like gypsies.



#19
Rinshikai10

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Hey OP I have to say you have done amazing work. 

 

If you are looking for more info on the Anderfels I can provide you with some.

 

http://dragonage.wik...Grunsmann's_Bow

The Green Men DAI

 

http://dragonage.wik...m_of_the_Drasca

The Drasca DAI

 

https://books.google...derfels&f=false

World of Thedas volume 2

 

Also in the last flight, Valya the elven mage from Hossberg's circle makes a point about the Anders people not infighting. It sounds like they believe that the Darkspawn are the only true enemy and that fighting among themselves would be a waste of precious lives. Its sounds like Ander culture maybe intertwined with grey warden ideals.

 

I could wrong though. Hope this helps you flush out your ideas. 



#20
TheDarkMax2

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It's Jericho cap!!! Typical helmet of Muslims and Ruthenians!


Modifié par TheDarkMax2, 28 novembre 2015 - 01:41 .